Category Archives: quest

Books about quests.

Review 163: New Spring (Wheel of Time 00)

Wheel of Time 00: New Spring by Robert Jordan

If you’re new to the Wheel of Time series, don’t start with this book.

Okay, technically it is Book Zero, as it takes place about twenty years before the events of the first book, Eye of the World, and it provides an enormous amount of backstory which a reader would only otherwise get later on. I mean, if you read this, and then go on to EotW, everything that happens in the first few chapters is so much more heavily weighted. Things that Moiraine says and does, knowing what we know about her, are completely different. I’m not saying that they’re better or worse – they’re just different. And perhaps because I treasure my experiences with books, I cannot imagine the story being as good if we knew so much.

"Honey, put the coffee on. This'll be a while."

The Wheel of Time is an immense example of Epic Fantasy. The first book was published in 1990, and it still hasn’t found its way to a conclusion. The end is in sight, of course – following the death of author Robert Jordan, the series is being finished by Brandon Sanderson and the final volume is expected to come out at the beginning of 2013. Still, that’s a long, long time for the faithful to stick with a series. More than a few people have dropped out halfway through, and I can’t blame them. The series so far consists of nearly three point eight million words (that’s nearly five Bibles), more than 11,000 pages and 635 chapters so far (thank you, Wikipedia). There are more characters than I think anyone can accurately count, over three thousand years of history, prophecies, politics, religion, love, hate, magic, mystery….

It’s not for the faint of heart. But if you stick with it, the series will pay off. It’ll take up a piece of real estate in your head that you keep coming back to – questions, wonders, worries. It’s no surprise that a fan community has built up around this series that has devoted itself to knowing and cataloging every detail, right down to the chapter icons and their relationship to the content of that chapter. If you’re not wondering what Ajah you would be in by the end of the first book, then you need to slow down and enjoy it a little more because something’s not sinking in.

If I sound kind of evangelistic, it’s because I am. I have devoted nearly two-thirds of my life as a reader to it, sticking it out even when other readers got bored or frustrated, and I want other people to love it too. That is, after all, the entire reason I do these reviews – to share the books I love.

Anyway, on to this actual book.

She's small, but she will END YOU.

As I said, it’s prequel to the series proper. Its first incarnation was as a short story in the “Legends” collection back in 1999, and was published as a novel between books ten and eleven of the series proper. It focuses on two of the prime movers of the early books – Moiraine Damodred, Aes Sedai of the Blue Ajah, and Lan Mandragoran, the uncrowned king of Malkier, a land that was swallowed by the Blight when he was but an infant.

See, that sentence right there would require pages of back story just by themselves if I were to try and explain them properly.

Moiraine and her best friend Siuan are Accepted in the White Tower, home of the Aes Sedai – a society of women who can channel a powerful force called saidar. For thousands of years, the Aes Sedai have used their powers to try and protect the world. Soon, Moiraine and Siuan will become full-fledged Aes Sedai, with all the power and responsibility that involves. At the moment, that looks like taking part in a great war – the mysterious Aiel have come out of their desert to attack and destroy everything they can find, and no one knows why. The war has come to the very shores of Tar Valon itself, the home of the White Tower.

Amidst all this, Gitara Moroso, an Aes Sedai of high rank and power, has a Foretelling: The Dragon is reborn. He who broke the world has come again, and the Last Battle is upon us. She Foretells the end of the world, and that foretelling kills her.

With that, a search begins for the boy who would one day grow up to be The Dragon, and Moiraine and Siuan are at the forefront of it. But they aren’t alone. The Amyrlin Seat, leader of all Aes Sedai, sent out her best to find the boy. Unknown to them, the Black Ajah, Aes Sedai dedicated to the primacy of The Dark One (and I shouldn’t have to tell you who he is), are also looking for the Dragon Reborn. Without him, their master will emerge from his prison and remake the world in his image. It is up to Moiraine and Siuan to find the boy before the Black Ajah do, and not get themselves killed in the process.

Confused yet? I would be, if I hadn’t read this series prior to this book. Damn near everything I’ve said up there requires a ton of explanation and back-story, pages and pages of it. Which is, of course, what the series proper is all about. When this novel was released, readers of WoT had already gone through ten books, so there wasn’t a lot of pressure on Jordan to explain everything in absolute detail. For a devoted fan, it’s an excellent nugget of series history and an illuminating look at some of the most important and mysterious characters in the series. For a new reader, it’s probably somewhat confusing.

The island of Tar Valon

This book gives us a good, strong look at the White Tower and the life inside it – the intricacies of the Ajahs, the trials that are required of the Novices and Accepted, and the history that surrounds it all. It’s a lot of information, but it’s wrapped inside a good story, so you don’t really mind. Well, I don’t really mind – very little of this is new to me.

In all honesty, I could be wrong. I first read this with years of the series under my belt and breezed through concepts and references that I didn’t need explained. But even if it is accessible to the new reader, I still recommend holding off until you get to a point where you’re pretty sure you know everything you need to know.

Why? Because it’s not how the series was written. A new reader, cracking open Eye of the World for the first time, knows nothing, which puts you pretty much at the same level as the series protagonist, Rand al’Thor. With Rand, you learn about the world at a steady pace. It’s a little overwhelming, sure, but it’s manageable, and what’s more – it’s interesting. This world (nicknamed “Randland” by fans) has an intricate and mysterious history, as do many of the characters. To have so much information before starting the series feels to me like… cheating.

I'm guessing the series is somewhere in the blue-green area...

If I could, I would remove my memory of the rest of the series and read this one as if it were all new. I would love to come at this story from a different angle and then compare the two experiences – kind of like with Ender’s Game and Ender’s Shadow. Alas, I cannot, so I go into this book not knowing what I’m not supposed to know.

If you’re new to the series, though, it’s ultimately up to you. I think holding off on this book will make it better, but I can’t tell you what to do, right? All I know is that it’s where I start when I re-read the series, and it’s not a bad beginning. And I know that I started the series a long time before this book came out, and that was fine too.

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“He is born again! I feel him! The Dragon takes his first breath on the slope of Dragonmount! He is coming! He is coming! Light help us! Light help the world! He lies in the snow and cries like the thunder! He burns like the sun!”
– Gitara Moroso, New Spring
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Robert Jordan at Wikipedia
Robert Jordan at Tor.com
New Spring at Wikipedia
Wheel of Time at Wikipedia
New Spring at Amazon.com

Wheel of Time discussion and resources (spoilers galore):
Theoryland
Dragonmount
The Wheel of Time Re-read at Tor.com
The Wheel of Time FAQ
Wheel of Time at TVTropes.com

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Filed under epic fantasy, fantasy, quest, Robert Jordan, Wheel of Time, wizardry

Review 155: Otherland 4 – Sea of Silver Light

Otherland 4: Sea of Silver Light by Tad Williams

At last we have come to the end of our journey, when all will be explained and all will be resolved.

As the book opens, the Other – the operating system for the Grail Brotherhood’s mysterious plan for immortality – has been defeated, overcome and overpowered by the truly evil assassin Dread. With his mutant ability to manipulate electronics, Dread has taught the Other how to feel true pain, and now has nearly complete control over the Otherland network. With a nearly limitless number of worlds to choose from, Dread allows his sadistic madness to run wild. But no matter how many worlds he rapes and plunders, there are still those he truly wants to destroy – the Otherland explorers sent by the mysterious half-human Sellars.

While they are successful, none of them look this cool.

But those explorers themselves face greater dangers than Dread. Half of them have been thrust back into the twisted realms of Otherland, where the horrors and dangers that had been built into it have mutated into unrecognizable terrors. The other half… they ended up in the heart of the Other’s secret dreams. There they must face the eventual death of the network and survive it, if they can.

Offline, Sellars has brought all of his players into position. Lawyers, children and old women are his army, and together they will uncover the horrible and heartbreaking truth about the nature of the Other and the evil that has been done to it.

