Tag Archives: Orson Scott Card

Review 184: Ender’s Shadow

Ender’s Shadow by Orson Scott Card

This book made me wish I could forget that I had ever read Ender’s Game.

Not because it was necessarily a better book – though it is longer – but because the two books offer different views of the same events from two distinctly different perspectives.

Ender Wiggin is brilliant and empathetic, a boy torn apart by his own doubts and fears and driven to greatness by a government that sees him simply as a means to an end. It is only his ability to understand and come to love those around him that gets him through his trials, endure his isolation, and which ultimately allows him to put together the team that defeats the Buggers. Ender seems to be more human than human, and not in that ironic Blade Runner sort of way, but in a way which makes us want to see him succeed and do well.

Bean, on the other hand, is about as different from Ender as it’s possible to get. He’s introduced in Ender’s Game as a foil, a character designed to show us how far Ender had come in the short time that he had been in Battle School. When we meet Bean, Ender is using the same techniques of isolation and constructive abuse that were used on him, making us wonder if Ender will turn out to be just a copy of the adults who were tormenting him. We learn that Bean, like Ender, is brilliant, but he is also strong-willed and ambitious and takes well to the atmosphere of Battle School. In the end, Bean shows himself to be a vital part of the team that Ender assembles to stop the Buggers and cement humanity’s place in the cosmos.

Ender’s story is all about empathy and self-understanding and his desire to be the person he wants to be, rather than the person humanity needs him to be. He has to give up some of his essential humanity in order to save the world.

Bean’s story comes from the opposite direction. More brilliant than Ender, Bean learns to find his humanity. He has to learn to see people as people, rather than a means to an end or a puzzle to solve. The hard lessons that he learned on the streets of Rotterdam as a small child were vital in preparing him to become a commander, but they have to be put aside if he’s to become a human.

Bean’s story is much bigger in scope than Ender’s, which gives the book as a whole more depth than Ender’s Game. We start out in Rotterdam, which has become a center of poverty and violence among rival gangs of street children. Bean, tiny and starving, manages to prove his worth to one of these gangs by suggesting strategies by which they can get more food and more respect. He gains the attention of Sister Carlotta, a nun who is working for both God and the International Fleet, and she is the first to see his full potential as a student in Battle School. But in the course of trying to understand Bean, she learns that his origin is one of horror, and that his future is even worse.

As a character, I liked Bean more than I liked Ender, possibly because on a scale of Complete Misanthrope to Bodhisattva, Bean and I are pretty close to the complete misanthrope end of the spectrum. To be fair, though, Bean has a lot more reasons to feel that way, and he’s a lot worse than I am. As we meet him, Bean views people as means to an end or as problems to be solved. He doesn’t reform the street gang culture of Rotterdam because it’s the right thing to do – he does it because he needs to eat. When he does experience attachment or fondness for others, he doesn’t know how to deal with it, and turns it into just another problem to be solved.

That hyper-analytical way of looking at the world makes Bean a much more aware character than Ender as well. While Ender spends most of his book wrapped inside his own head, Bean is constantly testing the world, analyzing it and trying to figure out what’s really going on. So while Ender was exploring the computer fantasy game, Bean was crawling through air ducts in the Battle School. While Ender was researching the battles of the past, Bean was learning how to spy on his teachers.

In the end, just as Ender is learning to put aside his humanity for the common good, Bean discovers a deep well of compassion that he never knew he had. Ender becomes more isolated, and Bean becomes more connected to others. The two characters come at each other from different directions and view the world in vastly different ways, giving us a kind of parallax view of the same events, to use Card’s preferred terminology.

Most interestingly, many of the revelations that were revealed to Ender in his book were discovered by Bean in this one, which creates a whole different reading experience.

And that’s why I wish I could delete my memory of having read Ender’s Game,, or at least put it away for a while. Reading this book, I constantly compare what’s happening to Bean with what happened to Ender, looking for those scenes that are shared between the books and others that we only get to see once. Whether it’s the early days of Battle School or Ender’s fight with Bonzo Madrid or the climactic end, there are enough similarities and differences to make each book worth reading.

But at the same time, I want to read each one for the first time, without knowing what’s going to happen next. I want to share Bean’s ability to see plans unspool before him without already knowing what those plans are. And then I want to read Ender’s Game the way I read Ender’s Shadow and have those wonderful moments of revelation as new light is shed on topics that were only briefly mentioned before – like Locke and Demosthenes, or the true fate of Mazer Rackham.

