Category Archives: friendship

Books on the topic of friendship.

Review 223: The Amazing Adventures of Kavalier and Clay

LL 223 - Kavalier and ClayThe Amazing Adventures of Kavalier and Clay by Michael Chabon

I have long been a reader of comic books, as you probably know by now if you’ve been following my reviews. Ever since I was a kid, comic books have been there, reliably giving me my costumed heroes and world-beating wonders, storylines that wrapped themselves up in a few issues or less. I could – and still can – recite the secret origins and backstories for hundreds of characters at the drop of a hat. [1] The comics universe was a place where I would gladly live, assuming the powers and physique came with it.

What I didn’t know anything about, during those formative years, was the actual creators of comics. It wasn’t until I started to really pay attention that I noticed who the writers and artists were, and names like John Byrne, George Perez, Dick Giordiano, John Ostrander and their colleagues came to have meaning for me. I was soon able to see a little better the work that went into making comics, and the art that doing so required.

Jack "King" Kirby (art by Jonathan Edwards)

Jack "King" Kirby (art by Jonathan Edwards)

What took me longer to learn, however, was the history of comic books, and how all of these wonderful worlds came to be. The history of comics, as it turned out, is a fascinating story full of brilliant characters, amazing achievements, jaw-dropping betrayals, and vast shifts in cultural and literary attitudes. Names like Stan Lee, Jack Kirby, Jerry Siegel, Joe Shuster – these were not the names I grew up with, but they are the ones who made my childhood possible.

Michael Chabon has managed to give us a glimpse into that history through his book, The Amazing Adventures of Kavalier and Clay, a history of comic books from a slightly different point of view.

The titular characters, Joseph Kavalier and Sam Clay, are cousins from opposite ends of the world. Kavalier, a young Jew from Czechoslovakia, has escaped certain death at the hands of the Nazis and come to America to seek his fortune. Sam Clay is a young man of great ambition, but few means. Apart, they are lost and wandering, but together they become a force that changes culture as they know it.

Stan "The Man" Lee

Stan “The Man” Lee

Armed only with a few ideas, bravado, and a good helping of talent, Sam and Joseph break into the newborn world of superhero comic books, creating a character that catches the imagination of readers all over the country. Soon, the Escapist – a master of the art of escapology – is popular enough to rival Superman, and has the potential to make Sam and Joe very rich men.

What follows is a complex, interwoven dual biography as the team of Kavalier and Clay find fame, break up, find love, risk death, and eventually settle into something resembling happiness over the course of several decades. Along the way, the complicated and adventurous history of comic books is a constant in their lives, from the heady days of wartime superheroes to the dark era of Senate hearings and Frederic Wertham’s crusade against the comics.

As one might expect from Chabon, it’s a narrative that covers a lot of ground. It wanders and moves about, going off into places that the reader might not expect, from an Antarctic military base to a men’s retreat on a posh Long Island estate. In that sense, you would think it would be heard to pin down what this book is actually about. It’s about family and friendship, it’s about art and creativity and risking everything for the one big chance at success. It’s about facing your fears and accepting your choices. It’s about so many things, all at once.

Jerry Siegel and Joe Shuster (art by Shuster)

Jerry Siegel and Joe Shuster (art by Shuster)

But what it’s most about is freedom. With the character of the Escapist as the book’s central metaphor, we watch a cast of characters search for freedom. It might be political freedom as Joe tries to get his family out of Europe, or creative freedom as Sam looks for a way to make the ideas in his head into real things. It’s freedom from the restraints of a publisher, and from the responsibilities that come with being a friend and a partner. Everyone in this book is searching for freedom at one time or another, and those searches are neither easy nor short.

There is a certain quality to Chabon’s writing that I wish I could emulate, and the problem is that I can’t say exactly what that quality is. Perhaps it is the way he selects details that so perfectly illustrate a character. Perhaps it’s turns of phrase that linger in the mind, or moments of natural emotion that might have you smiling or worried or – if there’s some dust in the room perhaps – wondering where you put your handkerchief. The characters are vivid and real and interesting, as is the world they live in. His use of detail, his manipulation of both time and space through the use of flashback scenes, make the book great entertainment.

250px-Michael_Chabon_Presents_the_Amazing_Adventures_of_the_Escapist_01It’s not perfect, certainly – there are places where the book slows down, and you want the focus to return to one of the other characters, to examine a new question, but those moments of clear beauty make it all worth it to me. What it all amounts to is a group of wonderful characters who are all looking to find a place where they can settle down and stop escaping from themselves.

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“Forget about what you are escaping from. Reserve your anxiety for what you are escaping to.”
– Kornblum, The Amazing Adventures of Kavalier & Clay
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[1] The Boyfriend has learned to be wary of asking me about comics. If I’m not careful and very, very succinct, he’ll just walk away while I’m still talking…

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Filed under adventure, alternate history, comic books, family, friendship, Michael Chabon, super-heroes

Review 189: Men at Arms

Men at Arms by Terry Pratchett

When last we left our intrepid Ankh-Morpork Night Watch, things were looking up. This is a nice change from the gutter’s-eye-view we had at the beginning of Guards! Guards!. Things have changed in the time between books. The Watch has a new headquarters, much nicer than its old one, thanks to Lady Sibyl Ramkin, the fiance of Captain Sam Vimes. She comes from an ancient and respectable family, has more money than anyone else in the city, and loves Vimes despite his deep-seated curmudgeonliness, if that is a word.

What’s more, the Watch is taking on new recruits, as ordered by the Patrician. Ankh-Morpork is a city with a very diverse population, and the Patrician believes that the Watch should reflect that diversity. Now we have a Watch open to anyone – trolls, dwarfs, the undead, apes, women – who wants to join, or who doesn’t want to get their heads beaten in. Carrot Ironfoundersson has become a beloved figure in the city – he knows everyone and everyone knows him. All in all, things are looking up.

But there are those who are of a mind that things would be better if only Ankh-Morpork had a king….

Of course, some kings only make things nightmarishly worse…

This is a recurring theme in the early Watch books – the irrational need for royalty. Although, that’s not entirely accurate. Pratchett is a British writer, of course, and he’s got the Queen to look up to, but she doesn’t have all that much real power. Certain people in Ankh-Morpork are looking for a sovereign – not to wave at them and make a Hogswatch speech, but to actually take over their city. They hope, in their hearts, that a king will solve everything. In that way, this recurring theme is not so much about royalty versus populism, but rather the ability to control one’s own life versus allowing someone else to control it for you. The idea that one has responsibility for one’s own actions and well-being is dominant in the Guards books, no more so than in this one.

There is a man named Edward d’Eath, and he has a vision. He is the last of an aristocratic line whose power has declined in this age of guilds and merchants. He looks to the past and sees it as better, brighter than the future. He knows that, if he can just do one little thing, Ankh-Morpork – and he – will be restored to glory. That one little thing, of course, is to put a king on the throne.

Not just any king, of course. The fools who thought to use a dragon to set up a puppet king showed how ineffectual that would be. No, this would only work with a real king, a descendant of the ancient kings of Ankh-Morpork. Find him, put him on the throne, and everything will finally be set straight.

I like to imagine it looks like this.

Of course, that doesn’t work out nearly as well as Edward hopes. He steals a mysterious artifact to set his plan in motion – the Gonne. It is a weapon created by one of the most brilliant minds on the Disc, a man kept peacefully imprisoned by Ankh-Morpork’s Patrician. It is a device that should have been destroyed, but was instead put on display so that the Assassins, the bringers of death, could look at it and say “Beware this thing.”

Like I said, this book is all about making choices in life. Vimes is engaged to be married to Sybil Ramkin, and thus his days as the Captain of the Watch are numbered. He may be in a better position than he was in the last book – having someone try to kill you is always refreshing, after all – but he knows that the life he’s giving up, with all of its pain and trouble and heartache, is the life that he needs to live.

