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Review 223: The Amazing Adventures of Kavalier and Clay

LL 223 - Kavalier and ClayThe Amazing Adventures of Kavalier and Clay by Michael Chabon

I have long been a reader of comic books, as you probably know by now if you’ve been following my reviews. Ever since I was a kid, comic books have been there, reliably giving me my costumed heroes and world-beating wonders, storylines that wrapped themselves up in a few issues or less. I could – and still can – recite the secret origins and backstories for hundreds of characters at the drop of a hat. [1] The comics universe was a place where I would gladly live, assuming the powers and physique came with it.

What I didn’t know anything about, during those formative years, was the actual creators of comics. It wasn’t until I started to really pay attention that I noticed who the writers and artists were, and names like John Byrne, George Perez, Dick Giordiano, John Ostrander and their colleagues came to have meaning for me. I was soon able to see a little better the work that went into making comics, and the art that doing so required.

Jack "King" Kirby (art by Jonathan Edwards)

Jack "King" Kirby (art by Jonathan Edwards)

What took me longer to learn, however, was the history of comic books, and how all of these wonderful worlds came to be. The history of comics, as it turned out, is a fascinating story full of brilliant characters, amazing achievements, jaw-dropping betrayals, and vast shifts in cultural and literary attitudes. Names like Stan Lee, Jack Kirby, Jerry Siegel, Joe Shuster – these were not the names I grew up with, but they are the ones who made my childhood possible.

Michael Chabon has managed to give us a glimpse into that history through his book, The Amazing Adventures of Kavalier and Clay, a history of comic books from a slightly different point of view.

The titular characters, Joseph Kavalier and Sam Clay, are cousins from opposite ends of the world. Kavalier, a young Jew from Czechoslovakia, has escaped certain death at the hands of the Nazis and come to America to seek his fortune. Sam Clay is a young man of great ambition, but few means. Apart, they are lost and wandering, but together they become a force that changes culture as they know it.

Stan "The Man" Lee

Stan “The Man” Lee

Armed only with a few ideas, bravado, and a good helping of talent, Sam and Joseph break into the newborn world of superhero comic books, creating a character that catches the imagination of readers all over the country. Soon, the Escapist – a master of the art of escapology – is popular enough to rival Superman, and has the potential to make Sam and Joe very rich men.

What follows is a complex, interwoven dual biography as the team of Kavalier and Clay find fame, break up, find love, risk death, and eventually settle into something resembling happiness over the course of several decades. Along the way, the complicated and adventurous history of comic books is a constant in their lives, from the heady days of wartime superheroes to the dark era of Senate hearings and Frederic Wertham’s crusade against the comics.

As one might expect from Chabon, it’s a narrative that covers a lot of ground. It wanders and moves about, going off into places that the reader might not expect, from an Antarctic military base to a men’s retreat on a posh Long Island estate. In that sense, you would think it would be heard to pin down what this book is actually about. It’s about family and friendship, it’s about art and creativity and risking everything for the one big chance at success. It’s about facing your fears and accepting your choices. It’s about so many things, all at once.

Jerry Siegel and Joe Shuster (art by Shuster)

Jerry Siegel and Joe Shuster (art by Shuster)

But what it’s most about is freedom. With the character of the Escapist as the book’s central metaphor, we watch a cast of characters search for freedom. It might be political freedom as Joe tries to get his family out of Europe, or creative freedom as Sam looks for a way to make the ideas in his head into real things. It’s freedom from the restraints of a publisher, and from the responsibilities that come with being a friend and a partner. Everyone in this book is searching for freedom at one time or another, and those searches are neither easy nor short.

There is a certain quality to Chabon’s writing that I wish I could emulate, and the problem is that I can’t say exactly what that quality is. Perhaps it is the way he selects details that so perfectly illustrate a character. Perhaps it’s turns of phrase that linger in the mind, or moments of natural emotion that might have you smiling or worried or – if there’s some dust in the room perhaps – wondering where you put your handkerchief. The characters are vivid and real and interesting, as is the world they live in. His use of detail, his manipulation of both time and space through the use of flashback scenes, make the book great entertainment.

250px-Michael_Chabon_Presents_the_Amazing_Adventures_of_the_Escapist_01It’s not perfect, certainly – there are places where the book slows down, and you want the focus to return to one of the other characters, to examine a new question, but those moments of clear beauty make it all worth it to me. What it all amounts to is a group of wonderful characters who are all looking to find a place where they can settle down and stop escaping from themselves.

—-
“Forget about what you are escaping from. Reserve your anxiety for what you are escaping to.”
– Kornblum, The Amazing Adventures of Kavalier & Clay
—-
[1] The Boyfriend has learned to be wary of asking me about comics. If I’m not careful and very, very succinct, he’ll just walk away while I’m still talking…

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Filed under adventure, alternate history, comic books, family, friendship, Michael Chabon, super-heroes

Review 187: The Physics of Superheroes

The Physics of Super-Heroes by James Kakalios

Comics have always had a rough relationship with science. Many comics had their roots in science fiction, so it cannot be said that science is entirely missing from comic books. It’s just that, occasionally, science gets in the way of a good character or a good story. When that happens, one of them has to go. Since comics are a medium for storytelling, it’s easy to guess which one loses out.

As long as you can suspend your disbelief, the egregious abuse of science in comics can be overlooked. Things that we know to be impossible are not only forgiven when reading comics (and many other forms of fiction, be they movies, TV or books) it is truly necessary. I mean, that’s the whole point of fiction – to show us a world that isn’t our own.

And a lot of those nitpickers were overjoyed at this sequence. (World’s Finest #4, 2012)

Still, for the nitpickers, there’s plenty to object to in comics. Gross violations of the square/cube law, impossible particles, anatomical impossibilities, causality problems – you name it. It’s very easy to look at the use of science in comics and point out what they’re doing wrong.

So why has James Kakalios gone to so much trouble to point out what comics get right?