I really love this series. As it moves towards its ending, which does involve a lot more explaining than most other books do, it’s easy to get swept up in the sheer scale of the narrative. There’s a lot to take in by the end of the series, a lot of loose ends to tie up, but it all wraps up rather nicely. More or less. There is a rather major revelation that comes near the end that just kind of… gets written off. I have a sneaking suspicion that Williams might have been able to stretch this series into a fifth book, but it probably would have suffered from Rowling Syndrome – a lot of unnecessary padding in between the important bits.

The important thing is that, by the end of the book you really do feel invested in the world that Williams has created. You care about the characters, and you want everything to turn out all right for them. For the good ones, at least. For the bad ones, you want them to get their just desserts, to see them suffer as they have made others suffer. You even find yourself feeling for the Other, which we – and the protagonists – have always believed to be the main villain of the story. It is not, as we find out, and the scope of the villainy that has been done to it is truly astonishing.

Good news, honey! The new Tad Williams book is out!

In his forward to the second book, Williams apologized to his readers about the cliffhanger ending to the first. This isn’t really four books, he said – it’s one giant book that had to, for various reason, be split into four. The main reason, of course, being that no one would print or buy a 3,500 page hardcover, even if the fine folks at DAW Books were willing to try it. He is right, though – it is one very long story, and thus you can extract a great many things from it, if you want to.

There’s no one thing that I can say this book is about. In one sense, it is an exploration of the future of the digital world and what it might mean to people. The virtual net of this story would be as alien to us as the internet would be to our grandparents. It has become the sea in which our characters swim, and their main way of interacting with the world. It is only when their ability to go offline is taken away from them that they truly begin to value the world and the identity they’ve left behind. What’s more, it explores how we connect with each other – looking at both the relationships we build in virtual space and the ones we build in the real world, and finding complete validity in them both.

There are issues of identity, best shown by Orlando, whose towering Thargor the Barbarian character hides a young teenager with a crippling illness that will kill him long before he’s old enough to vote. His best friend has a slightly less unfortunate secret to share – that behind those big, muscular sim bodies, Sam Fredericks is actually a girl.

The story explores issues of family – how Renie deals with her father, Long Joseph Sulaweyo, or how little Christabel Sorenson’s family react when they find out that their young daughter has been drawn deep into Sellars’ conspiracy. And the bonds between mother and child that can never truly be broken.

Not only am I still human - I'm SEXY.

And there are even issues of the very definition of the word “life.” If your mind is perfectly copied into a computer, with all its memories and personality intact, is it still you? Are you still human? Are you even alive, in any real sense? The Grail Brotherhood certainly believed so, or they would never have started this project in the first place. But in a system as broad and complicated as the Otherland network, who knows what else might arise to test our definition?

The story is about heroism and history, about love and hate, about the unshakable bonds of friendship and the tenuous reliance on people you despise. It’s about the lengths to which fear will drive you and the extremes you will encounter when you test that fear. It’s about science and faith and looking at the world in ways you never imagined. It’s about good, it’s about evil.

It’s about life, really, and what it is about life that makes us want more of it.

Now I’m just waxing philosophical. To sum up: this is probably one of my favorite stories in my library. I highly recommend you pick it up, set some time aside, and enjoy it.

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Christabel was beginning to learn a scary thing about grown-ups. Sometimes they said things would be all right, but they didn’t know they’d be all right. They just said it. Bad things could happen, even to little kids. Especially to little kids.
– From Sea of Silver Light by Tad Williams
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Tad Williams on Wikipedia
Otherland on Wikipedia
Sea of Silver Light on Amazon.com
Tad Williams’ Website

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Filed under adventure, apocalypse, existentialism, family, fantasy, friendship, internet, philosophy, quest, science fiction, Tad Williams, technology, transhumanism, virtual reality

Review 151: Ghost Story

Ghost Story by Jim Butcher

Hell’s Bells count: 27

In the acknowledgment section of the book, where Butcher very kindly thanks all the people who helped it come into existence, he clarifies something very important: the end of the last book, Changes, was not a cliffhanger. Absolutely not, no matter that it really, really looked like one, smelled like one and felt like one. After all, in that last scene, Dresden is on a boat, and then shot through the chest by a sniper of some sort. He drops into the cold waters of the lake and sinks and, as far as we know, dies.

Noooo! You've gone too far, Harry!!

In order for it to be a cliffhanger, then, Butcher would have to reveal at the beginning of this book how Dresden got out of such a terrible situation. Maybe he could call on some last reserve of magic or be saved by merpeople or something, but the strictures of the cliffhanger would demand that Dresden, once the next book began, not be dead but saved by some unexpected, yet still believable, means.

So, yes, Butcher is right – it’s not a cliffhanger. Dresden is, indeed, dead. He did not escape, he was not rescued. He is dead.

Now in most series (comic books excluded, of course), the death of the main character would be something of an impediment to continuing the series. But The Dresden Files is not most series, and Harry Dresden is not most main characters. He has done too much and is far too important to be allowed to do a silly little thing like die. Harry Dresden is necessary to a great number of plans and schemes by a great number of people. What’s more, his death wasn’t exactly fair, insofar as such a thing is possible.

And so he is brought back by the Powers That Be in order to balance the scales and set things right, which is ultimately what Harry Dresden has been doing all along. He’s to go back to Chicago and find his murderer, lest terrible things happen to those he loves.

Fortunately, while there are meddling kids, Harry wins them over, and the giant ridiculous dog is on his side.

The catch, of course, is that he has to come back as a ghost. This is a problem for many reasons, not the least of which is that doing a murder investigation is substantially easier when you have, well, substance. It’s hard to punch someone in the face when your fists just go right through them. So Dresden first has to figure out how to make himself known to the living world, in addition to coming to grips with his limitations as an untethered spiritual entity. Once he’s figured that part out, he has to not only solve his own murder, but keep a body-hopping necromancer from becoming indescribably powerful, save the only man who knows how to deal with being a ghost, try to redeem a bunch of street kids who are under the influence of a minor sorcerer, and figure out what to do with the real mess he made when he died.

You see, Harry’s death, and the events that led up to it, created a power vacuum – not only in Chicago, but all over the world. With the destruction of the Red Court of vampires, the magical rulers of the world are fighting tooth and nail over land and resources, and what has mostly resulted from that is bloodshed. Forces all over the world are converging on Red Court territory, each one determined to claim what they can.

This was the very first Google Image result for "Ragged Lady." The book is forever changed for me...

In Chicago, the news of Harry Dresden’s death invited all sorts of new power players into the city, who were previously smart enough to stay out. Harry never truly understood the reputation he had until he sees what his friends have to do to match it and keep the city safe. Now that the Great and Powerful Harry Dresden is out of the picture, a newer and more terrible protector has emerged to keep away those who would do the city and its inhabitants harm. The Ragged Lady is all that stands in the way of the Chicago that Harry knew being overrun.

Mix in the Faerie, a new group called the Formor, the mob, and a few representatives of the afterlife, and you have a confusing and volatile situation. Which is pretty much where Harry Dresden is most at home.

As with the other Dresden Files books, this is a lot of fun to read, mainly because it looks at Harry and his friends from a new point of view – the outside. In the six months that he’s been “away,” the people he loves have had to go on without him, and even in that short time they have become different. They have had to make choices that they wouldn’t have made while he was there, and they certainly don’t interact with him the same way they once did. Harry has to re-learn who these people are, with the understanding that his decisions did not change their lives for the better.

Then again, showy violence can be pretty cool sometimes. (Art by Dan Dos Santos)

In addition, we learn more about Harry’s past and what made him the way he is, and we finally see him start to think about whether being the person he is is really a good thing all the time. He excels in showy violence, hitting first and asking questions later, without taking a more nuanced view of the situation. Well, now he can’t hit, at least not in the ways that he’s used to. He has to look at his old ways in a new light and figure out how to get what he wants through other means.

Really, if you’ve read this far in the series, you’ll enjoy this one. Butcher continues to do a good job in giving us what we want, while at the same time showing us things that are truly unexpected. There are some wonderful moments in the book, a few exposition-heavy moments while Harry is filled in on the situation, and a good mystery to be solved. Enjoy.

