Category Archives: adventure

Books that are generally exciting and would be considered part of the Adventure genre

Review 184: Ender’s Shadow

Ender’s Shadow by Orson Scott Card

This book made me wish I could forget that I had ever read Ender’s Game.

Not because it was necessarily a better book – though it is longer – but because the two books offer different views of the same events from two distinctly different perspectives.

Ender Wiggin is brilliant and empathetic, a boy torn apart by his own doubts and fears and driven to greatness by a government that sees him simply as a means to an end. It is only his ability to understand and come to love those around him that gets him through his trials, endure his isolation, and which ultimately allows him to put together the team that defeats the Buggers. Ender seems to be more human than human, and not in that ironic Blade Runner sort of way, but in a way which makes us want to see him succeed and do well.

Bean, on the other hand, is about as different from Ender as it’s possible to get. He’s introduced in Ender’s Game as a foil, a character designed to show us how far Ender had come in the short time that he had been in Battle School. When we meet Bean, Ender is using the same techniques of isolation and constructive abuse that were used on him, making us wonder if Ender will turn out to be just a copy of the adults who were tormenting him. We learn that Bean, like Ender, is brilliant, but he is also strong-willed and ambitious and takes well to the atmosphere of Battle School. In the end, Bean shows himself to be a vital part of the team that Ender assembles to stop the Buggers and cement humanity’s place in the cosmos.

Ender’s story is all about empathy and self-understanding and his desire to be the person he wants to be, rather than the person humanity needs him to be. He has to give up some of his essential humanity in order to save the world.

Bean’s story comes from the opposite direction. More brilliant than Ender, Bean learns to find his humanity. He has to learn to see people as people, rather than a means to an end or a puzzle to solve. The hard lessons that he learned on the streets of Rotterdam as a small child were vital in preparing him to become a commander, but they have to be put aside if he’s to become a human.

Bean’s story is much bigger in scope than Ender’s, which gives the book as a whole more depth than Ender’s Game. We start out in Rotterdam, which has become a center of poverty and violence among rival gangs of street children. Bean, tiny and starving, manages to prove his worth to one of these gangs by suggesting strategies by which they can get more food and more respect. He gains the attention of Sister Carlotta, a nun who is working for both God and the International Fleet, and she is the first to see his full potential as a student in Battle School. But in the course of trying to understand Bean, she learns that his origin is one of horror, and that his future is even worse.

As a character, I liked Bean more than I liked Ender, possibly because on a scale of Complete Misanthrope to Bodhisattva, Bean and I are pretty close to the complete misanthrope end of the spectrum. To be fair, though, Bean has a lot more reasons to feel that way, and he’s a lot worse than I am. As we meet him, Bean views people as means to an end or as problems to be solved. He doesn’t reform the street gang culture of Rotterdam because it’s the right thing to do – he does it because he needs to eat. When he does experience attachment or fondness for others, he doesn’t know how to deal with it, and turns it into just another problem to be solved.

That hyper-analytical way of looking at the world makes Bean a much more aware character than Ender as well. While Ender spends most of his book wrapped inside his own head, Bean is constantly testing the world, analyzing it and trying to figure out what’s really going on. So while Ender was exploring the computer fantasy game, Bean was crawling through air ducts in the Battle School. While Ender was researching the battles of the past, Bean was learning how to spy on his teachers.

In the end, just as Ender is learning to put aside his humanity for the common good, Bean discovers a deep well of compassion that he never knew he had. Ender becomes more isolated, and Bean becomes more connected to others. The two characters come at each other from different directions and view the world in vastly different ways, giving us a kind of parallax view of the same events, to use Card’s preferred terminology.

Most interestingly, many of the revelations that were revealed to Ender in his book were discovered by Bean in this one, which creates a whole different reading experience.

And that’s why I wish I could delete my memory of having read Ender’s Game,, or at least put it away for a while. Reading this book, I constantly compare what’s happening to Bean with what happened to Ender, looking for those scenes that are shared between the books and others that we only get to see once. Whether it’s the early days of Battle School or Ender’s fight with Bonzo Madrid or the climactic end, there are enough similarities and differences to make each book worth reading.

But at the same time, I want to read each one for the first time, without knowing what’s going to happen next. I want to share Bean’s ability to see plans unspool before him without already knowing what those plans are. And then I want to read Ender’s Game the way I read Ender’s Shadow and have those wonderful moments of revelation as new light is shed on topics that were only briefly mentioned before – like Locke and Demosthenes, or the true fate of Mazer Rackham.

Card has done a difficult job very well in this book, and I can’t imagine it was easy at all. As he noted in his forward, a dozen years passed between the first book and this one, and a person changes in that much time. He learned new things and gained new perspectives, and that naturally had a great influence on how he chose to write this story.

And then there’s the enormous popularity of his other Ender books. Between Game and Shadow, he wrote Speaker for the Dead in 1986, Xenocide in 1991, and Children of the Mind in 1996. That means he had a much more solid understanding of his world by the time he got around to Ender’s Shadow in 1999, and a much larger fan base as well. Writers will always say that they write for the story, not for the fans, but every writer wants in their heart of hearts to have people love what they write. Revisiting your most famous work and exploring a popular character brings great risks with it.

