Tag Archives: Otherland

Review 155: Otherland 4 – Sea of Silver Light

Otherland 4: Sea of Silver Light by Tad Williams

At last we have come to the end of our journey, when all will be explained and all will be resolved.

As the book opens, the Other – the operating system for the Grail Brotherhood’s mysterious plan for immortality – has been defeated, overcome and overpowered by the truly evil assassin Dread. With his mutant ability to manipulate electronics, Dread has taught the Other how to feel true pain, and now has nearly complete control over the Otherland network. With a nearly limitless number of worlds to choose from, Dread allows his sadistic madness to run wild. But no matter how many worlds he rapes and plunders, there are still those he truly wants to destroy – the Otherland explorers sent by the mysterious half-human Sellars.

While they are successful, none of them look this cool.

But those explorers themselves face greater dangers than Dread. Half of them have been thrust back into the twisted realms of Otherland, where the horrors and dangers that had been built into it have mutated into unrecognizable terrors. The other half… they ended up in the heart of the Other’s secret dreams. There they must face the eventual death of the network and survive it, if they can.

Offline, Sellars has brought all of his players into position. Lawyers, children and old women are his army, and together they will uncover the horrible and heartbreaking truth about the nature of the Other and the evil that has been done to it.

I really love this series. As it moves towards its ending, which does involve a lot more explaining than most other books do, it’s easy to get swept up in the sheer scale of the narrative. There’s a lot to take in by the end of the series, a lot of loose ends to tie up, but it all wraps up rather nicely. More or less. There is a rather major revelation that comes near the end that just kind of… gets written off. I have a sneaking suspicion that Williams might have been able to stretch this series into a fifth book, but it probably would have suffered from Rowling Syndrome – a lot of unnecessary padding in between the important bits.

The important thing is that, by the end of the book you really do feel invested in the world that Williams has created. You care about the characters, and you want everything to turn out all right for them. For the good ones, at least. For the bad ones, you want them to get their just desserts, to see them suffer as they have made others suffer. You even find yourself feeling for the Other, which we – and the protagonists – have always believed to be the main villain of the story. It is not, as we find out, and the scope of the villainy that has been done to it is truly astonishing.

Good news, honey! The new Tad Williams book is out!

In his forward to the second book, Williams apologized to his readers about the cliffhanger ending to the first. This isn’t really four books, he said – it’s one giant book that had to, for various reason, be split into four. The main reason, of course, being that no one would print or buy a 3,500 page hardcover, even if the fine folks at DAW Books were willing to try it. He is right, though – it is one very long story, and thus you can extract a great many things from it, if you want to.

There’s no one thing that I can say this book is about. In one sense, it is an exploration of the future of the digital world and what it might mean to people. The virtual net of this story would be as alien to us as the internet would be to our grandparents. It has become the sea in which our characters swim, and their main way of interacting with the world. It is only when their ability to go offline is taken away from them that they truly begin to value the world and the identity they’ve left behind. What’s more, it explores how we connect with each other – looking at both the relationships we build in virtual space and the ones we build in the real world, and finding complete validity in them both.

There are issues of identity, best shown by Orlando, whose towering Thargor the Barbarian character hides a young teenager with a crippling illness that will kill him long before he’s old enough to vote. His best friend has a slightly less unfortunate secret to share – that behind those big, muscular sim bodies, Sam Fredericks is actually a girl.

The story explores issues of family – how Renie deals with her father, Long Joseph Sulaweyo, or how little Christabel Sorenson’s family react when they find out that their young daughter has been drawn deep into Sellars’ conspiracy. And the bonds between mother and child that can never truly be broken.

Not only am I still human - I'm SEXY.

And there are even issues of the very definition of the word “life.” If your mind is perfectly copied into a computer, with all its memories and personality intact, is it still you? Are you still human? Are you even alive, in any real sense? The Grail Brotherhood certainly believed so, or they would never have started this project in the first place. But in a system as broad and complicated as the Otherland network, who knows what else might arise to test our definition?

The story is about heroism and history, about love and hate, about the unshakable bonds of friendship and the tenuous reliance on people you despise. It’s about the lengths to which fear will drive you and the extremes you will encounter when you test that fear. It’s about science and faith and looking at the world in ways you never imagined. It’s about good, it’s about evil.

It’s about life, really, and what it is about life that makes us want more of it.

Now I’m just waxing philosophical. To sum up: this is probably one of my favorite stories in my library. I highly recommend you pick it up, set some time aside, and enjoy it.

———————————————-
Christabel was beginning to learn a scary thing about grown-ups. Sometimes they said things would be all right, but they didn’t know they’d be all right. They just said it. Bad things could happen, even to little kids. Especially to little kids.
– From Sea of Silver Light by Tad Williams
———————————————-

Tad Williams on Wikipedia
Otherland on Wikipedia
Sea of Silver Light on Amazon.com
Tad Williams’ Website

Advertisements

Leave a comment

Filed under adventure, apocalypse, existentialism, family, fantasy, friendship, internet, philosophy, quest, science fiction, Tad Williams, technology, transhumanism, virtual reality

Review 146: Otherland 2 – River of Blue Fire

Otherland 2: River of Blue Fire by Tad Williams

When last we left Our Heroes, they were caught in the Otherland – an immense virtual reality program built by people with more money than God – with no idea where to go and no idea what to do. They were lost, confused and had no way out.

