Category Archives: George Perez

Books written or illustrated by George Perez.

Review 138: JLA/Avengers

JLA/Avengers by Kurt Busiek and George Pérez

Everybody loves a good team-up. No matter who your favorite hero is, whether in the realm of sports, music, science, writing, art – you get a secret thrill from the idea of what they could achieve if they worked together. Sometimes it’s brilliant, like when Neil Gaiman and Terry Pratchett teamed up to do Good Omens. Sometimes it’s inspiring, like the pop music wonder that was “We Are the World.” Sometimes it’s overwhelming, like the 1992 Olympic basketball Dream Team. Sometimes it’s Damn Yankees, and the less said about that, the better.

Regardless, we all love to play that game of “What if,” pairing together not only the greatest talents we know, but sometimes the greatest talents in history. What if Albert Einstein and Isaac Newton could have studied the universe together? What if we could get Abraham Lincoln, Franklin Roosevelt and John F. Kennedy together to work on the problems facing the nation? What if Kurt Kobain and Jimi Hendrix were able to cut an album together? The team-ups are endless, and most of the time they’re impossible.

Some team-ups, however, are best left unimagined.

Fortunately, that’s where fiction steps in. The Justice League was created by Gardner Fox and Mike Sekowsky over at DC Comics back in 1960. The idea was to take the greatest heroes the company had in their library and team them up to fight battles that no one hero could face alone – Starro the Conquerer being the first among them, and thereafter many more. Aliens, mad scientists, evil kings, vengeful gods, all those who attempted to conquer, destroy, or devour the Earth were stopped by the League. Though the membership roster has changed many times over the years, as has the style of the books, the League has been a fixture in the DC Comics universe for more than forty years.

As Stan Lee tells the story, the publisher of DC Comics, Jack Liebowitz, bragged over a round of golf to the owner of Marvel, Martin Goodman, about how well his new Justice League title was selling. After the game, Goodman called Lee and told him to create a hero team to compete. Stan’s imagination provided him with the Fantastic Four, and a comic book arms race had begun. Lee produced hero after hero for Marvel, conveniently housing most of them in New York City. From there, it made sense to have them get together to fight even greater menaces. With the pencils of comic book legend Jack Kirby, Lee created The Avengers, the mightiest hero team of the Marvel universe. They too have undergone a lot of changes in the last four decades, but they remain the elite team of heroes to which every costumed adventurer aspires.

Damn, they're cool.

Superman, Batman, Aquaman, Wonder Woman, Green Lantern, Flash, Martian Manhunter….

Captain America, Thor, Iron Man, Ant-Man, Hulk [1], the Wasp, Hawkeye….

These are names that every comic book fan should know, and deep down inside we all wonder: what would it be like if they could get together? What’s more, what kind of foe would require the combined might of two of the greatest hero teams in comic book history? It could only be something on a monumental scale, something that endangers the existences of both universes. Something like… Krona.

If you’re a long-time reader, you might remember that name. Krona was the reason for the Crisis on Infinite Earths – his obsession with seeing the beginning of the universe led to the fissioning of that universe into a nigh-infinite number of parallel ones. It was only after a titanic series of battles that the singular universe was put right, and Krona was transformed into pure energy and banished for his crimes. Or so we thought.

Obsessive to the core, Krona figured out how to escape his universe and started again on his quest to understand the beginning of all things, even if it meant destroying every single universe that defied him. Eventually he came to meet the Grandmaster, an immortal on the Marvel side whose limitless existence drove him to play cosmic games of chance with whatever other great powers he encountered. He knew someone who could possibly answer Krona’s questions – the planet-devourer Galactus – and challenged him to a contest: the greatest heroes of each universe would compete to gather items of power. If the DC team won, Krona would leave and search elsewhere. If Marvel’s team won, it would bring ultimate destruction to both cosmoses.

I dunno. I was hoping for something... well, cosmic.

And so the teams met, and like all good superhero team-ups, it started with a fight. Something about the two worlds put the visitors on edge, and both Superman and Captain America were willing to pound their opposite numbers into the dirt if need be. Fortunately, as in all good hero team-ups, their differences were put aside in favor of battling Krona and saving both of their universes from utter annihilation.

