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Books about the military.

Review 185: The Fires of Heaven (Wheel of Time 05)

Wheel of Time 05: The Fires of Heaven by Robert Jordan

One of the criticisms often laid at the feet of this series – and not unfairly – is that it is splintered.

Read any epic fantasy, and you’ll see that at some point, the author splits the party up. This is an almost guaranteed way to create more action, more storylines and, if you’re being paid per word, more money for the author. Tolkien, the grandfather of modern fantasy, did a nice job of splitting the Fellowship up into three branches at one time, and then brought them back together at the end. Since then, the technique has been a stock tool of any writer who is dealing with an ensemble cast in her work.

This pretty accurately describes the plot structure from here on out…

Jordan has taken this technique to its extreme. He used the standard method back in The Eye of the World – split the group into three, bring them all back together just in time for the climactic ending. Pretty boilerplate plot construction right there. From The Great Hunt, however, we began to see that having all of our main characters in one place at one time will be more the exception than the rule – while it starts and ends with everyone together, the beginning of The Dragon Rebornstarts us off with the party split again, bringing them all together only at the very last minute.

By my count, there are eighteen different point-of-view characters in this book, occupying four different major plot threads, only two of which actually manage to come together by the end. And it just gets more complicated from here on out. From my research, there is yet to be any point in the series where every plot thread manages to come together in one place at one time.

For some readers, this is supremely annoying, and I can’t say I blame them. You find yourself going back and forth from character to character, keeping up with storylines that are superficially unrelated, all in the hopes that they’ll pay off eventually. The circus interlude in this book is an excellent example. In an attempt to hide from the Forsaken Moghedein (whom Nynaeve seriously pissed off in the last book) and to get safe passage to the rebel Aes Sedai after the breaking of the White Tower, Elayne, Nynaeve, Thom and Juilin find themselves traveling with a circus. The logic behind this is that no one would ever look for them there, and I suppose they’d be right. I certainly didn’t see it coming.

I’m not sure why this never caught on as a dominant fantasy trope.

There’s a lot of good old-fashioned circus wackiness that goes on – Elayne puts on tights (which just scandalizeNynaeve) and learns to walk a tightrope. Nynaeve ends up being the target for Thom’s knife throwing and battles her own distaste at the skimpy clothes she has to wear versus the fact that she thinks they look pretty. Now I’m not saying that nothing important happens during the circus interlude – lots of things do. It’s just that there’s no reason they had to take place in a circus.

And there’s no reason they couldn’t, either. After all, who’s the multiple-bestselling author, Jordan or me?

As opposed to a single POV series, such as Harry Potter, where you know where the important action is and who it’s happening to, Wheel of Time requires its readers to observe a world of characters. And I think that’s the key to how these books are structured. The events that are happening here aren’t just happening to one small group of people, or one kingdom. It’s happening to the entire world, from the edge of the Aiel Waste all the way to the shores of the Aryth Ocean, from Seanchan to Shara. Rand al’Thor may be the Dragon Reborn (or the Car’a’carn or the Cooramoor, depending on whom you talk to), but that doesn’t mean he’s the only one who has things to do. In order for the Last Battle to be won, a whole lot of things have to happen, and not all of them are going to be centered around our main protagonist.

I’d hang out with this guy, no question… (art by Seamus Gallagher)

In this book, for example, we have two groups looking for the Aes Sedai who fled the White Tower when Elaida became Amyrlin (I hope you’ve been keeping up, otherwise that last sentence makes no sense whatsoever). Siuan Sanche and Leane Sharif, the former Amyrlin and her Keeper, are traveling with Min (a young girl who can tell the future from people’s auras) and Logain (a former False Dragon whose ability to channel was severed by the Aes Sedai.) And then there is Elayne and Nynaeve, who were both out of the Tower when the rebellion took place, but who hate Elaida more than Siuan, so they’re trying to find the rebels. These two plot threads eventually merge, but it takes fifty chapters before that happens.

At the same time, there’s Rand, Mat and Egwene, who are leaving the Aiel Waste for Cairhein, hot on the trail of the Shaido Aiel, who are murdering and pillaging everything they can find. The Shaido are a “rebel” clan, who refuse to accept Rand as the Car’a’carn (the Aiel’s Chief of Chiefs) and have decided that the best thing for them to do is to kill everyone who isn’t an Aiel. Rand and friends chase the Shaido all the way to Cairhein, where they engage in a fierce battle to save the city from being ravaged by war for the third time in twenty years. Even within this plot thread, Mat, Rand and Egwene occupy their own strands, staying apart more often than they get together.

