Category Archives: Discworld

Books in the "Discworld" series by Terry Pratchett.

Review 222: Sourcery

LL 222 - SourcerySourcery by Terry Pratchett

Yes, I know – I’ve gone on a Discworld bender. Just one, I thought to myself – I’ll just read Lords and Ladies and that’ll be it. But then I saw Small Gods just sitting there… looking at me. Next thing you know I’m halfway through Sourcery and I don’t know how I got there. I may need professional help…. What am I supposed to do, though? They’re quick, they’re easy, they’re entertaining! I promise, though – after this, I’ll leave the Discworld alone for a little while.

If I can.

The Discworld, being a flat world that is carried through space on the backs of four elephants, who in turn are standing – rather patiently, I think – on the back of a great turtle, is, understandably, a world awash in magic. There are magical creatures on the Disc – trolls and dwarfs and elves – and people who know how to use the magic that infuses the world. People like wizards.

There are other ways to be a wizard, but they're not recommended.

There are other ways to be a wizard, but they’re not recommended.

If you want to be a wizard, there are ways to get there. The best thing you can do is to be the eighth son of an eighth son – that type is almost certainly destined for the more arcane arts. Once you’ve become a wizard, you dedicate yourself to one thing: magic. And late lunches, comfortable robes and your pointy hat, but mainly to magic. Wizards don’t marry. Wizards certainly don’t have children.

Except for one wizard. Ipsalore the Red, the eighth son of an eighth son, broke this law of wizardry. He fell in love, ran away from the University, and had sons of his own. Eight of them. His youngest son, Coin, was the carrier of a great power. He was the eighth son of the eighth son of an eighth son. Wizardry squared.

A Sourcerer.

Back in the old days, when the magic on the disc was much wilder, there were sourcerers everywhere. They built great castles and fought horrible wars of magic, the effects of which still scar the Disc to this day. Modern wizardry is a pale reflection of those days, and for good reason. If wizards continued to battle as the sourcerers did, the disc would be broken beyond recognition. Every wizard knows this.

And yet, when young Coin comes to the Unseen University of Ankh-Morpork, bristling with power and holding a staff possessed by the ghost of his father, the wizards are more interested in the power he can give them than the responsibility they have. A sourcerer has arisen, and a new age of magic has come, with all of the terror that implies. Coin reminds them of what wizards used to be, and the power they used to have. Through him, old men who could barely manage a simple illusion are now able to re-shape the world with their wills. With a sourcerer behind them, there is nothing these wizards cannot accomplish.

Not quite Hogwarts material.

Not quite Hogwarts material.

Only one man can stop them. His name is Rincewind, and he really, really doesn’t want to get involved.

Rincewind is a wizard (or, if you go by his pointy hat, a “Wizzard”), although he is so deficient in magical talent that it is believed that the average magical ability of the human population will actually goup once he dies. He wants nothing more than to be left alone to live a boring, mundane life. The universe, it seems, has different ideas. Together with Conina – the daughter of Cohen the Barbarian – and Nijel the Destroyer, Rincewind has to figure out how to stop a sourcerer from destroying the world.

This book is one of the early volumes of the Discworld series, and so it doesn’t quite have the depth that later books do. Oh, there’s certainly a message to be found in it – mainly on the subject of identity. Rincewind identifies himself as a wizard, despite having all the magical talent of a lump of silly putty, and cannot conceive of being anything else. The sourcerer Coin, on the other hand, has been told who he is to become, mainly by the spirit of his dead (and rather monomaniacal) father. Conina has the blood of heroes in her veins, but her dream is to wield nothing sharper than a pair of beautician’s scissors. And Nijel the Destroyer – who looks almost exactly the way his name sounds – desperately wants to be a barbarian hero, despite being about as muscular as a wet noodle.

Yes indeed. Be yourself. Whatever that may be.

Yes indeed. Be yourself. Whatever that may be.

Despite all of this, however, the characters succeed when they decide for themselves who they want to be. The ones who suffer the most are the other wizards – the ones who allow Coin to tell them who they are. They invest their entire sense of self in the inflated image fed to them by the sourcerer – an image of power and strength – and when it all comes crashing down around them, they are only left with shame and disappointment. In the end, they remain who they always were, and that is the tragedy of their downfall.

So if there’s a lesson to be had in this book, that’s it: know who you are and be it, as hard and as loud as you can. Other than that, it’s a rollicking little adventure. Enjoy.

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“It’s vital to remember who you really are. It’s very important. It isn’t a good idea to rely on other people or things to do it for you, you see. They always get it wrong.”
-Rincewind, Sourcery
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Filed under Discworld, fantasy, identity, Terry Pratchett, wizardry

Review 215: THUD!

LL 215 - THUDTHUD! by Terry Pratchett

I love Discworld. I knew that already, but I thought I’d put that back out there. This book didn’t diminish my love of the Discworld by a single whit, though it didn’t inflame it either. It merely reinforced my feelings. Shored it up, say, like timbers in a mine shaft….

Sorry – there’s a lot about Dwarfs in this book, and it kind of gets to you.

In fact, Dwarfs play a pretty huge role in a lot of the stories that take place in Ankh-Morpork, the great cosmopolitan city of the Disc, mainly because they’re a race that, to humans, seems mysterious and difficult to really understand. The dwarfs have their ways, which they don’t share with outsiders, and find it difficult to reconcile living in a socially diverse city while still retaining their essential Dwarfishness. Through the Dwarfs, Pratchett is able to deal with an issue that most modern countries are struggling with in the 21st century – immigration.

But why, Colonel - WHY?!

But why, Colonel – WHY?!

Take it from me, it’s tough to live in a foreign country. You grew up with a whole set of rules that worked for you and made sense to you, but you now find yourself in a place where those rules no longer apply. And the new rules you have to play by make no sense and, in some situations, may actually seem downright wrong. The difference between the culture in your head and the one in your life is what we call “culture shock,” and there are several ways of dealing with it.

The first is to simply accept it. You’re in another country – they do things differently here. Accept that you’re going to have to play by the house rules, no matter what things were like where you came from. It may feel strange or uncomfortable, but it’s your job to adjust – the world will not change to make you happy, therefore you must change to be happy in the world.

Obviously, this is the option that I believe to be the best one.

Your second choice is to simply leave. If you can’t cope with the new culture, there’s no shame in that. Not everyone is flexible enough to do it. So you gave it a try and it didn’t work. Go somewhere more familiar, someplace where you won’t have to give up so much of what you hold dear.