Two reasons, really – he loves comic books and he loves teaching physics. And he found (much to his pleasure, I’d imagine) that he could do both at the same time, using comic book examples to boost the interest of his students, making it the kind of physics class I would have loved to have taken.

In this book, Kakalios gives us a basic physics course in a few brief sittings, starting with the Newtonian Classics and working his way up to quantum physics. By using the popular superheroes of the day, he gives us a way of thinking about physics that is not only interesting, but also makes sense.

We’re right there with you, Kyle. (JLA #19, 1998)

For example, he uses good old f=ma (with a few extra bits of math thrown in here and there) to determine exactly how fast Superman (back in his Golden Age, pre-flight incarnation) was going when he leapt over buildings in a single bound. He looks at The Flash and how he might use quantum tunneling to go through walls, as well as why running on water would not only be possible, but at the speeds the Flash reaches, absolutely necessary. And of course, the Atom gets a lot of page space when it comes time to look at the world of the incredibly small, and the quantum rules that govern it.

Could Spider-Man’s webbing really allow him to swing like that, and why was Gwen Stacy’s death one of the best uses of physics in a comic? How are Iceman and Storm’s powers related, and how do Magneto’s powers really work? Did Krypton have a core of neutron star material? Does Conservation of Energy apply to the Flash, and how does the technology work to make Iron Man’s suit possible?

Two things make this book much more entertaining than The Science of Superheroes. The first is that it focuses solely on science, instead of trying to split its attention between the science, the characters and the history of the comic book industry. This is a real science book, despite the presentations – there are formulas in here, and it does sag a bit in places (especially the quantum physics part, but he does warn us about that).

The Hulk’s pants are a HUGE miracle exception. And I want the number of his tailor.

But that’s okay, because Kakalios isn’t out to debunk these heroes, and that’s the other reason why this book is good. He grants them a “miracle exception” that allows them their powers, and then asks, “Okay, assuming Ant-Man can shrink down to six inches, would he still be able to do what he does?” And then he goes on to show how the hero can (or can’t) do what he’s supposed to be able to do.

One of the biggest problems in science education is keeping students interested. Your average high school (and college) physics class will go on about weights and levers and inclined planes, presenting the laws of the universe in a fairly abstract (and dull) fashion. Like many students, I found myself thinking, “When will I ever actually use any of this?” For most students, the answer is Never. Same goes for a lot of what’s taught in high school – it may broaden your mind, but it’s likely to be impractical knowledge.

But knowledge doesn’t have to be practical to be worthwhile. Knowing how the universe works, what its laws and restrictions are, may not help you in your day-to-day life, but it makes you into a better citizen of the universe. It imbues the physical world with some semblance of rationality, an assurance that while we may not always like what the world throws at us, there is at least a reason for why things happen the way they do. There is consistency, there is order, and in a mixed up, topsy-turvy world like ours, that’s nice to know.

Even my disbelief will only suspend so high, GRANT MORRISON. (Action Comics #12, 2012)

What’s more, this book helps do what I always try to do – bring legitimacy to superhero comics. Even in this day and age, it’s very easy to look at Superman and Spider-Man and the Fantastic Four and say, “That’s just kids’ stuff.” It’s not. Okay, yes, the stories tend towards the simple; they’re flashy and bright and often espouse rather basic moral schemes. But they can be examined in many lights beyond that of simple entertainment, and reveal a wealth of information and understanding about the world in which we live.

———————————-
“If a twisted, evil maniac like the Green Goblin can learn physics, then there’s hope for us all.”
– James Kakalios, The Physics of Superheroes
———————————-

James Kakalios on Wikipedia
The Physics of Superheroes on Wikipedia
The Physics of Superheroes on Amazon.com
James Kakalios’ homepage

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Filed under comic books, education, James Kakalios, science, super-heroes, supervillains

Review 186: Supergods

Supergods by Grant Morrison

There is this interesting mental phenomenon, which you have probably experienced, called paradoelia. Briefly put, it is when our brains find a pattern where there is no pattern, making us believe that we see something that just isn’t there. It’s why every now and then, someone sees Jesus in a water stain in their basement. Or there’s a cloud that looks almost exactly like a dragon. Or when you wake up at four in the morning, and you’re squinting against the light and the toilet looks like a face and it’s laughing at you STOP LAUGHING AT ME!

Um. Right.

Humans are meaning-seekers. Whether it’s a song or a painting or a piece of toast, we want to find meaning everywhere we can. We are experts at it, world-champions, even when there is no meaning to be found.

ATREYYYUUUU!!!

When we turn these marvelous pattern-seeking brains towards places where there is meaning, well, that’s where things get interesting. Grant Morrison is a master pattern-seeker, which is probably what has helped him become one of the most interesting and important writers of the modern age. His area of interest is not philosophy, however, or literature or world affairs. He does not dissect the works of great masters of classical art or intricate mathematicians. Grant Morrison’s passion is something that many people believe they should give up by the time they leave their teens.

He loves superheroes.

That’s probably the only real point of overlap between me and Morrison, which is a pity because he seems like someone with whom it would be awesome to hang out. In the nearly seventy years since the dawn of the superhero, very few people have done as much thinking about them as Morrison has, nor have they followed the complex interrelationship between the superheroes and the world that brought them to life. Supergods attempts to answer a question that seems simple, but turns out to be mind-bendingly complicated: what do superheroes mean?

Yeah, I can see it…

He starts where it all began, with Action Comics #1 in 1938 and the debut of Superman. He spends several pages discussing the iconic cover alone – from its composition to the promises it makes to the reader – and uses that as a guide to all that will come after. The cover “looked like a cave painting waiting to be discovered on a subway wall ten thousand years from now – a powerful, at once futuristic and primitive image of a hunter killing a rogue car.”