Corporal Carrot needs to choose how best to serve the city of Ankh-Morpork. He is an excellent policeman, probably the only man on the Disc who could get in the middle of an incipient troll/dwarf race riot and shame them out of killing each other. People do what he says – he is, in his own words, “good at being obeyed.” If he wanted to, he could run the city and the city would be glad to let him do it. But is that the best thing for the city?

How could you not trust a chin like that? (art by Simon Lissaman)

The troll Detritus and the dwarf Cuddy both have choices – will they conform to the ancient animosity that stands between their two races, or will they overcome it for the common good?

And then there’s the Gonne itself. As a weapon, it is frighteningly powerful – much more so than the standard-issue crossbow – and as a firearm, however primitive, it represents a vast escalation in the way violence is done. What’s more, since this is a fantasy novel, the Gonne has something of a mind of its own. Its wielders hear it talking to them, convincing them that the only thing standing between them and what they want are a few simple deaths – something the Gonne can easily provide. It even uses the old NRA saw verbatim – Gonnes don’t kill people. People kill people.

But people have a choice, perhaps more of a choice than the characters of these books do. The Gonne controls them, the trigger practically pulls itself, and when you’re holding it, you can easily understand how a simple shot, one simple thing, could change the world. For the better, of course – always for the better.

Pratchett’s views on guns and their efficacy aside, it’s a very gripping book. There’s the mystery of it, of course – who has the Gonne, and why are they using it – but it’s also a story about characters and the choices they make for themselves. My absolute favorites in this are Detritus and Cuddy. Trolls and dwarfs have a famous antagonism, stretching back to the ancient battle of Koom Valley (the only battle in the multiverse where both sides ambushed each other) and it would be very easy for them to fall into simple, culturally conditioned roles.

They’re better buddy cops than you’ll likely to see in the movies, anyway.

While it may be a cliche to say that they found common ground, learned to look past their own prejudices and learned to respect – nay, to like one another, that’s exactly what they did. It is due to Pratchett’s skill as a writer and as a creator of characters that we come to deeply care for this relationship, investing a lot of hope in it. We know that if Cuddy and Detritus can become friends, then maybe there’s hope for everyone. This emotional investment pays off, and Pratchett reaches deep into our hearts at the end, showing that just because you start with a cliche, it doesn’t mean it can’t have depth.

Of course, if you’re not quite as analytical as I am, you can still enjoy it as a good murder mystery. Watching Vimes and company piece together the crime is always fun, because there’s always a twist somewhere that you never saw coming. And Vimes really is one of my favorite Discworld characters – he’s cynical and world-weary, but he still has enough idealism within him to carry him through those times that look like they’re trying to kill him.

All in all, a great book and one that’s highly recommended. The earlier Discworld books are largely stand-alone, so if you’ve never read any of the series before, don’t worry – you can pick this one up and you won’t really miss anything. You may, however, find yourself driving back to the bookstore to get as many other Discworld books as you can. I’m just saying….

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Generally, I meet people before they’re buried. The ones I meet after they’ve been buried tend to be a bit over-excited and disinclined to discuss things.
– Death, Men at Arms
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Terry Pratchett on Wikipedia
Men at Arms on Wikipedia
Men at Arms on Amazon.com
Terry Pratchett’s homepage

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Filed under choices, death, detective fiction, Discworld, fantasy, friendship, guns, humor, murder, mystery, police, revolution, society, Terry Pratchett

Review 183: Habibi

Habibi by Craig Thompson

Here’s the thing about comics, and it’s an unfortunate thing: when you tell people that you read comics, the first thing they’re likely to think about is superheroes. You can’t really blame them, seeing as how superhero comics make up so much of what’s being printed these days, nor can you blame them for thinking that superhero comics are kind of lowbrow entertainment. A lot of it is, but that shouldn’t be surprising when you’re looking at a profit-driven entertainment industry that works on a tight deadline every month. I have a co-worker who can’t believe that I, a man of thirty-[COUGHCOUGH] still reads comics, because her vision of what comic books are and what they can do is stuck in that mode that says, “Comics are for kids.”

There are some superhero comics that exceed our expectations, of course, and show emotionally-charged, well-written stories with deep and interesting characters, masterful writing, and a keen insight into human nature and behavior. They’re more often exceptions than the rule, of course, and if you want the really good stuff then you have to go beyond the monthlies and the Big Two. You need to look at the work of someone who is working not so much because he has an editor or a company that’s directing his work, but because he has a story to tell.

Enter Craig Thompson and Habibi

It’s hard to encapsulate this book in a single sentence, much less a concise review. I can either go on for far too long or find myself lost for words and not say enough. I will say, however, that the moment I laid eyes on it I would say the word that probably best sums up the experience of reading this book: Wow.

The story takes place in a semi-fictional Middle East, the land of Wanatolia, and it begins the way all comics begin – with a drop of ink and the flow of words. We are introduced to Dodola, a girl of nine at the start of the book, who is married off to a wealthy scribe. Through her, we are introduced to this strange and exotic world and the dangers it holds. She ends up living on a boat in the desert with a young boy named Zam, and together they survive in a world all their own. He finds water and she finds food, and they fall asleep to stories every night.

This continues until Dodala is taken by travelers, leaving Zam to fend for himself. While she is made into a concubine for the rich and powerful Sultan, Zam is looking for her among the poor and the dispossessed of Wanatolia. Over the years, their paths diverge terribly, until good fortune brings them together again, neither of them the same as they were, but at least finally able to be together as adults who have loved each other for a very long time.

In large parts, this is a story about boundaries and borders. For one thing, Wanatolia is a place that seems to straddle ancient and modern, fantastical and real. While we have girls sold into sexual slavery, camel-driven caravans and a sultan in an extravagant palace – harem included – we also have automobiles and motorcycles, garbage-clogged waterways, and a great dam that blocks the river and provides electricity. It’s hard to hold the two truths of this place in your mind, because they’re so completely opposite. Even when they appear in the same panel, it’s still hard to believe they’re the same world.

The last part of the book straddles the boundaries between the developed and developing worlds. Wanatolia has a great river that’s been dammed, and is a city-state that is growing fat on oil money. There are great skyscrapers and modern condos, but they’re built alongside astonishing poverty and filth-clogged waterways. The great and mighty live a scant distance away from people who proudly hunt for garbage in order to stay alive. It’s horrifying to look at, but at the same time you know that places like this are not unknown in our world.

It’s about the boundaries between the mystical and the mundane. Early on in the story, Dodala gives Zam a talisman to wear around his neck. It’s a piece of paper folded into nine squares, on which are written nine Arabic letters. Together, they represent a magic square, and rest on the foundations of the Koran. With this talisman, Zam will be protected from the demons and the djinn – as he goes outside to pee.

The Koran, of course, is hugely important to the story, and Thompson tells some of the most iconic and important stories that feature not only in the holy book of Islam, but in the Torah and the Bible as well. Dodala tells Zam about Abraham and his sacrifices, about Job and his plagues, about Noah and his ark, and about Solomon and his riddles, and those tales go on to inform the larger story. They also tell of cleverness and sacrifice and submission to a God that can barely be understood by such people as they.

It’s about the boundaries between men and women as well. For a while, Dodola and Zam live very comfortably on their desert boat together, seeing as how he’s a boy and she’s a young woman. She treats him more like a son or a little brother than anything else, and it’s adorable. But as he ventures into his teens, their relationship becomes a lot more complicated and confused. Zam’s emergent sexuality provides him with nothing but trouble, and even when he and Dodola are no longer together, she has a great effect on how he views himself as a sexual being.