Card has done a difficult job very well in this book, and I can’t imagine it was easy at all. As he noted in his forward, a dozen years passed between the first book and this one, and a person changes in that much time. He learned new things and gained new perspectives, and that naturally had a great influence on how he chose to write this story.

And then there’s the enormous popularity of his other Ender books. Between Game and Shadow, he wrote Speaker for the Dead in 1986, Xenocide in 1991, and Children of the Mind in 1996. That means he had a much more solid understanding of his world by the time he got around to Ender’s Shadow in 1999, and a much larger fan base as well. Writers will always say that they write for the story, not for the fans, but every writer wants in their heart of hearts to have people love what they write. Revisiting your most famous work and exploring a popular character brings great risks with it.

Fortunately, I think Card succeeded with this book. It both compliments and contrasts with Ender’s Game, offering enough new information and new viewpoints to merit a second novel, while being faithful to the story that fans had come to love over a decade and a half. What’s more, it feels like the work of a more experienced writer. The scale is larger, the characters have more depth, and he takes more chances with the story than he did with Ender’s Game.

All in all, if you were a fan of the first, you’ll like this one. If you haven’t read either, you really should. And if you start with this one, let me know how it goes.

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“Ender was what Bean only wished to be — the kind of person on whom you could put all your hopes, who could carry all your fears, and he would not let you down, would not betray you. I want to be the kind of boy you are, thought Bean. But I don’t want to go through what you’ve been through to get there.”

All images are from Marvel Comics.

Ender’s Shadow on Wikipedia
Orson Scott Card on Wikipedia
Ender’s Shadow on Amazon.com

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Filed under adventure, aliens, coming of age, identity, military, Orson Scott Card, science fiction, space travel, teenagers, war, young adult

Review 149: Speaker for the Dead

Speaker for the Dead
by Orson Scott Card

In his introduction to the book, Card says that the main reason he wrote his most famous book – Ender’s Game – was so that he would one day be able to write this. I think this is something that probably happens a lot to authors. They get a Big Idea in their head, something with great depth and complexity and meaning, and quickly discover that they don’t actually know what they’re writing about yet. There’s too much to say, there’s too much that even the author doesn’t know yet, and to go forward from that state of ignorance will result in what is, ultimately, an inferior narrative.

Andrew Wiggin, the Speaker for the Dead, comes to the human colony Lusitania in order to speak the death of a local man, Marcão. While given the same reverence and privileges as priests, Speakers are not the same. Their job is to learn about the dead, to understand who they were and who they wanted to be, and then tell the truth as plainly and as clearly as possible. They do not give eulogies, where they try to paint the dead in as good a light as possible. They reveal who this person was, and in the process try to help those left behind understand them. It’s a calling that requires an insightful mind, great empathy for others, and the ability to tell the truth despite how hard that truth may be to hear.

As a Speaker for the Dead, Andrew Wiggin is very good at his job. It was he who was the first Speaker, who wrote a text that is as revered as the Bible – The Hive Queen and the Hegemon – in order to understand how humankind could kill the only other intelligent species it had ever encountered. The book reveals who the Buggers were and why they attacked humanity. It tells how their understanding of what it means to be intelligent led to a century of warfare and, ultimately, their own destruction. The book also reveals humanity, the dreams and fears that it faced when it met the Buggers. And it tries to understand why humans were so afraid that they took one of their own – a little boy named Ender – and turned him into the greatest monster in human history. The Xenocide. The one who destroyed an entire alien race.

This book changed the way humankind saw the universe, and themselves. With the Buggers gone, but their technology still available, humans expanded out to a hundred worlds. Though their starships could only go just under the speed of light, the ansible provided instant communication between the stars. It formed a communications network that held the Starways Congress together and allowed humanity to become a multi-system species.

Ender – Andrew – is ultimately responsible for all of this, and is therefore the linchpin of this entire universe. In order to write this book, to understand the culture and the history and the politics that would be necessary to write Speaker for the Dead, Card first had to understand who Ender was. So, with the blessing of his publishers, he was able to turn Ender’s Game into a full-length novel. Once that was done, he was able to turn back to this book and craft it into what it has become.