Superman, who began his career as a protector of the people against the corrupt and the powerful, would be joined by Batman, who prowled the night looked to avenge a crime that could never be avenged. Together, they embodied the hopes and fears of their readers. They spoke to our nobility and our need to see that justice was done. They spoke to that haunting voice that told us that some things can never be made right. They were us, writ larger than life and yet printed on pulp paper and sold for a dime.

Together, Batman and Superman formed a template that nearly every other superhero would either conform to or react against. Over the next seventy years, superheroes would undergo massive changes – become light and dark, be parodies of the real world and terrible reflections of it. They would be funny, they would be grim. They would explore uncountable hyper-realities that were normally confined to the acid dreams of mystics, and they would face the most mundane and everyday problems that bedevil the man on the street.

Over the course of the book, Morrison looks at the history of superhero comics, charting their changes and mutations and looking for the underlying meaning behind each new iteration of the art. He tracks it from its pulp and populist origins, through the wartime years when the People’s Heroes suddenly became agents of propaganda, the age of the Comics Code, which forced writers to go to more and more ridiculous lengths to come up with stories, and the era of the realistic, where the heroes tried to cope with the problems of the readers’ world.

Don’t get punched by a Kirby character if you can help it, no matter what day it is.

He looks at the iconic moments in superhero publishing, such as the explosion of creativity brought about by Stan Lee and Jack Kirby at Marvel Comics, the editorial guidance of visionaries like Julius Schwartz, who sought to make comics a tool of education, and the masterstrokes of creators such as Alan Moore and Frank Miller, whose singular contributions to the genre are still reverberating clearly today.

Interlaced through all of this is Morrison’s own history, both as a reader and a creator of superhero comics. Much like the superheroes that he loves, Morrison gives us his secret origin as a young reader of comics, moving into a creative adolescence that found him searching for his own identity as both a creator and as a person. Like many of his heroes, he changed costumes and modes, went for a grittier, punk look for a little while, and proceeded to reinvent himself as one might reinvent a half-forgotten character from a title that was cancelled years ago.

As the history of superheroes intersects with his, the narrative becomes less a creative examination of how comics have evolved and more a story about how he evolved with comics. Not only did he become the equivalent of a rock star comic book writer, he managed to reach across the boundary between comic books and real life, crossing from one to another as one of the world’s first fictionauts.

The less said about what Deadpool means for us, the better.

It’s hard to overstate how much thinking Morrison has done on this topic, or how far he is willing to go to defend the heroes that he has not only grown up with but who have made his fortune for him. He sees superheroes not as a pleasant diversion or a corrupting force or as an unnecessary fantasy, but rather as in imperishable idea. They are a meme, a reflection of ourselves – both who we think we are and who we wish to be. Over the decades, Superman and Batman and Spider-Man and the X-Men and all of their costumed comrades have raised generations of readers and instilled in them some of the highest values to which we aspire. Despite being derided, dismissed, and very nearly outlawed, there has been something about the superheroes that has called out to us, and we cannot help but respond.

In an age where fiction and reality are nearly interchangeable, and where the imagination can produce something real in almost no time at all, perhaps it’s time to stop thinking about the superheroes as entertainment for nerds and children. Perhaps it’s time to see what the heroes have to teach all of us.

—–
“Superhero science has taught me this: Entire universes fit comfortably inside our skulls. Not just one or two but endless universes can be packed into that dark, wet, and bony hollow without breaking it open from the inside. The space in our heads will stretch to accommodate them all. The real doorway to the fifth dimension was always right here. Inside. That infinite interior space contains all the divine, the alien, and the unworldly we’ll ever need.”
– Grant Morrison, Supergods

Grant Morrison on Wikipedia
Supergods on Amazon.com
Grant Morrison’s homepage

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Filed under autobiography, comic books, culture, DC Comics, Grant Morrison, identity, Marvel Comics, media, memoir, nonfiction, super-heroes, supervillains, writing

Review 183: Habibi

Habibi by Craig Thompson

Here’s the thing about comics, and it’s an unfortunate thing: when you tell people that you read comics, the first thing they’re likely to think about is superheroes. You can’t really blame them, seeing as how superhero comics make up so much of what’s being printed these days, nor can you blame them for thinking that superhero comics are kind of lowbrow entertainment. A lot of it is, but that shouldn’t be surprising when you’re looking at a profit-driven entertainment industry that works on a tight deadline every month. I have a co-worker who can’t believe that I, a man of thirty-[COUGHCOUGH] still reads comics, because her vision of what comic books are and what they can do is stuck in that mode that says, “Comics are for kids.”

There are some superhero comics that exceed our expectations, of course, and show emotionally-charged, well-written stories with deep and interesting characters, masterful writing, and a keen insight into human nature and behavior. They’re more often exceptions than the rule, of course, and if you want the really good stuff then you have to go beyond the monthlies and the Big Two. You need to look at the work of someone who is working not so much because he has an editor or a company that’s directing his work, but because he has a story to tell.

Enter Craig Thompson and Habibi

It’s hard to encapsulate this book in a single sentence, much less a concise review. I can either go on for far too long or find myself lost for words and not say enough. I will say, however, that the moment I laid eyes on it I would say the word that probably best sums up the experience of reading this book: Wow.

The story takes place in a semi-fictional Middle East, the land of Wanatolia, and it begins the way all comics begin – with a drop of ink and the flow of words. We are introduced to Dodola, a girl of nine at the start of the book, who is married off to a wealthy scribe. Through her, we are introduced to this strange and exotic world and the dangers it holds. She ends up living on a boat in the desert with a young boy named Zam, and together they survive in a world all their own. He finds water and she finds food, and they fall asleep to stories every night.

This continues until Dodala is taken by travelers, leaving Zam to fend for himself. While she is made into a concubine for the rich and powerful Sultan, Zam is looking for her among the poor and the dispossessed of Wanatolia. Over the years, their paths diverge terribly, until good fortune brings them together again, neither of them the same as they were, but at least finally able to be together as adults who have loved each other for a very long time.

