Category Archives: fantasy

Books that are in the “fantasy” genre.

Review 224: A Memory of Light (Wheel of Time 14)

LL 224 - WoT 14 - A Memory of LightA Memory of Light by Robert Jordan and Brandon Sanderson

At last.

At long, long last.

I have been reading this series since it started back in 1990, and have followed it closely in the twenty-three years that followed. I haunted bookstores, waiting for new releases and pestered the employees for information they just didn’t have. I joined WoT message boards back on the old Prodigy system, and even subscribed to a Wheel of Time newsletter back in the day when said newsletters were printed on paper and sent through the mail. (kids, ask your parents) I give you that context so you know where I was, mentally and emotionally, when I started this book. As much as I love this series, I was equally happy to see it finally end.

And oh, what an ending.

We’ve known ever since day one that this series couldn’t end with anything less than the greatest battle the world had ever seen. Tarmon Gai’don – the Last Battle – was due, and simply by definition it would have to be bigger and more terrible than anything that had come before. It would envelop the world, and its ending would shape the future – or end it entirely.

Art by g-a-t-i-n-h-a on DeviantArt

Art by g-a-t-i-n-h-a on DeviantArt

As we begin the book, the first wave of this battle has begun. The great city of Caemlyn is under siege by the forces of the Shadow, and the lands along the northern borders of the world are marching to war. The Seanchan are still itching for a fight, and the Aes Sedai are finally beginning to re-assert their power and their unity. Under all of this, however, the Shadow is lurking, waiting, planning and plotting.

There is no calm before this storm. All that can be done is to prepare.

Rand al’Thor, the Dragon Reborn, is the one who will fight the Dark One itself and truly win or lose the world. There is an earthly situation to take care of, though, and he has a plan for it. By fighting a four-fronted battle, he hopes to keep the forces of the Shadow busy while he strikes at their heart in Shayol Ghul. Thousands will die, but they will give him the time he needs to penetrate the heart of the Dark One’s power.

If he is very, very lucky, he will not only defeat the Dark One, but also leave a legacy behind that will ensure some measure of peace and stability. Assuming the world doesn’t end entirely before he can win.

Really, I’ve probably spoiled enough already, and it’s hard not to go into a lot of detail when you talk about this book. There’s just so much stuffed into it – twists and turns, deaths and defeats, victories and sacrifices – that to start listing them creates the need to list them all.

Ultimately, the best that can be said for this book is that it was the right ending for the series. A lot of that can be attributed to the skill that Brandon Sanderson brings to the table, and his ability to not only keep Robert Jordan’s world alive, but to make it somewhat leaner, more modern in its execution. Sanderson is excellent at writing action, which pays off in many, many, many scenes in the nearly 200 page chapter titled simply, “The Last Battle.” Jordan may have laid the groundwork for it, but it was Sanderson who made sure its finished form made sense and had the emotional punch necessary for the end of such a series.

art by Raymond Swanland

art by Raymond Swanland

And boy, were there emotional punches. Punches galore. From the repeated attempts to destroy the horror that Demandred has become to Elayne’s stand against the armies of the shadow to Rand’s own terrible battle with the embodiment of all that is evil and wrong in the universe, the fights that go on in the Last Battle are not just physical. They are a struggle against not only physical oblivion but also spiritual destruction.

Battling the Dark One is a battle against despair and hopelessness, as Rand discovers during his own battle – a duel of realities in which he and the Dark One propose their ideal worlds to each other. Unfortunately, Rand discovers that his own vision of a world without evil is just as horrifying as a world without goodness would be. It isn’t a supernatural source that defines who human beings are, but rather their struggles against the challenges of the world that do so. Without evil, humans could not be what they are. Rand comes to understand this, and with that understanding comes the realization that good is not what opposes that Dark One. You’re not going to beat him by being nice or putting on a white cloak and smiting shifty travelers.

You defeat the Dark One by simply never giving up. It’s a maltheistic universe – when the most powerful supernatural force known is one that wants you to lay down in despair, simply the act of getting up in the morning is an act of defiance. Taking up arms against an army of monsters, an army that will almost certainly destroy you, is the greatest example of this hope that confounds the Dark One so much. For even if Rand’s forces die, they will not have been defeated.

Art by dem888 on DeviantArt

Art by dem888 on DeviantArt

Of course, given what we know of fiction, if you predict that the Forces of Goodness win, well, that’s a pretty safe bet. But how they win and what they sacrifice to win are the reason we read. There are deaths that we saw coming a mile away, and others that are surprising and saddening. There are twists in strategy that don’t seem to make a lot of sense until much later, and wonderful moments where you just want to put the book down and applaud. And, as it’s the metric of any good adventure story, there are “Oh shit” moments a-plenty.

The book is not without its flaws, certainly, and every reader will find something that didn’t meet their very, very high expectations. But you know what? That’s just too damn bad. That’s the way the series ends, and perhaps after some time and some distance, some of the choices that Jordan and Sanderson made will be a little more palatable to us.

The unanswered questions that the book leaves us with, however, may not. From the identity of the mysterious Nakomi to the fate of Elayne’s twins to exactly how Rand lit his pipe at the very end – these things may never be explained. And that, too, is something we’ll just have to live with.

The way I see it, this book was best ending we could have hoped for. There were so many ways that it could have gone wrong, that it could have been so terribly disappointing – to say nothing of simply not existing at all – that to have the book be as good as it is is something we should all appreciate. If we nitpick, if we call attention to some points that didn’t make us perfectly happy, well, that should be done knowing that we still have an excellent final volume. One that many of us have waited a long, long time for.

There are no endings to the Wheel of Time, really. But this is an ending. And it’s a good one.

—–
“You’re welcome in my house when this is over. We’ll open a cask of Master al’Vere’s best brandy. We’ll remember those who fell, and we’ll tell our children how we stood when the clouds turned black and the world started to die. We’ll tell them we stood shoulder to shoulder, and there was just no space for the Shadow to squeeze through.” – Perrin Aybara, A Memory of Light

Robert Jordan at Wikipedia
Robert Jordan at Tor.com
A Memory of Light at Wikipedia
Wheel of Time at Wikipedia
A Memory of Light at Amazon.com

Wheel of Time discussion and resources (spoilers galore):
Theoryland
Dragonmount
The Wheel of Time Re-read at Tor.com
The Wheel of Time FAQ
Wheel of Time at TVTropes.com

Leave a comment

Filed under adventure, Brandon Sanderson, epic fantasy, fantasy, Robert Jordan, war, Wheel of Time, wizardry

Review 222: Sourcery

LL 222 - SourcerySourcery by Terry Pratchett

Yes, I know – I’ve gone on a Discworld bender. Just one, I thought to myself – I’ll just read Lords and Ladies and that’ll be it. But then I saw Small Gods just sitting there… looking at me. Next thing you know I’m halfway through Sourcery and I don’t know how I got there. I may need professional help…. What am I supposed to do, though? They’re quick, they’re easy, they’re entertaining! I promise, though – after this, I’ll leave the Discworld alone for a little while.

If I can.

The Discworld, being a flat world that is carried through space on the backs of four elephants, who in turn are standing – rather patiently, I think – on the back of a great turtle, is, understandably, a world awash in magic. There are magical creatures on the Disc – trolls and dwarfs and elves – and people who know how to use the magic that infuses the world. People like wizards.

There are other ways to be a wizard, but they're not recommended.

There are other ways to be a wizard, but they’re not recommended.