Question: Will the aliens wear hats that are sillier than ours? No? Good.

The colony of Lusitania is a small place, a group of Catholic settlers who live in a small and insular town. They have all the troubles that any new world would have, except for two that make it truly unique. The first is the descolada, a virus that nearly destroyed the colony and, thousands of years before, life on the planet. This illness literally unzips and recombines your DNA, ravaging your body utterly. If not for the dying work of the colony’s two great xenobiologists, everyone would have died. As it turned out, Gusto and Cida were the last to die, leaving their sad, strange daughter Novinha behind.

Even that wouldn’t be enough to make Lusitania a truly remarkable place. No, for that, we must introduce the Piggies – the third intelligent life form known to exist in the universe. They’re small, look like little pig-men, and are indisputably intelligent. They learn quickly, even despite the law forbidding xenologists from influencing their development, and present humanity with an important chance: the last time we encountered an alien intelligence, we obliterated it. Let’s not do that again.

This becomes harder, however, when the Piggies kill two of the xenologists in what appear to be a horrifyingly painful method. Now it looks like humanity may have to revert to type again, and that there truly is no way that humans can share the same space with other intelligences.

Into all this steps Ender. His years of lightspeed travel have kept him young while three thousand years have passed, and he has wandered from world to world to speak for the dead. Now he is on Lusitania to speak for Marcão, an investigation that will lead him to uncover secrets kept for decades, and to once again change the way humans understand their universe.

There’s really so much to say about this book that it’s hard to decide what to leave out and what to keep in. For one thing, Card is trying to write a very different kind of science fiction story. In his introduction, he says that a lot of fiction is adolescent in nature, science fiction especially. It’s about adventure, about people seeing a way out of their conventional lives and going off alone. It’s about being freed from responsibility and living a fast and crazy life. When that loneliness of adventure finally becomes too much, the hero settles down, but that’s usually the last chapter of the book, if ever.

Isolation. Not just for murderous adolescent geniuses.

Card wanted to go the opposite way, to take a lonely adventurer and show him trying desperately to become responsible, to become a member of a community. In class, where I’m teaching Ender’s Game, we’ve identified isolation as being one of the overriding themes of the novel. Ender is constantly taken away from those he loves or held apart from others. In the end, he becomes a solo wanderer. Even more than that, he is made into a monster, a name on par with Lucifer itself. He is virtually thrown out of humanity, and it is only because no one knows who he really is that he can travel unmolested.

So we’re seeing Ender in that stage where the loneliness and the wandering have become an unbearable burden to him, and all he wants is a place to belong. But as a Speaker, as a man speaking a death that could completely upend the lives of everyone in the colony, he has his work cut out for him.

There is also the element of redemption. In his years of travel, Ender has carried a very special package with him – the cocoon of the last Bugger hive queen. In exchange for her story, he promised that he would find a home for her, a place for her to rebuild her vast family. And on Lusitania, there is that chance. But first he has to save the Piggies, to prevent them from suffering the fate of the Buggers at the hand of a fearful and suspicious Humanity. If Ender can do this, perhaps he can make up for the horror that he unknowingly perpetrated.

There’s a lot going on in this book, to say the least. It’s a great book, better in many ways than Ender’s Game. It is more complex and adult and difficult, with moments of true emotion, a well-built socio-political system befitting a species that spans hundreds of worlds, and addressing the needs for changes in culture, politics and even language that would arise from the need to define relationships between worlds and between species.

Ender would have been a natural for the Indigo Tribe. You listening, Geoff Johns?

Fundamentally, though, this book is about what the Speaker for the Dead does best – understanding. It’s about how we deal with The Other, even when that Other is completely alien to us. Humans and Buggers, Humans and Piggies – hell, Humans and Humans, we have a hard time understanding people who are not like us. We find it very difficult to look at the world from their point of view and to see the world through their eyes. Understanding what they love and fear, what they value and honor, or what they abhor – and more importantly, understanding what they see in you and how they understand you – is the best and surest road to making peace with those who are different from yourself. And that’s a lesson that is valuable for all of us.

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“No human being, when you understand his desires, is worthless. No one’s life is nothing. Even the most evil of men and women, if you understand their hearts, had some generous act that redeems them, at least a little, from their sins.”
– Ender Wiggin, Speaker for the Dead

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