Category Archives: sisters

Review 142: Otherland 1 – City of Golden Shadow

Otherland 1: City of Golden Shadow by Tad Williams

Let me just start by saying this: the first time I finished this series, I immediately went back and started reading it again. I can’t think of any other series that I’ve done that with.

This is one of Tad Williams’ “economy-sized manuscripts,” similar to his fantasy classic Memory, Sorrow and Thorn. Similar in size and scope, anyway – four giant tomes chock full of all things awesome. It’s a series of grand scope, amazing scale and great imagination, well worthy of your time. It’s a complex, interweaving of tales, full of vibrant characters, implacable enemies, and important questions about destiny, identity, consciousness and the very nature of reality itself.

Seriously, top-shelf stuff here, people.

Mind you, Second Life's dreams aren't all that big.

It begins in a near-future world, and it begins with the children. Renie Sulaweyo, a teacher in South Africa, has a brother in the hospital. He, like many other children around the world, has gone into an inexplicable coma, the causes of which defy medical science. The only clue she has is that the outbreaks of these comas coincide with the availability of access to the Net – a virtual reality internet that is what Second Life dreams of becoming. Here, depending on your equipment, you can live in a virtual world that is more vibrant and exciting than anything the real world can offer. And you can do it in full sense-surround 3D.

Renie’s brother, Stephen, engaged in the usual mischief that any kid with access to his own virtual universe might do, and finally got caught. Something shut him down, and Renie was determined to find out what did it. With the assistance of her student, a Bushman named !Xabbu, Renie uncovers an amazing virtual world, something that puts the best virtual reality to shame. It is the Otherland, a playground for the obscenely wealthy. And it may hold the secret to what has afflicted her brother.

And if you think WoW is nuts now? Imagine it fully immersive. Okay, nerds, get back to gold farming...

That’s the short version, and since Renie is the one we’re introduced to first, it would be easy to think of her as the protagonist of the story. That would be highly inaccurate, though. There’s a lot of other storylines going on in there as well. There’s young Orlando Gardiner, who compensates for a crippling illness by being the baddest barbarian on the net. His best friend, Sam Fredericks, has stood by him for many years in an online game that makes World of Warcraft look like pen and paper D&D. They and others are lured into a deadly quest by a vision of a great golden city, more realistic and magical than they ever thought they could find.

Out in the real world, there’s little Christabel Sorenson, upon whose earnest desire to help the funny-looking Mister Sellars the entire future of the Otherland rests. There’s the aptly-named Dread, an assassin extraordinare whose strange “twist” gives him an edge in all things electronic. And, of course, there is Paul Jonas, a man trapped in an imaginary world, whose escape threatens the greatest dreams of the richest men the world has ever known.

All of this, as the series title suggests, centers on the Otherland project, a virtual reality of monumental proportions. It’s a digital world that is more real than the real world is, a world of computer-created, but very deadly, dangers. The slightest misstep could spell disaster and death – die in the Otherland and you die in real life.

This doesn't happen in Otherland, by the way. Lucky them.

And just FYI, Otherland predates The Matrix by three years and, kung-fu aside, is a much better story. So if you’re thinking, “Man, this is just a Matrix rip-off, you’re very, very wrong.

It’s a daunting series to begin. After all, it’s four books, each one clocking in around 800 to 900 pages. There are at least fifteen major characters, and the Otherland itself shows us seven different “worlds” in this book alone. There’s a lot to take in, and on top of all that, there’s a whole world happening outside the story – each chapter is preceded with a small news blurb that tells us about things that are going on in the world. Cops rounding up homeless kids in lethal “snipe hunts,” homicidal artists, legislative representation for the industrial sector of America – this world is both familiar and alien at the same time.

Then again, neither does this. Tad Williams does have his limits.

The good news is that it is a lot of fun to read. The pacing is very good, so you never get too bored watching any one character for a while. What’s more, Williams pays homage to some of the greatest fantasy and science fiction the English-speaking world has to offer. At one point, even the characters admit that they seem to be caught up in a very familiar story. So my advice is to just dive right into it. Once you get going, things clip along at a good pace and you’ll find yourself on page 943 in no time flat.