Obviously this is not an easy option, especially if family or work are involved, but it is an option.

And then you can take your country back!!

And then you can take your country back!!

Third, you can pretend that the host culture is inferior to your own and totally disregard it. Band together with your countrymen and form enclaves, miniaturized versions of your home culture where your rules still apply. Isolate yourselves from the surrounding culture, and do whatever is necessary to keep it from wearing yours down.

This is popular among the more isolationist cultures – in this book, certain segments of Dwarf society. The problem is that sooner or later, the host culture and yours are going to come into conflict. And odds are, you’re going to lose.

There has been a murder in Ankh-Morpork. A Dwarf has been killed, and they’re ready to blame their ancient enemies, the Trolls. It’s coming up on Koom Valley day, you see, the day in which trolls and dwarfs remember the only battle in the multiverse where, according to the stories, both sides ambushed each other. Trolls hate Dwarfs and Dwarfs hate trolls – that’s how it’s always been, so the logical murderer must have been a Troll.

The problem is that the Commander of the City Watch, Sam Vimes, isn’t so sure. I mean, yes – it’s obvious, but it’s a little too obvious. The Deep Dwarfs, the ones who never come above ground, believe that the murder is beyond Vimes’ jurisdiction, and therein lies the conflict. By trying to keep him out of it, they pretty much ensure that the Watch will investigate this murder, and in the course of doing so, help to uncover a secret that the Deep Dwarfs would do anything to keep from getting out.

I can't help but imagine Vimes played by Bogart...

I can’t help but imagine Vimes played by Bogart…

This one, THUD! is one of the Vimes Books, which puts it very high in my estimation. Of all the characters he’s written, I like Vimes the best. Granny Weatherwax comes a close second. Basically I really like the old, cynical, take-no-shit characters that take the world into their own hands to do the Right Thing, no matter the cost to themselves. The reason why Vimes tops Weatherwax is that, of all the characters on the Disc, Vimes has had the most growth. In his first book, Guards! Guards!, he was a drunk and a failure, the nominal chief of the shadow of a night watch. Enter Carrot Ironfoundersson and a dragon, and Vimes’ path was set.

Now he’s a Duke, Commander of the Guard, married to one of the richest women in the city and the proud father of a toddler. He has everything. In fiction, this is never a good place to be….

The themes of this book are varied. There is, of course, the theme of culture clash – how much should one be allowed to keep the culture one grew up in? How many concessions must you and society make in order to keep everyone happy? The answer, in case you were curious, is hard to pin down, but it is most certainly not “none.”

Where's My CowIt’s also about fatherhood, though that’s more of a character-building theme for Vimes. He has a son now, and he has dedicated himself to his boy. Every night at 6:00, he reads their favorite book, Where’s My Cow to his son (a book that you can also buy, coincidentally enough). He cannot – must not be late for this. Not even by a minute, and certainly not for a good reason. Because if you’re willing to break a promise for a good reason, pretty soon you’ll be breaking it for a bad one. And it is this kind of personal, rock-solid integrity that keeps me coming back to Vimes.

If you’re already a Discworld fan, you don’t need my urging to pick this one up. It’s not the best of them, but it’s certainly a good read.

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“For the enemy is not Troll, nor is it Dwarf, but it is the baleful, the malign the cowardly, the vessels of hatred, those who do a bad thing and call it good.”
– The Diamond King, THUD!
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Filed under Discworld, fantasy, peace, Terry Pratchett, war

Review 210: Interesting Times

LL 210 - Interesting TimesInteresting Times by Terry Pratchett

There is a saying, often attributed to the Chinese – “May you live in interesting times.” Usually when this is invoked, it’s done so as a curse, the idea being that interesting times are more likely to cause you trouble than nice boring times, and perhaps that’s true. The folks in Mali, for example, are certainly living in interesting times right now. The trouble is that not everybody is able to stay alive to enjoy them.

Pictured: An interesting time

Pictured: An interesting time

That’s one of the problems with life as we know it – we long for things to be interesting, exciting and thrilling, like what happens to Bruce Willis every time he’s on the screen. When those times come, however, we realize that it’s the boring, predictable times we really want. In other words, we want whatever we don’t have at the moment, which just goes to prove that we, as a species, are messed up in the head. If we had been assembled by any rational Supreme Being, it would have made us a little more accepting of the lives we lead. This mind-set may not lead us to the advanced society we have now, but it certainly would lead us to something approaching world peace.

This book is about wanting what you don’t have, and what happens when you get it.

The central character is the wizard – or Wizzard – Rincewind, one of the oldest of the Discworld characters. He’s been with the series since the first book, The Colour of Magic, and he’s grown to be a favorite for many readers. What Rincewind wants, really wants, is to be left alone. No quests, no challenges, no one trying to kill him or otherwise ruin his day. If the world forgot that Rincewind existed, he’d be the happiest man alive.

Unfortunately for Rincewind, the world hasn’t forgotten him. He has to be sent to the far-off Agatean Empire, a place so remote that few, if any, people know anything about it. A message came, asking for the Great Wizzard, and Rincewind is the only one who fits the bill. The fact that he can’t do magic is not important, really.

Very old barbarian heroes are exactly the last barbarian heroes you want to mess with...

Very old barbarian heroes are exactly the last barbarian heroes you want to mess with…

When he gets there, he meets Cohen the Barbarian and his Silver Horde – seven incredibly old barbarian heroes. Seven men who don’t know the meaning of the word “defeat,” though you’d probably have to repeat it very loudly before they heard what you’d said. Together, the Horde are headed to the capital city of the Empire, looking to make the biggest heist in their long, long, long barbarian careers.

Together, Rincewind, Cohen and the Horde find the Empire in the throes of a people’s revolution, borne of righteous peasant rage and the skillful manipulations of the Grand Vizier, Lord Hong.

Like so many Discworld books, this is a lot of fun to read. The Agatean Empire is a blend of ancient China and Japan, giving us ninja and samurai alongside blue and white Ming ceramics and an exam-based bureaucracy. And like most of the other Discworld books, this one gives you something to think about – what do you want to be?

Rincewind wants to be left alone, because he thinks he’ll be safer that way. Cohen wants to settle down, because he worries that his life as a barbarian hero might be catching up to him. Lord Hong wants to be a gentleman of Ankh-Morpork, or at least the ruler of such men. And the people of the Empire, who call themselves the Red Army, want to be free, even though they have no idea what being free means.