If you want to be a wizard, there are ways to get there. The best thing you can do is to be the eighth son of an eighth son – that type is almost certainly destined for the more arcane arts. Once you’ve become a wizard, you dedicate yourself to one thing: magic. And late lunches, comfortable robes and your pointy hat, but mainly to magic. Wizards don’t marry. Wizards certainly don’t have children.

Except for one wizard. Ipsalore the Red, the eighth son of an eighth son, broke this law of wizardry. He fell in love, ran away from the University, and had sons of his own. Eight of them. His youngest son, Coin, was the carrier of a great power. He was the eighth son of the eighth son of an eighth son. Wizardry squared.

A Sourcerer.

Back in the old days, when the magic on the disc was much wilder, there were sourcerers everywhere. They built great castles and fought horrible wars of magic, the effects of which still scar the Disc to this day. Modern wizardry is a pale reflection of those days, and for good reason. If wizards continued to battle as the sourcerers did, the disc would be broken beyond recognition. Every wizard knows this.

And yet, when young Coin comes to the Unseen University of Ankh-Morpork, bristling with power and holding a staff possessed by the ghost of his father, the wizards are more interested in the power he can give them than the responsibility they have. A sourcerer has arisen, and a new age of magic has come, with all of the terror that implies. Coin reminds them of what wizards used to be, and the power they used to have. Through him, old men who could barely manage a simple illusion are now able to re-shape the world with their wills. With a sourcerer behind them, there is nothing these wizards cannot accomplish.

Not quite Hogwarts material.

Not quite Hogwarts material.

Only one man can stop them. His name is Rincewind, and he really, really doesn’t want to get involved.

Rincewind is a wizard (or, if you go by his pointy hat, a “Wizzard”), although he is so deficient in magical talent that it is believed that the average magical ability of the human population will actually goup once he dies. He wants nothing more than to be left alone to live a boring, mundane life. The universe, it seems, has different ideas. Together with Conina – the daughter of Cohen the Barbarian – and Nijel the Destroyer, Rincewind has to figure out how to stop a sourcerer from destroying the world.

This book is one of the early volumes of the Discworld series, and so it doesn’t quite have the depth that later books do. Oh, there’s certainly a message to be found in it – mainly on the subject of identity. Rincewind identifies himself as a wizard, despite having all the magical talent of a lump of silly putty, and cannot conceive of being anything else. The sourcerer Coin, on the other hand, has been told who he is to become, mainly by the spirit of his dead (and rather monomaniacal) father. Conina has the blood of heroes in her veins, but her dream is to wield nothing sharper than a pair of beautician’s scissors. And Nijel the Destroyer – who looks almost exactly the way his name sounds – desperately wants to be a barbarian hero, despite being about as muscular as a wet noodle.

Yes indeed. Be yourself. Whatever that may be.

Yes indeed. Be yourself. Whatever that may be.

Despite all of this, however, the characters succeed when they decide for themselves who they want to be. The ones who suffer the most are the other wizards – the ones who allow Coin to tell them who they are. They invest their entire sense of self in the inflated image fed to them by the sourcerer – an image of power and strength – and when it all comes crashing down around them, they are only left with shame and disappointment. In the end, they remain who they always were, and that is the tragedy of their downfall.

So if there’s a lesson to be had in this book, that’s it: know who you are and be it, as hard and as loud as you can. Other than that, it’s a rollicking little adventure. Enjoy.

—————————————————
“It’s vital to remember who you really are. It’s very important. It isn’t a good idea to rely on other people or things to do it for you, you see. They always get it wrong.”
-Rincewind, Sourcery
—————————————————

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Filed under Discworld, fantasy, identity, Terry Pratchett, wizardry

Review 220: Towers of Midnight (Wheel of Time 13)

LL 220 - WoT 13 - Towers of MidnightWheel of Time 13: Towers of Midnight by Robert Jordan and Brandon Sanderson

This is it, folks. We’re nearly done. Hang in there….

I’m finding this book tough to review for a few reasons. Firstly, reviewing it is kind of like preaching to the choir – if you’ve read this far into Wheel of Time then you really don’t need me to tell you that you ought to read this book. You probably already have, maybe more than once. If you haven’t started the series, there’s so much information you need to know in order for this book to make sense that this review will have no real significance for you. So I’ll just have to tell you what I thought and hope that’s enough.

Be warned: Spoilers ahead. I’ll try to keep them to a minimum, but they’re there.

As with all the Wheel of Time books, a lot happens in this volume. Some of the events have been anticipated by the fans for more than a decade, others are wonderful surprises. Either way, they’re setting us up for what I expect to be the Mother of All Finales when A Memory of Light comes out.

They do say Two Rivers folk could give lessons to mules in stubbornness, so...

They do say Two Rivers folk could give lessons to mules in stubbornness, so…

Let’s begin with Perrin, since he gets the most page time in this book. He has rescued his wife from the Shaido Aiel, along with a city full of refugees and former prisoners. Despite what he wants, these people look to him to be their leader, something he wants no part of. He just wants to send everybody home, forget that he was ever called the Lord of the Two Rivers, and go back to leading a normal life. But the Wheel won’t let that happen. Perrin Aybara is ta’veren, one of those individuals who both shape and are shaped by the Pattern, and what he wants doesn’t much figure into it.

One of the issues I’ve had with Perrin, actually, is this steadfast, stubborn ignorance of what and who he truly is. For many books now, he’s been going through this whole “I just want to be normal” phase, when it’s obvious to everyone else – his wife, the people traveling with him, the dead wolves he talks to, to say nothing of the readers – that Perrin can never lead a normal life again. As with real people, it’s frustrating to see them deny what’s so clearly true, and that was one of the reasons why Perrin has never been my favorite character.

He turns around on that in this book, however. He does finally start to make peace with who and what he is, and understands his duties to the people who follow him. With that understanding comes strength – the strength to win over his greatest enemies and to master the abilities available to him in the World of Dreams. Perrin is finally coming into his own as both a leader and a warrior, and it will be good to see him look forward to the future instead of long for a past he can’t have anymore.

At this point, Mat would probably say, "It's all part of the plan!!"

At this point, Mat would probably say, “It’s all part of the plan!!”

Mat is another who has been getting under my skin. While I love the way that Sanderson writes him – much funnier, more sarcastic, more modern than Jordan wrote him – he also wants nothing more than to opt out of the role that fate has decreed for him. Through his travels, he has been granted centuries of knowledge about battle and war, he has gone toe-to-toe against creatures that literally defy human understanding, and has a power over luck and fortune that has saved him more times than he can count. Yet he still resists the destiny that is clear to everyone else – to be a leader in the Last Battle.

And that battle is definitely coming soon. Vast armies of Shadowspawn are overwhelming the northern defenses, turning whole cities into killing grounds. Food is rotting at a rapid rate, sometimes as soon as it is prepared. The very fabric of space and time is twisting, moving things around randomly. Rooms, streets, entire villages might shift and vanish in the night. The Dark One is nearly free, and there are very few options open when it comes to stopping him.

Rand al’Thor, the Dragon Reborn, has one idea – to break the seals of the Dark One’s prison so that it may be re-sealed. Rand’s opinion, however, is not very well regarded at the moment. Despite being the prophesied warrior on whose shoulders the fate of the world rests, he’s been kind of an unpredictable nutjob of late. In an attempt to be ready to save the world, Rand tried to distance himself from all emotion, all ties to the world, so that he could be hard enough to do what must be done when the End Times come. He has done terrible things in the name of What Must Be Done, which has led some to fear that the world would be doomed regardless of who won the final battle.