And of course, there is the Sultan and his harem, which has plenty to say about the man-woman divide. The Sultan is both the master of and a slave to his women, constantly looking for novelty and entertainment from them and constantly being disappointed. In Dodola, he sees not only a woman who can pleasure his flesh, but who can engage his spirit. Alas, he turns out to be just as terrible to her as we might expect from a Sultan, and all of her feminine wiles nearly lead to her death.

That does get us to one point of criticism: while Dodola and Zam are interesting, deep, and complex characters, they are pretty much the only ones. The others – from the Sultan to the trash-fisher – are fairly flat and seem to have been created by an Arab Character Generator. Mind you, the number of authentic Middle Eastern communities I have been to could probably be counted on the fingers of a snake, so I’m really in no position to make many judgments on this. But if I were writing a story and needed an Arab character as either an antagonist or a background character, I might have made some of the ones that are in this book.

There’s nothing inherently wrong with that kind of writing, really. After all, the story isn’t about them – it’s about Dodloa and Zam. They are the two who need to be well-rounded and interesting. But it does open the door to discussions of racism in Thompson’s storytelling. Did he make the Sultan a power-mad misogynist because that’s who the character is, or is it because of Thompson’s own ethnocentric biases? Is Wanatolia full of calligraphers and robed assassins and street vendors with camels because Thompson wanted to instill a feeling of unease in the reader, not being able to reconcile the true nature of the kingdom, or is that his preconceived notion of what life in the Middle East must be like? How much of what he’s included is realistic and how much is assumption?

I have no idea. As I said, my knowledge of the Middle East is frightfully deficient, so I certainly don’t feel like I’m in a position to judge. What’s more, my knowledge of who Thompson is as a person and as a writer is informed pretty much by this book. I have no other way of knowing how susceptible he is to his own biases or how much he tries to subvert his own preconceptions. I will leave that up to people who are better situated than me to do.

What I do know, however, is that he did a ton of research to make this book, and it shows primarily in the art and the stories that are told as the book progresses.

The art is, in a word, stunning. It is full of intricate, byzantine calligraphy, mathematically precise and almost obsessively detailed. Every page is full of brilliantly planned drawings, and where the pages are blank, they call attention to their blankness and to those things that are being left undrawn. There were so many places in the book where I just stopped reading for a while so that I could just look at it and admire the time and the planning that must have gone into drawing something of this scope. The art alone is worth spending a day or two admiring.

It’s a deep and complicated book that rewards multiple reads. The more you know about the story, the more you find out when you read it again, and if you get tired then you can just admire the artwork for a good long while. The work that Thompson has produced here is nothing short of monumental.

On top of that, it’ll look really pretty on your bookshelf.

———-
“If all the trees on Earth were made into pens, and the ocean supplied the ink, augmented by seven more oceans, the words of God would not run out.”
– Koran, 31:27

All illustrations by Craig Thompson

Habibi on Wikipedia
Craig Thompson on Wikipedia
Habibi on Amazon.com
The Habibi homepage
Craig Thompson’s homepage

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Filed under alternate history, art, Craig Thompson, fantasy, friendship, gender, graphic novel, identity, Islam, religion, sexuality

Review 155: Otherland 4 – Sea of Silver Light

Otherland 4: Sea of Silver Light by Tad Williams

At last we have come to the end of our journey, when all will be explained and all will be resolved.

As the book opens, the Other – the operating system for the Grail Brotherhood’s mysterious plan for immortality – has been defeated, overcome and overpowered by the truly evil assassin Dread. With his mutant ability to manipulate electronics, Dread has taught the Other how to feel true pain, and now has nearly complete control over the Otherland network. With a nearly limitless number of worlds to choose from, Dread allows his sadistic madness to run wild. But no matter how many worlds he rapes and plunders, there are still those he truly wants to destroy – the Otherland explorers sent by the mysterious half-human Sellars.

While they are successful, none of them look this cool.

But those explorers themselves face greater dangers than Dread. Half of them have been thrust back into the twisted realms of Otherland, where the horrors and dangers that had been built into it have mutated into unrecognizable terrors. The other half… they ended up in the heart of the Other’s secret dreams. There they must face the eventual death of the network and survive it, if they can.

Offline, Sellars has brought all of his players into position. Lawyers, children and old women are his army, and together they will uncover the horrible and heartbreaking truth about the nature of the Other and the evil that has been done to it.

I really love this series. As it moves towards its ending, which does involve a lot more explaining than most other books do, it’s easy to get swept up in the sheer scale of the narrative. There’s a lot to take in by the end of the series, a lot of loose ends to tie up, but it all wraps up rather nicely. More or less. There is a rather major revelation that comes near the end that just kind of… gets written off. I have a sneaking suspicion that Williams might have been able to stretch this series into a fifth book, but it probably would have suffered from Rowling Syndrome – a lot of unnecessary padding in between the important bits.

The important thing is that, by the end of the book you really do feel invested in the world that Williams has created. You care about the characters, and you want everything to turn out all right for them. For the good ones, at least. For the bad ones, you want them to get their just desserts, to see them suffer as they have made others suffer. You even find yourself feeling for the Other, which we – and the protagonists – have always believed to be the main villain of the story. It is not, as we find out, and the scope of the villainy that has been done to it is truly astonishing.

Good news, honey! The new Tad Williams book is out!

In his forward to the second book, Williams apologized to his readers about the cliffhanger ending to the first. This isn’t really four books, he said – it’s one giant book that had to, for various reason, be split into four. The main reason, of course, being that no one would print or buy a 3,500 page hardcover, even if the fine folks at DAW Books were willing to try it. He is right, though – it is one very long story, and thus you can extract a great many things from it, if you want to.

There’s no one thing that I can say this book is about. In one sense, it is an exploration of the future of the digital world and what it might mean to people. The virtual net of this story would be as alien to us as the internet would be to our grandparents. It has become the sea in which our characters swim, and their main way of interacting with the world. It is only when their ability to go offline is taken away from them that they truly begin to value the world and the identity they’ve left behind. What’s more, it explores how we connect with each other – looking at both the relationships we build in virtual space and the ones we build in the real world, and finding complete validity in them both.

There are issues of identity, best shown by Orlando, whose towering Thargor the Barbarian character hides a young teenager with a crippling illness that will kill him long before he’s old enough to vote. His best friend has a slightly less unfortunate secret to share – that behind those big, muscular sim bodies, Sam Fredericks is actually a girl.

The story explores issues of family – how Renie deals with her father, Long Joseph Sulaweyo, or how little Christabel Sorenson’s family react when they find out that their young daughter has been drawn deep into Sellars’ conspiracy. And the bonds between mother and child that can never truly be broken.

Not only am I still human - I'm SEXY.

And there are even issues of the very definition of the word “life.” If your mind is perfectly copied into a computer, with all its memories and personality intact, is it still you? Are you still human? Are you even alive, in any real sense? The Grail Brotherhood certainly believed so, or they would never have started this project in the first place. But in a system as broad and complicated as the Otherland network, who knows what else might arise to test our definition?

The story is about heroism and history, about love and hate, about the unshakable bonds of friendship and the tenuous reliance on people you despise. It’s about the lengths to which fear will drive you and the extremes you will encounter when you test that fear. It’s about science and faith and looking at the world in ways you never imagined. It’s about good, it’s about evil.

It’s about life, really, and what it is about life that makes us want more of it.

Now I’m just waxing philosophical. To sum up: this is probably one of my favorite stories in my library. I highly recommend you pick it up, set some time aside, and enjoy it.

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Christabel was beginning to learn a scary thing about grown-ups. Sometimes they said things would be all right, but they didn’t know they’d be all right. They just said it. Bad things could happen, even to little kids. Especially to little kids.
– From Sea of Silver Light by Tad Williams
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Tad Williams on Wikipedia
Otherland on Wikipedia
Sea of Silver Light on Amazon.com
Tad Williams’ Website

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Filed under adventure, apocalypse, existentialism, family, fantasy, friendship, internet, philosophy, quest, science fiction, Tad Williams, technology, transhumanism, virtual reality

Review 150: Otherland 3 – Mountain of Black Glass

Otherland 3: Mountain of Black Glass by Tad Williams

This is easily my favorite book in the series, short though the series may be.