——

Death should be a learning experience, after all, or what’s the point?
– Leanansidhe, Ghost Story

The Dresden Files on Wikipedia
Ghost Story on Wikipedia
Ghost Story on Amazon.com
Jim Butcher on Wikipedia
Harry Dresden on Wikipedia
Jim Butcher’s homepage

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Filed under afterlife, death, detective fiction, Dresden Files, fairies, fantasy, ghosts, Jim Butcher, murder, mystery, quest, wizardry

Review 150: Otherland 3 – Mountain of Black Glass

Otherland 3: Mountain of Black Glass by Tad Williams

This is easily my favorite book in the series, short though the series may be.

Otherland is a strange story, really – it’s like a hybrid science fiction/fantasy tale in that you can easily forget which genre you’re in. It’s clearly science fiction, in that the whole thing is taking place in a massive computer simulation, but on the other hand, it owes a lot to fantasy – especially the world-crossing aspects of it.

Our Otherland heroes have been trapped there for some time now, running through the system with very little understanding of where they are or where they’re going. The whole thing is run by a cabal of the world’s richest men and women in an attempt to foil Death itself, and was built as their eternal playground. Thus, there are countless worlds to choose from. There are places where you can re-live entire historical epochs, where you can fly in rivers of air or play in a cartoon kitchen. You can be a cowboy in the Old West or a Knight of the Round Table or anything that your mind can conceive – and your programmers can work out.

Not every virtual god is a good one, of course.

The complexity of this system is such that it is indistinguishable from real life. It is multi-sensory, so you get the full experience of actually being there, with none of the obvious CGI cues that we’ve come to expect from the virtual world. What’s more, the owners of the system have nearly godlike power within it. They plan to not only live forever, but have absolute power while doing so.

Two of these simworlds – one original, one derivative – are the reasons why this is my favorite book of the series. The original simworld (not based on any well-known work or historical event) is the House. After being betrayed by the assassin Dread, who has been masquerading as one of their number, Renie, !Xabbu, Martine, Florimel, T4b and Emily are stuck in a kind of… unfinished world. It’s a place where the programming hasn’t really been settled, and where the unreality of the whole thing can be deadly.

They manage to escape by following Dread to a new simulation – a great House that is, in itself, a world. It goes on as far as anyone knows, but is home to countless tribes and nations. Our heroes meet runaway lovers – a cutlery apprentice and a girl from the linen cabinets. They are aided by the Library monks, whose expertise encompasses everything from House history to the minute details of plasterwork. They are nearly killed by attic bandits and hunted by nomadic bands of steeplejacks.

You get them abducted by aliens, of course.

Aside from imbuing the House with a deep sense of history and complexity, Williams raises an important point that anyone who has ever played “The Sims” can recognize: what do you do when you start to empathize with a computer-generated being?

During their time in the House, they meet people who seem to be genuinely good, perceptive, interesting people, qualities that we don’t know how to confidently imbue in real humans, much less coded simulacra. The residents of the House have passions and dreams, they love and hate just as “real” people do. They can’t be written off as “just code,” because they don’t act that way. They help and hinder our heroes just as people out in Real Life might.

I don't know the answer, but this young... man seems interested in finding out.

This brings up an interesting ethical problem: while they can’t be sure what their ultimate goal will be, our heroes are pretty sure that the system will eventually have to be destroyed – as far as they know, it is the Otherland system that is keeping them trapped, and their loved ones in comas. Will doing this be, in essence, genocide? By shutting down the Otherland network to save the children in comas, and to save themselves, will they be condemning thousands – perhaps millions – of coded “people” to extinction? Are these “people” really people? After all, the Grail Brotherhood was planning to become immortal code themselves – would they be any less alive than their meat incarnations?

While this is not a problem that we have to grapple with yet, it’s one that may come up eventually. Tad Williams has done a very nice job in this series of predicting technological advancement, so he may have seen forward on this one, too.

The other simworld that makes this my favorite book is a derivative one. This means that it is based on an extant work, much like the Alice in Wonderland world that Paul Jonas goes to, or the bizarre cartoon kitchen from which Orlando and Fredericks had to escape. This world is one of the oldest stories there is, and was the first simworld to be created when the construction of the Otherworld began.

It is The Iliad.

Somehow, I don't have a Sim of Achilles. (Art by NegativeFeedback on DeviantArt)

I’ve read the original poem a few times, and I’m impressed with it every time. It’s a massive story, full of heroes and villains, bravery and treachery, and death. Lots and lots of death. It’s an epic poem, and it deserves the title, as it pits nations, men, and gods against each other in what is ultimately a tragic and terrible ten year war. For Tad Williams to use this as the climax for a novel is nothing short of audacious, but he pulls it off wonderfully.

Not only does he manage to keep hold of the terrible horror of war that Homer put throughout his poem, Williams integrates his characters into the story, putting them in the roles of key figures such as Achilles, Patroclus, Cassandra and Odysseus. They all want to get into Troy so they can find their way to the Black Mountain, but to do so they must go through the war that has served as the archetype for human conflict for the last few millennia. Their choices, freely made, reflect the choices of the characters they inhabit, which are themselves models for heroes of fiction throughout literary history.

In one wonderful scene, Sam Fredericks, who is inhabiting the character of Patroclus, is wondering what to do about her sick friend, Orlando Gardiner, AKA Achilles. He cannot fight, but the Argives need him, and throughout their long friendship as online gamers, it was always Orlando who was the hero. Sam was the sidekick, the buddy, but when you made the movie poster, Orlando’s character would always be in the middle of the shot.

But much like another Sam in another story, Fredericks knows that heroism isn’t just muscles and swords and snappy dialogue. It’s about doing what has to be done, even if you don’t want to do it. Nearly crippled by progeria, a debilitating childhood illness, Orlando has nonetheless continued to fight on in the Otherland. Now the hero cannot fight, and Sam realizes it’s the sidekick who has to pick up the burden. Thus, Sam unknowingly fulfills the destiny of the character she is portraying, puts on the shining armor of Achilles, and goes out to inspire the Argives to fight so that she and her friends might live.

Chocolate! It's full of chocolate!

The entire Troy sequence is amazing, and every time I read this book, I feel compelled to read The Iliad again.

But the series doesn’t end there, of course. Suffice it to say we hit a major climax by the end of this book. People are in danger, secrets are revealed, battles are fought… and one of our brave heroes makes the Ultimate Sacrifice. We are brought to the heart of the operating system, the Black Mountain which entombs the Other. The Grail Brotherhood sets their immortality sequence in motion, and the amoral killer Dread makes his bid for virtual godhood. Setting us up for the final book, we are left with our heroes in disarray – divided and lost, dropped into an entirely new environment that is beyond their understanding and forced to cooperate with their gravest enemies for their survival.

You may look at this book and think, “Holy cow. 924 pages. There is no way I’m reading 924 pages.” But you will, and it’ll go a lot faster than you think. Williams has done a great job of making a multi-layered, fast-paced story that you can enjoy on many levels. You can revel in the action and the mystery, you can ponder deep philosophical problems, or you can comb through the great attention to detail and see how much work he must have done to get the Trojan War sequence right.

Hats off to you, Tad Williams.

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“Jesus Mercy. There have to be easier ways than this to save the world.”
– Renie Sulaweyo, Otherland: Mountain of Black Glass
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Tad Williams on Wikipedia
Otherland on Wikipedia
Mountain of Black Glass on Amazon.com
Tad Williams’ Website

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Filed under adventure, existentialism, fantasy, friendship, Homer, internet, meta-fiction, quest, science fiction, story, Tad Williams, virtual reality, world-crossing

Review 146: Otherland 2 – River of Blue Fire

Otherland 2: River of Blue Fire by Tad Williams

When last we left Our Heroes, they were caught in the Otherland – an immense virtual reality program built by people with more money than God – with no idea where to go and no idea what to do. They were lost, confused and had no way out.