In large parts, this is a story about boundaries and borders. For one thing, Wanatolia is a place that seems to straddle ancient and modern, fantastical and real. While we have girls sold into sexual slavery, camel-driven caravans and a sultan in an extravagant palace – harem included – we also have automobiles and motorcycles, garbage-clogged waterways, and a great dam that blocks the river and provides electricity. It’s hard to hold the two truths of this place in your mind, because they’re so completely opposite. Even when they appear in the same panel, it’s still hard to believe they’re the same world.

The last part of the book straddles the boundaries between the developed and developing worlds. Wanatolia has a great river that’s been dammed, and is a city-state that is growing fat on oil money. There are great skyscrapers and modern condos, but they’re built alongside astonishing poverty and filth-clogged waterways. The great and mighty live a scant distance away from people who proudly hunt for garbage in order to stay alive. It’s horrifying to look at, but at the same time you know that places like this are not unknown in our world.

It’s about the boundaries between the mystical and the mundane. Early on in the story, Dodala gives Zam a talisman to wear around his neck. It’s a piece of paper folded into nine squares, on which are written nine Arabic letters. Together, they represent a magic square, and rest on the foundations of the Koran. With this talisman, Zam will be protected from the demons and the djinn – as he goes outside to pee.

The Koran, of course, is hugely important to the story, and Thompson tells some of the most iconic and important stories that feature not only in the holy book of Islam, but in the Torah and the Bible as well. Dodala tells Zam about Abraham and his sacrifices, about Job and his plagues, about Noah and his ark, and about Solomon and his riddles, and those tales go on to inform the larger story. They also tell of cleverness and sacrifice and submission to a God that can barely be understood by such people as they.

It’s about the boundaries between men and women as well. For a while, Dodola and Zam live very comfortably on their desert boat together, seeing as how he’s a boy and she’s a young woman. She treats him more like a son or a little brother than anything else, and it’s adorable. But as he ventures into his teens, their relationship becomes a lot more complicated and confused. Zam’s emergent sexuality provides him with nothing but trouble, and even when he and Dodola are no longer together, she has a great effect on how he views himself as a sexual being.

And of course, there is the Sultan and his harem, which has plenty to say about the man-woman divide. The Sultan is both the master of and a slave to his women, constantly looking for novelty and entertainment from them and constantly being disappointed. In Dodola, he sees not only a woman who can pleasure his flesh, but who can engage his spirit. Alas, he turns out to be just as terrible to her as we might expect from a Sultan, and all of her feminine wiles nearly lead to her death.

That does get us to one point of criticism: while Dodola and Zam are interesting, deep, and complex characters, they are pretty much the only ones. The others – from the Sultan to the trash-fisher – are fairly flat and seem to have been created by an Arab Character Generator. Mind you, the number of authentic Middle Eastern communities I have been to could probably be counted on the fingers of a snake, so I’m really in no position to make many judgments on this. But if I were writing a story and needed an Arab character as either an antagonist or a background character, I might have made some of the ones that are in this book.

There’s nothing inherently wrong with that kind of writing, really. After all, the story isn’t about them – it’s about Dodloa and Zam. They are the two who need to be well-rounded and interesting. But it does open the door to discussions of racism in Thompson’s storytelling. Did he make the Sultan a power-mad misogynist because that’s who the character is, or is it because of Thompson’s own ethnocentric biases? Is Wanatolia full of calligraphers and robed assassins and street vendors with camels because Thompson wanted to instill a feeling of unease in the reader, not being able to reconcile the true nature of the kingdom, or is that his preconceived notion of what life in the Middle East must be like? How much of what he’s included is realistic and how much is assumption?

I have no idea. As I said, my knowledge of the Middle East is frightfully deficient, so I certainly don’t feel like I’m in a position to judge. What’s more, my knowledge of who Thompson is as a person and as a writer is informed pretty much by this book. I have no other way of knowing how susceptible he is to his own biases or how much he tries to subvert his own preconceptions. I will leave that up to people who are better situated than me to do.

What I do know, however, is that he did a ton of research to make this book, and it shows primarily in the art and the stories that are told as the book progresses.

The art is, in a word, stunning. It is full of intricate, byzantine calligraphy, mathematically precise and almost obsessively detailed. Every page is full of brilliantly planned drawings, and where the pages are blank, they call attention to their blankness and to those things that are being left undrawn. There were so many places in the book where I just stopped reading for a while so that I could just look at it and admire the time and the planning that must have gone into drawing something of this scope. The art alone is worth spending a day or two admiring.

It’s a deep and complicated book that rewards multiple reads. The more you know about the story, the more you find out when you read it again, and if you get tired then you can just admire the artwork for a good long while. The work that Thompson has produced here is nothing short of monumental.

On top of that, it’ll look really pretty on your bookshelf.

———-
“If all the trees on Earth were made into pens, and the ocean supplied the ink, augmented by seven more oceans, the words of God would not run out.”
– Koran, 31:27

All illustrations by Craig Thompson

Habibi on Wikipedia
Craig Thompson on Wikipedia
Habibi on Amazon.com
The Habibi homepage
Craig Thompson’s homepage

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Filed under alternate history, art, Craig Thompson, fantasy, friendship, gender, graphic novel, identity, Islam, religion, sexuality

Lost in the Stacks 12: The Year In Review

A very small sample from this year...

Well, 2011 was an interesting year. I got an iPad, with all that that implies, I started writing again, I completed NaNoWriMo, work got a bit more difficult and challenging, and DC Comics rebooted their universe again. All of that had an impact on how I read and what I read, and not all of it was good.

In this year in review podcast, I’ll talk about what went well in 2011 and what could have gone better. What I enjoyed and what I struggled with, just like everyone else in the world. On balance, I think 2011 went well for me – I hope it did well for you too. And if it didn’t, well… there’s always 2012.

At least, assuming the Mayans were wrong.

Happy New Year!