The really fun part is re-discovering things in this series. There are some things I remember very clearly, but other little details that pop up and make me think, “Oh yeah, I forgot all about that.” I enjoy seeing Williams’ prescience – after all, he wrote this just as the internet was really becoming popular, and a good ten years before things like online gaming and social media took over our lives. His vision of an immersive, VR world may have seemed a little wild and out there back in the mid-nineties, but not anymore.

So, make a sandwich and find a comfortable place to sit. This’ll take a while, but I guarantee – it’ll be worth it.

———————————————-
“If you have found this, then you have escaped. Know this – you were a prisoner. You are not in the world in which you were born. Nothing around you is true, and yet the things you see can hurt you or kill you. You are free, but you will be pursued….”
– Sellars to Paul Jonas, Otherland: City of Golden Shadow
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Tad Williams on Wikipedia
Otherland on Wikipedia
City of Golden Shadow on Amazon.com
Tad Williams’ Website

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Filed under adventure, brothers, fantasy, fathers, friendship, gender, gender roles, internet, quest, science fiction, sisters, survival, Tad Williams, transhumanism, virtual reality, world-crossing

Review 112: Ender’s Game

Ender’s Game by Orson Scott Card

A little while after I started teaching literature, I thought about what kinds of books I’d like to do with students in the years to come. The texts I did last year – Fahrenheit 451, Things Fall Apart and a collection of Edgar Allan Poe stories – are all well and good, but probably not what I would have chosen to teach. I wanted something that would speak to the students, that would engage with their lives, and which ideally was some good classic science fiction. So I went over to Ask Metafilter and asked them what science fiction they would recommend teaching to high school students studying English as a foreign language.

Child soldiers in science fiction are so cute....

Just about everyone mentioned Ender’s Game, and with good reason. It’s a good story, for one, and it addresses a lot of the issues that young people have to deal with that are often left out of the literature they have to read for English class. The adults in the book are like the adults in the students’ lives – slightly removed, seemingly omniscient, and not necessarily acting in their best interests, at least not as they see it. It deals with issues of bullying and isolation, of fitting in and standing out and accepting your place in the grander scheme of things. It’s about critical thinking and moral reflection, all wrapped up in the unending carnival that is youth.

In real life... not so much.

Ender Wiggin is, as our book begins, six years old, and he may be the last, best hope for humanity.

Ender comes from a strange place. In a near-totalitarian America, families are allowed to have only two children, in order to keep the population static. If a good reason exists, however, they might be allowed to have a third. That third is destined from the beginning to have a hard life, no matter what happens, especially if that third has been bred for a very specific reason.

Ender Wiggin is a Third. His parents had two children already – their son, Peter, and daughter, Valentine. Peter is a brilliant young sociopath, and Valentine is an equally brilliant pacifist. In ordinary times, either of them could have been an historical figure, but these were far from ordinary times. Earth is at war with an insectile alien race it has named the Formics (nicknamed “Buggers”), and has survived two invasions. Everyone knows there will be a third, and if they can’t fight it off then humanity will be scythed clean off the planet. The International Fleet needs a commander, one who has enough empathy to understand the enemy, but who also has the killer instinct to be able to wipe them out. Where Peter is too hard and Valentine is too soft, Ender Wiggin could be the one they’re looking for.

Almost makes me want to have my childhood stolen from me....

Young and frightened, Ender is taken off-planet to Battle School, where he and hundreds of other youths will take part in battle games to train them in how best to one day defeat the Buggers. While Ender knows that he’s been chosen, he doesn’t know why, and his experiences in the school lead him to wonder if being a Chosen One is really worth it. In game after game, Ender manages to prove his worth to the International Fleet by defying their expectations of what a battle commander should do. He is pushed to his limits and beyond by the International Fleet, whose motives and methods remain a mystery to him until he has accomplished their goal – one which he never even knew he was aiming for.