He’s feeling much better now, though. He has come to a state of understanding that should allow him not only victory against the Dark One but also peace. Unfortunately, it’s going to take some time to convince others of that, especially Egwene – formerly the Girl Next Door, now the Amyrlin Seat, leader of all Aes Sedai.

This is gonna be AWESOME! (art by dem888 on DeviantArt)

This is gonna be AWESOME! (art by dem888 on DeviantArt)

Having ended the internecine feud within the White Tower and begun the process of reconciliation, Egwene finds herself at odds against Rand and those who follow him. She agrees with his ends – victory over the Dark One – but not his means. If necessary, she will stand against the Dragon Reborn all the way to the end of the world.

There’s so much more, too. There are action scenes between Mat and the vicious gholam that made me wish I had an animation studio at my disposal. A heartbreaking reunion between father and son. A terrible vision of the future of the Aiel, should things continue the way they are. Ragtag armies barely holding their own, people who we thought were dead revealed to be alive, sons reunited with their mother, battles against the forces of darkness, mislaid messages, a daring rescue, a growing army, and so, so much more.

The complexity of Wheel of Time is understandably off-putting for a lot of new readers, but I think Sanderson is doing a very good job at putting all the pieces together. We are now on the brink of the end, ready to dive into the Last Battle and the much-anticipated Fourth Age. Questions will be answered, people will live, nations will die, and the Wheel of Time will turn.

Stick with me folks, it’s only going to get better.

——————————————————————-
“After what we went through together, it turns out that she’s Morgase Trakand. Not just a queen – the Queen. The woman’s a legend. And she was here, with us, serving us tea. Poorly.”
– Alliandre, Towers of Midnight
——————————————————————-

Robert Jordan at Wikipedia
Robert Jordan at Tor.com
Towers of Midnight at Wikipedia
Wheel of Time at Wikipedia
Towers of Midnight at Amazon.com

Wheel of Time discussion and resources (spoilers galore):
Theoryland
Dragonmount
The Wheel of Time Re-read at Tor.com
The Wheel of Time FAQ
Wheel of Time at TVTropes.com

Leave a comment

Filed under adventure, Brandon Sanderson, epic fantasy, fantasy, Robert Jordan, war, Wheel of Time, wizardry

Review 216: The Gathering Storm (Wheel of Time 12)

LL 216 - WoT 12 - The Gathering StormWheel of Time 12: The Gathering Storm by Robert Jordan and Brandon Sanderson

Yes, of course there are some spoilers. Fewer than usual, perhaps, but still – do you want to take that chance?

Imagine you have a favorite band, and for one reason or another – accident, death, Yoko Ono – they break up. There will be no more music from them.

But it is decided that, regardless of what fate wants for the band, their music is too well-loved and too important to be allowed to stop. So a new band is formed, and they spend years poring over the original music. They get every recording, every bootleg, every interview about how and why these musical giants did what they did. They collect the original instruments and reproduce how the songs were recorded. They do everything in their power to understand that music as best they can. And then they start to make new music.

No one can ever replace you, Sonny...

No one can ever replace you, Sonny…

When you hear it, you can tell that it’s not the original group – maybe there’s a lyrical choice that the old band wouldn’t have used, or perhaps a certain favoring of chords that’s different – but if you sit back and relax, and let yourself just enjoy the music, you can almost believe that it’s your favorite band, come back together to make new and wonderful music again.

That’s kind of what it was like to read this book.

In his introduction, Sanderson says that he’s not trying to replace Robert Jordan – he’s not going to try and copy Jordan’s style or techniques. “Instead, I’ve adapted my style to be appropriate to the Wheel of Time. My main goal was to stay true to the souls of the characters.” This is certainly evident as you read the book – there are techniques that Sanderson uses that Jordan never did – especially in terms of narrative style, dialogue and thematic unity.

Sanderson is a generation younger than Robert Jordan, and this difference in age is reflected in the style of the book. While he certainly does his best to make it look as much like its predecessors as possible, for Sanderson to simply try to ape Jordan’s style would have been a disaster. The narration seems to have a lot more rhetorical commentary than in previous books – the introductory paragraphs of chapter one are a good example, where the narration itself is commenting on the fallen state of Tar Valon, asking “Where was the White Tower, the law?” This technique of the narrative asking questions of the characters is peppered throughout the book.

Having Mat end every chapter with "YOLO!" was perhaps a little TOO contemporary...

Having Mat end every chapter with “YOLO!” was perhaps a little TOO contemporary…

The narration seems a little tighter, more concise than Jordan’s style, which was long criticized for being somewhat superfluous in its verbosity. Again, this is probably a reflection of the generational difference between writers – Jordan probably grew up reading Tolkien, and Sanderson grew up reading Jordan. Each generation seeks to take the good from the previous one, while simultaneously trying to improve upon it. So by and large, the storytelling itself feels more contemporary than other books.

This is also true for the dialogue. There are more rapid-fire exchanges than usual, a sure sign of a younger author, and most of the time this works very well – he actually uses it in a few places to drop significant revelations about characters, so it seems he’s aware of what the quick back-and-forth can do. Each character has retained his or her original voice – with the possible exception of Mat Cauthon.

It became pretty clear as I read this book that Mat must be Sanderson’s favorite character, because he gets all the best lines. One thing that Jordan never did (and I don’t think he really cared to try) was make me laugh. On the other hand, nearly every chapter with Mat in it elicited at the very least an audible chuckle if not an outright laugh. Of all the characters in the book, Mat’s dialogue has become the most unique and, at the same time, the most contemporary, including, but not limited to, verbing a noun:

[Verin] reached into a pocket of her dress, pulling out several pieces of paper. One was the picture of Mat. “You didn’t ask where I got this.”
“You’re Aes Sedai,” Mat said, shrugging. “I figured you… you know, saidared it.”
Saidared it?” she asked flatly.
He shrugged.

Now for some readers, I have no doubt that this will be an intolerable change in a character’s voice. They’re going to go into paroxysms of rage that their favorite character has been turned into a Buffy guest star. And that’s a valid criticism, I suppose. I loved the change. Mat has always been the most rogueish of the characters, dicing and drinking and flirting, and you would expect that kind of person to be of a sharper form of wit. Sanderson’s decided to let Mat meet that potential, and I applaud him for it.

Even Liam Neeson called to tell Rand to lighten up  a little.

Even Liam Neeson called to tell Rand to lighten up a little.

By and large, though, the characters mostly sound like themselves. In some cases, more so, if that makes any sense. Rand, for example, is a lot more thoughtful than we’ve seen him before. For a long time, Rand was really a difficult character to get into. We were not often presented with those moments of sympathy that allow you to imagine yourself in that character’s skin, and perhaps that was a conscious choice of Jordan’s. Sanderson’s done a good job at letting us see what being the Dragon Reborn has done to Rand since he left Emond’s Field, and the path to disaster that he’s on. Rand has decided to become hard, as hard as he has to be so that he can live until the Last Battle, and we finally get a good look at why he thinks this is necessary. What’s more, we fear for him – there was one moment near the end of the book where, reading what Rand was about to do, I found myself saying, out loud, “No. No! Nonononono!” You’ll know it when you see it.

One other aspect of the work that Sanderson has focused on is thematic unity. Different characters experience similar situations that serve to reflect a certain theme of the work. Egwene’s trials, refusing to submit to the will of Elaida, are reflected in Aviendha’s increasingly ridiculous “punishments” by the Wise Ones, and bolstered by the appearance of Shemerin, an Aes Sedai who was, against all tradition, demoted to Accepted. They all serve to support the theme that you are who you say you are, and once you submit to another’s opinion of you, you lose. Egwene already knows it, Aviendha has to learn it, and Shemerin learned it too late.