Otherland is a strange story, really – it’s like a hybrid science fiction/fantasy tale in that you can easily forget which genre you’re in. It’s clearly science fiction, in that the whole thing is taking place in a massive computer simulation, but on the other hand, it owes a lot to fantasy – especially the world-crossing aspects of it.

Our Otherland heroes have been trapped there for some time now, running through the system with very little understanding of where they are or where they’re going. The whole thing is run by a cabal of the world’s richest men and women in an attempt to foil Death itself, and was built as their eternal playground. Thus, there are countless worlds to choose from. There are places where you can re-live entire historical epochs, where you can fly in rivers of air or play in a cartoon kitchen. You can be a cowboy in the Old West or a Knight of the Round Table or anything that your mind can conceive – and your programmers can work out.

Not every virtual god is a good one, of course.

The complexity of this system is such that it is indistinguishable from real life. It is multi-sensory, so you get the full experience of actually being there, with none of the obvious CGI cues that we’ve come to expect from the virtual world. What’s more, the owners of the system have nearly godlike power within it. They plan to not only live forever, but have absolute power while doing so.

Two of these simworlds – one original, one derivative – are the reasons why this is my favorite book of the series. The original simworld (not based on any well-known work or historical event) is the House. After being betrayed by the assassin Dread, who has been masquerading as one of their number, Renie, !Xabbu, Martine, Florimel, T4b and Emily are stuck in a kind of… unfinished world. It’s a place where the programming hasn’t really been settled, and where the unreality of the whole thing can be deadly.

They manage to escape by following Dread to a new simulation – a great House that is, in itself, a world. It goes on as far as anyone knows, but is home to countless tribes and nations. Our heroes meet runaway lovers – a cutlery apprentice and a girl from the linen cabinets. They are aided by the Library monks, whose expertise encompasses everything from House history to the minute details of plasterwork. They are nearly killed by attic bandits and hunted by nomadic bands of steeplejacks.

You get them abducted by aliens, of course.

Aside from imbuing the House with a deep sense of history and complexity, Williams raises an important point that anyone who has ever played “The Sims” can recognize: what do you do when you start to empathize with a computer-generated being?

During their time in the House, they meet people who seem to be genuinely good, perceptive, interesting people, qualities that we don’t know how to confidently imbue in real humans, much less coded simulacra. The residents of the House have passions and dreams, they love and hate just as “real” people do. They can’t be written off as “just code,” because they don’t act that way. They help and hinder our heroes just as people out in Real Life might.

I don't know the answer, but this young... man seems interested in finding out.

This brings up an interesting ethical problem: while they can’t be sure what their ultimate goal will be, our heroes are pretty sure that the system will eventually have to be destroyed – as far as they know, it is the Otherland system that is keeping them trapped, and their loved ones in comas. Will doing this be, in essence, genocide? By shutting down the Otherland network to save the children in comas, and to save themselves, will they be condemning thousands – perhaps millions – of coded “people” to extinction? Are these “people” really people? After all, the Grail Brotherhood was planning to become immortal code themselves – would they be any less alive than their meat incarnations?

While this is not a problem that we have to grapple with yet, it’s one that may come up eventually. Tad Williams has done a very nice job in this series of predicting technological advancement, so he may have seen forward on this one, too.

The other simworld that makes this my favorite book is a derivative one. This means that it is based on an extant work, much like the Alice in Wonderland world that Paul Jonas goes to, or the bizarre cartoon kitchen from which Orlando and Fredericks had to escape. This world is one of the oldest stories there is, and was the first simworld to be created when the construction of the Otherworld began.

It is The Iliad.

Somehow, I don't have a Sim of Achilles. (Art by NegativeFeedback on DeviantArt)

I’ve read the original poem a few times, and I’m impressed with it every time. It’s a massive story, full of heroes and villains, bravery and treachery, and death. Lots and lots of death. It’s an epic poem, and it deserves the title, as it pits nations, men, and gods against each other in what is ultimately a tragic and terrible ten year war. For Tad Williams to use this as the climax for a novel is nothing short of audacious, but he pulls it off wonderfully.

Not only does he manage to keep hold of the terrible horror of war that Homer put throughout his poem, Williams integrates his characters into the story, putting them in the roles of key figures such as Achilles, Patroclus, Cassandra and Odysseus. They all want to get into Troy so they can find their way to the Black Mountain, but to do so they must go through the war that has served as the archetype for human conflict for the last few millennia. Their choices, freely made, reflect the choices of the characters they inhabit, which are themselves models for heroes of fiction throughout literary history.

In one wonderful scene, Sam Fredericks, who is inhabiting the character of Patroclus, is wondering what to do about her sick friend, Orlando Gardiner, AKA Achilles. He cannot fight, but the Argives need him, and throughout their long friendship as online gamers, it was always Orlando who was the hero. Sam was the sidekick, the buddy, but when you made the movie poster, Orlando’s character would always be in the middle of the shot.

But much like another Sam in another story, Fredericks knows that heroism isn’t just muscles and swords and snappy dialogue. It’s about doing what has to be done, even if you don’t want to do it. Nearly crippled by progeria, a debilitating childhood illness, Orlando has nonetheless continued to fight on in the Otherland. Now the hero cannot fight, and Sam realizes it’s the sidekick who has to pick up the burden. Thus, Sam unknowingly fulfills the destiny of the character she is portraying, puts on the shining armor of Achilles, and goes out to inspire the Argives to fight so that she and her friends might live.

Chocolate! It's full of chocolate!

The entire Troy sequence is amazing, and every time I read this book, I feel compelled to read The Iliad again.

But the series doesn’t end there, of course. Suffice it to say we hit a major climax by the end of this book. People are in danger, secrets are revealed, battles are fought… and one of our brave heroes makes the Ultimate Sacrifice. We are brought to the heart of the operating system, the Black Mountain which entombs the Other. The Grail Brotherhood sets their immortality sequence in motion, and the amoral killer Dread makes his bid for virtual godhood. Setting us up for the final book, we are left with our heroes in disarray – divided and lost, dropped into an entirely new environment that is beyond their understanding and forced to cooperate with their gravest enemies for their survival.

You may look at this book and think, “Holy cow. 924 pages. There is no way I’m reading 924 pages.” But you will, and it’ll go a lot faster than you think. Williams has done a great job of making a multi-layered, fast-paced story that you can enjoy on many levels. You can revel in the action and the mystery, you can ponder deep philosophical problems, or you can comb through the great attention to detail and see how much work he must have done to get the Trojan War sequence right.

Hats off to you, Tad Williams.

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“Jesus Mercy. There have to be easier ways than this to save the world.”
– Renie Sulaweyo, Otherland: Mountain of Black Glass
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Tad Williams on Wikipedia
Otherland on Wikipedia
Mountain of Black Glass on Amazon.com
Tad Williams’ Website

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Filed under adventure, existentialism, fantasy, friendship, Homer, internet, meta-fiction, quest, science fiction, story, Tad Williams, virtual reality, world-crossing

Review 149: Speaker for the Dead

Speaker for the Dead
by Orson Scott Card

In his introduction to the book, Card says that the main reason he wrote his most famous book – Ender’s Game – was so that he would one day be able to write this. I think this is something that probably happens a lot to authors. They get a Big Idea in their head, something with great depth and complexity and meaning, and quickly discover that they don’t actually know what they’re writing about yet. There’s too much to say, there’s too much that even the author doesn’t know yet, and to go forward from that state of ignorance will result in what is, ultimately, an inferior narrative.