It’s a vast story, both in time and space, and manages to bring together pretty much everyone who has ever been part of the two teams, both in terms of the heroes that made them up and the villains they fought. Yet it feels fairly intimate – these aren’t two whole universes that are battling for survival, but two teams, who manage to mesh together surprisingly well. A lot of the credit for this, of course, has to go to the writer, Kurt Busiek, who had the unenviable task of penning a story that made the best – and fairest – use of both teams. After all, never underestimate the partisan fans, the ones who would be utterly incensed by Superman beating Thor, or the idea that Captain America could possibly be Batman’s equal in hand-to-hand combat. I’m sure there were people on both sides of the publishing divide who were keeping very careful account of which team came off “better” in this fight, but that’s not the way this book was meant to be read. Busiek’s mission was to create a threat that could only be contained by both teams together, which means that neither team by itself was enough to win, which means that you should shut up already about whether or not Superman should have been able to use Thor’s hammer, dammit.

Only - ONLY - George Perez could pull this off....

Even for all the care that went into writing this story, it never would have worked without an artist capable of handling that many characters and making sure they all looked their best. When you have a universe-spanning epic with a cast of far-too-many, there’s only one person you can call: George Pérez. Not only can he handle a chaotic battle scene, making every hero look… well… heroic, hes just as good at the casualness of a Christmas party, or the masks-off teamwork that is involved in trying to build a reality-piercing spaceship. Whether facing off against great cosmic powers or chatting next to the coffee urn, Pérez knows how to make these people look damn good. There’s just no one else like him. With outstanding colors by Tom Smith, I could just read this book for the artwork alone.

What I also found interesting was a look at how the two worlds are fundamentally different in not only their stories but their very makeup. The Flash can’t run in the Marvel Universe because the Speed Force doesn’t exist, while the Scarlet Witch’s powers are multiplied to dangerous levels in the DC Universe thanks to the strength of the Lords of Chaos. The differences in the geography and the sizes of the Earths, the type of energy they receive from their suns, the fundamental forces that hold their universes together are a huge obstacle to getting the teams to work together, and as far as I know it is the first attempt to “scientifically” delineate how they are different.

This is the part where you lose. Hard.

There is also a bit of sociological analysis, too. Each team first notices how differently heroes are treated in their opposite worlds. The heroes of the Marvel Universe are tolerated, but not entirely trusted. The non-powered citizenry tend to be more afraid of superheroes, especially the mutants, and so the ability of groups like the Avengers to effect positive change on their world is limited. To Superman, this looks like Marvel’s heroes aren’t bothering to make their world better, but only remaining satisfied to hold the status quo.

On the DC side, heroes are beloved. Superman is a planet-wide hero, Wonder Woman is an ambassador of peace, and the people of Central City have built an entire museum to honor the Flash. These people revere their heroes as both celebrities and saviors, something that Captain America views as a step towards fascism – costumed gods with their pet people ready to do what they say.

Neither viewpoint is entirely right, but they do reflect a fundamental difference in the way each company approaches its storytelling. To put that editorial decision in front of the characters was an interesting choice, and allowing them to come to their own judgments was fun – if a little unnerving – to read.

All in all, JLA/Avengers is a truly great team-up story, one that should make the fans on both sides happy for a while.

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“Neural chaff. Hypnotic lights. Pre-programmed skills. Try fighting the Wehrmacht, mister – it teaches you focus!”
Captain America to Prometheus, JLA/Avengers

[1] Hulk gets almost no screen time in the story, which is very disappointing. I’m sure there are reasons for this….

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Filed under apocalypse, Avengers, comic books, DC Comics, disaster, George Perez, JLA, Kurt Busiek, Marvel Comics, quest, super-heroes, supervillains, world-crossing

Review 53: Crisis on Infinite Earths – DOUBLE FEATURE


Crisis on Infinite Earths: Absolute Edition by Marv Wolfman and George Perez

This, ladies and gentlemen, is one of the works that has affected me deeply. More importantly, it is something that has caused considerable harm to my wallet and bank account, as I have been collecting comic books for almost twenty-five years now, and it’s all because of Crisis. I can still remember going to the drugstore after church one Sunday and seeing the cover to Crisis #9 – a classic George Perez group shot of some of the most terrible villains ever seen in the DC Universe. You name the baddie, I guarantee he or she was in there somewhere. I was hooked. Of course, coming into a 12-part series in issue 9 meant that I was really lost as to what was going on, but some effort and visits to comics shops eventually got me up to speed. Unfortunately, once I understood Crisis, I realized that there was much more that I didn’t understand.