Oh yes – back before Neo got his clock punched by Agent Smith, Renie, !Xabbu, Orlando, Fredericks and all the other Otherland explorers discover that they are in more danger than they realize – if they die on the network, then they’ll die in real life. And, almost right out of the gate, people start dying. Whether they’re tiny biologists living among the ants or a lifetime gamer warring against the different factions of a twisted Oz, they die in unpleasant and, ultimately real ways. And it’s up to our heroes to not only avoid death themselves, but also to figure out what the hell they’re supposed to be doing in there.

It's just like this, only different.

One of the things I like about this series is that Tad Williams openly admits to stealing – er, paying homage to the great writers of the past. At the end of book one, when all the main characters have been gathered together and are being told about the great dangers they will face, and how they are part of a plan to defeat the Grail Brotherhood and their Nefarious Scheme, most of the people there want nothing to do with it. It’s up to Orlando Gardiner, our young barbarian warrior-slash-progeriac teenager to say, “Hey, this the the Council of Elrond! We have a mission here!”

Unfortunately, while the Fellowship of the Ring gets a clear mission before leaving Rivendell, the Otherland explorers are scattered before they know what to do, and their main goal is to run for their lives. As this book progresses, they start to learn more about the vast Otherland network, what its nature is and why it was made. They also learn that it is unstable, and possibly a living thing in its own right.

Almost immediately, the group gets split up. That is, as all ensemble writers know, the best way to really build a meaty story, and it works really well here. Unfortunately, while there are three groups, the strongest and most interesting characters get put into two of them. Orlando and Fredericks get sent off into a world more bizarre than any online gaming ever prepared them for; Renie and !Xabbu end up in a horribly twisted version of The Wizard of OZ, if Oz had invaded Kansas, taken over, and started a three-way fight between the Scarecrow, the Lion and the Tin Man.

No adorable wisecracking robot, though. Can't imagine why.

This leaves us with the third and largest group being somewhat less interesting than the others. Not completely, of course – we have a blind woman who can sense the information flow of the simulation, a teenage net-freak who only speaks in online slang, a campy death-clown named Sweet William, a Chinese grandmother and an abrasive German woman. They’re not bad characters by any means, and each one is special in his or her own right. It’s just that most of them were introduced later in the first book, and so we’ve had less time to get to know them. Putting a more familiar character in that group might have made them more interesting, or it might have overshadowed them. Who knows? The good news is that they do become more interesting and engaging, so there’s really nothing lost by their being new to us.

One thing that the third group has, however, is a secret – one of them is not who he or she appears to be. One of them has been co-opted by the sociopathic assassin, Dread. The only one with the freedom to go on and offline at will, he has nearly godlike power at his fingertips. And he intends to use it.

I can imagine that Tad Williams had a great deal of fun working out these novels, mainly because he created a concept that allowed for incredible freedom in world-building. After all, on a super-powerful VR platform, any conceivable simulation can be created. So whether it is the mythical land of Xanadu, a cartoon kitchen where the groceries come to life at night, a world where people fly like birds, or the legendary land of Ithaca, the settings in these books are only limited to what Williams can think up and work with.

It's like, I'm in the story and I'm reading the story... Woah. Dude.

What’s really interesting is that he seems to take great pleasure in reminding us that we are, in fact, reading a story – he goes so far as to have one character reflect on exactly what kind of character he is. People are reminding themselves that they’re not in a story, even though they are, and at the same time recognizing that the entire structure of their virtual universe is patterned on the rules of fiction. It’s a strange type of meta-fiction that rewards the careful reader.

So, as the book comes to a close, we have some new threads to follow. The Otherland explorers begin to find their purpose and learn about their situation. We’ve met a strange type of character which exists in many worlds at once – the beautiful, birdlike woman who tries to help Paul Jonas and Orlando Gardiner find their way; the horrible Twins, whose only job is to pursue Paul Jonas wherever he may go. These people can be found around any corner, and the outcome of meeting them is always uncertain.

Slightly less complicated than this, but not for lack of trying.

Offline, real-world investigations into the mysterious comas that afflict children begin to bear fruit – a young lawyer named Catur Ramsey is trying to help the parents of Orlando and Fredericks find out what happened to their children, and the search leads him to a strange woman, Olga Pirofski, who may have a vital clue. Renie’s father involves himself with some very dangerous people indeed. The police in Sydney find themselves working on a five year-old murder case that will eventually lead them to the malicious assassin/hacker Dread. A mysterious group called The Circle makes itself known to a select few, and reveals its mission – to oppose the Lords of the Otherland and their relentless pursuit of immortality. All through this, those Lords of the Otherland struggle amongst themselves to see who will ultimately control it.

The tale becomes stranger with the telling, but I can guarantee – you’ll be good and ready to jump right into book three….

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“I’ve seen things you people wouldn’t believe. Attack ships on fire off the shores of the Nonastic Ocean. I watched magic blunderbusses flash and glitter in the dark near Glinda’s Palace. All these moments will be lost in time, like tears in the rain. Time… to die.”
– The Scarecrow, Otherland: River of Blue Fire
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Tad Williams on Wikipedia
Otherland on Wikipedia
City of Golden Shadow on Amazon.com
Tad Williams’ Website

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Filed under adventure, children, corporations, culture, existentialism, family, fantasy, futurism, gender roles, identity, internet, meta-fiction, quest, science fiction, Tad Williams, technology, transhumanism, virtual reality, world-crossing

Review 142: Otherland 1 – City of Golden Shadow

Otherland 1: City of Golden Shadow by Tad Williams

Let me just start by saying this: the first time I finished this series, I immediately went back and started reading it again. I can’t think of any other series that I’ve done that with.

This is one of Tad Williams’ “economy-sized manuscripts,” similar to his fantasy classic Memory, Sorrow and Thorn. Similar in size and scope, anyway – four giant tomes chock full of all things awesome. It’s a series of grand scope, amazing scale and great imagination, well worthy of your time. It’s a complex, interweaving of tales, full of vibrant characters, implacable enemies, and important questions about destiny, identity, consciousness and the very nature of reality itself.

Seriously, top-shelf stuff here, people.

Mind you, Second Life's dreams aren't all that big.

It begins in a near-future world, and it begins with the children. Renie Sulaweyo, a teacher in South Africa, has a brother in the hospital. He, like many other children around the world, has gone into an inexplicable coma, the causes of which defy medical science. The only clue she has is that the outbreaks of these comas coincide with the availability of access to the Net – a virtual reality internet that is what Second Life dreams of becoming. Here, depending on your equipment, you can live in a virtual world that is more vibrant and exciting than anything the real world can offer. And you can do it in full sense-surround 3D.

Renie’s brother, Stephen, engaged in the usual mischief that any kid with access to his own virtual universe might do, and finally got caught. Something shut him down, and Renie was determined to find out what did it. With the assistance of her student, a Bushman named !Xabbu, Renie uncovers an amazing virtual world, something that puts the best virtual reality to shame. It is the Otherland, a playground for the obscenely wealthy. And it may hold the secret to what has afflicted her brother.

And if you think WoW is nuts now? Imagine it fully immersive. Okay, nerds, get back to gold farming...

That’s the short version, and since Renie is the one we’re introduced to first, it would be easy to think of her as the protagonist of the story. That would be highly inaccurate, though. There’s a lot of other storylines going on in there as well. There’s young Orlando Gardiner, who compensates for a crippling illness by being the baddest barbarian on the net. His best friend, Sam Fredericks, has stood by him for many years in an online game that makes World of Warcraft look like pen and paper D&D. They and others are lured into a deadly quest by a vision of a great golden city, more realistic and magical than they ever thought they could find.

Out in the real world, there’s little Christabel Sorenson, upon whose earnest desire to help the funny-looking Mister Sellars the entire future of the Otherland rests. There’s the aptly-named Dread, an assassin extraordinare whose strange “twist” gives him an edge in all things electronic. And, of course, there is Paul Jonas, a man trapped in an imaginary world, whose escape threatens the greatest dreams of the richest men the world has ever known.

All of this, as the series title suggests, centers on the Otherland project, a virtual reality of monumental proportions. It’s a digital world that is more real than the real world is, a world of computer-created, but very deadly, dangers. The slightest misstep could spell disaster and death – die in the Otherland and you die in real life.