The difference between being hard and being strong is another theme, this time balanced between Rand and Egwene. Rand, who has to unify the world under him before he fights the Dark One, has chosen to become hard. Not just steel-hard or rock-hard, but cuendillar-hard (a substance from the Age of Legends that is unbreakable by any known means). It is only by crushing his emotions, severing himself from others, and by doing whatever has to be done – up to and including mass murder – that he believes he can prepare for the inevitable confrontation.

Egwene - Keep up the good work! - HC

Egwene – Keep up the good work! – HC

Egwene, on the other hand, has to unify the White Tower before it’s too late. To do so, she must endure immense physical and emotional punishment at the hands of the very people she’s trying to save. She knows she’s right, of course, and the refusal of others to take her seriously would make it easy for her to just give up on the White Tower Aes Sedai. Leave them to their inevitable doom and build a new society of Aes Sedai loyal to her. But she doesn’t do that. She endures the pain, she controls her anger and her impulses, and constantly reminds herself why she is doing what she’s doing. In the end, this makes Egwene stronger, whereas Rand nearly shatters.

Overall, I was very happy with this book. Like many Wheel of Time fans, Jordan’s death worried me greatly. I worried that the whole story would just never be finished, that Rand would never find peace, the Tower would never be united, that Perrin would never have a quiet place just to be himself or that Mat would never be able to live a life with the responsibilities that he chooses. When Sanderson was announced as the author who would finish the series, I worried again, having never read his work. Would he be able to handle the task of finishing this series? Would he be able to pull together all the plot threads that were flying around and bring us to the conclusion that Jordan had known from the start? Would I, in other words, be utterly heartbroken?

I am very happy to say that I’m not worried anymore.

This was pretty much how I spent most of the book.

This was pretty much how I spent most of the book.

—————————————————-
“We can’t go back, Mat. The Wheel has turned, for better or worse. And it will keep turning, as lights die and forests dim, storms call and skies break. Turn it will. The Wheel is not hope, and the Wheel does not care, the Wheel simply is. But so long as it turns, folk may hope, folk may care. For with light that fades, another will eventually grow, and each storm that rages must eventually die. As long as the Wheel turns. As long is it turns….”
– Thom Merrilin, The Gathering Storm
—————————————————-

Robert Jordan at Wikipedia
Robert Jordan at Tor.com
The Gathering Storm at Wikipedia
Wheel of Time at Wikipedia
The Gathering Storm at Amazon.com

Wheel of Time discussion and resources (spoilers galore):
Theoryland
Dragonmount
The Wheel of Time Re-read at Tor.com
The Wheel of Time FAQ
Wheel of Time at TVTropes.com

Leave a comment

Filed under adventure, Brandon Sanderson, epic fantasy, fantasy, Robert Jordan, war, Wheel of Time

Review 215: THUD!

LL 215 - THUDTHUD! by Terry Pratchett

I love Discworld. I knew that already, but I thought I’d put that back out there. This book didn’t diminish my love of the Discworld by a single whit, though it didn’t inflame it either. It merely reinforced my feelings. Shored it up, say, like timbers in a mine shaft….

Sorry – there’s a lot about Dwarfs in this book, and it kind of gets to you.

In fact, Dwarfs play a pretty huge role in a lot of the stories that take place in Ankh-Morpork, the great cosmopolitan city of the Disc, mainly because they’re a race that, to humans, seems mysterious and difficult to really understand. The dwarfs have their ways, which they don’t share with outsiders, and find it difficult to reconcile living in a socially diverse city while still retaining their essential Dwarfishness. Through the Dwarfs, Pratchett is able to deal with an issue that most modern countries are struggling with in the 21st century – immigration.

But why, Colonel - WHY?!

But why, Colonel – WHY?!

Take it from me, it’s tough to live in a foreign country. You grew up with a whole set of rules that worked for you and made sense to you, but you now find yourself in a place where those rules no longer apply. And the new rules you have to play by make no sense and, in some situations, may actually seem downright wrong. The difference between the culture in your head and the one in your life is what we call “culture shock,” and there are several ways of dealing with it.

The first is to simply accept it. You’re in another country – they do things differently here. Accept that you’re going to have to play by the house rules, no matter what things were like where you came from. It may feel strange or uncomfortable, but it’s your job to adjust – the world will not change to make you happy, therefore you must change to be happy in the world.

Obviously, this is the option that I believe to be the best one.

Your second choice is to simply leave. If you can’t cope with the new culture, there’s no shame in that. Not everyone is flexible enough to do it. So you gave it a try and it didn’t work. Go somewhere more familiar, someplace where you won’t have to give up so much of what you hold dear.

Obviously this is not an easy option, especially if family or work are involved, but it is an option.

And then you can take your country back!!

And then you can take your country back!!

Third, you can pretend that the host culture is inferior to your own and totally disregard it. Band together with your countrymen and form enclaves, miniaturized versions of your home culture where your rules still apply. Isolate yourselves from the surrounding culture, and do whatever is necessary to keep it from wearing yours down.

This is popular among the more isolationist cultures – in this book, certain segments of Dwarf society. The problem is that sooner or later, the host culture and yours are going to come into conflict. And odds are, you’re going to lose.

There has been a murder in Ankh-Morpork. A Dwarf has been killed, and they’re ready to blame their ancient enemies, the Trolls. It’s coming up on Koom Valley day, you see, the day in which trolls and dwarfs remember the only battle in the multiverse where, according to the stories, both sides ambushed each other. Trolls hate Dwarfs and Dwarfs hate trolls – that’s how it’s always been, so the logical murderer must have been a Troll.

The problem is that the Commander of the City Watch, Sam Vimes, isn’t so sure. I mean, yes – it’s obvious, but it’s a little too obvious. The Deep Dwarfs, the ones who never come above ground, believe that the murder is beyond Vimes’ jurisdiction, and therein lies the conflict. By trying to keep him out of it, they pretty much ensure that the Watch will investigate this murder, and in the course of doing so, help to uncover a secret that the Deep Dwarfs would do anything to keep from getting out.

I can't help but imagine Vimes played by Bogart...

I can’t help but imagine Vimes played by Bogart…

This one, THUD! is one of the Vimes Books, which puts it very high in my estimation. Of all the characters he’s written, I like Vimes the best. Granny Weatherwax comes a close second. Basically I really like the old, cynical, take-no-shit characters that take the world into their own hands to do the Right Thing, no matter the cost to themselves. The reason why Vimes tops Weatherwax is that, of all the characters on the Disc, Vimes has had the most growth. In his first book, Guards! Guards!, he was a drunk and a failure, the nominal chief of the shadow of a night watch. Enter Carrot Ironfoundersson and a dragon, and Vimes’ path was set.

Now he’s a Duke, Commander of the Guard, married to one of the richest women in the city and the proud father of a toddler. He has everything. In fiction, this is never a good place to be….

The themes of this book are varied. There is, of course, the theme of culture clash – how much should one be allowed to keep the culture one grew up in? How many concessions must you and society make in order to keep everyone happy? The answer, in case you were curious, is hard to pin down, but it is most certainly not “none.”

Where's My CowIt’s also about fatherhood, though that’s more of a character-building theme for Vimes. He has a son now, and he has dedicated himself to his boy. Every night at 6:00, he reads their favorite book, Where’s My Cow to his son (a book that you can also buy, coincidentally enough). He cannot – must not be late for this. Not even by a minute, and certainly not for a good reason. Because if you’re willing to break a promise for a good reason, pretty soon you’ll be breaking it for a bad one. And it is this kind of personal, rock-solid integrity that keeps me coming back to Vimes.