They're... they're TERRIFYING!!

They’re… they’re TERRIFYING!!

The only character who seems to change his life for the better is Mister Saveloy, the youngest member of the Silver Horde and the one they call “Teach.” He realized that what he thought he wanted – a life of educating young people – wasn’t what he really wanted after all. What he wanted was the certainty and simplicity of Cohen’s barbarian lifestyle, and found it rather agreed with him.

So what’s the lesson here? Perhaps this: Be happy with what you have, but don’t be afraid to change. Just remember that not all change is for the better.

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“…I decided to give it up and make a living by the sword.”
“After being a teacher all your life?”
“It did mean a change of perspective, yes.”
“But… well… surely… the privation, the terrible hazards, the daily risk of death…”
Mister Saveloy brightened up. “Oh, you’ve been a teacher, have you?”
– Rincewind and “Teach”, Interesting Times
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Filed under adventure, China, Discworld, fantasy, humor, Terry Pratchett

Review 201: Unseen Academicals

Unseen Academicals by Terry Pratchett

Contrary to popular belief, I don’t hate sports.

I know this may come as a surprise, since I studiously avoid all but the most cursory acknowledgment of current sporting events. I finish the paper when I hit the sports section, and the sport report on the news is, for me, time to wash the dishes. I have no favorite teams of any kind, no players I look up to, and no interest in following play-offs, bowl games, championships or derbys. Hell, even with the Olympics my interest plummets after the opening ceremonies.

But I don’t hate sports.

You see, in order to hate something, you have to actually care about it. And that’s the thing about sports – I just don’t care.

There but for the grace of god go I…

I wasn’t always like this, of course. When I was a kid, I tried all kinds of sports. I tried (deep breath) baseball, basketball, skiing, swimming, sailing, soccer, tennis, golf and judo. And those were after school. In PE class we had all the usual PE things – volleyball, softball, track and field, running, archery, field hockey, dodgeball…. What it came down to was that I had no natural talent for sports [1] and, more importantly, I never had fun. I never saw the point of the whole thing, so I pretty much said “Bugger this,” and turned to other areas of entertainment, thereby sealing off the sporting world from my interest forever.

A lot of my friends do love their sports, though, so I try to keep a cursory understanding of things – you know, how many touchdowns there are in an inning, that kind of thing. I mean, there’s nothing more disappointing than trying to talk about something you love, something for which you have great passion and enthusiasm and having someone just ignore you, right?

RIGHT??

Anyway, I’m telling you all this so that you can correct for it when I tell you about Unseen Academicals, one of the latest of the Discworld books. If my attitude seems kind of lackluster or disinterested, keep in mind that it’s probably not Sir Terry’s fault.

The book, you see, is about football. Not the sissy-pants American kind where the guys are so afraid of grievous bodily harm that they wear protective armor all the time, but the good, old-fashioned British kind, wherein people get their heads cracked open by cobblestones and die on the streets. You know, fun for the whole family.

I believe the English refer to this as “a jolly good time.”

In the great and exciting city of Ankh-Morpork, footy is a tradition. It’s a lifestyle, in fact. Where you live determines who your team is, and who your team is tells you with whom you can associate and mingle. A supporter of one team wandering into the territory of another is a person asking to be beaten to death by enthusiastic and drunk hooligans. “Suicide,” I believe the police refer to it as. It’s a game that goes beyond the simple description of “rough and tumble.” It’s a substitute for war in a time where war is neither profitable nor productive. It’s a channel for long-standing feuds and grudges and aggressions, and is practiced religiously in the streets of the city every weekend.

So obviously what this grand, injurious tradition needs, then, is the introduction of wizardry.

The wizards of the Unseen University are forced, through a clause in a long-forgotten honorarium, to put together a football team and play a match. Despite most wizards having the athletic ability of an overstuffed beanbag chair, it’s either play the game or lose so much money that they’ll have to cut down to only three meals a day. So, with the help of the son of one of the greatest footballers in the city’s history, two cooks from the Night Kitchen and a young Orc who is trying to find value in his life, they put together a team and oh gods, I’m bored already.

Seriously, I couldn’t care less about football. The book’s not really even about football, to be honest. It’s about identity and self-image, two things that are inextricably tied up in sports and sports fandom. The book is a lot less subtle than usual, pretty much hitting you over the head with a mallet and saying, “You are who you choose to be!!” over and over again.

Actually, what gets said over and over again is a variation on “A leopard can’t change its shorts,” a kind of humorous eggcorn that loses its humorous value after about the fifth time it gets used in the book. But it’s pretty much the theme of the book – what is identity, and can it be changed?

How… romantic?

To explore this, we have, for example, Trevor Likely, the son of a famous (dead) footballer who has sworn to his (also dead) mother that he will never play football again after what happened to his father. He’s introduced as a young layabout, a lazy grifter who works very hard at not having to work, and desperately doesn’t want to live up to his responsibilities. Unfortunately for him , he falls in love with young Juliet, a beautiful – if somewhat dim – young woman who works in the Night Kitchen. Standing in the way of their love, however, is the fact that they support opposing teams, and her family would never allow her to see the young man if they knew.

Hmmm. Trev and Juliet. Doesn’t have the same ring, does it?

Also mixed up in this is Glenda, the head of the Night Kitchen, whose identity as a below-the-stairs cook is so ingrained into her head that trying to become something else is almost unthinkable. The wizards themselves face an identity crisis as well – the Dean has gone off and accepted the Archchancellor’s position at another university, and has now come back to try and stand as an equal to Ridcully, the head of the Unseen University.

At the center of the book is Nutt, a strange young person who possesses a mysterious past. He looks a little odd, has an enormous intelligence, and harbors an unshakable desire to acquire self-worth, even if he’s not entirely sure what that means.

All of these people are trying to figure out the same thing – who they are. Some of them are surprised by what they find, others dismayed. Nutt discovers that he is an Orc, a race of creatures so hated and reviled that he could be killed on sight. Juliet discovers that her beauty is her path out of the kitchens, Glenda that her desire to control others can be focused into something productive, and Trevor that the destiny he has avoided for so long is what he always should have been.

Threaded throughout all this is the love of the game, the dedication of these people to their football. Indeed, the identity of the game itself comes into play here as well – will it remain a violent street game, wherein the only rule is that there are no rules, or will it gain a sense of purpose and order? How will the old-school, bare-knuckle footy fans deal with the changes imposed upon their game by Lord Vetinari and the Wizards?