This doesn't happen in Otherland, by the way. Lucky them.

And just FYI, Otherland predates The Matrix by three years and, kung-fu aside, is a much better story. So if you’re thinking, “Man, this is just a Matrix rip-off, you’re very, very wrong.

It’s a daunting series to begin. After all, it’s four books, each one clocking in around 800 to 900 pages. There are at least fifteen major characters, and the Otherland itself shows us seven different “worlds” in this book alone. There’s a lot to take in, and on top of all that, there’s a whole world happening outside the story – each chapter is preceded with a small news blurb that tells us about things that are going on in the world. Cops rounding up homeless kids in lethal “snipe hunts,” homicidal artists, legislative representation for the industrial sector of America – this world is both familiar and alien at the same time.

Then again, neither does this. Tad Williams does have his limits.

The good news is that it is a lot of fun to read. The pacing is very good, so you never get too bored watching any one character for a while. What’s more, Williams pays homage to some of the greatest fantasy and science fiction the English-speaking world has to offer. At one point, even the characters admit that they seem to be caught up in a very familiar story. So my advice is to just dive right into it. Once you get going, things clip along at a good pace and you’ll find yourself on page 943 in no time flat.

The really fun part is re-discovering things in this series. There are some things I remember very clearly, but other little details that pop up and make me think, “Oh yeah, I forgot all about that.” I enjoy seeing Williams’ prescience – after all, he wrote this just as the internet was really becoming popular, and a good ten years before things like online gaming and social media took over our lives. His vision of an immersive, VR world may have seemed a little wild and out there back in the mid-nineties, but not anymore.

So, make a sandwich and find a comfortable place to sit. This’ll take a while, but I guarantee – it’ll be worth it.

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“If you have found this, then you have escaped. Know this – you were a prisoner. You are not in the world in which you were born. Nothing around you is true, and yet the things you see can hurt you or kill you. You are free, but you will be pursued….”
– Sellars to Paul Jonas, Otherland: City of Golden Shadow
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Tad Williams on Wikipedia
Otherland on Wikipedia
City of Golden Shadow on Amazon.com
Tad Williams’ Website

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Filed under adventure, brothers, fantasy, fathers, friendship, gender, gender roles, internet, quest, science fiction, sisters, survival, Tad Williams, transhumanism, virtual reality, world-crossing

Review 138: JLA/Avengers

JLA/Avengers by Kurt Busiek and George Pérez

Everybody loves a good team-up. No matter who your favorite hero is, whether in the realm of sports, music, science, writing, art – you get a secret thrill from the idea of what they could achieve if they worked together. Sometimes it’s brilliant, like when Neil Gaiman and Terry Pratchett teamed up to do Good Omens. Sometimes it’s inspiring, like the pop music wonder that was “We Are the World.” Sometimes it’s overwhelming, like the 1992 Olympic basketball Dream Team. Sometimes it’s Damn Yankees, and the less said about that, the better.

Regardless, we all love to play that game of “What if,” pairing together not only the greatest talents we know, but sometimes the greatest talents in history. What if Albert Einstein and Isaac Newton could have studied the universe together? What if we could get Abraham Lincoln, Franklin Roosevelt and John F. Kennedy together to work on the problems facing the nation? What if Kurt Kobain and Jimi Hendrix were able to cut an album together? The team-ups are endless, and most of the time they’re impossible.

Some team-ups, however, are best left unimagined.

Fortunately, that’s where fiction steps in. The Justice League was created by Gardner Fox and Mike Sekowsky over at DC Comics back in 1960. The idea was to take the greatest heroes the company had in their library and team them up to fight battles that no one hero could face alone – Starro the Conquerer being the first among them, and thereafter many more. Aliens, mad scientists, evil kings, vengeful gods, all those who attempted to conquer, destroy, or devour the Earth were stopped by the League. Though the membership roster has changed many times over the years, as has the style of the books, the League has been a fixture in the DC Comics universe for more than forty years.

As Stan Lee tells the story, the publisher of DC Comics, Jack Liebowitz, bragged over a round of golf to the owner of Marvel, Martin Goodman, about how well his new Justice League title was selling. After the game, Goodman called Lee and told him to create a hero team to compete. Stan’s imagination provided him with the Fantastic Four, and a comic book arms race had begun. Lee produced hero after hero for Marvel, conveniently housing most of them in New York City. From there, it made sense to have them get together to fight even greater menaces. With the pencils of comic book legend Jack Kirby, Lee created The Avengers, the mightiest hero team of the Marvel universe. They too have undergone a lot of changes in the last four decades, but they remain the elite team of heroes to which every costumed adventurer aspires.

Damn, they're cool.

Superman, Batman, Aquaman, Wonder Woman, Green Lantern, Flash, Martian Manhunter….

Captain America, Thor, Iron Man, Ant-Man, Hulk [1], the Wasp, Hawkeye….

These are names that every comic book fan should know, and deep down inside we all wonder: what would it be like if they could get together? What’s more, what kind of foe would require the combined might of two of the greatest hero teams in comic book history? It could only be something on a monumental scale, something that endangers the existences of both universes. Something like… Krona.

If you’re a long-time reader, you might remember that name. Krona was the reason for the Crisis on Infinite Earths – his obsession with seeing the beginning of the universe led to the fissioning of that universe into a nigh-infinite number of parallel ones. It was only after a titanic series of battles that the singular universe was put right, and Krona was transformed into pure energy and banished for his crimes. Or so we thought.

Obsessive to the core, Krona figured out how to escape his universe and started again on his quest to understand the beginning of all things, even if it meant destroying every single universe that defied him. Eventually he came to meet the Grandmaster, an immortal on the Marvel side whose limitless existence drove him to play cosmic games of chance with whatever other great powers he encountered. He knew someone who could possibly answer Krona’s questions – the planet-devourer Galactus – and challenged him to a contest: the greatest heroes of each universe would compete to gather items of power. If the DC team won, Krona would leave and search elsewhere. If Marvel’s team won, it would bring ultimate destruction to both cosmoses.

I dunno. I was hoping for something... well, cosmic.

And so the teams met, and like all good superhero team-ups, it started with a fight. Something about the two worlds put the visitors on edge, and both Superman and Captain America were willing to pound their opposite numbers into the dirt if need be. Fortunately, as in all good hero team-ups, their differences were put aside in favor of battling Krona and saving both of their universes from utter annihilation.

It’s a vast story, both in time and space, and manages to bring together pretty much everyone who has ever been part of the two teams, both in terms of the heroes that made them up and the villains they fought. Yet it feels fairly intimate – these aren’t two whole universes that are battling for survival, but two teams, who manage to mesh together surprisingly well. A lot of the credit for this, of course, has to go to the writer, Kurt Busiek, who had the unenviable task of penning a story that made the best – and fairest – use of both teams. After all, never underestimate the partisan fans, the ones who would be utterly incensed by Superman beating Thor, or the idea that Captain America could possibly be Batman’s equal in hand-to-hand combat. I’m sure there were people on both sides of the publishing divide who were keeping very careful account of which team came off “better” in this fight, but that’s not the way this book was meant to be read. Busiek’s mission was to create a threat that could only be contained by both teams together, which means that neither team by itself was enough to win, which means that you should shut up already about whether or not Superman should have been able to use Thor’s hammer, dammit.

Only - ONLY - George Perez could pull this off....

Even for all the care that went into writing this story, it never would have worked without an artist capable of handling that many characters and making sure they all looked their best. When you have a universe-spanning epic with a cast of far-too-many, there’s only one person you can call: George Pérez. Not only can he handle a chaotic battle scene, making every hero look… well… heroic, hes just as good at the casualness of a Christmas party, or the masks-off teamwork that is involved in trying to build a reality-piercing spaceship. Whether facing off against great cosmic powers or chatting next to the coffee urn, Pérez knows how to make these people look damn good. There’s just no one else like him. With outstanding colors by Tom Smith, I could just read this book for the artwork alone.