(Technorati claim – T3BBTZPCZ37P )

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Review 153: The Walking Dead

The Walking Dead, Compendium One by Robert Kirkman, Charlie Adlard, Tony Moore & Cliff Rathburn

Zombies are boring.

There. I said it. And I’m not ashamed.

They are, though. Zombies have no real motivation, they have no goals other than to kill all humans. They are mindless, a kind of twisted force of nature whose great terror lies in their sheer numbers and their unstoppability. As a concept, zombies are interesting, and as a symbol or a metaphor there’s a lot you can do with them, but the zombies themselves are kind of dull. They lurch about, slowly decaying, looking for people to devour. No one ever made a best-selling book or a hit movie with a zombie protagonist. [1]

Not many people know that zombies make great photographers. Photo courtesy of LaughingSquid.

Think about it: every zombie story rests on the same basic plot. The dead have risen and a small band of living survivors tries to find safety in a world that is actively trying to kill them. That’s it. Sure, the details may vary – fast zombies or slow ones, a cure or no cure, they eat brains or they’ll eat anything, trapped in a mall or a farmhouse – but the foundation of the story is the same, and woe betide the writer who strays too far from the formula. Writing a zombie story means agreeing to adhere to a set of predetermined rules, which allow only a little room for straying.

So what is it that makes zombie stories so popular? Why do people love books like this one, or Pride and Prejudice and Zombies or World War Z? Why do movies like Shaun of the Dead and Night of the Living Dead and even Resident Evil get people so excited? It certainly isn’t because of the zombies, although it is always fun to see the special effects improve.

We read and watch zombie stories because we love the survivors, and it is they who make or break a zombie story. The more closely we can identify or sympathize with a survivor, the more interesting and horrifying the story becomes for us. They are a great demonstration of the variety in the human condition, and illuminate new and interesting aspects of humanity every time. In this case, we are given Rick Grimes as our protagonist, a police officer from a small town in Kentucky who gets shot on duty and wakes up a month later in the hospital to find the world has been given over to the dead.

As he looks for his wife and son, Rick finds himself leading a band of survivors in their search for a place of safety away from both the dead who wish to devour them and the living who wish to kill them.

No, technically it's not. Which doesn't make things any better.

What makes this a really fun – and terrifying – read is that Kirkman carefully paces the plot so that we never really get much time to rest. A pattern quickly starts to emerge in the story, with Rick and his people finding safety, a kind of equilibrium between running for their lives and resting, only to have that equilibrium disrupted. Each time the interval gets longer and longer, both in terms of page count and story-time, but each time you know what’s coming. The hardest moments are the most peaceful ones, when they have found a refuge from the horrors of the world because you know it isn’t going to last, and you know that when the balance is finally undone, it’s going to be worse than before. Kirkman uses this pattern and this expectation to his advantage, creating a tight and tense narrative.

He also provides us with a look at some of the ethical problems that arise from a world where the dead outnumber the living. In nearly every zombie story ever written, the living immediately start killing the zombies, but is that the right choice to make? We don’t know all the facts. We don’t know what caused this outbreak, whether it can be cured, or even whether the people affected might just get better. We just start taking head shots in ignorance, but might it not be worth it to try and learn something about these “monsters?” [2]

There’s also the question of how to organize a post-outbreak society. What kind of person or people should run the survivors’ societies? Is this an opportunity to remake civilization, or should the old ways be adhered to? How much leeway to we have in restarting the world, and what will that look like in the end? The characters in this story have to deal with how to define a family when one’s partner or parents or children could die at any time. They have a chance to redefine what is lawful and illegal, to toy with the notions of what is right and wrong, and to re-evaluate the role religion plays in their lives. It’s a chance to rebuild the world from scratch, and the characters in this story test those limits in interesting and sometimes unsettling ways.

Remember, thou art mortal. Remember, thou art mortal. Remember, thou art mortal...

And that’s assuming that the living will actually survive and thrive in a zombified world. This is a world where death is always only moments away. It is only a matter of time before the living survivors join the ranks of the undead, and the awareness of that fact is the classic existential puzzle with a little extra twist to it: how do you live when you know that you will die, and especially when you know the horror that your death will entail? One of the more heartbreaking moments is when one character gets killed, and Rick has to break the news to his young son, Carl. When he asks his son if he is upset, Carl replies, “No. People die, dad. It happens all the time. I’ll miss [him]… but I knew he was going to die eventually. Everyone will. Everyone.”

That is an observation that, frankly, no child should ever have to make.

The characters in this story make hard choices and sometimes do terrible things in the name of survival. But, with very few exceptions, there are few characters that we cannot truly come to understand and identify with. Their decisions and their reactions make them richer, more interesting, which is what truly makes for a fascinating and engaging story.

The zombies are really incidental to all that.

Pages and pages of this. I feel for you, Adelard.

As this is a comic series, I would be remiss if I didn’t mention the art, which is overall quite good. There were a few times when I had trouble telling some characters apart, but the high rate of attrition generally took care of that problem. The detail in the artwork is very impressive, though I can imagine there were more than a few times that Charlie Adlard cursed Robert Kirkman for setting a large part of the series in a locale with a prominent chain-link fence that couldn’t easily be ignored. As this is a horror comic, the art is sometimes horrifying, very graphic and quite satisfying without being gratuitous. Well, mostly without being gratuitous….

It’s a really excellent book, though I do have one caveat if you’re planning to buy the compendium edition: get a reinforced reading harness, or rest the book on a solid piece of furniture with a low center of gravity. This is one of the densest books I’ve ever read, packing nearly five pounds of book into less physical volume [3] than the last hardcover installment of The Dark Tower, a fairly hefty book. I think the ink may contain uranium or something. So, take measures to prevent back injury and hernias when you read this and you’ll be just fine.

Many thanks to my brother Michael for knowing I would enjoy this, and I look forward to watching the AMC television adaptation.