You can’t really understand this story without understanding something of the DC Comics Universe. In the late 1950s, they published a story called “Flash of Two Worlds” (Flash #123), in which the Flash, Barry Allen, managed to, using his prodigious super-speed, vibrate through some dimensional barrier or other, and meet the Flash, Jay Garrick, that he had read about as a child in – you guessed it – comic books.

The explanation for this was simple – the guy who wrote Flash comics in Barry Allen’s childhood had, somehow, “tuned in” to this Alternate Earth, watching Jay Garrick’s adventures and, thinking they were fiction, wrote them up as comic books which, in turn, inspired Barry Allen as a child. So when Barry was struck by lightning and chemicals, gaining super speed, he called himself The Flash, in homage to his childhood hero.

Anyway, in “Flash of Two Worlds,” Barry Allen finds out that the Flash he had read about actually existed, only on another Earth in another universe that vibrated at a different frequency from ours. Personally, I think this is a really cool idea, and my personal goal in life is to drink enough coffee in one sitting to accomplish the same thing myself.

Confused yet? Well, it did help if you were an avid comics reader for 25 years before Crisis came out. But to condense the whole thing, here you go:

In the Beginning, there was One. A Universe that grew and shaped and changed. Life was created, rose from the dust, and began to think. On the planet of Oa, located in the center of the universe, life grew with great swiftness, advancing at incredible speed. The beings of Oa embraced science and research. One Oan, a man by the name of Krona, sought to know the origin of the Universe they inhabited. Despite the warnings of his colleagues, he created a device that would allow him to do so. The result was a complete rupture of time and space, for the beginning of things must never be witnessed.

So…. In the Beginning, there were Many. Universe upon universe, each moving at its own speed and vibration, separated by a shadow’s thickness, but each unknown to the other.

That was the idea, anyway. The whole “multiple universe” thing, after Gardner Fox wrote his “Flash of Two Worlds” story, became one of the best plot devices the comics writers at DC ever had. Finally they could have silver age and golden age heroes meet and work together. At first, there was only Earth-1 (silver age) and Earth-2 (golden age), which was odd, because the golden age heroes of Earth-2 were older. But I guess since Barry Allen (the silver age Flash, remember) was the one who broke the barrier, he gets precedence.

Anyway, like I said – at first there were two Earths. That number grew swiftly, both for plot and copyright reasons. For example: At a certain point, DC was working on the rights to own characters from Charlton Comics (The Blue Beetle, Captain Atom, etc), and they inhabited Earth-4. Then they went to obtain characters from Fawcett (the whole Shazam line), who went onto Earth-S. As if the Hungry Beast That Was DC wasn’t finished, they put characters from Quality Comics (Uncle Sam, Phantom Lady, The Ray, etc), onto Earth-X.

Hang in there, I’ll get to the story eventually….

There was also Earth-3, where the doppelgangers of our favorite heroes were villains, and the only hero on the planet was Luthor. Then came Earth-D, Earth-Prime, Earth-Omega and, eventually, Earth-Sigma.

Suffice to say, by 1985, there was a huge mess…. Older readers had no problem following the continuity, but newcomers were baffled, and writers were no doubt also befuddling themselves. The decision was made to clean the whole thing up, make one Earth, one timeline, and one continuity. No more parallel Earths, no more vibrating through dimensional barriers.

Sounds simple, doesn’t it? Well, it took twelve issues and the appearance of almost every hero and villain ever seen in DC Comics’ fifty year history to pull it off. The research took over three years, with one guy tasked with studying every comic DC had printed since 1935 (my thought when I heard that: “What an awesome job!”). It also required the cooperation of dozens of writers and artists across all of DC’s titles, and a company-wide effort to make the Crisis a truly universal event.