What I also found interesting was a look at how the two worlds are fundamentally different in not only their stories but their very makeup. The Flash can’t run in the Marvel Universe because the Speed Force doesn’t exist, while the Scarlet Witch’s powers are multiplied to dangerous levels in the DC Universe thanks to the strength of the Lords of Chaos. The differences in the geography and the sizes of the Earths, the type of energy they receive from their suns, the fundamental forces that hold their universes together are a huge obstacle to getting the teams to work together, and as far as I know it is the first attempt to “scientifically” delineate how they are different.

This is the part where you lose. Hard.

There is also a bit of sociological analysis, too. Each team first notices how differently heroes are treated in their opposite worlds. The heroes of the Marvel Universe are tolerated, but not entirely trusted. The non-powered citizenry tend to be more afraid of superheroes, especially the mutants, and so the ability of groups like the Avengers to effect positive change on their world is limited. To Superman, this looks like Marvel’s heroes aren’t bothering to make their world better, but only remaining satisfied to hold the status quo.

On the DC side, heroes are beloved. Superman is a planet-wide hero, Wonder Woman is an ambassador of peace, and the people of Central City have built an entire museum to honor the Flash. These people revere their heroes as both celebrities and saviors, something that Captain America views as a step towards fascism – costumed gods with their pet people ready to do what they say.

Neither viewpoint is entirely right, but they do reflect a fundamental difference in the way each company approaches its storytelling. To put that editorial decision in front of the characters was an interesting choice, and allowing them to come to their own judgments was fun – if a little unnerving – to read.

All in all, JLA/Avengers is a truly great team-up story, one that should make the fans on both sides happy for a while.

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“Neural chaff. Hypnotic lights. Pre-programmed skills. Try fighting the Wehrmacht, mister – it teaches you focus!”
Captain America to Prometheus, JLA/Avengers

[1] Hulk gets almost no screen time in the story, which is very disappointing. I’m sure there are reasons for this….

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Filed under apocalypse, Avengers, comic books, DC Comics, disaster, George Perez, JLA, Kurt Busiek, Marvel Comics, quest, super-heroes, supervillains, world-crossing

Review 125: Logicomix

Logicomix: An Epic Search for Truth by Apostolos Doxiadis and Christos Papadimitriou

I have a question for you. It’s a simple-sounding question, but hard to answer, so I really want you to put a good amount of thought into it before you do. Okay? Yes, I’m still in Teacher-mode, but that’s not important right now. My question is this:

What is truth?

Good luck with that whole "free will" thing.

It’s one of those unanswerable questions that has bugged us ever since we started being able to ask unanswerable questions. Along with “Why is there evil in the world?” and “Do we have free will or are our lives pre-determined from the beginning?” or “What’s the deal with that Justin Bieber kid? I mean really?” this question is one that people either ignore or obsess over.

Didn’t think I could do a pop-culture reference like that, did you? Shows how much you know….

This graphic novel is about one man’s pursuit of this question, and the ways in which it nearly destroyed his life. The man was Bertrand Russell, and we follow his life from his childhood to late adulthood as he searches for an unshakable foundation to mathematics and logic, and thus an absolute truth that he could rely on.

Bertrand Russell does not find the truth. He teaches it to come when it is called.

As a child, Russell lived with the question of why things are the way they are, and got no good answers from his domineering grandmother. It wasn’t until his introduction to geometry and the wonder of mathematical proofs that he could finally say there was something about which he could be absolutely sure in the universe. Mathematics, he thought, would be the answer to everything. Pure, unsullied and utterly, utterly reliable.

But there was a flaw in math – the Axioms. Mathematics in the 19th century was a direct descendant of Euclid’s work, and rested on a series of axioms in order to function. An axiom, then, is something that is assumed to be true so that you can go on to prove other things. For example, if you have a line, and a point not on that line, there can be only one line drawn through that point that is parallel to the first. Why is this true? Well… it just is. If you have to prove that, then you have to prove a thousand other things first, and you never end up being able to prove the thing you were trying to prove in the first place. It was like, he thought, the cosmological model of the world on the back of a turtle. Which stood on another turtle. Which stood on another, and another – turtles, all the way down.

The bottom turtle's name is "Jeff." (art courtesy of Kenneth Rougeau)

That didn’t satisfy young Russell, and he went off in search of the floor upon which the last turtle stood, as it were – new mathematics that would be able to define the foundations of math, and thereby give a concrete understanding of the universe. Along the way, his desire to apply the certainty of math to human thought and interaction led him to the discipline of logic, a strange chimera of mathematics and philosophy. By becoming a logician, he thought he might finally be able to pin down some absolute truths about not only abstract math but human nature itself.

Of course, he failed. Spectacularly. Broken marriages, broken friendships, ill health – his obsession with an absolute truth to the universe nearly destroyed everything he had. Fortunately for him, Russell pulled back from the abyss before it could swallow him whole, and became one of the early 20th century’s greatest philosophers in the process. His failure to find an ultimate foundation for logic and math was not entirely without fruit – thanks to work by Russell and others, these disciplines were pushed forward in ways that made our modern lives possible. New ways of understanding the universe, from the unfathomable depths of infinity to the simplicity of 1+1=2, everything was open to examination in those days. Because of men like Bertrand Russell, humanity advanced in great leaps and bounds.

1+1=2. Seriously. No more arguments.

In the end, it’s a compelling book. I read and re-read it, convinced each time that there was something else I had missed. I was very often right. Doxiadis and Papadimitriou have put together a compelling tale of a man often overlooked by the general public, and they did so in a medium that’s close to my heart – the graphic novel. The art, done by Alecos Papadatos and Annie Di Donna, is wonderful. It has a simplicity that belies the complexity of its topic, and shows an excellent sense of storytelling. Hats off to the two of them, without a doubt.

This book, it should be noted, is not a primer on logic. If you’re looking to know how logic works, or you want to know a bit more about higher mathematics and how to do them, then you’d best look for another book. As the authors tell us right in the beginning, this book is a story, a great tragedy that owes its inspiration to the ancient productions of the Greeks. It’s the story of a man who pitted himself against the universe and lost, but who did so in such a way that he – and the world – came out better for it. The book ends with a scene from The Oresteia, a classic Greek drama about another man who found himself in a no-win situation with no absolutes to rest upon.

"Stop asking me to prove beauty, dammit!"

Much like Orestes, when faced with two choices that could lead to his destruction, the only way forward for Russell was to compromise and to move forward. By doing so, he not only became a happier man, but became involved with humanity again, as a philosopher, a teacher, and an anti-war activist.

In the end, this book is about the compromises we all have to make as human beings. The world may be a logical place, but we are not. There is a limit to our logical understanding of ourselves, and sooner or later we have to accept that and deal with people as people, rather than as problems to be solved and equations to be balanced. Bertrand Russell’s quest, as interpreted by this novel, is an example of how far we can push the need to know exactly what’s at the bottom of it all. The fact that the foundations of our world appear to be unprovable and unknowable is, ultimately, unimportant. What is important is that we are here, now, and we need to make sense of our own lives.

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“The demand for certainty is one which is natural to man, but is nevertheless an intellectual vice. So long as men are not trained to withhold judgment in the absence of evidence, they will be led astray by cocksure prophets, and it is likely that their leaders will be either ignorant fanatics or dishonest charlatans. To endure uncertainty is difficult, but so are most of the other virtues.”
– Bertrand Russell, Unpopular Essays – Philosophy for Laymen
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Logicomix on Wikipedia
Apostolos Doxiadis on Wikipedia
Christos Papadimitriou on Wikipedia
Bertrand Russell on Wikipedia
Logicomix on Amazon.com

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Filed under Apostolos Doxiadis, Bertrand Russell, biography, Christos Papadimitriou, graphic novel, logic, mathematics, nonfiction, quest

Review 122: Anansi Boys

Anansi Boys by Neil Gaiman

When I started in on this book, I knew there were certain things I could expect from Neil Gaiman – insight, clever twists on literary assumptions, a good perspective on the nature of our reality. And, I must say, he delivered in full. This story draws from some of the most ancient of human tales and reflects on the most ancient of human needs – the need to have a story of one’s own. It’s a book about purpose and destiny, and other very deep subjects.