————————————-
“But honestly… I just don’t know what anyone’s thinking. To me, that’s scarier than any half-rotten ghoul trying to eat my flesh.”
– Rick Grimes, The Walking Dead
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[1] Cue angry email pointing me towards exactly that book or movie in 3… 2… 1…

[2] Short answer: no.

[3] It comes out to 1.147 grams per cubic centimeter, which isn’t nearly as dense as it feels when it’s making the straps of your bag dig into your shoulder….

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Filed under comic books, death, disaster, existentialism, family, graphic novel, horror, made into movies, morality, Robert Kirkman, society, zombies

Review 144: Soon I Will Be Invincible

Soon I Will Be Invincible by Austin Grossman

It ain’t easy being Super.

You might be a hero, like Fatale. She is the latest in cyborg technology – a woman who was nearly destroyed in a freak accident, rebuilt by a mysterious corporation and made into the perfect living weapon. She is fast, she’s strong, and for a while she was one of the U.S. government’s best operatives. But now she’s on her own, and life is tough as a cyborg. You have parts to deal with, the need to keep your power source going, and of course it’s hard to enjoy a night out when everyone keeps staring at the half-metal woman in the booth near the window. Fatale wants to be a hero, though, and the re-formation of the Champions is just what she needs. If she can prove herself to this team, she can find a new purpose to her life.

A different, though equally self-aware, Evil Doctor.

If not a hero, you could be a villain. Doctor Impossible has certainly lived up to his name. In his many years of villainy he has come up with just about every nefarious scheme an evil, quasi-invulnerable genius can cook up in his twisted, malevolent brain. He’s been to the past and the future, he’s swapped brains with the greatest heroes of his age, he’s escaped from inescapable prisons more than once. Of all the would-be conquerors on Earth, Impossible is the one who would be voted most likely to succeed. And yet he isn’t happy. His life isn’t what he thought it would be, and it doesn’t take a genius to see that Doctor Impossible has a few problems that even his great genius cannot solve.

When Impossible breaks out of prison – again – the Champions re-form to hunt him down. With old and new members joining together to keep the flame of heroism alive in their world, the Champions are determined to find Impossible and shut him down for good. The only problem is that the person who has always succeeded against Impossible, a hero who calls himself CoreFire, is missing. Without him, their chances are greatly diminished. Against an evil genius like Impossible, who can defeat the team armed with little more than his wits and a false tooth, you want to throw everything you can at him. What’s more, the internal tensions pulling at the Champions may defeat them before Doctor Impossible even gets the chance to try.

This book, like so many other modern renditions of super-heroes, has its roots in Alan Moore’s Watchmen. While he was not the first to make his superheroes less than super, he was certainly the best, and his work is well-remembered for that. After Moore was done, it was hard to think of superheroes as entirely pure, good and noble. We could see the tensions between them, the neuroses that drive them to do what they do, and we began to understand that our heroes were just like us, only moreso. Ever since then, writers have been trying to de-super the superheroes and make them into regular people who just happen to be able to shoot lasers out of their eyes, break the laws of thermodynamics, or bend steel in their bare hands.

Not pictured: Impotence

Grossman has taken full advantage of the work that has gone before him in this novel. The story is told from the alternating perspectives of Doctor Impossible and Fatale, and proceeds to deconstruct both the heroes and the villains in visceral, raw detail. What is it like to be a cyborg, something halfway between human and superhuman? And how can you join a team like the Champions, a team of legends among legends, and feel up to the task? What happens when you realize that the heroes you looked up to are just as human as you are? Or at least, as you used to be. On the other side, what makes a villain what he is? What happened to Doctor Impossible that put him on the ever-unfulfilled path to world domination? Was he destined for it, or was it a series of choices, insignificant at the time, that led him to where he was? How did his genius get turned to evil, and what, if anything, keeps him going?

The problem with deconstructing superheroes is that once you’ve deconstructed them, there’s really nothing left. Being a superhero is a fundamentally irrational career choice. Watchmen hinted pretty heavily at this, since all the heroes in the story had been pretty well messed up by their days in tights. There are so many problems that crop up once the spandex and mask are put on that you may find it’s not worth the effort. Legal issues, financial problems, time constraints and unstable relationships aside, what does this choice say about your state of mind? What kind of person can take up the job of costumed hero and stay sane? When you come right down to it, even if you have superpowers there are so many other ways you can use them that are less risky and more beneficial to humanity than getting into fistfights that destroy city blocks.

Lex, we... we think you may have a problem.

The same goes for villainy. So often you see bad guys with technology that is honestly amazing in its scope – Captain Cold’s freeze ray, for example, would make him rich if he patented it and licensed derivative technologies. Much richer than if he ever succeeded at using it to rob jewelry stores. Doctor Doom builds machines that are so far beyond current science that he could rule his own country – oh wait, he does – instead of single-mindedly trying to destroy Reed Richards. Lex Luthor would be grinding his teeth in envy over the power that Steve Jobs or Mark Zuckerberg or even Rush Limbaugh have. And none of them have a would-be Kryptonian conqueror to spur them on, either.

That’s the secret heart of superhero stories – they rest on fundamentally irrational choices. Take away those urges to help or harm and you are left with simple absurdity. And that’s kind of where this book falls down.

There’s plenty of navel-gazing and deconstruction going on in this story, from all angles. Between Fatale and Doctor Impossible, they pretty much reason away any good reasons for getting into the game as a hero or villain, and yet – there they are. Impossible is the worse of the two, really. His narration shows him to be an insightful, intelligent, and fairly well-grounded man who probably could become one of the most powerful men on earth through conventional means. And yet, even knowing that it’s probably a waste of time, he continues with his grand scheme – in this case, gravitationally manipulating the distance between the moon and the Earth so as to hold the Earth hostage. He knows he’s going to lose. He knows there are better ways to be effectively evil that don’t involve a metahuman punch to the face. He knows when he’s acting in a stereotypically villainous way. And yet he persists, usually in the most cliched way possible. He spouts comic-book-villain monologues and even has an island fortress from which he operates.