The fourth plot thread is a thin one – Queen Morgase of Andor, who has been gulled into complacency by the Forsaken Rahvin (who is posing as “Lord Gaebril,” the queen’s lover) has finally come to her senses, and escapes from her own castle. She doesn’t know where she’s going, or who will help her, but she’s intent on regaining her throne and seeing Gaebril hang. Lucky for her, Rand manages to take care of her little Forsaken problem by the end, although she’s unaware of this.

Meanwhile, the whole world is falling apart. The White Tower has well and truly split, something that the new Amyrlin, Elaida, is desperately trying to keep from the world. There is war and strife across half the continent, men who believe that the existence of the Dragon Reborn means that all bonds are broken, all social contracts annulled. The Prophet Masema – a man from the northern nation of Shienar – is preaching absolute devotion to Rand al’Thor as not only the Dragon Reborn, but as the source of all that is good. The coming of the Dragon brings not only a great battle with the Shadow, but great upheavals in civilization itself.

No, no – Wait! Don’t go! It gets better!

So, to say “there’s a lot going on in these books” is a bit of an understatement, and it’s Jordan’s fondness for creating new plot threads and then following them to see where they lead that has probably led to this series going on as long as it has. Had he just centered on Rand, it all could have been over in half the time. But it would have been far less interesting in the long run.

The characters of this world are fond of using a certain metaphor to describe life – the Great Tapestry. “The Wheel weaves as the Wheel wills,” they like to say, and they believe that each person’s life is a figurative thread in a greater system. Some characters, like Rand, Mat and Perrin, are more important than others, and they tend to bend other threads to follow theirs. But you cannot make a tapestry out of only three threads, and the end of the world in this series is something in which everyone may participate. Without the actions of the myriad minor characters, Rand wouldn’t be able to be the person he needs to be, and the story wouldn’t be able to be as rich and as complex as it needs to be.

So, give this some thought. If you’re the type of reader who prefers to stick with one character or group of characters throughout a series; if you don’t like having to keep notes on who is doing what and where; if you’re not the kind of person who would create a spreadsheet to note all of the different major characters, with color-coding and hand-drawn graphs…. Not that I have, mind you…. If that’s not your kind of read, then you may not enjoy this series. And there’s nothing wrong with that. But it’s good to know what you’re getting into.

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“It would be easier if this was a story.”
– Rand
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Robert Jordan at Wikipedia
Robert Jordan at Tor.com
The Fires of Heaven at Wikipedia
Wheel of Time at Wikipedia
The Fires of Heaven at Amazon.com

Wheel of Time discussion and resources (spoilers galore):
Theoryland
Dragonmount
The Wheel of Time Re-read at Tor.com
The Wheel of Time FAQ
Wheel of Time at TVTropes.com

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Filed under adventure, death, epic fantasy, fantasy, good and evil, identity, madness, military, quest, Robert Jordan, survival, travel, Wheel of Time, wizardry, women

Review 184: Ender’s Shadow

Ender’s Shadow by Orson Scott Card

This book made me wish I could forget that I had ever read Ender’s Game.

Not because it was necessarily a better book – though it is longer – but because the two books offer different views of the same events from two distinctly different perspectives.

Ender Wiggin is brilliant and empathetic, a boy torn apart by his own doubts and fears and driven to greatness by a government that sees him simply as a means to an end. It is only his ability to understand and come to love those around him that gets him through his trials, endure his isolation, and which ultimately allows him to put together the team that defeats the Buggers. Ender seems to be more human than human, and not in that ironic Blade Runner sort of way, but in a way which makes us want to see him succeed and do well.

Bean, on the other hand, is about as different from Ender as it’s possible to get. He’s introduced in Ender’s Game as a foil, a character designed to show us how far Ender had come in the short time that he had been in Battle School. When we meet Bean, Ender is using the same techniques of isolation and constructive abuse that were used on him, making us wonder if Ender will turn out to be just a copy of the adults who were tormenting him. We learn that Bean, like Ender, is brilliant, but he is also strong-willed and ambitious and takes well to the atmosphere of Battle School. In the end, Bean shows himself to be a vital part of the team that Ender assembles to stop the Buggers and cement humanity’s place in the cosmos.