If you’re already a Discworld fan, you don’t need my urging to pick this one up. It’s not the best of them, but it’s certainly a good read.

——————————–
“For the enemy is not Troll, nor is it Dwarf, but it is the baleful, the malign the cowardly, the vessels of hatred, those who do a bad thing and call it good.”
– The Diamond King, THUD!
——————————–

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Filed under Discworld, fantasy, peace, Terry Pratchett, war

Review 214: Harry Potter and Philosophy

LL 214 - Harry Potter and PhilosophyHarry Potter and Philosophy, edited by Gregory Bassham

When a co-worker of mine noticed the title of this book, his response was distinct and dismissive, something along the lines of, “Huh. I don’t think she went in putting anything philosophical in those books.” The air of disdain was palpable, and while I didn’t have a chance to continue the conversation, I got the distinct feeling that he was not one of J.K. Rowling’s biggest fans.

However, he may have had a point, one which mildly threatens this whole series of popular culture and philosophy books that I enjoy so much: how much of what these pop culture philosophers talk about is really there in the text, and how much are they just spinning from thin air? When Rowling wrote these books, was she consciously thinking of Aristotle and Plato, of the reasons why Harry Potter’s decision to embrace death was so similar to that of Socrates? Was she asking herself questions about the difference between the Greater Good and the Common Good, about whether her writing was more aligned to radical feminism or liberal feminism or feminism at all? Did she set out to create a world where the concept of a soul made sense, to determine the true nature of love, or to decide what makes for a great leader?

What is the teleological importance of Hagrid's beard vis a vis the function of the Good in wizarding world?

What is the teleological importance of Hagrid’s beard vis a vis the function of the Good in wizarding world?

Probably not. Like many writers who are not philosophers, Rowling probably just set out to write a rollicking good tale. That tale, however, is necessarily supported by some of the most important issues in western philosophy, so whether she wanted to address them or not, they showed up in her work.

One interesting question that was raised in this book – and there are plenty – is the question of identity and agency. By looking at Sirius Black as a case study, Eric Saidel explores what it is that makes us who we are – is it that thing we call a “mind,” or is it something else? Sirius black is a man, who sometimes looks like a dog, and when he’s a dog he sometimes acts like a man. When he’s not doing that, he’s acting like a dog. Is there any reason why this should be so, why a man should be a man sometimes and a dog others? Who – or what – is making those distinctions for him? It seems like a trivial question, one that can probably be chalked up to Rowling’s dire need for an editor as the series went along, but for Saidel it poses an interesting thought experiment. Is there an “essential Sirius Black”, regardless of the shape he’s in, and what influence does that shape have on him?

And as long as we’re talking about matters ephemeral, what of love? Throughout the series, Harry is told that his mother’s love is what protected him from death at the hands of Voldemort. Indeed, the love that Harry feels for his friends is actually a potent protection against the Dark Lord’s evil. What is it about love that makes it so powerful, and what has Voldy done to himself that makes it so dangerous to him? Catherine Jack Deavel and David Paul Deavel explore the topic of love and its mysteries by looking at three characters that are far more similar than they might appear – Voldemort, Harry, and Snape. Three “lost boys” who grew up very differently and whose lives were drastically shaped by love in one way or another.

Really, I can't imagine how no one took her seriously...

Really, I can’t imagine how no one took her seriously…

Moving on to matters that are bigger than the human heart, Jeremy Pierce explores issues of destiny and prophecy in his chapter, “Destiny in the Wizarding World.” We all know that prophecies exist in the world of Harry Potter, rare though they may be, but what does it actually mean for an event to be prophesied? The slightly batty Professor Trelawney has had only two accurate foretellings in her otherwise fraudulent career – the first being the one that put Voldemort on the trail of Harry, and the other about Voldemort’s return. But how do we judge a prophecy for its accuracy, especially once we’ve heard it? Is there any way to stop it, or does the very nature of causality mean that hearing the prophecy necessarily forces it to happen? Pierce goes back to Aristotle on this one, and tries to untangle all the different ways that a brief glimpse at the future could be revealed without ruining everything.

There’s something for the political types as well. Andrew Mills looks at the issue of patriotism – what is it, and is it actually a good thing? How is the loyalty of a Hogwarts student to her House morally different from the loyalty of a Death Eater to their Dark Lord? Is patriotism morally acceptable in any way, and if so, how? And what about Dumbledore? His “hands-off” approach to dealing with the school has caused some people to hold him up as a model of Libertarian governance. He doesn’t meddle in others’ affairs, allows Harry and his friends all the freedom they need, and generally tries to govern as little as possible. But is he really a Libertarian? Beth Admiraal and Regan Lance try to figure that out. And what makes him worthy of the power and influence he has, anyway? Is this the sort of man who should be a leader? David Lay Williams and Alan J. Kellner hark back to the story of the Ring of Gyges and Plato’s assertion that the one best suited to lead is the one who wants it least.

Yes, he is. (art from Hijinks Ensue)

Yes, he is. (art from Hijinks Ensue)

Things even get a little meta-fictional, too, if you like that kind of thing. In 2007, after the series was finished and in the hands of the fans, Rowling announced that she’d always thought of Dumbledore as gay. Some fans loved the idea, and others utterly hated it. But there were some fans who refused to grant her the right to make that declaration ex libris. As she hadn’t put it in the books, the argument goes, it’s not really true. So, Tamar Szabo Gendler undertakes the very challenging task of trying to figure out how we can determine what is “true” in a work of fiction.

Rowling probably didn’t write this series with the intention of scoring philosophical points, but the fact that these philosophers can do it is a testament to the care and thought she did put into her writing. She not only took from hundreds of years of fantasy literature, but also drew on some of the most fundamental aspects of being human – the need for love, the desire for power, the fear of death – and made them the centerpieces of her books. And, as luck would have it, those are just the kinds of things that philosophers love to talk about.

So, if you’re a fan of the books and a fan of philosophy, give this one a read. Then go back and read the books again, and see what else you can get from them.

——-

“Doing what we want to do may be necessary for freedom, but it’s not sufficient; we must also have the freedom to do otherwise.”
– Gregory Bassham, “Love Potion No. 9 3/4”

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Filed under fantasy, Harry Potter, J.K. Rowling, philosophy

Review 213: Furies of Calderon (Codex Alera 1)

LL 213 - Alera 1 - Furies of CalderonCodex Alera 1: Furies of Calderon by Jim Butcher

As you probably have noticed by now, I am a huge fan of Jim Butcher’s Dresden Files series. The books are fun reads – fast-paced, gritty and realistic, while still maintaining that tarnished patina of fantasy about them. They have a great narrative voice and I could read them the same way I eat a bag of Doritos – all in one sitting, unsure of how it happened, but with less orange Cheez ™ on my fingers. I know for a fact that as long as Jim Butcher continues to write The Dresden Files, I will continue reading them.

At a certain point, I became aware of his Codex Alera series, mainly because he talked about them in author’s notes in the backs of the latest few Dresden paperbacks. I didn’t really read through the notes, usually because I was far too impatient to get into the next book, but I knew they were out there and that I would, sooner or later, have to read them. I also knew that they would be a different beast from what I was used to.

Not every story can be as inspiring as others...

Not every story can be as inspiring as others…

This series is Butcher’s real baby, as he tells us. From his childhood, Butcher was fascinated with high fantasy, the kinds of epic journeys that were made famous by people like Tolkien and Eddings, Zelazny, Brooks, and Weis and Hickman, to name a few. So, when he decided that he wanted to be a writer, it was on that kind of world-spanning, epic fantasy that he set his sights. He found what a lot of young writers find – that this kind of fiction is viciously hard to do well, and is really suitable only for writers who have either mutant-level innate talent or who have spent many, many years honing their skills.