He’s really just misunderstood.

It’s hard for me to filter through the sports aspect of this book, which is disappointing because it’s something that a lot of people will probably enjoy. There’s something about the devotion to a sport or to a team that is very important to most people that I just don’t get, and so my general lack of interest in this book is entirely my fault, and not Terry’s. I enjoyed the identity theme, of course – that’s always a rich seam of storytelling material. Watching Nutt come to grips with his identity as an Orc, or Glenda realize that her entire sense of self has been culturally imposed upon her, well, that was fascinating. It’s just that there was a whole thematic element to the book that I couldn’t identify with and didn’t care about.

It’s kind of like listening to Mozart and wishing someone would just shut all those bloody violins up.

So, if you’re a fan of Discworld, pick this up. If you like sports, pick this up. If you don’t like sports, well, you take your chances. As a Pratchett completist, there was no question about reading this book. But I don’t think it’ll be one that I come back to very often.

It’s not you, Terry. It’s me.

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“It seems to me that we have a challenge. University against university. City, as it were, against city. Warfare, as it were, without the tedious necessity of picking up all those heads and limbs afterwards.”
– Lord Vetinari, Unseen Academicals
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Now give me one of these…

[1] I think I made it to first base once in my Little League career, and actually got hit on the head by a fly ball – which, I am given to understand, are the easiest to catch. I nearly drowned myself repeatedly trying to learn how to sail. I used to knock myself over trying to kick goals in soccer, my trick ankles pretty much meant that tennis and basketball and any other activity involving quick stops and starts were out, and I got tired of being thrown to the ground real fast in judo. If there was ever such thing as an anti-athlete, I was it. I feared to shake hands with the jocks because I thought we’d both vanish in a cloud of photons.

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Filed under Discworld, fantasy, identity, sports, Terry Pratchett

Review 189: Men at Arms

Men at Arms by Terry Pratchett

When last we left our intrepid Ankh-Morpork Night Watch, things were looking up. This is a nice change from the gutter’s-eye-view we had at the beginning of Guards! Guards!. Things have changed in the time between books. The Watch has a new headquarters, much nicer than its old one, thanks to Lady Sibyl Ramkin, the fiance of Captain Sam Vimes. She comes from an ancient and respectable family, has more money than anyone else in the city, and loves Vimes despite his deep-seated curmudgeonliness, if that is a word.

What’s more, the Watch is taking on new recruits, as ordered by the Patrician. Ankh-Morpork is a city with a very diverse population, and the Patrician believes that the Watch should reflect that diversity. Now we have a Watch open to anyone – trolls, dwarfs, the undead, apes, women – who wants to join, or who doesn’t want to get their heads beaten in. Carrot Ironfoundersson has become a beloved figure in the city – he knows everyone and everyone knows him. All in all, things are looking up.

But there are those who are of a mind that things would be better if only Ankh-Morpork had a king….

Of course, some kings only make things nightmarishly worse…

This is a recurring theme in the early Watch books – the irrational need for royalty. Although, that’s not entirely accurate. Pratchett is a British writer, of course, and he’s got the Queen to look up to, but she doesn’t have all that much real power. Certain people in Ankh-Morpork are looking for a sovereign – not to wave at them and make a Hogswatch speech, but to actually take over their city. They hope, in their hearts, that a king will solve everything. In that way, this recurring theme is not so much about royalty versus populism, but rather the ability to control one’s own life versus allowing someone else to control it for you. The idea that one has responsibility for one’s own actions and well-being is dominant in the Guards books, no more so than in this one.

There is a man named Edward d’Eath, and he has a vision. He is the last of an aristocratic line whose power has declined in this age of guilds and merchants. He looks to the past and sees it as better, brighter than the future. He knows that, if he can just do one little thing, Ankh-Morpork – and he – will be restored to glory. That one little thing, of course, is to put a king on the throne.

Not just any king, of course. The fools who thought to use a dragon to set up a puppet king showed how ineffectual that would be. No, this would only work with a real king, a descendant of the ancient kings of Ankh-Morpork. Find him, put him on the throne, and everything will finally be set straight.

I like to imagine it looks like this.

Of course, that doesn’t work out nearly as well as Edward hopes. He steals a mysterious artifact to set his plan in motion – the Gonne. It is a weapon created by one of the most brilliant minds on the Disc, a man kept peacefully imprisoned by Ankh-Morpork’s Patrician. It is a device that should have been destroyed, but was instead put on display so that the Assassins, the bringers of death, could look at it and say “Beware this thing.”

Like I said, this book is all about making choices in life. Vimes is engaged to be married to Sybil Ramkin, and thus his days as the Captain of the Watch are numbered. He may be in a better position than he was in the last book – having someone try to kill you is always refreshing, after all – but he knows that the life he’s giving up, with all of its pain and trouble and heartache, is the life that he needs to live.

Corporal Carrot needs to choose how best to serve the city of Ankh-Morpork. He is an excellent policeman, probably the only man on the Disc who could get in the middle of an incipient troll/dwarf race riot and shame them out of killing each other. People do what he says – he is, in his own words, “good at being obeyed.” If he wanted to, he could run the city and the city would be glad to let him do it. But is that the best thing for the city?

How could you not trust a chin like that? (art by Simon Lissaman)

The troll Detritus and the dwarf Cuddy both have choices – will they conform to the ancient animosity that stands between their two races, or will they overcome it for the common good?

And then there’s the Gonne itself. As a weapon, it is frighteningly powerful – much more so than the standard-issue crossbow – and as a firearm, however primitive, it represents a vast escalation in the way violence is done. What’s more, since this is a fantasy novel, the Gonne has something of a mind of its own. Its wielders hear it talking to them, convincing them that the only thing standing between them and what they want are a few simple deaths – something the Gonne can easily provide. It even uses the old NRA saw verbatim – Gonnes don’t kill people. People kill people.

But people have a choice, perhaps more of a choice than the characters of these books do. The Gonne controls them, the trigger practically pulls itself, and when you’re holding it, you can easily understand how a simple shot, one simple thing, could change the world. For the better, of course – always for the better.

Pratchett’s views on guns and their efficacy aside, it’s a very gripping book. There’s the mystery of it, of course – who has the Gonne, and why are they using it – but it’s also a story about characters and the choices they make for themselves. My absolute favorites in this are Detritus and Cuddy. Trolls and dwarfs have a famous antagonism, stretching back to the ancient battle of Koom Valley (the only battle in the multiverse where both sides ambushed each other) and it would be very easy for them to fall into simple, culturally conditioned roles.