"But right now Darkseid's stories are on."


Neither Fatale nor Impossible – nor any of the other good or bad guys we meet – seem especially happy doing what they’re doing. And what’s more, they know they’re not happy. Doctor Impossible even goes so far as to state it explicitly during his moment of triumph – “For a second, I find myself at the fulcrum point of creation. God I’m so unhappy.”

Well, if you’re such a genius, perhaps you would be able to make better choices than this.

Therein lies the paradox of this book. The more human you try to make these characters, the less believable their story becomes. You can’t be both human and superhuman at the same time – it takes a very skilled writer to pull that trick off, and I don’t think Grossman is there yet. He tells an entertaining story, full of pretty much every comic book trope you can think of, which entertained me to no end. The problem is that by the time you get to the finale the unstable foundation of the story starts to show. How much you’ll enjoy the story depends on how good you are at filtering out the deconstruction that’s going on, which means missing the point of the whole book – that the only way to really enjoy superheroes is to accept them at face value and avoid deconstructing them.

So yeah, good luck with that.

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“When you get your powers, you learn a lot about yourself. My professors called me mad. It was time for me to stop punishing myself, and start punishing everybody else.”
– Dr. Impossible, Soon I Will Be Invincible
—————————————————-

Austin Grossman on Wikipedia
Soon I Will Be Invincible on Wikipedia
Soon I Will Be Invincible homepage
Soon I Will Be Invincible on Amazon.com

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Filed under adventure, Austin Grossman, comic books, futurism, good and evil, science fiction, super-heroes, supervillains

Review 138: JLA/Avengers

JLA/Avengers by Kurt Busiek and George Pérez

Everybody loves a good team-up. No matter who your favorite hero is, whether in the realm of sports, music, science, writing, art – you get a secret thrill from the idea of what they could achieve if they worked together. Sometimes it’s brilliant, like when Neil Gaiman and Terry Pratchett teamed up to do Good Omens. Sometimes it’s inspiring, like the pop music wonder that was “We Are the World.” Sometimes it’s overwhelming, like the 1992 Olympic basketball Dream Team. Sometimes it’s Damn Yankees, and the less said about that, the better.

Regardless, we all love to play that game of “What if,” pairing together not only the greatest talents we know, but sometimes the greatest talents in history. What if Albert Einstein and Isaac Newton could have studied the universe together? What if we could get Abraham Lincoln, Franklin Roosevelt and John F. Kennedy together to work on the problems facing the nation? What if Kurt Kobain and Jimi Hendrix were able to cut an album together? The team-ups are endless, and most of the time they’re impossible.

Some team-ups, however, are best left unimagined.

Fortunately, that’s where fiction steps in. The Justice League was created by Gardner Fox and Mike Sekowsky over at DC Comics back in 1960. The idea was to take the greatest heroes the company had in their library and team them up to fight battles that no one hero could face alone – Starro the Conquerer being the first among them, and thereafter many more. Aliens, mad scientists, evil kings, vengeful gods, all those who attempted to conquer, destroy, or devour the Earth were stopped by the League. Though the membership roster has changed many times over the years, as has the style of the books, the League has been a fixture in the DC Comics universe for more than forty years.

As Stan Lee tells the story, the publisher of DC Comics, Jack Liebowitz, bragged over a round of golf to the owner of Marvel, Martin Goodman, about how well his new Justice League title was selling. After the game, Goodman called Lee and told him to create a hero team to compete. Stan’s imagination provided him with the Fantastic Four, and a comic book arms race had begun. Lee produced hero after hero for Marvel, conveniently housing most of them in New York City. From there, it made sense to have them get together to fight even greater menaces. With the pencils of comic book legend Jack Kirby, Lee created The Avengers, the mightiest hero team of the Marvel universe. They too have undergone a lot of changes in the last four decades, but they remain the elite team of heroes to which every costumed adventurer aspires.

Damn, they're cool.

Superman, Batman, Aquaman, Wonder Woman, Green Lantern, Flash, Martian Manhunter….

Captain America, Thor, Iron Man, Ant-Man, Hulk [1], the Wasp, Hawkeye….

These are names that every comic book fan should know, and deep down inside we all wonder: what would it be like if they could get together? What’s more, what kind of foe would require the combined might of two of the greatest hero teams in comic book history? It could only be something on a monumental scale, something that endangers the existences of both universes. Something like… Krona.

If you’re a long-time reader, you might remember that name. Krona was the reason for the Crisis on Infinite Earths – his obsession with seeing the beginning of the universe led to the fissioning of that universe into a nigh-infinite number of parallel ones. It was only after a titanic series of battles that the singular universe was put right, and Krona was transformed into pure energy and banished for his crimes. Or so we thought.

Obsessive to the core, Krona figured out how to escape his universe and started again on his quest to understand the beginning of all things, even if it meant destroying every single universe that defied him. Eventually he came to meet the Grandmaster, an immortal on the Marvel side whose limitless existence drove him to play cosmic games of chance with whatever other great powers he encountered. He knew someone who could possibly answer Krona’s questions – the planet-devourer Galactus – and challenged him to a contest: the greatest heroes of each universe would compete to gather items of power. If the DC team won, Krona would leave and search elsewhere. If Marvel’s team won, it would bring ultimate destruction to both cosmoses.

I dunno. I was hoping for something... well, cosmic.

And so the teams met, and like all good superhero team-ups, it started with a fight. Something about the two worlds put the visitors on edge, and both Superman and Captain America were willing to pound their opposite numbers into the dirt if need be. Fortunately, as in all good hero team-ups, their differences were put aside in favor of battling Krona and saving both of their universes from utter annihilation.