Out of the process of working on his craft, of course, Butcher gave birth to Harry Dresden, which has certainly made the world a better place, but he never forgot his dream of writing an epic fantasy series. After much hard work, and what was no doubt a series of terrifying decisions to let it go public, Butcher published The Codex Alera, his contribution to the Sword-and-Sorcery genre.

It introduces us to the nation of Alera, an old and massive country build on swords, intrigue, and the strange talent possessed by most people to shape and control the very elements themselves. Within the very earth itself, in water and air and fire, trees and metal and stone, there are furies – spirit beings that can bend these elements to their will. The furies, in turn, link to a human, who gives them direction and purpose. A human in control of a fury is a force to be reckoned with, whether they are just bending a water fury to tell if someone is telling the truth, or compelling an earth fury to raise great walls in defense of a population. Most everyone has one or two furies at their command, and some of them have more. Young Tavi, living in the frontier region of Calderon, has none.

"We don't owe nobody nothin'..."

“We don’t owe nobody nothin’…”

Despite his disadvantage, however, Tavi is surrounded by good people. He’s been raised by his uncle, Bernard, who is the leader of their community at Bernardholt, and Bernard’s sister, Isana. Like all people on the edges of empire, the people of Bernardholt have learned to be tough and live without the security of armies or the support of central government. They take care of their own matters, thankyouverymuch, and don’t need a lot of interference from the rest of Aleran political society.

Unfortunately, of course, what they want doesn’t really matter. They soon find themselves at the heart of a violent coup, a plan to overrun the empire and topple its leaders. With the help of the inhuman Marat, the traitors to the First Lord are willing to sacrifice everything in order to save what they believe are the best parts of their nation.

Of all the themes that kind of got lost in this book, that last one is the one I wish had gotten more play – that sometimes people do horrible things for reasons that they believe are not only defensible, but actually good. The main antagonist, a man with the hilariously ironic name of Fidelias, starts out as a wonderfully conflicted character. He tricks his apprentice, the Cursor Amara, into traveling with him to the rebel camp. He makes an attempt to convert her to his way of thinking, and when she rejects a place in his coup, he reverts to Villain Pastiche – the former teacher who is very, very disappointed with his student, to the point where he just has to kill her so she won’t give away the plan. Fidelias travels with a sword-happy knight, Aldrick, who is almost invincibly good at what he does, and the knight’s lady-friend, a semi-psychotic water-crafter named Odiana.

He's an archetype we just can't quit.

He’s an archetype we just can’t quit.

It’s kind of unfortunate, really – I really wanted to be uncertain as to whether Fidelias and his crew were actually good guys, but I was pretty much convinced of their alignment within a few chapters. If I had one wish for this book, it would be that Butcher had kept me wondering throughout the book. I mean, it’s not impossible that the First Lord was deserving of being toppled, and that Amara had given her loyalties to the wrong man, but I stopped questioning that pretty quickly once Fidelias reached mustache-twirling levels.

In general, there were some parts of the story that I really liked, some that left me cold, and a lot that had me playing “Spot The Fantasy Trope” drinking game. Some of the best scenes were fast-paced and full of action, scenes that Butcher has always been good at. Whether it’s Tavi being chased by giant, heat-seeking spiders, or an all-out assault on a semi-impregnable fortress, Butcher does a very good job at controlling the action and making sure the reader knows what is going on where.

On the other hand, a lot of the narration itself, especially in the beginning, is way too talky. Probably one of the hardest things for any epic fantasy writer to do is to introduce his or her world to the reader in a way that is not only clear, but that also makes sense from within the story. Often characters spell out details of history and culture that they already know, and really don’t need to recap.

"As you know, the daily rotation of the Earth - the planet on which we live - makes it look like the firey ball of gas in the sky is rising."

“As you know, the daily rotation of the Earth – the planet on which we live – makes it look like the firey ball of gas in the sky is rising. In the east, no less.”

It would be as though I called my friend back in the United States and said, “As you know, President Obama, who was democratically elected by the people -” “Yes,” my friend says, “in a process that was established over two hundred years ago!” “Indeed,” I say. “President Obama – who is African-American – is thought by some to be Muslim!” “But he isn’t! He is a Christian!” “That’s right, a follower of that ancient religion founded on the teachings of Jesus Christ….”

It would be weird. But writers do this all the time, especially in Fantasy and Science Fiction. And you have to feel a little sorry for them – they have all this information to give us, and no natural way to do it, because the residents of that world already know it. That’s why so many epic fantasies (this one included) tend to start in backwater, isolated regions, where people haven’t seen a tax collector in generations, and why the protagonists tend to be young, working-class people. They are the only ones who would need this kind of history recap. It’s one of the most common ways of filling the audience in, from Lord of the Rings to The Wheel of Time to Star Wars, and Butcher is not an exception.

There is a lot of potential here, though, shining through all the weight that the first book of a fantasy series always has to bear. There’s a complicated political system that we have barely begun to explore, and the way that people and furies interact is shown to be very flexible and creative. As we follow Tavi through the rest of the books, we’ll get to see how someone without the ability to call on a fury might make his way in the world.

Also, I look forward to seeing Tavi grow out of his awkward mongoose stage...

Also, I look forward to seeing Tavi grow out of his awkward mongoose stage…

Incidentally, that is a place where I have to give Butcher credit. I seriously expected Tavi to finally gain his furycrafting powers in a big way at some point in the book, but he never did. For all intents and purposes, Tavi is a cripple in this world, and that is going to be a serious obstacle in his future endeavors. It looks like Butcher’s going to allow the boy to stay disabled, which makes for a far more interesting character in the end.

Anyway, out of loyalty to an author I really like, and in the hopes that he will be able to break the shackles of the Fantasy Formula, I will continue with this series. Don’t disappoint me, Jim….

—————————————————————–
“Two days ago, I had a lot more sense….”
– Tavi, Furies of Calderon, by Jim Butcher
—————————————————————–

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Filed under epic fantasy, fantasy, Jim Butcher, politics, war, wizardry

Review 212: Knife of Dreams (Wheel of Time 11)

LL 212 - WoT 11 - Knife of DreamsKnife of Dreams by Robert Jordan

As before, things might be spoilery – I try not to get too specific, but I know how some people are. Consider yourself warned.

And finally things start to come together.

Not completely – the five story tracks I talked about before are still five tracks, and haven’t re-integrated yet. But there has at least been some resolution to some of the storylines, good progress made in others, and you can begin to see how things might eventually end up.

Let’s look at the most satisfying story resolution first – Perrin hunting for his wife, Faile.

They don't look anything like this, but it was either this or pictures of the Klan...

They don’t look anything like this, but it was either this or pictures of the Klan…

In case your memory hasn’t held out too well, Faile has been a captive of the Shaido Aiel since the end of Path of Daggers, which feels like oh so long ago. Since then, she’s been a captive – what the Aiel call gai’shain – and forced to work harder than she had ever has before. Traditionally, gai’shain are Aiel captured in battle, and represent a very important part of their philosophy of ji’e’toh – honor and obligation. An Aiel captured by his enemy will serve for a year and a day, and would never contemplate trying to run away, shirk his duties or harm his captors. It’s just how things are done. The gai’shain, while captive, occupy a curious position of honor in Aiel society.