They’re better buddy cops than you’ll likely to see in the movies, anyway.

While it may be a cliche to say that they found common ground, learned to look past their own prejudices and learned to respect – nay, to like one another, that’s exactly what they did. It is due to Pratchett’s skill as a writer and as a creator of characters that we come to deeply care for this relationship, investing a lot of hope in it. We know that if Cuddy and Detritus can become friends, then maybe there’s hope for everyone. This emotional investment pays off, and Pratchett reaches deep into our hearts at the end, showing that just because you start with a cliche, it doesn’t mean it can’t have depth.

Of course, if you’re not quite as analytical as I am, you can still enjoy it as a good murder mystery. Watching Vimes and company piece together the crime is always fun, because there’s always a twist somewhere that you never saw coming. And Vimes really is one of my favorite Discworld characters – he’s cynical and world-weary, but he still has enough idealism within him to carry him through those times that look like they’re trying to kill him.

All in all, a great book and one that’s highly recommended. The earlier Discworld books are largely stand-alone, so if you’ve never read any of the series before, don’t worry – you can pick this one up and you won’t really miss anything. You may, however, find yourself driving back to the bookstore to get as many other Discworld books as you can. I’m just saying….

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Generally, I meet people before they’re buried. The ones I meet after they’ve been buried tend to be a bit over-excited and disinclined to discuss things.
– Death, Men at Arms
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Review 175: The Last Continent

The Last Continent by Terry Pratchett

Quick – what do you know about Australia?

I reckon if you live in Australia, you probably know quite a lot. If you’ve known someone from Australia or perhaps have visited there, you might know a few things. If your experience is limited to a few “Crocodile Dundee” movies and the Crocodile Hunter, then you could probably stand to know a little more. No matter what your level of Australiana is, though, you probably know at least enough to get a lot of enjoyment out of this book, Terry Pratchett’s homage to the strangest continent on Earth.

Now keep in mind, Pratchett does state quite clearly that this is not a book about Australia. “It’s about somewhere entirely different which happens to be, here and there, a bit… Australian.” So that’s okay then.

This adorable little thing? IT WILL END YOU.

Really, this is Pratchett’s homage to Australia, a country that he clearly likes a lot. In reality, Australia is a pretty strange place. It’s a giant island, most of which is barren desert. It’s been disconnected from the other continents for so long that evolution has given us species unlike any others on Earth. Pretty much anything that you come across, from the lowliest spider to the cutest jellyfish to the weirdest platypus, is deadly. The country is a tribute to Nature, both in its beauty and its danger, and really deserves more attention than it gets.

In one memorable scene, Death asks his Library for a complete list of dangerous animals on the continent known as XXXX, aka Fourecks. He is immediately buried under books, including Dangerous Mammals, Reptiles, Amphibians, Birds, Fish, Jellyfish, Insects, Spiders, Crustaceans, Grasses, Trees, Mosses and Lichens of Terror Incognita, volume 29c, part three. A slight exaggeration? Perhaps. He then asks for a complete list of species that are not deadly, and gets a small leaflet on which is written, “Some of the sheep.”

This book isn’t about Death, though, as much fun as that may be. This is about the worst wizard on the Disc. The classic inadvertent hero, who had seen so much of the world but only as a blur while he ran from danger. The hero who truly just wants to be left alone, perhaps with a potato – Rincewind.

What you most need to know about Rincewind is that he absolutely does not want to be a hero. He craves a boring life, one in which the most he has to worry about is whether to have his potatoes baked, mashed, or deep fried. He does not want to be chased by mad highwaymen, put in prison for sheep theft, or required to completely change the climate of an entire continent. He doesn’t want to time travel, be guided by strange, otherworldly kangaroos or fall in with a troupe of suspiciously masculine female performers. He just wants peace and quiet.

This? This is an Australian rain forest.

The universe, of course, has other ideas. And so it is up to Rincewind to once again save the day. The continent of Fourecks has never seen rain – in fact, they think the very idea of water that falls from the sky is ludicrous. But there are legends of what they call The Wet – the day when water will be found on the surface of the ground, rather than hundreds of feet below it. And while they don’t know how it will happen exactly, they do know it will happen. Lucky for Rincewind, the universe has chosen him to make sure that it does.

I really can’t list all of the Australia references because there are just too many. From drop bears to Vegemite, Mad Max to Priscilla, Queen of the Desert, they’re pretty much all there.

This book is, like so many other Discworld, books, a lot of fun to read. One of the more interesting sections in the book is one that’s not strictly necessary. Exploring a strange window in the University which, for some reason, leads to a beach, the Wizards of the Unseen University find themselves marooned thousands of miles away and thousands of years back in time. On this weird little island, they meet one of the most unusual gods on the Disc – the god of evolution.

And sometimes even gods get bored.

This god isn’t interested in the normal godly things – lolling about and being worshiped, occasionally smiting a few followers here and there. As Pratchett puts it, “It is a general test of the omnipotence of a god that they can see the fall of a tiny bird. But only one god makes notes, and a few adjustments, so that next time it can fall further and faster.” This god of evolution is devoted to making life forms better, often one at a time, and lives on a strange little island where there’s only one of everything, but everything yearns to be useful. With him, the wizards are able to explore evolution and natural selection and figure out why sex is just so darn useful.

I say that this section isn’t strictly necessary because it just isn’t. It’s certainly interesting, and I suppose the god’s island is a nice echo of the real Australia, where evolution has had a long time to tinker and come up with some really weird stuff, but in terms of the story, it’s not all that important a plot point. In fact, the wizards in general don’t contribute much to the story other than to make it longer and funnier. Their exploration of evolution and Rincewind’s unwilling quest to bring rain to the barren land of Fourecks are almost wholly unrelated to each other, up until the very end.

I can’t see how a group like this would ever cause trouble.

This isn’t to say that they’re unwelcome – I love watching the wizards explore the world. The combination of personalities whenever all the wizards get together is one that offers endless hours of reading fun, and I think that without them, the book would have been less enjoyable. They’re just not essential to the plot, is all, and if that kind of thing is important to you, then you might not enjoy this book so much.

Me, I love science and I love Discworld. While the actual Science of Discworld series was kind of dry and boring in the end, I love it when Pratchett explores real-world science through the eyes of his Discworld characters. By looking at science from another perspective, he is able to make it perhaps a little more understandable to people who otherwise might write science off as “too hard.”