Andrew Wiggin, the Speaker for the Dead, comes to the human colony Lusitania in order to speak the death of a local man, Marcão. While given the same reverence and privileges as priests, Speakers are not the same. Their job is to learn about the dead, to understand who they were and who they wanted to be, and then tell the truth as plainly and as clearly as possible. They do not give eulogies, where they try to paint the dead in as good a light as possible. They reveal who this person was, and in the process try to help those left behind understand them. It’s a calling that requires an insightful mind, great empathy for others, and the ability to tell the truth despite how hard that truth may be to hear.

As a Speaker for the Dead, Andrew Wiggin is very good at his job. It was he who was the first Speaker, who wrote a text that is as revered as the Bible – The Hive Queen and the Hegemon – in order to understand how humankind could kill the only other intelligent species it had ever encountered. The book reveals who the Buggers were and why they attacked humanity. It tells how their understanding of what it means to be intelligent led to a century of warfare and, ultimately, their own destruction. The book also reveals humanity, the dreams and fears that it faced when it met the Buggers. And it tries to understand why humans were so afraid that they took one of their own – a little boy named Ender – and turned him into the greatest monster in human history. The Xenocide. The one who destroyed an entire alien race.

This book changed the way humankind saw the universe, and themselves. With the Buggers gone, but their technology still available, humans expanded out to a hundred worlds. Though their starships could only go just under the speed of light, the ansible provided instant communication between the stars. It formed a communications network that held the Starways Congress together and allowed humanity to become a multi-system species.

Ender – Andrew – is ultimately responsible for all of this, and is therefore the linchpin of this entire universe. In order to write this book, to understand the culture and the history and the politics that would be necessary to write Speaker for the Dead, Card first had to understand who Ender was. So, with the blessing of his publishers, he was able to turn Ender’s Game into a full-length novel. Once that was done, he was able to turn back to this book and craft it into what it has become.

Question: Will the aliens wear hats that are sillier than ours? No? Good.

The colony of Lusitania is a small place, a group of Catholic settlers who live in a small and insular town. They have all the troubles that any new world would have, except for two that make it truly unique. The first is the descolada, a virus that nearly destroyed the colony and, thousands of years before, life on the planet. This illness literally unzips and recombines your DNA, ravaging your body utterly. If not for the dying work of the colony’s two great xenobiologists, everyone would have died. As it turned out, Gusto and Cida were the last to die, leaving their sad, strange daughter Novinha behind.

Even that wouldn’t be enough to make Lusitania a truly remarkable place. No, for that, we must introduce the Piggies – the third intelligent life form known to exist in the universe. They’re small, look like little pig-men, and are indisputably intelligent. They learn quickly, even despite the law forbidding xenologists from influencing their development, and present humanity with an important chance: the last time we encountered an alien intelligence, we obliterated it. Let’s not do that again.

This becomes harder, however, when the Piggies kill two of the xenologists in what appear to be a horrifyingly painful method. Now it looks like humanity may have to revert to type again, and that there truly is no way that humans can share the same space with other intelligences.

Into all this steps Ender. His years of lightspeed travel have kept him young while three thousand years have passed, and he has wandered from world to world to speak for the dead. Now he is on Lusitania to speak for Marcão, an investigation that will lead him to uncover secrets kept for decades, and to once again change the way humans understand their universe.

There’s really so much to say about this book that it’s hard to decide what to leave out and what to keep in. For one thing, Card is trying to write a very different kind of science fiction story. In his introduction, he says that a lot of fiction is adolescent in nature, science fiction especially. It’s about adventure, about people seeing a way out of their conventional lives and going off alone. It’s about being freed from responsibility and living a fast and crazy life. When that loneliness of adventure finally becomes too much, the hero settles down, but that’s usually the last chapter of the book, if ever.

Isolation. Not just for murderous adolescent geniuses.

Card wanted to go the opposite way, to take a lonely adventurer and show him trying desperately to become responsible, to become a member of a community. In class, where I’m teaching Ender’s Game, we’ve identified isolation as being one of the overriding themes of the novel. Ender is constantly taken away from those he loves or held apart from others. In the end, he becomes a solo wanderer. Even more than that, he is made into a monster, a name on par with Lucifer itself. He is virtually thrown out of humanity, and it is only because no one knows who he really is that he can travel unmolested.

So we’re seeing Ender in that stage where the loneliness and the wandering have become an unbearable burden to him, and all he wants is a place to belong. But as a Speaker, as a man speaking a death that could completely upend the lives of everyone in the colony, he has his work cut out for him.

There is also the element of redemption. In his years of travel, Ender has carried a very special package with him – the cocoon of the last Bugger hive queen. In exchange for her story, he promised that he would find a home for her, a place for her to rebuild her vast family. And on Lusitania, there is that chance. But first he has to save the Piggies, to prevent them from suffering the fate of the Buggers at the hand of a fearful and suspicious Humanity. If Ender can do this, perhaps he can make up for the horror that he unknowingly perpetrated.

There’s a lot going on in this book, to say the least. It’s a great book, better in many ways than Ender’s Game. It is more complex and adult and difficult, with moments of true emotion, a well-built socio-political system befitting a species that spans hundreds of worlds, and addressing the needs for changes in culture, politics and even language that would arise from the need to define relationships between worlds and between species.

Ender would have been a natural for the Indigo Tribe. You listening, Geoff Johns?

Fundamentally, though, this book is about what the Speaker for the Dead does best – understanding. It’s about how we deal with The Other, even when that Other is completely alien to us. Humans and Buggers, Humans and Piggies – hell, Humans and Humans, we have a hard time understanding people who are not like us. We find it very difficult to look at the world from their point of view and to see the world through their eyes. Understanding what they love and fear, what they value and honor, or what they abhor – and more importantly, understanding what they see in you and how they understand you – is the best and surest road to making peace with those who are different from yourself. And that’s a lesson that is valuable for all of us.

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“No human being, when you understand his desires, is worthless. No one’s life is nothing. Even the most evil of men and women, if you understand their hearts, had some generous act that redeems them, at least a little, from their sins.”
– Ender Wiggin, Speaker for the Dead

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Filed under children, colonization, death, disease, empathy, family, friendship, morality, murder, Orson Scott Card, science fiction, sins, society, space travel, teenagers, women

Review 142: Otherland 1 – City of Golden Shadow

Otherland 1: City of Golden Shadow by Tad Williams

Let me just start by saying this: the first time I finished this series, I immediately went back and started reading it again. I can’t think of any other series that I’ve done that with.

This is one of Tad Williams’ “economy-sized manuscripts,” similar to his fantasy classic Memory, Sorrow and Thorn. Similar in size and scope, anyway – four giant tomes chock full of all things awesome. It’s a series of grand scope, amazing scale and great imagination, well worthy of your time. It’s a complex, interweaving of tales, full of vibrant characters, implacable enemies, and important questions about destiny, identity, consciousness and the very nature of reality itself.

Seriously, top-shelf stuff here, people.

Mind you, Second Life's dreams aren't all that big.

It begins in a near-future world, and it begins with the children. Renie Sulaweyo, a teacher in South Africa, has a brother in the hospital. He, like many other children around the world, has gone into an inexplicable coma, the causes of which defy medical science. The only clue she has is that the outbreaks of these comas coincide with the availability of access to the Net – a virtual reality internet that is what Second Life dreams of becoming. Here, depending on your equipment, you can live in a virtual world that is more vibrant and exciting than anything the real world can offer. And you can do it in full sense-surround 3D.

Renie’s brother, Stephen, engaged in the usual mischief that any kid with access to his own virtual universe might do, and finally got caught. Something shut him down, and Renie was determined to find out what did it. With the assistance of her student, a Bushman named !Xabbu, Renie uncovers an amazing virtual world, something that puts the best virtual reality to shame. It is the Otherland, a playground for the obscenely wealthy. And it may hold the secret to what has afflicted her brother.