But non-Aiel are not supposed to be taken gai’shain. Sevanna and her Shaido are perverting the traditions of the Aiel, taking wetlanders captive and treating them as little better than slaves. Faile and her followers (two of whom happen to be queens), are in danger every day, and she doesn’t know which is more dangerous – trying to escape or waiting for Perrin to rescue her.

She finally gets both. With the help of some more honorable Aiel – the Mera’din – she has a chance to get out. But Galina Casban, an Aes Sedai of the Black Ajah and a very angry gai’shain, would rather see them dead.

For his part, Perrin makes a deal with the devil, as far as he’s concerned. While the men he’s leading are certainly very capable, there’s no way they could attack thousands of Aiel without it becoming a slaughterhouse. So he turns to the only military force in the land that has even a chance of success – the Seanchan. They’re invaders, they’re occupiers, and given the chance they would overrun Perrin and his army. But they both see the danger in allowing these Shaido to stay where they are. So a bargain is struck, and Perrin devises a way to attack the Shaido and win his wife back.

Meanwhile, Mat is still traveling with Tuon, the daughter of the Seanchan Empress, and fearful for her life. It seems there are those who want to kill her – something that she has grown up with, to be honest. And they’re willing to go to any lengths to do so. Fortunately, Mat is willing to do whatever he has to in order to keep her safe – she is going to be his wife, after all….

I couldn't help but use this again. It's such a great idea... (art by minniearts on DeviantArt)

I couldn’t help but use this again. It’s such a great idea… (art by minniearts on DeviantArt)

Let’s talk about the Seanchan for a moment, actually. Back in The Great Hunt, they were introduced as being as close to villains as it was possible to get and not be working for The Dark One. They invaded the city of Falme, started capturing women who could channel, and overwhelmed the local military there. They are a highly stratified society, with a complex system of honorific behavior that was unlike anything we had seen yet in the books. We were led to think of them as unabashedly bad.

They turned out not to be, though. They saw their invasion as a homecoming, recovering the land of their ancestors from people who had forgotten the rule of the great Artur Hawkwing. Their forefathers fought against women who could channel, almost to the bitter end, until the a’dam was developed. With it, these dangerous women could be controlled. Yes, they are considered very nearly non-human (at one point, a character equates having sex with a damane with bestiality), but from the experience of the Seanchan, that is the only way these very powerful and very dangerous women could be kept from destroying their civilization.

The Seanchan are powerful and confident, but they’re not evil. The more we see them in these volumes, the more obvious that becomes. Perrin and Mat do more together to not only show us the human side of the Seanchan but to also convince the Seanchan themselves that they need to adapt to these new lands. They will never be removed from the Westlands (especially since the Forsaken Semirhage single-handedly destroyed their empire), but we are finally getting the impression that they’ll be willing to work with the natives, rather than just rule them.

Pay attention, Galina...

Pay attention, Galina…

In other parts, there are some wonderful just desserts, where we finally get to see people we have despised for so long get their comeuppance. Galina Casban is may favorite – I’m sure you’ll understand when you get there. There’s heartbreak and triumph, and more than a few moments where you just want to stop and re-read what just happened. We also get to see some very good character work, from Egwene’s war of words to win over the Aes Sedai of the White Tower to Elayne’s battle to keep her throne – and stop the Black Ajah from pulling her down. We get a real sense of growth from these characters that will serve them well in the books to come.

Reading this book, you finally get the sense that things are starting to come together. The dead are starting to walk, reality is unraveling, and no one is sure what the next day will bring. The Last Battle is coming, and everyone needs to be on board if they’re going to keep civilization intact.

It should be noted, also, that this was the last book written by Robert Jordan before his death in 2007 from cardiac amyloidosis. His passing was a great bow to his fans, and I want to extend my thanks here and now (as I will again later, I’m sure) to his widow for making sure that the world he created didn’t die with him.

———————————————-
“If we die, we will die as who we are.”
– Banner-General Kaerde, Knife of Dreams
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Robert Jordan at Wikipedia
Robert Jordan at Tor.com
Knife of Dreams at Wikipedia
Wheel of Time at Wikipedia
Knife of Dreams at Amazon.com

Wheel of Time discussion and resources (spoilers galore):
Theoryland
Dragonmount
The Wheel of Time Re-read at Tor.com
The Wheel of Time FAQ
Wheel of Time at TVTropes.com

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Filed under adventure, epic fantasy, fantasy, Robert Jordan, war, Wheel of Time, wizardry

Review 210: Interesting Times

LL 210 - Interesting TimesInteresting Times by Terry Pratchett

There is a saying, often attributed to the Chinese – “May you live in interesting times.” Usually when this is invoked, it’s done so as a curse, the idea being that interesting times are more likely to cause you trouble than nice boring times, and perhaps that’s true. The folks in Mali, for example, are certainly living in interesting times right now. The trouble is that not everybody is able to stay alive to enjoy them.

Pictured: An interesting time

Pictured: An interesting time

That’s one of the problems with life as we know it – we long for things to be interesting, exciting and thrilling, like what happens to Bruce Willis every time he’s on the screen. When those times come, however, we realize that it’s the boring, predictable times we really want. In other words, we want whatever we don’t have at the moment, which just goes to prove that we, as a species, are messed up in the head. If we had been assembled by any rational Supreme Being, it would have made us a little more accepting of the lives we lead. This mind-set may not lead us to the advanced society we have now, but it certainly would lead us to something approaching world peace.

This book is about wanting what you don’t have, and what happens when you get it.

The central character is the wizard – or Wizzard – Rincewind, one of the oldest of the Discworld characters. He’s been with the series since the first book, The Colour of Magic, and he’s grown to be a favorite for many readers. What Rincewind wants, really wants, is to be left alone. No quests, no challenges, no one trying to kill him or otherwise ruin his day. If the world forgot that Rincewind existed, he’d be the happiest man alive.

Unfortunately for Rincewind, the world hasn’t forgotten him. He has to be sent to the far-off Agatean Empire, a place so remote that few, if any, people know anything about it. A message came, asking for the Great Wizzard, and Rincewind is the only one who fits the bill. The fact that he can’t do magic is not important, really.

Very old barbarian heroes are exactly the last barbarian heroes you want to mess with...

Very old barbarian heroes are exactly the last barbarian heroes you want to mess with…

When he gets there, he meets Cohen the Barbarian and his Silver Horde – seven incredibly old barbarian heroes. Seven men who don’t know the meaning of the word “defeat,” though you’d probably have to repeat it very loudly before they heard what you’d said. Together, the Horde are headed to the capital city of the Empire, looking to make the biggest heist in their long, long, long barbarian careers.

Together, Rincewind, Cohen and the Horde find the Empire in the throes of a people’s revolution, borne of righteous peasant rage and the skillful manipulations of the Grand Vizier, Lord Hong.

Like so many Discworld books, this is a lot of fun to read. The Agatean Empire is a blend of ancient China and Japan, giving us ninja and samurai alongside blue and white Ming ceramics and an exam-based bureaucracy. And like most of the other Discworld books, this one gives you something to think about – what do you want to be?

Rincewind wants to be left alone, because he thinks he’ll be safer that way. Cohen wants to settle down, because he worries that his life as a barbarian hero might be catching up to him. Lord Hong wants to be a gentleman of Ankh-Morpork, or at least the ruler of such men. And the people of the Empire, who call themselves the Red Army, want to be free, even though they have no idea what being free means.

They're... they're TERRIFYING!!

They’re… they’re TERRIFYING!!

The only character who seems to change his life for the better is Mister Saveloy, the youngest member of the Silver Horde and the one they call “Teach.” He realized that what he thought he wanted – a life of educating young people – wasn’t what he really wanted after all. What he wanted was the certainty and simplicity of Cohen’s barbarian lifestyle, and found it rather agreed with him.