Our story opens with the end of the world. Or the end of a world, more to the point. A vast white cloud encroaches upon the earth, vaporizing everything in its path, without pause or remorse. Panicking, people try to flee, but to no avail. Into this horror appears a man with dark eyes and a tortured face, who watches the world die, helpless and weeping, and vanishes again as the universe becomes nothing more than a mist of free-floating electrons.

Not a bad way to start a book, eh?

The man is Pariah, and he is condemned to appear wherever great tragedy strikes, unable to help, unable to die, only able to watch. He is there when the Crime Syndicate of Earth-3 put aside their evil to try and stop the wave of energy that devours their planet. Again, Pariah appears, and again the world is destroyed, but not before the planet’s only super-hero, Luthor, rockets his son through the dimensions, in the hope of freeing him from his world’s destruction.

Sound familiar? I thought so….

If you think you’re going to know what’s going on this quickly, you’re wrong. A mysterious figure sends his associate, a woman named Harbinger, who can split herself among many forms, to gather heroes from Earths that have not been destroyed and bring them to a satellite that hovers in orbit. While she searches them out, one of her is corrupted by a shadowy evil that tracks her through the ice of Atlantis. She gathers them, heroes, villains and otherwise, to the satellite, where we first meet a character that had been hovering around various DC titles for a few months, always in the shadows – The Monitor.

The Monitor informs them that there is great evil abroad, that universes are perishing at an astonishing rate, and are doing so at the hand of his adversary. Waves of anti-matter are consuming the universes, and with each one gone, the Monitor’s power decreases. He has a task for these heroes, spread out over millennia of Earth’s history. This is the first attempt to save the worlds….

The basic rundown of the story is that there is an anti-matter universe out there, created when Krona performed his experiment, controlled by the mirror version of The Monitor. This “Anti-Monitor” wants nothing more than to see his brother dead, and to see the positive Universes brought under his control. He’s a good, old-fashioned Evil Overlord, I must say…. So as each universe is destroyed by the great sweeping cloud of death, he grows ever stronger.

It has been pointed out to me that some people out there get all anal over this concept, thereby calling the whole damn plot into question. So, a bit of elementary physics. The above scenario cannot happen. When matter and antimatter collide, there is a huge burst of energy as the two forms of matter vaporize each other. Nothing is left – in “reality physics,” both the Monitor and the Anti-Monitor would be playing at a zero-sum game. Given that these people are willing to accept, however, the existence of thousands of metahumans who can perform feats that also fly in the face of real physics, I think their arguments about the properties of antimatter are so much hot air. As a very wise man once said, “Blow.”

Anyway, the Anti-Monitor’s release is tied with Pariah’s fate as well. Determined to do as Krona did, Pariah set up a chamber, of matter and anti-matter, so that he may see the beginning of all things. The result was the beginning of the end, and his world was the first consumed by the anti-matter wave. The Monitor, observing this, imbued him with his curse, using him as a “tracker” to see which universe might be the next to die.

So we have an unstoppable force tearing through the Multiverse, and it is up to The Monitor and Our Heroes to stop him. But the Monitor dies, and the worlds keep dying….

Of course you know that, in the end, the good guys win. But as with any good story, it is the telling of the tale, not the tale’s end, that is important. Wolfman and Perez did some very daring things with this story, not only in rearranging the whole order of the DC Universe, but also in killing off some pretty heavy hitters. The best cover in the series, so good that they came out with a statue based on it, was the cover of issue number seven: The Death of Supergirl.

The other major character to be killed off was Barry Allen, The Flash, who inadvertently started this whole mess a long time ago. But he died well, and, as Marv Woflman says in the forward to the collected edition of Crisis, there was a way left to bring him back if they needed to. Indeed, Barry Allen’s presence has not yet vanished. The current Flash, Wally West, has long held Barry to be the high ideal which he must match, but at the same time leave behind. In one version of the Legion of Super-Heroes books, the character of Xs, another super-speedster, is Barry Allen’s granddaughter, and the character of Impulse/Kid Flash, is Barry Allen’s nephew. So the Flash lives on, in his way. In fact, he’s recently been resurrected in DC continuity – though how long that will last is anyone’s guess.