Oh yes – back before Neo got his clock punched by Agent Smith, Renie, !Xabbu, Orlando, Fredericks and all the other Otherland explorers discover that they are in more danger than they realize – if they die on the network, then they’ll die in real life. And, almost right out of the gate, people start dying. Whether they’re tiny biologists living among the ants or a lifetime gamer warring against the different factions of a twisted Oz, they die in unpleasant and, ultimately real ways. And it’s up to our heroes to not only avoid death themselves, but also to figure out what the hell they’re supposed to be doing in there.

It's just like this, only different.

One of the things I like about this series is that Tad Williams openly admits to stealing – er, paying homage to the great writers of the past. At the end of book one, when all the main characters have been gathered together and are being told about the great dangers they will face, and how they are part of a plan to defeat the Grail Brotherhood and their Nefarious Scheme, most of the people there want nothing to do with it. It’s up to Orlando Gardiner, our young barbarian warrior-slash-progeriac teenager to say, “Hey, this the the Council of Elrond! We have a mission here!”

Unfortunately, while the Fellowship of the Ring gets a clear mission before leaving Rivendell, the Otherland explorers are scattered before they know what to do, and their main goal is to run for their lives. As this book progresses, they start to learn more about the vast Otherland network, what its nature is and why it was made. They also learn that it is unstable, and possibly a living thing in its own right.

Almost immediately, the group gets split up. That is, as all ensemble writers know, the best way to really build a meaty story, and it works really well here. Unfortunately, while there are three groups, the strongest and most interesting characters get put into two of them. Orlando and Fredericks get sent off into a world more bizarre than any online gaming ever prepared them for; Renie and !Xabbu end up in a horribly twisted version of The Wizard of OZ, if Oz had invaded Kansas, taken over, and started a three-way fight between the Scarecrow, the Lion and the Tin Man.

No adorable wisecracking robot, though. Can't imagine why.

This leaves us with the third and largest group being somewhat less interesting than the others. Not completely, of course – we have a blind woman who can sense the information flow of the simulation, a teenage net-freak who only speaks in online slang, a campy death-clown named Sweet William, a Chinese grandmother and an abrasive German woman. They’re not bad characters by any means, and each one is special in his or her own right. It’s just that most of them were introduced later in the first book, and so we’ve had less time to get to know them. Putting a more familiar character in that group might have made them more interesting, or it might have overshadowed them. Who knows? The good news is that they do become more interesting and engaging, so there’s really nothing lost by their being new to us.

One thing that the third group has, however, is a secret – one of them is not who he or she appears to be. One of them has been co-opted by the sociopathic assassin, Dread. The only one with the freedom to go on and offline at will, he has nearly godlike power at his fingertips. And he intends to use it.

I can imagine that Tad Williams had a great deal of fun working out these novels, mainly because he created a concept that allowed for incredible freedom in world-building. After all, on a super-powerful VR platform, any conceivable simulation can be created. So whether it is the mythical land of Xanadu, a cartoon kitchen where the groceries come to life at night, a world where people fly like birds, or the legendary land of Ithaca, the settings in these books are only limited to what Williams can think up and work with.

It's like, I'm in the story and I'm reading the story... Woah. Dude.

What’s really interesting is that he seems to take great pleasure in reminding us that we are, in fact, reading a story – he goes so far as to have one character reflect on exactly what kind of character he is. People are reminding themselves that they’re not in a story, even though they are, and at the same time recognizing that the entire structure of their virtual universe is patterned on the rules of fiction. It’s a strange type of meta-fiction that rewards the careful reader.

So, as the book comes to a close, we have some new threads to follow. The Otherland explorers begin to find their purpose and learn about their situation. We’ve met a strange type of character which exists in many worlds at once – the beautiful, birdlike woman who tries to help Paul Jonas and Orlando Gardiner find their way; the horrible Twins, whose only job is to pursue Paul Jonas wherever he may go. These people can be found around any corner, and the outcome of meeting them is always uncertain.

Slightly less complicated than this, but not for lack of trying.

Offline, real-world investigations into the mysterious comas that afflict children begin to bear fruit – a young lawyer named Catur Ramsey is trying to help the parents of Orlando and Fredericks find out what happened to their children, and the search leads him to a strange woman, Olga Pirofski, who may have a vital clue. Renie’s father involves himself with some very dangerous people indeed. The police in Sydney find themselves working on a five year-old murder case that will eventually lead them to the malicious assassin/hacker Dread. A mysterious group called The Circle makes itself known to a select few, and reveals its mission – to oppose the Lords of the Otherland and their relentless pursuit of immortality. All through this, those Lords of the Otherland struggle amongst themselves to see who will ultimately control it.

The tale becomes stranger with the telling, but I can guarantee – you’ll be good and ready to jump right into book three….

—————————————————
“I’ve seen things you people wouldn’t believe. Attack ships on fire off the shores of the Nonastic Ocean. I watched magic blunderbusses flash and glitter in the dark near Glinda’s Palace. All these moments will be lost in time, like tears in the rain. Time… to die.”
– The Scarecrow, Otherland: River of Blue Fire
—————————————————

Tad Williams on Wikipedia
Otherland on Wikipedia
City of Golden Shadow on Amazon.com
Tad Williams’ Website

2 Comments

Filed under adventure, children, corporations, culture, existentialism, family, fantasy, futurism, gender roles, identity, internet, meta-fiction, quest, science fiction, Tad Williams, technology, transhumanism, virtual reality, world-crossing