So what’s the lesson here? Perhaps this: Be happy with what you have, but don’t be afraid to change. Just remember that not all change is for the better.

—————————————————
“…I decided to give it up and make a living by the sword.”
“After being a teacher all your life?”
“It did mean a change of perspective, yes.”
“But… well… surely… the privation, the terrible hazards, the daily risk of death…”
Mister Saveloy brightened up. “Oh, you’ve been a teacher, have you?”
– Rincewind and “Teach”, Interesting Times
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Filed under adventure, China, Discworld, fantasy, humor, Terry Pratchett

Review 207: Crossroads of Twilight (Wheel of Time 10)

LL 207 - WoT 10 - Crossroads of TwilightWheel of Time 10: Crossroads of Twilight by Robert Jordan

Once again – certain things may be spoiled here. Consider yourself warned.

This is where the series finally starts to get its legs back under it, and I think I figured out why: Jordan went about writing it the wrong way.

Let me explain: Following book six, Lord of Chaos, the series separated into five major storylines, which have thus far stayed pretty independent of each other. They’ve progressed at different rates, with different narrative structures, and have occupied different amounts of page space, and overall they synced up pretty poorly. The five major stories that I’ve spotted are these:

The plot diagram for Wheel of Time is only slightly more complicated. No need to worry.

The plot diagram for Wheel of Time is only slightly more complicated. No need to worry.

Leading the rebel Aes Sedai, Ewene al’Vere, the Amyrlin-in-Exile, has deftly manipulated her people into a war against the White Tower and Elaida, the woman who usurped the office of Amyrlin and drove a wedge between the sisters. Originally intended to be a puppet Amyrlin, Egwene has proven herself very good at managing people who are highly resistant to being managed. Her goal is nothing less than the deposing of Elaida and the reunification of the White Tower, no matter what the cost. It’s a story of politics, scheming and manipulation, all leading up to what must be terrible war.

Elayne Trakand is fighting her own political war as she attempts to become the Queen of Andor. Under normal circumstances, this would be no problem. Her mother, the former Queen, is presumed dead, which would pretty much make Elayne a shoo-in. Unfortunately, Morgase ended her reign rather badly (she was under the control of one of the Forsaken at the time, but no one in Andor knows that), so half the Great Houses in Andor who should be supporting Elayne are very reluctant to do so. She’s in a political battle which will not only decide the throne of Andor, but will also affect the world.

In another part of the world, Perrin Aybara is hunting for the people who kidnapped his wife. The Shaido, a renegade clan of Aiel who refuse to acknowledge Rand as their Chief of Chiefs, are spread out across the land, and they bring terror, blood and death with them. Faile Aybara has been taken prisoner by them, and only quick thinking and some unexpected allies are keeping her alive. Perrin is determined to find her, whatever the cost to his body or soul.

Outside of Ebou Dar, Mat Cauthon has single-handedly committed enough crimes against the Seanchan Empire to earn himself a painful death many times over. He has not only allowed three Aes Sedai to escape their clutches, not only spirited out three sul’dam, who know a secret that could break the Empire, but he has kidnapped the Daughter of the Nine Moons, High Lady Tuon – the daughter of the Seanchan Empress. His ragtag group of refugees have only one goal in mind – to get away from the Seanchan. But Mat knows there are stranger fates in store for him, not the least of which is his fated marriage to Tuon.

Finally, we have the central character in this whole saga – Rand al’Thor. When last we saw him, he was cleansing saidin – the half of the One Power that is used by men – of the poisonous taint laid upon it by the Dark One thousands of years ago. This was yet another step in preparing for the Last Battle that he, as the Dragon Reborn, must one day fight. He has armies at his command, Aes Sedai sworn to serve him, three women who love him, and a madman inside his own head. His only goal is to stay sane and live long enough to save the world. Even that is looking like it might not happen….

Another Wheel of Time book? Sure, I have space for that...

Another Wheel of Time book? Sure, I have space for that…

Now any one of those storylines might make for a really good book by itself, and therein lies the solution to the sagginess of this part of the series. They’re all interesting stories, but they all move at different paces, climax at different points, and have vastly different themes and atmospheres. In order to jam them all together into the Wheel of Time books, Jordan had to play fast and loose with chronologies, often backtracking in one story so that he could catch up in another. What’s more, moving from one storyline to another was jarring and unpleasant, making it a chore to actually read the books.

What he could have done was to create five mini-series following Lord of Chaos, perhaps of two or three books each. Each series could flow at its own pace, and stay focused on one of the five major characters, with no break or interruption in the story’s flow. Each story would have been allowed to develop freely, and then they would all come back together to re-integrate into the main series, which would once again present a more unified narrative that brings us to the end.

Or even – and this is something I’m pretty sure has never been done – let the five storylines play out without ever re-integrating them. That would mean the Wheel of Time series becoming more of a Shared World group of books, rather than finishing as the series that started way back in Eye of the World. This would never work, though – it’s only in real life that people start off together, drift apart and never reconnect again, and if there’s anything I’m reading this series for, it is not its resemblance to the real world.

Temporarily splitting into five sub-series might have solved a whole lot of problems though. The reader would have been able to decide which stories interested him the most. Devoted followers, of course, would have bought them all and read them all, but if you’re not interested in watching Perrin anguish over Faile, or you rightly think that Mat’s storyline is pretty rudderless and won’t mean anything until he reconnects with Rand, you’d be able to skip that mini-series. Some clever writing would be necessary once they all integrate, but it would be possible to enjoy the Wheel of Time without necessarily jumping around five storylines every ten chapters or so.

"Don't let it overwhelm you, Artax! Only four more books to go!"

“Don’t let it overwhelm you, Artax! Only four more books to go!”

My point is that the middle of this series has turned out to be muddled and clunky, and if there’s any point where readers might just give up, it would be here. The good news is that in this book, the five storylines finally catch up to each other; the first 357 pages are describing what’s happening in the other storylines while Rand and Nynaeve were cleansing saidin back in Winter’s Heart. Once that event has passed in all five stories, the narrative flow seems to smooth out a lot, and the reading gets easier. I can’t say how long that will last, or how long it’ll take before they all re-integrate, but I know they will sooner or later.

This volume, meanwhile, has some great character moments in it – Egwene cementing herself as the true Amyrlin Seat and doing what must be done to secure her victory; Perrin discovering just how hard he can be and what lengths he will go to to find his wife; Mat’s intricate dance with Tuon, in which neither of them really knows the steps. And on the dark side, Alviarin discovers that even the great and powerful Chosen are not guaranteed victory, and Black Ajah sisters everywhere lay in wait to serve their dark master. And there’s an interesting essay to be written on the psychological position that Jordan takes in these books – Behavior molds personality, and punishment molds behavior. Something I have to mull over as I read, but when I have it set in my head, I’ll let you know.

The story progresses. Fitfully, and in five different directions, but it progresses. Stay with me, folks, and we’ll get there…..

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Sometimes, there were lessons in stories, if you looked for them.
– Elayne Trakand, Crossroads of Twilight
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Robert Jordan at Wikipedia
Robert Jordan at Tor.com
Crossroads of Twilight at Wikipedia
Wheel of Time at Wikipedia
Crossroads of Twilight at Amazon.com

Wheel of Time discussion and resources (spoilers galore):
Theoryland
Dragonmount
The Wheel of Time Re-read at Tor.com
The Wheel of Time FAQ
Wheel of Time at TVTropes.com

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