On the other hand, no one remembers Supergirl. By the end of the Crisis, she had been wiped from existence, and was seen only once more, in a Christmas issue several years later, reminding the character of Deadman about what it means to work without reward. While several new Supergirls have appeared since then, unlike Barry Allen the pre-Crisis Supergirl is lost to history.

As you can probably guess, I really like this story. It has an immense cast of characters, without becoming unwieldy or dispersed. The storytelling, with its multi-universal scope, nevertheless allows you to feel for individuals, with their triumphs and tragedies. Ultimately we see that even the mightiest of mortals is, at heart, human. There is foreshadowing galore, mysteries abound, the plot twists and turns, and you get glimpses of what is yet to come – the hand in the swirling pool of stars, the image of the Flash appearing before Batman and vanishing with words of doom, the Green Lantern’s ring sputtering and failing…. It all intertwines together so very nicely and really satisfies my inner comics geek.

The Absolute Edition was aimed at people exactly like me. Someone who would say, “I’ve read this story a dozen times, I could probably recite it… but I need it to be bigger. Like, big enough to club a man to death with.” So yeah, they had me from the word go on this one, and as soon as the opportunity arose to buy it, I did so without hesitation. It really is very pretty – it’s been recolored and everything, AND it comes with a companion book about how the series came to be. Fascinating reading.

The big question, of course is this – after nearly twenty-five years and at least two other universe-wide reboots (Zero Hour and Infinite Crisis) that have changed the changes made by Crisis, why is this story still worth reading? Well, for one thing, the writing is solid – you can follow the story without having to buy a couple dozen other titles, and there are dramatic moments that have hung in my memory for years. In addition, there’s the art. George Perez has been one of my favorite artists for years. His attention to detail and his ability to draw dozens of characters to a page while keeping each of them dynamic, interesting and individual is, in my opinion, nothing short of superhuman. If I could choose to draw like anyone, it would be George Perez, and I will never get tired of looking at his artwork.

More importantly, however, this book is about the heroic ideal. On many scales, from the small-scale of characters like Hawk and Dove or the Losers, all the way up to the big guns of Superman, the Flash and Supergirl, the idea of what it means to be a good person is presented over and over again: you do good not because it’s easy, not because it will benefit yourself. You do good because it is what you must do, even when you know it could lead to tragic consequences for yourself. My model of heroism was formed in these books, and the model set by these characters has guided my moral choices ever since. Where other people take their moral guidance from Jesus or Marcus Aurelius or Oprah, I take mine from Barry Allen and Kara Zor-el and from so many others who put their lives and their interests aside for the greater good.

Can’t ask for much more than that.

Crisis on Infinite Earths: the Novelization by Marv Wolfman

Why yes, I own both the comic and the novelization. Is there something wrong with that?

Actually, here’s a Little Known Fact about me: when I was in, maybe, junior high school I tried to novelize Crisis. I sat down with the comics and went through them, panel-by-panel, trying to put them into a narrative form. I tried to fill in things like expressions, reactions, to bridge the gap between the kind of story you can tell in a comic and the kind you tell in a novel. To my memory, it was pretty good, though it’s no doubt lost to the ages by now. If I ever run across it, I’ll either marvel at my innocent youth or cringe at my fumbling attempt to do the unnecessary.

I am not the only one who gave that some thought, it seems. To his credit, though, since Marv Wolfman was the guy who wrote the comics, I think he has far more right to put it into novel form than I ever did. But whereas mine was a straight page-by-page translation of the comic to text, Wolfman decided to tell the story from a very different angle. He decided to let us see the Crisis on Infinite Earths through the eyes of Barry Allen, The Flash.

As I said in my review of the comic series, Barry Allen was (more or less) the beginning of the Multiverse in DC Comics, so it was fitting that he be the one to narrate the end in this book. After all, he didn’t get all that much page time in the comics – a few ghostly visitations, some taunting and then he was dead. Yes, his death saved billions of people, but still – for someone as important as he was, you would have thought he’d have gotten a few more pages.