This book is a trip through time and space and Australia. It’s a long, strange trip, to be sure, but an entertaining one.

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“It’s not many times in your life you get the chance to die of hunger on some bleak continent some thousands of years before you’re born. We should make the most of it.”
– The Dean
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Review 148: Carpe Jugulum

Carpe Jugulum by Terry Pratchett

In this book, we return to the small Ramtop country of Lancre, home to Granny Weatherwax, Gytha Ogg and Magrat Garlick. Picking up from where we left off, which is actually in Maskerade, which I haven’t reviewed here yet, Magrat is Queen now, with no time for witching. So the new Third Witch is Agnes Nitt (also known as Perdita, but only by her), a girl who is sensible, levelheaded and thinks quickly in a crisis. She is also a rather, shall we say, substantial girl (and lest you think I’m trying not to be mean, believe me – Agnes is meaner about her self than I can be), and as we all know there is inside every fat girl a thin girl and lots of chocolate. Well, Perdita is the thin girl, and Agnes is the chocolate.

But that’s not the main point of this tale. The main point is that vampyres have come to Lancre, invited by King Verence to attend the naming of his and Magrat’s daughter, Esmerelda Note Spelling of Lancre (well, when your grandmother managed to name your mother “Magrat” due to an uncertainty in consonant placement, one doesn’t take chances.) But what’s done is done. No doubt we will see little Spelly in future Discworld books.

I'd still rather see this than Twilight.

Once you have invited a vampire in, you are subject to its power. Of course, vampires know this. There are a lot of things that vampires know…. These vampyres have studied, they have prepared. They do not intend to make the mistakes their forefathers did – keeping lots of knick-knacks about that could be turned into holy symbols, leaving up flimsy, easily pulled-aside drapes, that sort of thing. These are modern vampyres, ones who know their place in the food chain – on top of it. They’re ready, and they have every intention of taking over Lancre.

They don’t want a killing floor, though. Indeed not, they simply want a herd. An… arrangement.

But there are the witches to contend with, especially Esme Weatherwax. And everyone knows about Granny Weatherwax….

If you read Lords and Ladies, or even my review of it, you can see there are some similarities. Evil, inhuman force comes to Lancre, wants to subjugate its subjects, and in the end are foiled by the indomitable Granny Weatherwax. And yes, there are similarities. But the differences are worth reading it for.

First of all, we get a better look at Perdita / Agnes Nitt. Yes, she’s the Third Witch, but she’s more at home being a witch than Magrat ever was. Perdita is two witches in one, and they don’t like each other very much – a volatile combination. And as the newcomer, Agnes has the unenviable role of being the stand-in for the reader. She gets a lot of explanation that seems redundant to loyal followers of the Discworld series, but I guess new readers have to come in somewhere.

Art by Zenzzen on DeiantArt

Secondly, we get to play around inside Granny Weatherwax’s head again, which is always fun. We see a reference to her sister, Lily Weatherwax whom we last saw in Witches Abroad, and her grandmother, Alison. It is implied that the Weatherwaxes have a definite dark streak to them, against which Granny must contend constantly. What bugged me about this book is that Granny isn’t quite herself – though I suppose it can be argued that she wasn’t meant to be. Confronted with immensely powerful vampyres in her country, and insulted by seeming not to have been invited to the young princess’ naming ceremony, Granny Weatherwax just… gives up. She believes she can’t beat them, and she doesn’t think anyone wants her around. This is a side of Granny that we haven’t really seen before, and it’s not a nice one.

She does recover, of course – that’s what Granny Weatherwax does. There’s no point in being a witch, really, if you can’t make the grand entrance and pop up just when everyone thinks you’re down.

Another really neat thing about this book is that we finally get to revisit the Omnians, who were introduced as a fanatical theocratic people in Small Gods. Time has tempered the Omnians, who are now the Discworld equivalent of the Jehovah’s Witnesses. An Omnian missionary has come to Lancre, and he gets caught up in the battle against the vampires as well, and it turns out that, well, the Omnians aren’t that bad anymore. Since the Prophet Brutha gave them permission to think for themselves, the Church has schismed so many times that it finally comes down to a schism in one member, Brother Oats. Like Agnes, he’s of two minds about the world, and neither of them really get along.

So yes, there’s not a whole lot that’s really new in this book, but since I’m a hard-core Pratchett addict, I have to recommend it.

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“There’s no greys, only white that’s got grubby. I’m surprised you don’t know that. And sin, young man, is when you treat people as things. Including yourself. That’s what sin is.”
– Granny Weatherwax, Carpe Jugulum
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Review 128: Soul Music

Soul Music by Terry Pratchett

“Music is my life.”

How many times have you heard that? From bona fide rock stars to teenage wannabes, there’s something about music that occupies us, that possesses us and just won’t let go. Even if you’re not a big music lover, there are probably songs which can ease your mind, pull you out of a dark mood, or set your heart to racing. There’s music that’ll lift your heart and make you think the world is a better place than it really is, and songs that will convince you that the dark heart of the world is just as decayed and corrupt as you always thought it was. Music has a kind of magic in it that can reach to the very core of who we are as thinking – and more importantly, feeling – beings.

That magic is dangerous enough on our world, where magic doesn’t actually exist. Imagine how powerful it would be on one where magic really was real. Like, say, to pick one out of thin air, the Discworld.

Sometimes, even more horrible things would emerge....

Of course, the Discworld has had its share of trouble with popular entertainment before. Acting troupes brought about an Elf invasion in Lords and Ladies and the Horrible Betentacled Things of the Dungeon Dimension nearly escaped thanks to the Disc’s proto-cinema in Moving Pictures. There’s just something about the arts in Discworld that leads to trouble – usually the world-ending kind.

In this case, though, the introduction of rock and roll – better known in Ankh-Morpork as “Music with Rocks In” – is only really dangerous to one person, the young Imp y Celyn. Just eighteen years old and already one of the best bards of Llamados, he wants to make something of his life. He wants to be more than just another bard, and in a mysterious shop that has only recently always been where it was, he finds his chance. Or rather, his chance finds him. A guitar-like instrument that does what no guitar should do – it whines, it growls, it sends out noises that run straight down your spine and make your nerves run with fire. It’s clearly not of this world, and it wants nothing more than to live. For that, it needs to change Imp’s fate, and by extension the fate of hundreds in Ankh-Morpork.