Ender’s story is all about empathy and self-understanding and his desire to be the person he wants to be, rather than the person humanity needs him to be. He has to give up some of his essential humanity in order to save the world.

Bean’s story comes from the opposite direction. More brilliant than Ender, Bean learns to find his humanity. He has to learn to see people as people, rather than a means to an end or a puzzle to solve. The hard lessons that he learned on the streets of Rotterdam as a small child were vital in preparing him to become a commander, but they have to be put aside if he’s to become a human.

Bean’s story is much bigger in scope than Ender’s, which gives the book as a whole more depth than Ender’s Game. We start out in Rotterdam, which has become a center of poverty and violence among rival gangs of street children. Bean, tiny and starving, manages to prove his worth to one of these gangs by suggesting strategies by which they can get more food and more respect. He gains the attention of Sister Carlotta, a nun who is working for both God and the International Fleet, and she is the first to see his full potential as a student in Battle School. But in the course of trying to understand Bean, she learns that his origin is one of horror, and that his future is even worse.

As a character, I liked Bean more than I liked Ender, possibly because on a scale of Complete Misanthrope to Bodhisattva, Bean and I are pretty close to the complete misanthrope end of the spectrum. To be fair, though, Bean has a lot more reasons to feel that way, and he’s a lot worse than I am. As we meet him, Bean views people as means to an end or as problems to be solved. He doesn’t reform the street gang culture of Rotterdam because it’s the right thing to do – he does it because he needs to eat. When he does experience attachment or fondness for others, he doesn’t know how to deal with it, and turns it into just another problem to be solved.

That hyper-analytical way of looking at the world makes Bean a much more aware character than Ender as well. While Ender spends most of his book wrapped inside his own head, Bean is constantly testing the world, analyzing it and trying to figure out what’s really going on. So while Ender was exploring the computer fantasy game, Bean was crawling through air ducts in the Battle School. While Ender was researching the battles of the past, Bean was learning how to spy on his teachers.

In the end, just as Ender is learning to put aside his humanity for the common good, Bean discovers a deep well of compassion that he never knew he had. Ender becomes more isolated, and Bean becomes more connected to others. The two characters come at each other from different directions and view the world in vastly different ways, giving us a kind of parallax view of the same events, to use Card’s preferred terminology.

Most interestingly, many of the revelations that were revealed to Ender in his book were discovered by Bean in this one, which creates a whole different reading experience.

And that’s why I wish I could delete my memory of having read Ender’s Game,, or at least put it away for a while. Reading this book, I constantly compare what’s happening to Bean with what happened to Ender, looking for those scenes that are shared between the books and others that we only get to see once. Whether it’s the early days of Battle School or Ender’s fight with Bonzo Madrid or the climactic end, there are enough similarities and differences to make each book worth reading.

But at the same time, I want to read each one for the first time, without knowing what’s going to happen next. I want to share Bean’s ability to see plans unspool before him without already knowing what those plans are. And then I want to read Ender’s Game the way I read Ender’s Shadow and have those wonderful moments of revelation as new light is shed on topics that were only briefly mentioned before – like Locke and Demosthenes, or the true fate of Mazer Rackham.

Card has done a difficult job very well in this book, and I can’t imagine it was easy at all. As he noted in his forward, a dozen years passed between the first book and this one, and a person changes in that much time. He learned new things and gained new perspectives, and that naturally had a great influence on how he chose to write this story.

And then there’s the enormous popularity of his other Ender books. Between Game and Shadow, he wrote Speaker for the Dead in 1986, Xenocide in 1991, and Children of the Mind in 1996. That means he had a much more solid understanding of his world by the time he got around to Ender’s Shadow in 1999, and a much larger fan base as well. Writers will always say that they write for the story, not for the fans, but every writer wants in their heart of hearts to have people love what they write. Revisiting your most famous work and exploring a popular character brings great risks with it.

Fortunately, I think Card succeeded with this book. It both compliments and contrasts with Ender’s Game, offering enough new information and new viewpoints to merit a second novel, while being faithful to the story that fans had come to love over a decade and a half. What’s more, it feels like the work of a more experienced writer. The scale is larger, the characters have more depth, and he takes more chances with the story than he did with Ender’s Game.