Yes - this man is hilarious.

What I didn’t expect was to spend most of the book laughing out loud and disturbing the people around me.

Seriously, there were some times when the other teachers in the staff room would stop whatever conversation they were having because they’d been interrupted by my cackling. Or the staff would come over and ask what was so funny, and I’d try to explain – which doesn’t really work when you’re trying to cross languages and literary traditions. People in Japan don’t really laugh out loud at their books, and can’t quite understand why I do. But I laugh. I snicker, I giggle, I cackle, and I never expected that from Neil Gaiman.

The book was, needless to say, wonderful. While by no means a sequel to Gaiman’s previous bestseller American Gods, it inhabits the same universe. This is a world where the gods exist – they’ve been called into existence by us and, in turn, shape our lives.

The book follows the unfortunately nicknamed Fat Charlie, whose life has been ruined by his father’s death across the Atlantic. This wasn’t the first time his father had ruined his life – it had happened many times before in many terrible ways. For Fat Charlie, however, dying in the middle of a karaoke hall just seems to be a final slap in Fat Charlie’s face.

Fat Charlie isn’t his real name, of course – his real name is Charlie Nancy, which isn’t much better. Fat Charlie is only a nickname given to him by his father. He tried to shake it in his life, asking people to call him Charlie or Charles or Chaz, and he wasn’t even fat – just a little soft around the edges. But his father gave names that stuck like gum to the underside of a school desk, and no matter where he went, Charlie Nancy inevitably became Fat Charlie.

You would think this would raise eyebrows in the delivery room....

The reason for this phenomenon, of course, is that Fat Charlie’s father is a god. He is Anansi, the Spider, a trickster god who managed to steal all the stories from Tiger back when humanity was young, and who managed to trick, deceive, swindle and humiliate nearly every other god and spirit there ever was. He was good at it, and there was nothing he wanted that he couldn’t get.

Fat Charlie was, in very many ways, a disappointment. Where his father was debonair, Fat Charlie was a klutz. Where his father could command the respect of men and women, Fat Charlie was a doormat. Where his father was the embodiment of confidence, Fat Charlie was a crumbly mess. I suppose it’s normal, really, being the child of a god, and not really his fault, even if he didn’t know it until his father was dead.

He didn’t know about his brother, either. His brother is Spider, a young man who is so cool that he can convince an entire L.A. party that they can walk on water. He can do real magic, step in and out of the world with ease, and carries his own bedroom with him. When Spider comes into the picture, everything goes horribly, horribly wrong. Think The Odd Couple, except that Oscar Madison has divine powers and absolutely no sense of consequence.

The story is a lot more than two brothers who don’t know how to get along. It’s a story – about stories. In the stories of Anansi and Tiger that are laced throughout the book, we learn that once, long ago, all stories were Tiger’s stories, and they were stories of fear and blood and hunger. When Anansi took them, the stories became about cleverness and trickery and resourcefulness. So in a way, the victory of Anansi over Tiger is the story of humankind’s emergence from barbarism.

Speaking of someone whose story has been re-written over and over. Anansi would like Spidey, though....

It’s about personal stories as well, and that’s a theme that’s far more important to us as individuals. We are the stories we tell about ourselves. Fat Charlie didn’t need to be the tightly-wrapped ball of embarrassment that he was. But that’s who he told himself he was, and, so, that’s who he became. Once he starts to accept his heritage and his responsibility to his family, once he starts to re-tell his own story, he changes himself. The same is true for Spider – he’s written his own story as a rake and a charmer, but he finds that that story is lacking. It’s a story that needs some editing, and he’s better off for it.

This is a funny, funny book that reminds me in places of Dave Barry, though that might be a side effect of the Florida settings. There’s also a few footnote jokes, so I suspect that Neil has been hanging out with Terry Pratchett recently. Despite the laugh-out-loud general tone of the book, there’s a lot of Meaning to be found as well – the meaning of story and song, of family, and why you should always be nice to spiders. And birds. Definitely be nice to birds.

The ultimate message of the book, though, is that you can always re-write your story. The weak little spider can become a conquering hero, and the fearsome tiger can be a timid coward. No story is set forever. So if you don’t like the way your story is turning out, get out your red pen and start editing. Anansi would approve.

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“People respond to the stories. They tell them themselves. The stories spread, and as people tell them, the stories change the tellers.”
Anansi, Anansi Boys

Neil Gaiman on Wikipedia
Anansi Boys on Wikipedia
Anansi Boys on Amazon.com
Neil Gaiman’s homepage

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Filed under brothers, childhood, coming of age, death, family, fantasy, fathers, gods, humor, identity, Neil Gaiman, quest, sons, spiders, story

Review 120: The Dark Tower

The Dark Tower by Stephen King

Well, here we are. After a long road – longer for some of us than for others – we have finally reached the end of The Dark Tower series. For some of us, it’s been twenty years in coming, so if you’ve only started reading this series recently, count yourself lucky. You don’t know how we waited for this book, the book wherein Roland would finally attain his goal, and we would see if all the sacrifices he made were worth it.

Were they? Kind of.

Art by Eredel on DeviantArt

I’ll get into more detail later, after I dutifully put up the “Here Be Spoilers” sign, but this is the book where everything gets resolved, and our heroes are given their reward for the hard work they have done. The bad guy is beaten, the world is saved, and all is well. Although “well” is a very relative term in this sense, and while the bad guy is beaten, it’s not very satisfying, and the reward that many of our heroes get isn’t necessarily the reward they would have chosen.

If I sound like I’m dancing around the story, that’s because I am. I have an aversion to spoiling books in these reviews, mainly because I know how satisfying it is to get into a good book and discover things. To see old characters appear from the past, and to witness the heroism of the characters we have come to love. To look at the journey they take and see their relentless pursuit rewarded. At the same time, I don’t want your experience poisoned by knowing the drawbacks to a book – the soft spots in the plot, the characterization problems, the disappointments and the heartbreaks. [1]

Art by lilbenji25 on DeviantArt

This book contains all of these, and if I avoid talking about them, then this review will be awfully short. So, Constant Reader, I tell you this: you can stop here. You can click away to another page, perhaps to Amazon to buy the book and read it yourself (I recommend the Kindle edition if you can – I have the hardcover and it is quite the doorstop), perhaps to put off the reading of the book for a while longer. You don’t have to learn things that will taint the journey of discovery that is reading , and you can live on with a vision in your head of how The Dark Towerseries should end, instead of how it actually does.

Would you stay, then? Very well. After this point, there is no turning back. What is learned, as they say, cannot be unlearned.

This is not the book I wanted. It is unbalanced, hard to get through, and disappointing in many ways. There are also some beautiful moments, and some interesting ideas which, upon post-reading reflection, make the whole story more meaningful. But my overall feeling was one of great disappointment. Let’s start from afar, shall we?

Art by DiosBoss on DeviantArt

The structure of this book is rather lopsided. The most climactic event in the book, the battle of Algul Siento, is quite exciting and fun in that it is what we readers expect from a climax – gunfire and death and the saving of worlds. By freeing the Breakers from their work on the Beams, Roland and his ka-tetdo indeed save the macroverse from complete dissolution. They have literally saved the world and, as we learn later, have completely thwarted the evil designs of the Crimson King. The story could end there, the characters could go on their separate ways, and all would be well.

The problem is that this occurs in the first half of the book. It’s followed soon after by a minor climax – Roland and Jake saving Stephen King from certain death by drunk driver – but even that is done a little more than halfway through the book. Stephen King is safe, the New York Rose is safe, and we find out later that not only are the last two Beams intact, they are regenerating and will probably regenerate the other four. Reality has been saved.

But the story goes on, because saving reality was never Roland’s goal. It was only, in the parlance of Dungeons and Dragons, a side quest. There’s a larger quest to be resolved.