The thing about The Flash, though, is that he’s hard to pin down. Literally. Even on an ordinary day, we’re talking about a man who can race laser beams – and win. He can alter his subjective view of time to the point where a hummingbird in flight becomes a still life. He can run fast enough to travel through time, and vibrate the very molecules of his body to a point where he can not only ghost through solid matter but pass between the dimensional barriers that separate the multiple Earths.

How any villain ever got the best of this man is beyond me. If the writers had ever taken his powers seriously, The Flash never would have had a challenge.

So who better to narrate our alternate view of the Crisis than he? The fact that he’s dead by the time the book begins doesn’t really make much of a difference. There’s too much for The Flash to do, and suddenly the fastest man alive doesn’t have enough time.

I don’t really need to re-iterate what the Crisis was about, why it happened and who the main players were. None of that has changed in this version of the story – we just have a different point of view. And from this point of view, we learn many interesting things that the comic held back from us. The relationship between The Monitor and his young ward, Lyla, for example – he knew even before he found her that she would kill him. In fact that she would have to kill him, if any of the Earths were to survive the coming apocalypse. We get a much better look at the Psycho-Pirate, the mad puppet of the Anti-Monitor whose ability to manipulate emotions becomes key to the control of worlds. And we get first-person views from so many other heroes and villains that took part in the Crisis – getting a much deeper look at the work.

Most of all, of course, we get to see Barry Allen. What drives him, even in this semi-dead state, to continue to play an active part in this Crisis? Incorporeal and largely unable to interact with – let alone avert – the catastrophe, The Flash remains a witness until the time comes that he is able to (with a little time-travel cheating) free himself from his bonds and go to a death that he knows he cannot avoid, and which he also knows is not the end. Honestly, how he survives beyond death the way he does isn’t very clear in this book. It has something to do with the Speed Force, a kind of semi-sentient energy field that grants speedsters their powers and provides them with a heaven when they die. His jaunts through time and space seem to be at the control of a higher power, but exactly who and what that power is we are never quite sure of.

As with any transition from one medium to another, there are changes. The villainous takeover of three Earths is gone, for example, as is the involvement of Superboy-Prime, and much of what occurs after the Anti-Monitor’s ultimate defeat is completely different (and is therefore, if you’ve been keeping up with the DC Universe over the past three years or so, decidedly non-canon). But Supergirl’s death is expanded upon, and we get to see the decisions that bring her to her doom. We know that, like Barry Allen, she did what needed to be done, knowing that it would be her end. Getting a quick look inside her head before she took on the Anti-Monitor makes her death just that much more poignant.

But also as with any transition from one medium to another, it is very hard to compare the new rendition to the original. While this novelized version of Crisis is a quick and enjoyable read, it doesn’t have nearly the scope and depth and visual punch that the comic did. Because comics are such a visual medium – a story told in mixed media – you’re going to lose something when you take one of those media away. While I enjoy reading this (and it’s a lot easier to carry around than the Rosetta-stone-sized Absolute Edition of the comic), it’s never going to take the place of the original. Wolfman is an excellent writer of comics, but he’s not a novelist.

If you are a fan of Crisis and you just want another look at the old story, pick this up. If you’ve never read Crisis before, get your hands on the comics and let this one come to you later.

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“Worlds lived, worlds died. Nothing will ever be the same….”
– Psycho Pirate, Crisis on Infinite Earths #12
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“Barry, I know people die. From the moment I understood what they meant, I was very aware of all the memorials around me. But my mother, God bless her, Barry, she said and kept saying until I believed her, that although we have to remember the dead, we can’t ever let ourselves act like we’re one of them.”
Supergirl (Kara Zor-El), Crisis on Infinite Earths: the Novelization by Marv Wolfman
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Crisis on Infinite Earths on Wikipedia
Marv Wolfman on Wikipedia
George Perez on Wikipedia

Crisis on Infinite Earths: Absolute Edition on Amazon.com
Crisis on Infinite Earths: The Novelization on Amazon.com
The Annotated Crisis on Infinite Earths
Crisis on Infinite Earths on the DC Wiki

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Filed under apocalypse, comic books, DC Comics, death, George Perez, Marv Wolfman, super-heroes, Superman, supervillains, time travel, world-crossing