All in all, if you were a fan of the first, you’ll like this one. If you haven’t read either, you really should. And if you start with this one, let me know how it goes.

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“Ender was what Bean only wished to be — the kind of person on whom you could put all your hopes, who could carry all your fears, and he would not let you down, would not betray you. I want to be the kind of boy you are, thought Bean. But I don’t want to go through what you’ve been through to get there.”

All images are from Marvel Comics.

Ender’s Shadow on Wikipedia
Orson Scott Card on Wikipedia
Ender’s Shadow on Amazon.com

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Filed under adventure, aliens, coming of age, identity, military, Orson Scott Card, science fiction, space travel, teenagers, war, young adult

Review 114: The Ghost Brigades

The Ghost Brigades by John Scalzi

The book that preceded this one was Old Man’s War. It was Scalzi’s first novel and I loved it. It had everything – high-end science fiction, philosophy, cool battle scenes and a protagonist whose sense of humor reminded me a lot of many of my friends. The book’s premise was very simple – why do we use young people to fight in wars? Because they have the bodies that work best for the task – strong, fast and generally resilient. But young people can also be rash, impulsive and generally ignorant of a whole lot of life’s complexity. If their physical capabilities were not an issue, then who would we want? Why, old people, of course. They have the life experience, the patience and the perspective to be better soldiers.

No.

So, it’s The Future. Mankind has spread out among the stars, and the Colonial Union is the political organization that keeps them together. Any government needs a military, so the Colonial forces make sure they have the best recruits, all brought from Earth. With some pretty high-tech jiggery-pokery, the senior citizens from Earth’s richer nations are made into lean, green fighting machines, capable of performing in ways that make the Marines of our day look like palsey victims. Their minds are transferred from their old, decrepit bodies and put into new ones, grown from their own DNA, but altered to make them better soldiers. It’s all very exciting and cool, but at some point, I suppose Scalzi asked himself a question: what happens when someone signs up at age 65, but doesn’t make it to age 75 when they’re supposed to start their service?

NO!

Well, we have all this DNA just sitting there, right? We can’t let it go to waste, can we?

That brings us to the Ghost Brigades, the rather morbid nickname for the Colonial Union’s Special Forces. Their bodies are grown from DNA whose previous owners have expired, and are modded in more extreme ways than the regular defense force soldiers. Then, when the body is ready, they’re woken up. An amazing piece of biotechnology called, rather whimsically, a BrainPal prepares their brains for consciousness, acting as a kind of bootstrap for the emergent personality. It tells them what they’re supposed to know, so they don’t have to go through the tedious process of learning it all. And, of course, much more. The Special Forces do what the regular Defense Forces can’t, and act in ways that their more “ordinary” soldiers couldn’t understand. In Old Man’s War the Special Forces only came in at the end. In this book, as you might have guessed, they play a much more central role.

I'll show them! I'LL SHOW THEM ALL!!!

Charles Boutin is a traitor to humanity. For reasons known only to him, he has sold out the Colonial Union to its enemies, a troika of alien species that would be more than willing to wipe us off the map. The Defense Forces would love to find him, of course, but he’s hidden himself among the enemy. So they got the next best thing: a copy of his own mind that Boutin had made while researching the BrainPal.

In theory, it should work: put this mental backup copy into a “clean slate,” a body that has no mind of its own. A Special Forces body.

And so, Jared Dirac was born. Decanted. Whatever. It was hoped that when he opened his eyes, he would be Charles Boutin in a new body, and could promptly be interrogated. But it isn’t that easy. Jared Dirac is a normal Special Forces soldier, a blank slate who is ready to do the job he was, literally, born to do: keep humanity safe.

Art by Vincent Chong

He’s sent off to training, with the expectation that he would be just another Special Forces soldier. But he is, of course, much more than that. As his brain matures, the memories and personality of Charles Boutin come with them, and Dirac starts to understand more of what made the man turn traitor to his own species. This information could lead the Defense Forces to their ultimate goal, or to their destruction….

It’s a great book. Tons of fun, although the exposition is a bit heavy-handed in the beginning. There’s a whole lot of reminding about what you learned in Old Man’s War, and I didn’t really need it. That’s the thing about recap, though: if you avoid it altogether, you can confuse people who haven’t picked up the previous book in a while. Slather it on and you bore the people who have good enough memories.