It’s a fun book, and a very quick read, and it’s one of those “I should have read this when I was a teenager” books. While I was never put in a position where my action could very possibly save the existence of all humanity, I – like every other teenager ever – had doubts about my place in the world. I saw the conflict between what I wanted for myself and what the adults in my life wanted for me. I was given responsibility that I didn’t want, and had to make a choice about whether or not I would live up to it. In other words, while the scale of Ender’s problems are much bigger than that of the average young person’s, they are essentially the same. I am fortunate in that Ender’s Game can work to explode a pervasive and not entirely accurate belief held by all teenagers everywhere, from the dawn of time until now: the belief that there is no one else in the world who understands what they are going through.

The big question then becomes, How do I teach this? What can I do to not only get my students to read it but to also understand its relationship to their own lives? However I manage to do it, that will hopefully reveal to them the whole point behind reading for pleasure: that you can look at a book or a story and say, “Yes – life is like this.” Not all of it, but you can find that moment, that point of any story that can connect what it is saying to your own life, and thereby learn something from it.

There are also a whole host of other issues that can be brought up with this novel, not the least of which is the systematic indoctrination of young people by their educational system. Perhaps a bit self-defeating, but the anti-authoritarian in me would be vastly entertained if I could somehow encourage these kids to look suspiciously upon the very foundation of the system in which they were currently residing. There is also the greater issues of how a society teaches its children, and the limited value of truth. We tell kids that “honesty is the best policy,” but this book blows that axiom away. If they had told Ender the truth about what he was doing and why, he would have refused, and Earth would likely have been wiped out. In the same way, how do we – adults, and especially teachers – lie to young people in order to achieve a greater goal? What value, then, do these lies have, and are they worth telling?

Even Peter would be helpless against the LOLCats.

We can explore redemption and atonement through Ender’s attempt to make up for the things he has done. Even more interestingly, we can look at Card’s prediction of how the internet would shape political discourse and how citizens can easily be manipulated. Peter and Valentine put on electronic personae through which they gain immense power despite their youth, using their own innate genius to spark debate on the topics that will achieve their own goals.

Outside the text, too, there is an excellent opportunity to discuss the relationship between a work and its author. While Ender’s Game is a brilliant story that is so well-written that it is recommended reading by both Quakers and the U.S. Marine Corps, its author holds some rather despicable views that don’t seem to mesh with the message he has put into his book. I speak here of Card’s public denouncement of gay marriage, including accepting a position on the board of directors of the National Organization for Marriage. This group has made many attempts to block the spread of queer civil rights in the U.S., and it disturbs me that an author whose work I respect is spearheading the effort.

FINE. I didn't want to marry you anyway....

What, then, is my responsibility as a reader? Should I never read his work again, lest it be seen as a show of support for his politics? Can I even read him fairly from now on, or will I always be looking for that anti-gay undercurrent, perhaps where there is none? Or should I simply ignore the author and enjoy the work? There are a great many authors and artists who are in the same position as Card, and it is a worthwhile discussion to have.

There are so many topics to mine from this book that I had to stop myself from time to time and remember to enjoy it, rather than make mental lesson plans.

In any case, if you haven’t read Ender’s Game, I recommend that you do. If you have a young person in your life, see to it that he or she has a chance to read it as well. If you’re really lucky, it’ll foster a lifelong love of reading. If not, at least they might walk away with the understanding that their problems are pretty universal, and that, on the whole, things could be a whole lot worse.

They could be Ender Wiggin.

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“It was just him and me. He fought with honor. If it weren’t for his honor, he and the others would have beaten me together. They might have killed me, then. His sense of honor saved my life. I didn’t fight with honor… I fought to win.”
– Ender Wiggin, Ender’s Game”

Ender’s Game on Wikipedia
Orson Scott Card on Wikipedia
Ender’s Game on Amazon.com

I couldn't NOT put it in....

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Filed under brothers, childhood, children, coming of age, ethics, family, friendship, military, morality, Orson Scott Card, science fiction, sisters, teenagers, truth, war, young adult