It’s a vast story, both in time and space, and manages to bring together pretty much everyone who has ever been part of the two teams, both in terms of the heroes that made them up and the villains they fought. Yet it feels fairly intimate – these aren’t two whole universes that are battling for survival, but two teams, who manage to mesh together surprisingly well. A lot of the credit for this, of course, has to go to the writer, Kurt Busiek, who had the unenviable task of penning a story that made the best – and fairest – use of both teams. After all, never underestimate the partisan fans, the ones who would be utterly incensed by Superman beating Thor, or the idea that Captain America could possibly be Batman’s equal in hand-to-hand combat. I’m sure there were people on both sides of the publishing divide who were keeping very careful account of which team came off “better” in this fight, but that’s not the way this book was meant to be read. Busiek’s mission was to create a threat that could only be contained by both teams together, which means that neither team by itself was enough to win, which means that you should shut up already about whether or not Superman should have been able to use Thor’s hammer, dammit.

Only - ONLY - George Perez could pull this off....

Even for all the care that went into writing this story, it never would have worked without an artist capable of handling that many characters and making sure they all looked their best. When you have a universe-spanning epic with a cast of far-too-many, there’s only one person you can call: George Pérez. Not only can he handle a chaotic battle scene, making every hero look… well… heroic, hes just as good at the casualness of a Christmas party, or the masks-off teamwork that is involved in trying to build a reality-piercing spaceship. Whether facing off against great cosmic powers or chatting next to the coffee urn, Pérez knows how to make these people look damn good. There’s just no one else like him. With outstanding colors by Tom Smith, I could just read this book for the artwork alone.

What I also found interesting was a look at how the two worlds are fundamentally different in not only their stories but their very makeup. The Flash can’t run in the Marvel Universe because the Speed Force doesn’t exist, while the Scarlet Witch’s powers are multiplied to dangerous levels in the DC Universe thanks to the strength of the Lords of Chaos. The differences in the geography and the sizes of the Earths, the type of energy they receive from their suns, the fundamental forces that hold their universes together are a huge obstacle to getting the teams to work together, and as far as I know it is the first attempt to “scientifically” delineate how they are different.

This is the part where you lose. Hard.

There is also a bit of sociological analysis, too. Each team first notices how differently heroes are treated in their opposite worlds. The heroes of the Marvel Universe are tolerated, but not entirely trusted. The non-powered citizenry tend to be more afraid of superheroes, especially the mutants, and so the ability of groups like the Avengers to effect positive change on their world is limited. To Superman, this looks like Marvel’s heroes aren’t bothering to make their world better, but only remaining satisfied to hold the status quo.

On the DC side, heroes are beloved. Superman is a planet-wide hero, Wonder Woman is an ambassador of peace, and the people of Central City have built an entire museum to honor the Flash. These people revere their heroes as both celebrities and saviors, something that Captain America views as a step towards fascism – costumed gods with their pet people ready to do what they say.

Neither viewpoint is entirely right, but they do reflect a fundamental difference in the way each company approaches its storytelling. To put that editorial decision in front of the characters was an interesting choice, and allowing them to come to their own judgments was fun – if a little unnerving – to read.

All in all, JLA/Avengers is a truly great team-up story, one that should make the fans on both sides happy for a while.

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“Neural chaff. Hypnotic lights. Pre-programmed skills. Try fighting the Wehrmacht, mister – it teaches you focus!”
Captain America to Prometheus, JLA/Avengers

[1] Hulk gets almost no screen time in the story, which is very disappointing. I’m sure there are reasons for this….

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Filed under apocalypse, Avengers, comic books, DC Comics, disaster, George Perez, JLA, Kurt Busiek, Marvel Comics, quest, super-heroes, supervillains, world-crossing

Lost in the Stacks 8: Guilty Pleasures

Everybody has a guilty pleasure book. It might be one author or a specific series or even a whole genre – that book you don’t want to be seen reading. The book you know your high school English teacher would scold you for wasting your time with. The book you feel stupid talking about at parties because you know they’re going to say, “Really? That’s an interesting choice. I enjoy reading James Joyce in my free time and have first editions of the collected works of Gabriel Garcia-Marquez in every room of my home,” after which they all laugh at you until you run out of the party in shame and swear never to read another word of anything fun as long as you live. For example.

You didn't know about Twain's little-known short story, "A Connecticut Yankee in a 30th Century Court?" It's fascinating, really....

But should it really be that way? Why do we let the bestseller lists and “Best Books of ALL TIME” lists or some knucklehead with a podcast tell us what we should read and what we should like? In this edition of Lost in the Stacks, we explore the idea of Guilty Pleasure Reading and whether or not the concept should even exist. Share your guilty pleasures with us and stand up for your tastes in reading!

Obama’s Book Club
NPR’s Top 100 Science Fiction and Fantasy
The Guardian’s Best Books
Time Magazine’s Top 100 Novels
The Telegraph: Top 100 Books
New York Times Bestseller List
The Comics Code Authority on Wikipedia

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Filed under classics, comic books, criticism, culture, fantasy, fiction, Lost in the Stacks, reading, reviewing, science fiction, society

Lost in the Stacks 6: You Keep Jesus, I’ll Take Hal Jordan

You know who else sacrificed himself saving the world? And then rose again?

Everyone needs role models growing up, and in a time of crisis everyone needs to turn to someone who is better than themselves. Some folks turn to religion, others turn to fiction. [1] As much as we use the real people in our lives – our parents, teachers, community leaders, I’ve found that fictional characters have imparted great lessons to me which have shaped the kind of person I’ve become.

How do fictional characters shape us, and why? What makes them so different from real people in terms of being a role model? Listen along with me and find out!

And of course, I’d be interested to hear from you – what fictional characters have made you who you are? What lessons did you learn from books, from TV or movies that have helped you become the person you want to be? Leave your story in the comments and join the conversation.

[1] Assuming, of course, that there’s a difference.

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Filed under comic books, DC Comics, Green Lantern, identity, Lost in the Stacks, personality, role models