And if you think WoW is nuts now? Imagine it fully immersive. Okay, nerds, get back to gold farming...

That’s the short version, and since Renie is the one we’re introduced to first, it would be easy to think of her as the protagonist of the story. That would be highly inaccurate, though. There’s a lot of other storylines going on in there as well. There’s young Orlando Gardiner, who compensates for a crippling illness by being the baddest barbarian on the net. His best friend, Sam Fredericks, has stood by him for many years in an online game that makes World of Warcraft look like pen and paper D&D. They and others are lured into a deadly quest by a vision of a great golden city, more realistic and magical than they ever thought they could find.

Out in the real world, there’s little Christabel Sorenson, upon whose earnest desire to help the funny-looking Mister Sellars the entire future of the Otherland rests. There’s the aptly-named Dread, an assassin extraordinare whose strange “twist” gives him an edge in all things electronic. And, of course, there is Paul Jonas, a man trapped in an imaginary world, whose escape threatens the greatest dreams of the richest men the world has ever known.

All of this, as the series title suggests, centers on the Otherland project, a virtual reality of monumental proportions. It’s a digital world that is more real than the real world is, a world of computer-created, but very deadly, dangers. The slightest misstep could spell disaster and death – die in the Otherland and you die in real life.

This doesn't happen in Otherland, by the way. Lucky them.

And just FYI, Otherland predates The Matrix by three years and, kung-fu aside, is a much better story. So if you’re thinking, “Man, this is just a Matrix rip-off, you’re very, very wrong.

It’s a daunting series to begin. After all, it’s four books, each one clocking in around 800 to 900 pages. There are at least fifteen major characters, and the Otherland itself shows us seven different “worlds” in this book alone. There’s a lot to take in, and on top of all that, there’s a whole world happening outside the story – each chapter is preceded with a small news blurb that tells us about things that are going on in the world. Cops rounding up homeless kids in lethal “snipe hunts,” homicidal artists, legislative representation for the industrial sector of America – this world is both familiar and alien at the same time.

Then again, neither does this. Tad Williams does have his limits.

The good news is that it is a lot of fun to read. The pacing is very good, so you never get too bored watching any one character for a while. What’s more, Williams pays homage to some of the greatest fantasy and science fiction the English-speaking world has to offer. At one point, even the characters admit that they seem to be caught up in a very familiar story. So my advice is to just dive right into it. Once you get going, things clip along at a good pace and you’ll find yourself on page 943 in no time flat.

The really fun part is re-discovering things in this series. There are some things I remember very clearly, but other little details that pop up and make me think, “Oh yeah, I forgot all about that.” I enjoy seeing Williams’ prescience – after all, he wrote this just as the internet was really becoming popular, and a good ten years before things like online gaming and social media took over our lives. His vision of an immersive, VR world may have seemed a little wild and out there back in the mid-nineties, but not anymore.

So, make a sandwich and find a comfortable place to sit. This’ll take a while, but I guarantee – it’ll be worth it.

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“If you have found this, then you have escaped. Know this – you were a prisoner. You are not in the world in which you were born. Nothing around you is true, and yet the things you see can hurt you or kill you. You are free, but you will be pursued….”
– Sellars to Paul Jonas, Otherland: City of Golden Shadow
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Tad Williams on Wikipedia
Otherland on Wikipedia
City of Golden Shadow on Amazon.com
Tad Williams’ Website

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Filed under adventure, brothers, fantasy, fathers, friendship, gender, gender roles, internet, quest, science fiction, sisters, survival, Tad Williams, transhumanism, virtual reality, world-crossing

Review 136: Side Jobs

Side Jobs by Jim Butcher

“Hell’s Bells” count: 14

There’s a reason that clichés become clichés. That’s because, no matter how much we may hate them, they concisely describe some feature of human existence that is common to us all. The reason everyone uses them is because they’re just so… right, and there’s really no need for us to come up with something else. It’s like saying, “Yes, I could use a screwdriver to put together my new IKEA desk, but everyone does that. I’m going to invent my own, completely new tool instead.” So we use clichés, no matter how much we don’t want to, because there’s no reason not to.

A wizard with a gun riding a zombie tyrranosaur in the middle of a lightning storm? Puh-LEEZ. Not that old thing again... (Art by Dan Dos Santos)

Having said that: Reading this collection of Dresden Files stories is like visiting with an old friend. One of those people you’ve known for ages, never get to see often enough, and always know you’ll spend a good time with. From the moment you start reading, you know where you are, you know who you’re dealing with, and you’re ready to jump right into the story without a whole lot of character building, exposition, and the nuisance of trying to decide if this is something you’ll like to read. If you’re picking up Side Jobs, odds are that you already know The Dresden Files, and odds are that you’ll really enjoy these stories.

Most of them have been published before, in one form or another, but if you don’t follow the various anthologies that are put out from time to time, these’ll be new to you. They’re not especially necessary to understand the overall series plot, but they do help to flesh out some characters and ideas that have already been presented – and hand us a few new ones as well..

The first story, “A Restoration of Faith,” is a little rough, as Butcher himself admits. In the introduction to the story, he tells us that it was written when he was still in school, before he had really built up his writing chops and figured out his voice. And it does show, but in a kind of amusing way. As if, to continue on with our cliché of the day, you got to see the high school photos and videos of a friend you’ve only known in adulthood. It’s a little awkward and a bit weird, but you can see the person he would one day become. In the same way, we get a glimpse of the young Harry Dresden, just getting his start as a private investigator. Working with Ragged Angel Investigations to get his license, Harry finds himself in one of his classic intractable positions: find a little girl whose parents don’t particularly want her found. To make it more fun, she doesn’t really want to be found either.

The story looks at what Harry does and why he does it, and how no matter how dark the world gets, he sees himself as a person born to hold a light in the darkness. He saves the girl, of course, with his classic nick-of-time timing, and the story ends with the introduction of Karrin Murphy and a rather punny ending. It’s not really the Harry Dresden that we know, but we can see the Harry Dresden that he will become.

LARPing is like this, only moreso.

The other stories are good fun, too. In “It’s My Birthday, Too,” a story written for an anthology with a birthday theme, Harry sees the worlds of fantasy and reality collide. Violently, as usual. His brother Thomas has a birthday, and Harry has so few opportunities to do “normal” things – like celebrate birthdays – that he’s determined to see that his brother gets his present. He tracks Thomas down to a shopping mall which, after hours, plays host to a LARP club. For those of you not in the know, LARP is Live-Action Role-Playing, wherein people like I was a decade ago dress up in costumes and pretend to be vampires and werewolves and wizards and things. When done well, it’s good fun, and it’s a great way to put on another personality for a few hours. Unfortunately for this group, their session gets interrupted by some real vampires. Drulinda, of the Black Court, is out for some social revenge against her former peers, and she’s willing to kill everyone she finds in order to get it. Harry and Thomas work to bring her down, of course, while also bringing the rest of the mall down at the same time.

In “Day Off,” Harry tries to take a little bit of time for himself. With no cases to work, no calls from the Chicago police, and no official duties with the White Council, he is intent on having just one day to be somewhat normal – sleep late, go out with a girl, that kind of thing. Of course, things don’t work out that way, because he’s Harry Dresden. Instead, he ends up with a group of wannabe wizards who think they can take him on, a couple of bespelled, amorous werewolves, and an apprentice who is only moments away from blowing herself up. It’s good fun, and reminiscent of Dante in Clerks, who laments that he’s not even supposed to be there.

Of course, Michael isn't nearly this adorable.

“The Warrior” is, in many ways, a response to the readers who thought that Michael Carpenter got kind of a raw deal at the end of Small Favor. Michael had been a Knight of the Cross, a literal warrior of God, who had helped Harry fight the forces of evil many, many times. He’s very different from Harry in many ways, but their differences work well together. What’s more, Michael is a genuinely good man, of the Atticus Finch variety. He is honest, dedicated, and devoted to his friends, his family and his duty. That’s why, when he was nearly killed at the end of Small Favor and forced to give up his position as a Knight, a lot of readers were upset.