Soon, Imp and his band – The Band With Rocks In – are the most famous thing in the city, and the strange magic of this music is being felt everywhere. Even the wizards are helpless against it. Normally this would result in the aforementioned Horrible Betentacled Things, but in this case it’s more of a reversion to teenage years that never were. Still, Archchancellor Ridcully knows that there’s some force acting on people that shouldn’t be there, and nothing good ever comes of that.

Keith Death (art by Soulstripper on DeviantArt)

As if that weren’t enough, Death has decided to get existential and tries to figure out how he can make himself forget for a while. Why he decides to do this is not clearly explored, but it results in him leaving his duty. In his place comes his young Granddaughter, Susan, who would be great for the job if she didn’t think the whole idea of personifying a force of nature was just romantic woolly thinking. And it would be even better if she knew what her connection was to the doomed musician Imp y Celyn.

This book can be seen as a companion to the earlier Moving Pictures as an examination of and homage to popular culture. By transplanting it to the Discworld, Pratchett is able to look at rock music from the point of view of people who’ve never even thought about such a thing before, and who can more easily see the magic of it. And of course, it’s his big chance to make as many music jokes, puns and references as humanly possible, from the translation of Imp’s name (“Imp” meaning “small bud” and “Celyn” meaning ‘of the holly”) to some proto-heavy metal musicians trying to make leopard skin pants from a cat that has some severe hearing difficulties.

It’s a sort of love letter to rock and roll and all that it has brought us. From teenyboppers to punk to the horrible misuses of leather and spandex, it holds a mirror up to the way that rock music has influenced our modern culture. But it does not mock, oh no. It shows great attention to and reverence for this young art form that has done so much to change the world. To list all the references made in this book would be nearly impossible, but the amount of work and thought that went into making it is quite clear.

We're not here to judge.

More importantly, though, the book addresses some questions that are a little deeper than the simple rock and roll jokes. Like Death’s question: “WHAT’S IT ALL ABOUT? SERIOUSLY? WHEN YOU GET RIGHT DOWN TO IT?” Probably since the beginning of music, people have tried to find meaning in it. People have connected to music and to musicians in ways that they could never connect to other people, even family and friends. People find meaning in music, which then gives meaning to their lives, and the more you give your life to something, the harder the crash when that thing goes away. Imp discovers this in a very literal sense, but out here in the real world that is just as true.

People mourned for Michael Jackson, Elvis Presley, Kurt Cobain and other superstars as if they knew them. And in a way, I’m sure they thought they did. Like so much else in the world, though, music doesn’t have any meaning but what we give to it. The truly great musicians, the ones we always lose too soon, give everything they have. They manage to say to us what we’ve been saying to ourselves, but could never really figure out how to put into words. Music is the voice our emotions could use if our brains didn’t get in the way so often, and the best people lucky enough to be able to create it gain a kind of immortality.

Not the literal kind, unfortunately.

If you love music – especially rock music – then this is a book you should pick up and read. Even if you’re not a Discworld fan, you’ll probably enjoy it.

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This was music that had not only escaped, but had robbed a bank on the way out. It was music with its sleeves rolled up and its top button undone, raising its hat and grinning and stealing the silver…. It made you want to kick down walls and ascend the sky on steps of fire. It made you want to pull all the switches and throw all the levers and stick your fingers in the electric socket of the Universe to see what happened next. It made you want to paint your bedroom wall black and cover it with posters.
– from Soul Music by Terry Pratchett
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Review 119: Wyrd Sisters

Wyrd Sisters by Terry Pratchett

A king is killed, usurped by a weak man and his overbearing wife.

A ghost haunts the castle, waiting for his son to come and avenge him.

On the highlands, three Witches hold their meeting, plotting the future of the kingdom.

I think Granny would not appreciate this image....

Sound familiar? It should. These are some of the most enduring tropes of English literature, and they’re all thanks to a singular playwright. Wyrd Sisters is Terry Pratchett’s tribute to some of the blood and gore and guts, tragedies and twists of Shakespeare’s great plays.

In fact, this book encapsulates my three favorite Shakespearean works – Hamlet, Macbeth, and King Lear. Yes, they’re all tragedies, but that shouldn’t surprise any of you by now. They plumb the depths of humanity to try to find glimmers of hope and bravery and redemption, and everyone usually ends up dead, but dead with a true sense of purpose. In this book we have, respectively, a king murdered by his own family, a woman who pulls the strings of the usurper, and a bloody great storm.

Anyone have some Purell?

Verence, the king of Lancre, has been assassinated. An accident, everyone says. He tripped and fell down the stairs, landing on his own dagger. Funny, that. But the new ruler of Lancre, Felmet, is not so steady in his convictions. He sees the blood on his hands, although he didn’t do it. He’s absolutely sure he didn’t do the deed. Anyone who says he did do it is likely to be shorter by a foot or so by morning. And his wife wasn’t there either. She didn’t hand him the knife. The point is that Verence is dead, long live the King, and now everyone can enjoy the easy life of a royal couple.

However, as so often happens in these things, complications arose. The dead king isn’t allowed to go away. He is confined to unlife as a ghost, unable to contact or interact with the world of the living – except in very small, nearly unnoticeable ways. As his murderers rule over his kingdom, Verence exercises his ectoplasm and plots a way to bring Felmet down. The king’s infant son was stolen after the assassination, you see – brought by a dying man to the home of one of Lancres witches, where he passed the infant to the three women there, and begged them to care for it.

Huh. Actors.

They did what some people would think would be the exact opposite – they gave the child to some traveling actors. As alarming as that might seem, they thought that a traveling troupe would be a much better place for a child to grow up than with three of the greatest witches of Lancre.

And that would seem to be the end of it, really. The king is dead, with no one to contradict the original version of his death. The infant son of the king is stolen, never to be seen again. By all rights, the kingdom should move on. Assassination, of course, is perfectly natural in Royal circles, happens all the time. The kingdom shouldn’t even blink.

But it does. Not only does the kingdom blink, it is furious. Not the people, mind you. The people barely notice a new king, except for the parties and the slight increase in executions. The Kingdom. As a body is an amalgam of cells, a Kingdom is the whole of its people and history. Felmet hates the new kingdom he has acquired, with its gorges and trees and people you couldn’t bully no matter how hard you tried. He hates the Kingdom, and the Kingdom hates him for it. A Kingdom, you see, is like a dog. It doesn’t care if its master is a good man or an evil man, so long as he cares for the dog. Felmet actively detested the land and its people, and in return the larger entity that was The Kingdom hated him right back.