Once you get past that, though, it’s straight on fun, with some pretty serious questions folded into it. One of the major questions raised in this book is that of identity – who is Jared Dirac? How can a being who is brought to full consciousness by an implanted computer be properly called “human?” It’s clear that he is, but a fuller look at the Special Forces – especially the squad known as the Gamerans – really does push the definition of “human” to its limits.

The Japanese cover to Ghost Brigades

It’s a very thoughtful book in many places, exploring the grey areas of not only humanity and “human-ness,” but also of the role of humanity among the stars. Explaining his reason for turning traitor, Boutin asks us to consider the entire purpose of government itself – how it operates, how much power it has and how much it should trust its citizenry. He fundamentally disagrees with how the Colonial Union goes about its business, and will do whatever he has to in order to set it on what he believes is the right path. And in the middle of all this is Jared Dirac, who has to actually start making choices in his life – something that Special Forces soldiers were never bred to do.

As with Old Man’s War, this is a great book to read, and I look forward to the other books set in that universe. You should too.

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“We don’t mind when the other guy brings a gun to a knife fight. It just makes it easier for us to cut out his heart. Or whatever it is that he uses to pump blood.”
Lieutenant Jane Sagan, The Ghost Brigades

The Ghost Brigades on Wikipedia
John Scalzi on Wikipedia
The Ghost Brigades on Amazon.com
John Scalzi’s Blog

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Filed under adventure, aliens, ethics, existentialism, fiction, friendship, identity, John Scalzi, military, morality, philosophy, science fiction, technology, transhumanism, truth, war

Review 112: Ender’s Game

Ender’s Game by Orson Scott Card

A little while after I started teaching literature, I thought about what kinds of books I’d like to do with students in the years to come. The texts I did last year – Fahrenheit 451, Things Fall Apart and a collection of Edgar Allan Poe stories – are all well and good, but probably not what I would have chosen to teach. I wanted something that would speak to the students, that would engage with their lives, and which ideally was some good classic science fiction. So I went over to Ask Metafilter and asked them what science fiction they would recommend teaching to high school students studying English as a foreign language.

Child soldiers in science fiction are so cute....

Just about everyone mentioned Ender’s Game, and with good reason. It’s a good story, for one, and it addresses a lot of the issues that young people have to deal with that are often left out of the literature they have to read for English class. The adults in the book are like the adults in the students’ lives – slightly removed, seemingly omniscient, and not necessarily acting in their best interests, at least not as they see it. It deals with issues of bullying and isolation, of fitting in and standing out and accepting your place in the grander scheme of things. It’s about critical thinking and moral reflection, all wrapped up in the unending carnival that is youth.

In real life... not so much.

Ender Wiggin is, as our book begins, six years old, and he may be the last, best hope for humanity.

Ender comes from a strange place. In a near-totalitarian America, families are allowed to have only two children, in order to keep the population static. If a good reason exists, however, they might be allowed to have a third. That third is destined from the beginning to have a hard life, no matter what happens, especially if that third has been bred for a very specific reason.

Ender Wiggin is a Third. His parents had two children already – their son, Peter, and daughter, Valentine. Peter is a brilliant young sociopath, and Valentine is an equally brilliant pacifist. In ordinary times, either of them could have been an historical figure, but these were far from ordinary times. Earth is at war with an insectile alien race it has named the Formics (nicknamed “Buggers”), and has survived two invasions. Everyone knows there will be a third, and if they can’t fight it off then humanity will be scythed clean off the planet. The International Fleet needs a commander, one who has enough empathy to understand the enemy, but who also has the killer instinct to be able to wipe them out. Where Peter is too hard and Valentine is too soft, Ender Wiggin could be the one they’re looking for.

Almost makes me want to have my childhood stolen from me....

Young and frightened, Ender is taken off-planet to Battle School, where he and hundreds of other youths will take part in battle games to train them in how best to one day defeat the Buggers. While Ender knows that he’s been chosen, he doesn’t know why, and his experiences in the school lead him to wonder if being a Chosen One is really worth it. In game after game, Ender manages to prove his worth to the International Fleet by defying their expectations of what a battle commander should do. He is pushed to his limits and beyond by the International Fleet, whose motives and methods remain a mystery to him until he has accomplished their goal – one which he never even knew he was aiming for.