Why? Well, because horrible things aren’t supposed to happen to people as good as Michael, and yet they had. What’s more, without his strength and his sword, it was hard to see how he could continue the work that he so obviously loved. This story, then, is all about how the battle to make the world a better place isn’t always about the big fights and battles against entities of indescribable evil. It’s also about small gestures, about stopping to talk to someone when no one else will. It’s about a word or a gesture or a joke, and the way that these little things can have huge effects later. Michael may not be swinging a sword around anymore, but we know that he is still part of the fight.

Two stories that really stood out were “Backup” and “Aftermath,” mainly because they were told from the point of view of someone who wasn’t Harry Dresden. In “Backup,” we get a story told by his brother, Thomas. A vampire of the White Court, Thomas feeds off emotion, rather than blood. This doesn’t make him any less dangerous, of course. More dangerous, actually, in that so many of his potential victims give themselves to him willingly. but Thomas is trying his best to stay on the side of Good. Through his eyes, we not only get to see Harry from a new point of view, but we also get to see a lot more of a world that Harry never gets to see. Because of who he is, Harry will never really get a good look at the inner workings of the White Court and the Oblivion War – a concept that is fascinating and frustrating, because we know that Harry can never get involved in it. By telling a story through Thomas, Butcher expands the universe of The Dresden Files and makes it even more interesting.

Don't say I didn't warn you....

The other non-Harry story is “Aftermath,” which takes place after the most recent novel, Changes. Told from the point of view of Harry’s oldest friend, Karrin Murphy, it’s a look at what’s happened in Chicago in the hours after Harry’s disappearance (and presumed death). Without him (and without the now-destroyed Red Court of vampires), there is a huge power vacuum just waiting to be filled. Whether it’s the mafia or mermen, the absence of Harry Dresden is an opportunity for many. Murphy gets involved in the hunt for special people, anyone with a trace of magical nature, who are to be used for their power. Without Harry to rely on, she has to use her own knowledge and resources to save her friends. At the same time, she has to face the reality that Harry is gone, maybe dead, and that is more terrifying than all the monsters that might try to take over the city.

It’s a great collection of tales, one that’s quick to get through. If you’re just itching for the new book to come out, this should hold you over for a little while.

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Harry Dresden. Saving the world, one act of random destruction at a time.”
– Jim Butcher, “The Warrior”
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The Dresden Files on Wikipedia
Side Jobs on Wikipedia
Side Jobs on Amazon.com
Jim Butcher on Wikipedia
Harry Dresden on Wikipedia
Jim Butcher’s homepage

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Filed under adventure, anthology, brothers, children, death, detective fiction, Dresden Files, family, fantasy, friendship, Jim Butcher, mystery, police, short stories, vampires, werewolves, wizardry

Review 117: I Will Fear No Evil

I Will Fear No Evil by Robert Heinlein

One of the things I enjoy about Heinlein is that he likes to play with Big Ideas. While he did dip into the well of action and adventure, especially for his juvenile stories, he treated his readers like they were only slightly intellectually inferior to him, and so explored concepts that required a lot of heavy thinking. The need for war, the inevitability of messiahs, revolution, life, death, immortality – he’s not afraid to look at some of the greatest philosophical topics that reside in the human heart, and this book is no exception.

Johann Sebastian Bach Smith is a very old, very sick, very rich man. He built himself up from nothing and rose to financial prominence in what is a little more than a regular human lifetime. Smith had it all – a rich and exciting life, complete financial security, good friends and good memories in a world that had, frankly, gone to hell. He had very nearly everything a person would want to have.

Photo by openDemocracy

What he didn’t have was time. He lived in daily pain, kept alive by only two things: an ever-increasing number of machines and a plan to release himself from the geriatric horror his life had become. He knew that this plan would probably fail. He knew that he was facing death no matter what happened. He knew that it was crazy, and not necessarily crazy enough to work. But it was all that stood between him and suicide.

That plan was, in theory, very simple: transplant his healthy brain into the body of a healthy young person. By doing so, he would gain a whole extra lifetime to enjoy the fruits of his first lifetime’s labor. Not being a monster, he was prepared to do this in a legal and ethical fashion. With his legal, medical, and judicial contacts, he made arrangements with a medical advocacy group to get the body of a healthy young person who died due to some massive brain trauma. And – and this is important – who consented to having their body used for medical experimentation. Everything would be above-board, legally sound and ethically certain. All Smith had to do was stay alive until a body became available.

Now just put the two of them together... IF YOU DARE!

When it did, however, he was in for a double surprise. Not only was the healthy, youthful body that of a female, it was that of his healthy, youthful, beautiful secretary, Eunice Branca. Eunice had been murdered, but her body was in excellent condition. She had the right blood type, and had consented to have her body used for Smith’s experiment. The one doctor in the world who could perform the surgery was brought in to perform it, and against all odds, it worked. Johann Sebastian Bach Smith was reborn as Joan Eunice Smith, and her new life began.

But she was not alone.

By some means, Eunice’s mind survived to live with Joan, and tutor her in all the ways of being a woman. Joan dove happily into her new life, exploring her new femininity and sexuality as best she could.

In that sense, this whole book is an exploration of sexual identity. Here we have a man who is now a woman, even though that was never his intention. He soon finds himself thinking like a woman, though, bringing up the question of whether gender is determined by a person’s mind, or by the body it inhabits. If you put a male mind into a female body, with the vastly different hormones and sensory inputs, will that male mind start to act like a female? And even if it does, should it?

Smith makes a decision to, with Eunice’s help, be the best woman he can be, mostly because he feels that is what is expected of him. After a lifetime of conforming to male societal roles, Smith wholeheartedly embraces the female ones, up to and including seducing his best friend of many decades. Gender identity in this book is a tangled mess of biology and intention, and it looks at being female from a distinctly male point of view.

It was a different time....

Which brings me to my first problem with this book: the casual misogyny. I know it’s a pretty loaded word to throw around, and it’s not entirely accurate, but it was the one that kept coming to my mind. While Heinlein is certainly capable of creating strong and independent female characters, and emphasizes over and over again that both Eunice and Joan are actively choosing the lives they lead, those lives are almost entirely dependent on and revolve around men. One of Smith’s first actions when he goes from Johann to Joan is to latch on to a man – her old friend Jake Saloman. She views her identity as a woman as incomplete without a man to base it on, and spends most of the book trying to figure out who she is in relation to men – Jake, her security guards, Eunice’s widower, and more. She repeatedly mentions how helpless she is without a Big Strong Man in her life, and all of this culminates in what is possibly one of the most misogynist moments I have ever read in sci-fi: a spanking scene.

And not a sexy one, either. In a moment of adolescent pique that Jake won’t sleep with her when she wants him to, Joan throws a fit, disrupting their dinner plans. Jake proceeds to throw her over his knee and give her a spanking because, and I’m quoting here, “You were being difficult… and it is the only thing I know of which will do a woman any good when a man can’t do for her what she needs.” Joan accepts the spanking meekly, not only thanking Jake for his spanking, but also claiming that she had her first orgasm while he did it.

Wow. That’s nearly as bad as the other major female character, Winnie, who talks about a gang rape experience with what can almost be imagined as fondness.

Oddly enough, this is not my biggest problem with the book. I mean, it was written in the late ’60s, and it reflects the thinking of that era. For all his progressive beliefs, Heinlein was still a man of his time, and it really shows here. Legend [1] has it that he was really sick when he wrote this book, and that may have had something to do with the fact that no matter how many complex hot-button issues he touches (gender roles, homosexuality, same-sex marriage, overpopulation, government overreach), the fact remains that there is no story in this book.