This wouldn’t be so bad if there were an even bigger climax waiting for us at the end, but there isn’t, and this is where I feel kind of betrayed. When Roland gets to the Dark Tower, we know he will have to face the Crimson King, who has been held up as the incarnation of death, evil and chaos. He has been the main antagonist throughout this whole series. His reach is long, his power vast, and his hate for Roland of Gilead is as focused as a laser and as hot as the sun. He is as close to the Devil as we can get.

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So, when Roland finally makes it to Can’-Ka no Rey, the great field of roses within which the Dark Tower stands, who do we see? A “satanic Santa Claus” who throws explosives from the only balcony of the Tower he’s been able to reach. He’s generically ugly, screams like a madman, and talks in villain cliches – “GUNSLINGER! NOW YOU DIE!” or “YOU DON’T DARE MOCK ME! YOU DON’T DARE! EEEEEEEE!” or “EEEEEEEE! EEEEEE! STOP! IT BURNS!” On top of all that, the Crimson King is finally defeated not by Roland’s guns or some great battle on the physical, intellectual or spiritual plains, but by a guy with a sketchpad. He is simply erased from afar. And thus ends the reign of what was supposed to be the greatest horror of all worlds.

What’s more, their meeting at the Tower was not acually the defeat of the Crimson King – he conceded defeat way back during Wolves of the Calla. We find out that, with the defeat of the Wolves, the King foresaw the end of the Breakers and thus his plan to unmake creation. So, he broke his Wizard’s Glasses, killed nearly everyone in his castle. killed himself by – for reasons I still don’t understand – swallowing a sharpened spoon, and then, undead (which I also don’t understand), rode off for the Tower.

Even then, though, he couldn’t win. In order to enter the Tower he needed either Roland’s guns or Mordred’s birthmark, neither of which he had. So he climbed up into one of the Tower balconies with all the weapons he could carry and just waited. If Roland hadn’t come to the Tower, he would have waited there forever and never harmed anyone again. By bringing his guns, Roland raises the possibility that the Crimson King could still triumph. So, by continuing his quest, Roland endangers all existence.

Art by Michael Whelan

As much as I hate to call out authors on what they “should have” done, I feel like I have to here. A hero is only as good as his villain, and the Crimson King, in the end, turns out to be a pretty crappy one. I wish King had made their meeting worthy of the image he had built up. The same goes for one of our favorite characters, Randall Flagg (or whatever name he chooses to use). He has floated through this series and others like a cancer, bringing nothing but death and pain with him. He’s a charismatic madman who revels in chaos and is probably one of the most enjoyable characters King has created. So how does he die? He gets killed by Mordred, the bastard son of Roland and the Crimson King, of Susannah and Mia. He gets killed and eaten without much of a fight. I think a lot of fans would agree that Flagg deserved better.

And while we’re on the topic – Mordred.

One of my measurements of good characterization is a question: If this character did not exist, could the story have ended the way it did? With Jake and Father Callahan, Susannah and Eddie, with Oy and Flagg and Cuthbert and Susan and Cort, the answer is, of course, No. Each of those characters contributed something vital to the story, something that no other character could have done. To reach the same end without one of those characters would have meant a vastly different story.

Art by Michael Whelan

The same cannot be said of Mordred. Of the people he kills, only two matter to us: Flagg and Oy. Flagg should have been the penultimate End Boss, the final challenge for Roland before reaching the Tower and the Crimson King. And there are many ways to kill a Billy-Bumbler – I think King could have thought of one that gave Oy the same honorable and heartbreaking death that he got trying to save Roland from Mordred. Other than that, Mordred had no impact on the story at all. He just followed Roland, Susannah and Oy, shivering and whining and feeling sorry for himself. He kept telling us that he was meant for great things, but never showed even the slightest hint of that potential. He follows Roland like Gollum follows Frodo, but at least Gollum turned out to be important.

The one thing we do get from Mordred is a frustrating bit of knowledge – that the Crimson King and Roland are both descended from the mythical king Arthur Eld. In that way, their battle is between cousins, and Mordred represents a unification of two bloodlines – demon and human. If their conflict had been framed in that context, it could have been so much more interesting when we finally got to the end.

Speaking of the end. We, like Roland, didn’t know what to expect when we finally got into the Dark Tower. And I don’t think anyone expected that the series would loop around to the beginning again, dumping Roland back in the Mohaine Desert to follow the Man in Black once more, unaware that he had already done so so many times before. It was an unsatisfying ending at first, but upon reflection, it does work, and there are two ways to look at it.

The first is that Roland is being taught a lesson, one which he still has not learned. He’s being taught to value life, to reset his priorities. From his youth, he was so focused on the Tower that he let all else fall aside – his friends, the girl he loved, and the sacred artifacts of his forefathers. He brought death with him, and passed it on to all whom he loved, and ended his quest as alone as he began it. And so, despite saving the multiverse, Roland failed his true quest – to learn how to love others and share who he was with them – and had to be sent back to start again. In appreciation of his effort, however, he was granted a change: the horn of Eld, which he had previously neglected on the field of the last battle of civilization. Perhaps it will make a difference.

The other way to look at this ending is a more metafictional one, something that Stephen King himself finds distasteful. Like it or not, though, one of the overriding themes of this series is the impact that fiction has on reality, and vice versa. To readers, a character might be more real than real people. We learn lessons from them, we have kind or unkind memories of them, and in many ways, our fictional characters possess a special reality. To a writer, this is even more true. Ask any writer and they will tell you about how their characters talk to them, sometimes appear in front of them, or even take over their bodies for a little while. A writer will discover things about a character that she never planned, as if the character himself were revealing them. The Dark Tower relies on this kind of ur-reality of fiction, up to and including fictional characters saving the life of their own writer.

So, by connecting the end of the last book with the beginning of the first, perhaps King is implicating us, the Constant Readers, in Roland’s suffering. Roland cannot rest as long as there are readers reading him, and we are all guilty of making him go through it again and again. While King may have created Roland and his quest, we propagate it, and every new reader ensures that it will never, ever end. [2]

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In the end, we have a series that started off strong, and then kind of careened to an unsatisfying end. Having been written intermittently over the course of thirty years, I suppose that shouldn’t be too surprising. Ideas which seemed like good ones at the time served only to cause trouble later down the road, and loose ends that needed to be tied up took up far more time than they should have. Perhaps with a clearer vision of the journey at the beginning, King could have held it together better. And perhaps without his brush with death in 1999, he wouldn’t have felt compelled to get the last three volumes out as soon as he could.

It does, however, gift us with some wonderful characters, a rich and brilliant world, and a fictional cosmology that holds together all the worlds that King has created thus far. It’s an examination of the importance of fiction in our lives, and the way that stories can reach out and touch so many more people than the storyteller ever intends. If you are a fan of Stephen King, and you haven’t read this series yet, then you should. For all that the last couple of books disappoint, there is still much good to be found in the whole series, and the first five are generally really well done.

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There is more to read, if you’re interested. King’s assistant, Robin Furth, has put together an excellent Concordance, detailing pretty much everything you want to know about the series – characters, places, history, language and concepts. She has also written a series of graphic novels for Marvel Comics which detail Roland’s youth, starting with the events told in Wizard and Glass and going up to the terrible battle of Jericho Hill. So if the original series leaves you wanting more, there’s certainly more to be had.

That’s it, then. Long days and pleasant nights to you all.

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“Even when you were in the shadow of death there were lessons to be learned.”
– Jake (narration), The Dark Tower
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[1] To be fair – this book was published back in 2004. If you haven’t read it by now, I doubt you’re really going to be chuffed by some spoilers, and you have no one to blame but yourself if you haven’t gotten around to reading it yet.

[2] A third option is suggested by his short story, “That Feeling, You Can Only Say What It Is In French” from Everything’s Eventual, wherein a woman riding with her husband in a car on vacation keeps re-living a terrible accident. It is implied that she is dead, and that hell is the eternal repetition of one’s mistakes. It is possible that Roland is dead, and that this series is his Hell.

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Filed under adventure, apocalypse, Dark Tower, death, existentialism, fantasy, good and evil, meta-fiction, quest, Stephen King, time travel, world-crossing