It’s a fun book, and a very quick read, and it’s one of those “I should have read this when I was a teenager” books. While I was never put in a position where my action could very possibly save the existence of all humanity, I – like every other teenager ever – had doubts about my place in the world. I saw the conflict between what I wanted for myself and what the adults in my life wanted for me. I was given responsibility that I didn’t want, and had to make a choice about whether or not I would live up to it. In other words, while the scale of Ender’s problems are much bigger than that of the average young person’s, they are essentially the same. I am fortunate in that Ender’s Game can work to explode a pervasive and not entirely accurate belief held by all teenagers everywhere, from the dawn of time until now: the belief that there is no one else in the world who understands what they are going through.

The big question then becomes, How do I teach this? What can I do to not only get my students to read it but to also understand its relationship to their own lives? However I manage to do it, that will hopefully reveal to them the whole point behind reading for pleasure: that you can look at a book or a story and say, “Yes – life is like this.” Not all of it, but you can find that moment, that point of any story that can connect what it is saying to your own life, and thereby learn something from it.

There are also a whole host of other issues that can be brought up with this novel, not the least of which is the systematic indoctrination of young people by their educational system. Perhaps a bit self-defeating, but the anti-authoritarian in me would be vastly entertained if I could somehow encourage these kids to look suspiciously upon the very foundation of the system in which they were currently residing. There is also the greater issues of how a society teaches its children, and the limited value of truth. We tell kids that “honesty is the best policy,” but this book blows that axiom away. If they had told Ender the truth about what he was doing and why, he would have refused, and Earth would likely have been wiped out. In the same way, how do we – adults, and especially teachers – lie to young people in order to achieve a greater goal? What value, then, do these lies have, and are they worth telling?

Even Peter would be helpless against the LOLCats.

We can explore redemption and atonement through Ender’s attempt to make up for the things he has done. Even more interestingly, we can look at Card’s prediction of how the internet would shape political discourse and how citizens can easily be manipulated. Peter and Valentine put on electronic personae through which they gain immense power despite their youth, using their own innate genius to spark debate on the topics that will achieve their own goals.

Outside the text, too, there is an excellent opportunity to discuss the relationship between a work and its author. While Ender’s Game is a brilliant story that is so well-written that it is recommended reading by both Quakers and the U.S. Marine Corps, its author holds some rather despicable views that don’t seem to mesh with the message he has put into his book. I speak here of Card’s public denouncement of gay marriage, including accepting a position on the board of directors of the National Organization for Marriage. This group has made many attempts to block the spread of queer civil rights in the U.S., and it disturbs me that an author whose work I respect is spearheading the effort.

FINE. I didn't want to marry you anyway....

What, then, is my responsibility as a reader? Should I never read his work again, lest it be seen as a show of support for his politics? Can I even read him fairly from now on, or will I always be looking for that anti-gay undercurrent, perhaps where there is none? Or should I simply ignore the author and enjoy the work? There are a great many authors and artists who are in the same position as Card, and it is a worthwhile discussion to have.

There are so many topics to mine from this book that I had to stop myself from time to time and remember to enjoy it, rather than make mental lesson plans.

In any case, if you haven’t read Ender’s Game, I recommend that you do. If you have a young person in your life, see to it that he or she has a chance to read it as well. If you’re really lucky, it’ll foster a lifelong love of reading. If not, at least they might walk away with the understanding that their problems are pretty universal, and that, on the whole, things could be a whole lot worse.

They could be Ender Wiggin.

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“It was just him and me. He fought with honor. If it weren’t for his honor, he and the others would have beaten me together. They might have killed me, then. His sense of honor saved my life. I didn’t fight with honor… I fought to win.”
– Ender Wiggin, Ender’s Game”

Ender’s Game on Wikipedia
Orson Scott Card on Wikipedia
Ender’s Game on Amazon.com

I couldn't NOT put it in....

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Filed under brothers, childhood, children, coming of age, ethics, family, friendship, military, morality, Orson Scott Card, science fiction, sisters, teenagers, truth, war, young adult

Review 74: Starship Troopers


Starship Troopers by Robert Heinlein

This book is controversial. Says so right there on the cover – “The Controversial Classic of Military Adventure!” A quick look at its Wikipedia page seems to support this, claiming that the book has been criticized for its literary merit, its support of the military, up to and including fascism, racism, utopianism, and gods know what else. What is certainly true is that it’s a book that is guaranteed to make someone, somewhere very angry.