This picture contains more conflict than this book

Let me explain. A story needs conflict. It needs not only a protagonist that is trying to achieve something, but obstacles that impede that achievement. There were so many potential goals and obstacles to be explored in this story – a man’s brain in a woman’s body – but Heinlein manages to artfully dodge all of them. The story of Smith’s inner struggle to resolve the gender he grew up with with the gender he now possesses would have been fascinating. But it didn’t happen. Smith pretty much accepts the change right away, with few if any reservations. Even so, he could have struggled with how to live as a woman – should he adopt the identity that a patriarchal society would confer upon him as a woman, or forge his own as a uniquely gendered person who has gone from the privileged to the unprivileged sex? Unfortunately, the conflict doesn’t even occur to Joan. She decided to be the best woman she can be, constantly asking others what that entails, rather than asking herself.

Or how about the concept of Identity itself? Smith is an old brain in a new body, so is he legally the same person he was before the surgery? That would be an amazing story as he tries to prove that Johann has become Joan, and that even though Eunice’s body is still walking around, she’s actually dead. But no – Smith has some powerful legal friends with ironclad arguments, and the legal proceedings are pretty much a foregone conclusion.

Or how about rejection by society? Regular transgendered people have a hard enough time getting society to accept the modification of the body they were born with – what about when someone takes on an entirely new body? Joan could have struggled to get her friends and family to accept who she has become, to stand before the world with her head held high. But no…. She has enough money that she doesn’t really need society’s approval, none of her friends have any trouble with what she’s become, and even Eunice’s widower has only a moment of uncontrollable emotion before accepting that his wife is dead, but still walking around. And he might get to sleep with her again.

Imagine this in your head ALL the TIME.

One last one – the soul. Joan hears Eunice’s voice in her head, but it’s unclear whether it is really Eunice or if it’s just Joan’s imagination. What’s more, they never fight. They never have a serious disagreement and have to resolve their differences so that they can continue to occupy the same skull. Eunice and Joan live together like wisecracking sisters and never have to deal with the problem of living with someone you can’t get rid of, even if you’re not sure if they’re real.

In other words, there’s no there there. It’s a long, talky, philosophical exploration of some fascinating topics, but as a novel, it’s incredibly dull. You keep waiting for the blow-up, for the accident, for the Big Problem that Joan and Jake have to struggle to overcome, and it never arrives. Everything works out either through money or force of will or Heinlein’s trademark Sheer Damn Reasonableness. Between that and the constant thought of, “He did not just say that,” I found this book rather stressful to plow through. It offers up a lot of big ideas to think on, raises some very important questions, and Heinlein’s gift for dialogue makes some fun conversations, but I think I would have liked it more if it had been completely different.

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“Sir, if you want to give me a fat lip, I’ll hold still, smile happily, and take it. Oh, Jake darling, it’s going to be such fun to be married to you!”
“I think so too, you dizzy bitch.”
– Joan and Jake, I Will Fear No Evil by Robert Heinlein
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[1] Wikipedia

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Review 114: The Ghost Brigades

The Ghost Brigades by John Scalzi

The book that preceded this one was Old Man’s War. It was Scalzi’s first novel and I loved it. It had everything – high-end science fiction, philosophy, cool battle scenes and a protagonist whose sense of humor reminded me a lot of many of my friends. The book’s premise was very simple – why do we use young people to fight in wars? Because they have the bodies that work best for the task – strong, fast and generally resilient. But young people can also be rash, impulsive and generally ignorant of a whole lot of life’s complexity. If their physical capabilities were not an issue, then who would we want? Why, old people, of course. They have the life experience, the patience and the perspective to be better soldiers.

No.

So, it’s The Future. Mankind has spread out among the stars, and the Colonial Union is the political organization that keeps them together. Any government needs a military, so the Colonial forces make sure they have the best recruits, all brought from Earth. With some pretty high-tech jiggery-pokery, the senior citizens from Earth’s richer nations are made into lean, green fighting machines, capable of performing in ways that make the Marines of our day look like palsey victims. Their minds are transferred from their old, decrepit bodies and put into new ones, grown from their own DNA, but altered to make them better soldiers. It’s all very exciting and cool, but at some point, I suppose Scalzi asked himself a question: what happens when someone signs up at age 65, but doesn’t make it to age 75 when they’re supposed to start their service?

NO!

Well, we have all this DNA just sitting there, right? We can’t let it go to waste, can we?

That brings us to the Ghost Brigades, the rather morbid nickname for the Colonial Union’s Special Forces. Their bodies are grown from DNA whose previous owners have expired, and are modded in more extreme ways than the regular defense force soldiers. Then, when the body is ready, they’re woken up. An amazing piece of biotechnology called, rather whimsically, a BrainPal prepares their brains for consciousness, acting as a kind of bootstrap for the emergent personality. It tells them what they’re supposed to know, so they don’t have to go through the tedious process of learning it all. And, of course, much more. The Special Forces do what the regular Defense Forces can’t, and act in ways that their more “ordinary” soldiers couldn’t understand. In Old Man’s War the Special Forces only came in at the end. In this book, as you might have guessed, they play a much more central role.

I'll show them! I'LL SHOW THEM ALL!!!

Charles Boutin is a traitor to humanity. For reasons known only to him, he has sold out the Colonial Union to its enemies, a troika of alien species that would be more than willing to wipe us off the map. The Defense Forces would love to find him, of course, but he’s hidden himself among the enemy. So they got the next best thing: a copy of his own mind that Boutin had made while researching the BrainPal.

In theory, it should work: put this mental backup copy into a “clean slate,” a body that has no mind of its own. A Special Forces body.

And so, Jared Dirac was born. Decanted. Whatever. It was hoped that when he opened his eyes, he would be Charles Boutin in a new body, and could promptly be interrogated. But it isn’t that easy. Jared Dirac is a normal Special Forces soldier, a blank slate who is ready to do the job he was, literally, born to do: keep humanity safe.

Art by Vincent Chong

He’s sent off to training, with the expectation that he would be just another Special Forces soldier. But he is, of course, much more than that. As his brain matures, the memories and personality of Charles Boutin come with them, and Dirac starts to understand more of what made the man turn traitor to his own species. This information could lead the Defense Forces to their ultimate goal, or to their destruction….

It’s a great book. Tons of fun, although the exposition is a bit heavy-handed in the beginning. There’s a whole lot of reminding about what you learned in Old Man’s War, and I didn’t really need it. That’s the thing about recap, though: if you avoid it altogether, you can confuse people who haven’t picked up the previous book in a while. Slather it on and you bore the people who have good enough memories.

Once you get past that, though, it’s straight on fun, with some pretty serious questions folded into it. One of the major questions raised in this book is that of identity – who is Jared Dirac? How can a being who is brought to full consciousness by an implanted computer be properly called “human?” It’s clear that he is, but a fuller look at the Special Forces – especially the squad known as the Gamerans – really does push the definition of “human” to its limits.

The Japanese cover to Ghost Brigades

It’s a very thoughtful book in many places, exploring the grey areas of not only humanity and “human-ness,” but also of the role of humanity among the stars. Explaining his reason for turning traitor, Boutin asks us to consider the entire purpose of government itself – how it operates, how much power it has and how much it should trust its citizenry. He fundamentally disagrees with how the Colonial Union goes about its business, and will do whatever he has to in order to set it on what he believes is the right path. And in the middle of all this is Jared Dirac, who has to actually start making choices in his life – something that Special Forces soldiers were never bred to do.

As with Old Man’s War, this is a great book to read, and I look forward to the other books set in that universe. You should too.

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“We don’t mind when the other guy brings a gun to a knife fight. It just makes it easier for us to cut out his heart. Or whatever it is that he uses to pump blood.”
Lieutenant Jane Sagan, The Ghost Brigades

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