In the meantime, Felmet’s Fool, formerly the Fool to Verence, is showing him how words have power, and how that power could help break the animal kingdom he ruled. Cutting the trees down, for example, might be called “horrible” or “terrible” by the people – and the kingdom – of Lancre. But call it, “Planned deforestation for industry growth,” and that’s a whole new story.

"Senior citizen"

Words have power, Felmet learns. The Fool eventually goes on to demonstrate the true power of words to the king.

Liar. Usurper. Murderer.

Words like that have a wondrous effect.

And then there are the Witches, who are a threat to Flemet, in his own mind. He can’t kill them, he can’t torture them. But he can change how people think about them, and so he decides that a play is the way to go….

It gets a little complicated after that, but rest assured, it’s a kicker. Felmet is insane, and his wife is worse. Their plan to destroy the witches of Lancre goes beyond what the Puritans of Massachusetts could ever have come up with – altering their very natures by altering perceptions. And fate sticks her fingers in all over the place, as the Witches try to restore a true leader to Lancre – even if the true leader doesn’t even know who he is.

Oh, what Shakespeare could have done with Granny....

Not only does this book showcase one of Terry’s best characters – Granny Weatherwax – but it takes an interesting look at the way we can alter our perception of things merely by altering what we call a thing. Words shape the world, whether we want them to or not, and the right word in the right ear can shift the balances of history. As with so many of his other books, Terry gives us a profound philosophical insight and shows it to us as something we knew all along.

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“Oh, obvious,” said Granny. “I’ll grant you it’s obvious. Trouble is, just because things are obvious doesn’t mean they’re true.”
Granny Weatherwax, Wyrd Sisters

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Review 105: Reaper Man

Reaper Man by Terry Pratchett

So. What are your thoughts on death?

Or rather, Death?

It’s a weird thing, death. I mean, you’re here one minute and then you’re… not. And while we all know intellectually that we’re going to die, there’s something in us that refuses to believe that the essential Person that we are could possibly cease to exist. We have personalities, unique aggregations of memory and experience and inborn preferences that all display themselves as a Person, as far as we know unique in all the world. Each human being is an entity that will never be seen again in this universe, and as far as we know, the cessation of life brings that entity to an end, reducing the person we knew to a mere insentiate object.

Is it any wonder we come up with stories for what happens… y’know, after?

Just about very culture that’s ever been has come up with some form of afterlife, be it an eternal feast for heroes, a paradise in which we can bask in God’s glory, a place of exquisite pain and torment, or a ticket back to Earth for another go ’round. There is no way of knowing if any of those are actually what happens to us when we die. At least not until we actually do it. So since we cannot know, we make stuff up, if only to make the whole thing easier to bear.

What often goes with that other world is someone to take us over. A ferryman or a guide, someone who knows the territory and knows where we need to go in what is very likely a rather confusing time. It’s another piece of comfort – knowing that there’s Someone out there who knows where we need to go and what we need to do.

Grim indeed.... (photo by provia_17)

Which brings us to Death.

 

He’s been portrayed many ways over the years – my favorite is the Death from Neil Gaiman’s Sandman series – a sort of older sister who’s known you all your life and loves you anyway. If she shows up for me when I die, I think I’ll be okay.

I would be just as happy with Pratchett’s Death, even though he is the more traditional robes-scythe-and-skeleton type. Fans of Discworld love Death, which I imagine was somewhat baffling for Pratchett early on. In the first few books, Death was a bit character – he showed up a couple of times to collect the recently deceased, and that was it. But his scenes were so memorable and so good that they sometimes stuck out above the rest of the book. He speaks entirely in capital letters, which lends him a voice that is probably reminiscent of James Earl Jones. He’s aloof, but not uncaring, and seems to take a rather curious interest in humanity. He likes cats, has a house off on the edge of nowhere, and rides a great white steed named Binky. Death has become, in short, an interesting person.

And it seems that’s a problem.

The Universe, you see, is a finely tuned instrument, one which needs monitoring and, occasionally, adjusting. There are… let’s call them Auditors, who make sure that reality stays real – no odd deviations or anomolies such as, for example, anthropomorphic personifications of natural forces. In all honesty, they would eliminate all life if they could, but that is, as yet, beyond their capabilities. So they settle for telling Death that it’s time for him to retire. He gets a little hourglass all his own, and time to kill until the new Death comes into being.

Heya Tom, it's Bob - from the office down the hall... (photo by Scott Beale)

In the interim, this time between Deaths, a new problem arises: nothing is dying. Or, to be more specific, things are dying, but the vital energies that empowered everything, from cabbages to clergymen, aren’t being taken away. Without a Death to handle this very vital – so to speak – function, the life energy is looking for a place to go, an outlet. As a result, things that shouldn’t be alive are up and moving around. In some cases this means objects running along of their own accord, and in others it means that the dead simply have nowhere to go.

Such is the case with the wizard Windle Poons. After 130 years at the Unseen University, he was rather looking forward to a nice rest and then a bit of reincarnation as a woman in a far more liberal society. What he got instead was nothingness. Given that option, he went back to his body and became Undead, much to the consternation of the rest of the UU faculty. Unfortunately for them, they have bigger things to worry about – the buildup of life force is having a rather larger and more dangerous effect on the city of Ankh-Morpork itself. The lack of a Death may well doom the city in a manner that will be horribly familiar to many of Pratchett’s readers.

And where is Death in all this, or at least the person who used to be Death? He has found a small farm below the famous Ramtop Mountains. An old maid, Miss Flitworth, needs a hand and Death needs a way to spend his time – something he’s never had to worry about before. He takes the alias Bill Door and starts to learn what it means to be alive, despite the short time he has left.

"What can the harvest hope for if not the care of the reaper man?" (art by Andrew Mar)

The book, as you might imagine, is all about being alive. What makes life special and precious and ultimately worth living. Windle Poons let life go past while he grew old behind the university walls, and it is only in death that he finds out all that fun he’d missed. Bill Door learns that it is the fragility of life, and its most certain end, which ultimately gives it meaning. In the middle, we see that everything that can live yearns to do so, from the mayflies to the great Counting Pines to cities to ideas.

 

While the book gives no answers to what may happen after death (the Discworld books rarely do), it does give us another way to look at life. And that, ultimately, is the goal of any great story.

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“Huh! Priests! They’re all the same. Always telling you that you’re going to live again after you’re dead, but you just try it and see the look on their faces!”
Reg Shoe, Reaper Man

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