In the unspecified future, humanity has taken to the stars. In our efforts to colonize planets that are hospitable to us, we have spread as far and as wide as possible. Unfortunately, this has brought us into direct contact with alien races who are not entirely keen on sharing land with us, and, as we have always done, we are willing to fight, bleed and die for every inch of it.

Our main enemy is the Bugs, whose proper name we never actually learn, and they are a vicious enemy indeed. They possess a hive mind, made up of Soldiers, Workers and Brains. The Soldiers are, of course, the most dangerous, not least because they have no individual sense of self-preservation. Unlike the human soldiers, who value their comrades and brothers-in-arms highly, the Bugs will never go back for a fallen comrade and never consider the safety of their own when prosecuting a campaign against the humans. In other words, the Bugs truly are alien to us, and therefore need to be eliminated.

The story follows a young man, Juan Rico, in his journey from enlisted grunt in the Mobile Infantry to Officer in the Terran Federation. Through his eyes, we learn about the technological lengths that we have gone to in order to be able to fight the Bugs. First among these is the powered armor that the Mobile Infantry wears – an all-purpose exoskeletal suit that vastly increases its wearer’s speed and strength, in addition to providing him with instant contact with his squadmates and vital information that he needs to fight the enemy. Humanity in the future has made great strides in terms of warfare, all out of need to defeat the Bugs.

You might be forgiven, then, for thinking that this was a grand military adventure. That we would feel the thrill and terror of a young military recruit as he experiences a universe larger and wilder than he ever could have imagined. You would be wrong.

Not entirely wrong, of course. If you read it right, you can infer the newness and strangeness of the circumstances that Juan Rico finds himself in. But this book isn’t about Juan Rico, even though he is the narrator. In fact, we don’t even learn his proper name until nearly two-thirds of the book is finished. Before then he’s just “Johnnie,” which is one of the most generic soldier names out there. Juan Rico is so irrelevant to the story that we don’t even find out that English isn’t his native tongue until three pages before the end of the book. Juan Rico is nothing more than a cipher in this tale, about as important to the content of Starship Troopers as Glaucon is to The Republic.

In the classic tale of Socrates, the philosopher talks about justice and politics and society, with his wisdom inspired by a question-and-answer session with his students. Somehow, the students always manage to ask just the right questions to allow Socrates to expound on his theories, and they’re usually wrong in just the right ways to make Socrates look smart. So it is with Starship Troopers.

Juan Rico is the means by which Robert Heinlein is able to put forth his opinions on war and society, politics, citizenship, crime, child-rearing and, of course, military service. Instead of writing a series of straightforward essays, unfortunately, he decided to make his readers slog through Starship Troopers.

This book is a love letter to the military and all it stands for. Not just war and death and destruction, of course, but also loyalty, sacrifice and devotion to duty. It is an examination into why people become soldiers, why some succeed and others fail, and about the historical importance of the soldier class in human history. It’s about war as a tool of diplomacy, both in its startling effectiveness and its unfortunate inevitability, as well as the importance of the chain of command and proper military discipline. It’s about the comradeship of veterans and the lessons they learn during the service. There’s a good reason why this book is on the reading lists for both the Navy and the Marines.

What it is not about is any of the characters that are actually involved in the story. The only reason Juan Rico is who he is is because he is not someone else. He could have been Buddy St. Germaine or Phil Waxman or Marvin Crumplebottom and the story would have read exactly the same: son of a rich businessman who enlists in the armed forces just to tweak his father, learns a whole host of Valuable Lessons ™ and eventually discovers his calling. There is absolutely nothing about Juan Rico than makes him any more interesting than any other character except that he happens to be the narrator of the story.

If that were all, I might be able to let this book slide as just thinly-veiled military fetishism. But honestly, there’s no veil there at all. The story stops in several places while Heinlein uses his characters as mouthpieces to tell us how he thinks society should be run. Ancillary characters – students, subordinate soldiers – ask just the right questions or are wrong in just the right ways so that Heinlein, much like Plato speaking through Socrates, can make the points he wants to make.

Juan’s professor, retired Lt. Colonel Dubois, and the other lecturers repeatedly point to the 20th century as a model of how not to govern, happily cherry-picking some of the worst results of our system of government and holding them up as the inevitable result of a society that is not run by veterans. For that is how he sees the best of all possible states – one in which only veterans are full citizens and in which only veterans can run the country. The logic being that only someone who has voluntarily enlisted and served in the military is able to truly put the needs of society before his own, and is therefore the best person to run a country. Heinlein, through his fictional avatars, then goes on to show how much more superior the Terran Federation is to its more democratic predecessors and how stupid we were not to see the obvious truth.

The message, then, is that the reader is stupid if he or she does not agree with Heinlein. The ancillary characters who challenge Heinlein’s thesis are written as obvious idiots and are roundly insulted and abused by their superiors, which effectively becomes Heinlein abusing his readers.

In addition, Heinlein sets up so many straw men to knock down that it gets tiresome. Juan’s father, for example, is almost stereotypical as a foil to Dubois. Mr. Rico is rich and aloof and sees the military as nothing more than a bunch of violent thugs who have outlived their usefulness. The first time we see him, he is a snob and a jerk, and Juan’s decision to piss him off by joining is almost inevitable. The next time we see Mr. Rico, of course, he has joined the Mobile Infantry himself, and has seen the error of his ways.

Other members of the cast are overtly written to embody certain themes in Heinlein’s opinion of military rule, both positive and negative. Private Hendrick, for example, is a constant complainer, one who stands up for himself during boot camp and just barely escapes a hanging. He is not disciplined enough to be a soldier, and by extension a citizen, and therefore serves as a warning to others. Sergeant Zim [1], on the other hand, is the consummate soldier – hard on his charges in boot camp, yet as concerned about them as a father would be to his sons. Zim, along with an array of Lieutenants, Captains and other officers, serve as blatant father-substitutes for Juan Rico, with all of the qualities that one would want in a father and absolutely none of the drawbacks. If anything, their only flaws are that they are too concerned about their soldiers.

While reading, I wondered if maybe Heinlein was being sarcastic. If perhaps he was trying to demonstrate the true folly of military fetishism by taking it to its ultimate extreme. I have to admit, I didn’t disagree with all of his ideas. His thoughts on juvenile delinquency, for example, really struck a chord in me – he maintains that treating young offenders as rational adults who can learn from their crimes is foolishness since, like puppies, young people are not inherently rational and have not yet learned the difference between right and wrong. The term “juvenile delinquent,” he maintains, is an oxymoron, since a juvenile has not yet been able to learn of his duty to others, and therefore cannot be delinquent. To treat him as if he were is to fatally misunderstand human nature.

And I think there is a grain of truth to the idea that someone who willingly puts her or his life and body on the line for his or her fellow citizens might indeed have the perspective necessary to govern a country. I would point out, however, that this argument rests on a flawed assumption – that service automatically confers selflessness. There may be correlation, but causation is not yet proven.

But I don’t think he’s being sarcastic. The themes and ideas in this book resonate with those that permeate his other books. What’s more, Dubois sounds like Jubal Harshaw, Lazarus Long and Professor De la Paz – other characters from other books who all served as mouthpieces for the author’s political and social philosophies. And this is what makes Heinlein’s books so special – he is not afraid to stand up for his ideas and put them right there on the page for the reader to see.

It is not so much Heinlein’s ideas that I object to in this book, even if I do disagree with many of them. It is his presentation of those ideas that bothers me. Flawed logical methods presented as irrefutable discourse, transparent characters with no life beyond their purpose as object lessons, and a dissertation on military supremacy that is just barely disguised as a science fiction novel. It is written from the presumption that the writer is right and the reader is, from the first page, completely and utterly wrong.

I think the ideas that Heinlein presents in this book are important, and they are worthy of discussion. I just wish he had held his readers in a little higher esteem when he decided to discuss them.

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“My mother says that violence never settles anything.”
“So? I’m sure the city fathers of Carthage would be glad to know that.”
– Student to Mr. Dubois
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[1] As a side note, the entire boot camp sequence is much, much more entertaining if you read Sgt. Zim with the voice of Invader Zim. It exponentially improves the book.

Starship Troopers on Wikipedia
Robert Heinlein on Wikipedia
Starship Troopers on Amazon.com
The Heinlein Society

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Filed under made into movies, military, philosophy, Robert Heinlein, science fiction, war