Fortunately, I think Card succeeded with this book. It both compliments and contrasts with Ender’s Game, offering enough new information and new viewpoints to merit a second novel, while being faithful to the story that fans had come to love over a decade and a half. What’s more, it feels like the work of a more experienced writer. The scale is larger, the characters have more depth, and he takes more chances with the story than he did with Ender’s Game.

All in all, if you were a fan of the first, you’ll like this one. If you haven’t read either, you really should. And if you start with this one, let me know how it goes.

—————————-
“Ender was what Bean only wished to be — the kind of person on whom you could put all your hopes, who could carry all your fears, and he would not let you down, would not betray you. I want to be the kind of boy you are, thought Bean. But I don’t want to go through what you’ve been through to get there.”

All images are from Marvel Comics.

Ender’s Shadow on Wikipedia
Orson Scott Card on Wikipedia
Ender’s Shadow on Amazon.com

Advertisements

2 Comments

Filed under adventure, aliens, coming of age, identity, military, Orson Scott Card, science fiction, space travel, teenagers, war, young adult

Review 181: The Shadow Rising (Wheel of Time 04)

Wheel of Time 04: The Shadow Rising

This one is all about history.

One of the things that makes the world of Wheel of Time so attractive is that it is clear from the outset that Robert Jordan put a lot of work into the world of his story before he actually started the story itself. I get the feeling, reading these books, that he could tell you everything that happened here for the last four thousand years, if not more. In detail, with names and dates and places, all off the top of his head. Or at least from his copious sheafs of notes.

Your name is a killing word? Kinda hard to say your name with an arrow in your throat… (art by Jeremy Saliba)

In this book, the emphasis on history is most clear when Rand goes out to meet the Aiel. For those of you with a taste for classic sci-fi, the Aiel resemble the Fremen from Frank Herbert’s Dune books. They’re desert people, and unsurpassed warriors, with a complex system of honor and obligation. There’s where the similarities end, of course – in these books there is no Spice, there are no sandworms, and no one in this would would ever think they could conquer the Aiel. Twenty years prior to the start of the series, four of the twelve Aiel clans crossed the mountainous barrier into the “wetlands” with the singular purpose of killing King Laman of Cairhien. Those four clans alone broke every army that stood against them, and only returned to their desert because they got what they wanted – Laman’s head on a pike.

No one knew why they had done this. Prior to the Aiel War, the nation of Cairhien had exclusive rights of passage through the waste, a gift that they didn’t understand, and ultimately didn’t fully appreciate. But without those rights, and without the offense that King Laman caused, and without the Aiel retaliation, this story never would have begun.

Reading this book, you start to get a better view of the historical context in which it is placed, and nowhere is that clearer than in Rand al’Thor’s trip into Rhuidean, the forbidden city of the Aiel. Any man who wants to become a clan chief, or any woman who wants to become a Wise One, may go there, but only once and twice, respectively. What they learn is their final test – the true history of their people. Those who cannot face the truth do not come back. Stronger men and women go on to become leaders, but never speak of what they saw. In order to fulfill his destiny, Rand must learn the history of the people he was born from, and by doing so, change the world.

It’s a fascinating sequence, actually – it’s the history of the Aiel from the day the hole was bored into the Dark One’s prison, through fifteen generations of the Aiel as refugees until the establishment of the city of Rhuidean itself, only told backwards. We find out why they never touch swords, why they veil their faces, and why they believe they are punished for sinning against the Aes Sedai. We get to see the incredible changes that occurred in only three or four hundred years, and then reflect that the time span we see only covers a small portion of the time that has elapsed since the Breaking of the World. We truly begin to understand how broken the world was and how hard life became, once we compare the hardened warrior Aiel to their Da’shain Aiel ancestors. It’s a fascinating and moving story, and it serves as an excellent centerpiece to the novel.

He’s not all fun and laughs.

History rests in other places as well through the book. Mat gains the memories of two thousand years, in a surprising exchange with otherworldly entities in a land beyond a twisted red doorway. We learn that the Sea Folk are looking for their Chosen One, just like everyone else, and Elayne and Nynaeve are pretty sure it’s Rand. They’re off to Tanchico to look for an artifact that could prove Rand’s undoing if the Black Ajah or the Forsaken get their hands on it first.

In fact, speaking of history, there has been a lot of speculation over the years on how the world of this book is related to our world. There are clues scattered about that suggest it is our extreme future – fairy tales about Anla, the Wise Counselor, Materese, Mother of the Wondrous Ind, and Lenn who rode to the moon in the belly of a fiery eagle (who could be Ann Landers, Mother Theresa and John Glenn, respectively). Jordan never came right out and said whether this is our world’s future or not, but a short passage in this book dropped a pretty big hint. While looking around a palace in Tanchico for the artifact that could harm Rand, Nynaeve travels the Dream World into a museum of antiquities. There, she sees many things that amaze and baffle her – fossils of extinct animals, for example often with some kind of emotional resonance. In her search, she finds this:

A silvery thing in another cabinet, like a three-pointed star inside a circle, was made of no substance she knew; it was softer than metal, scratched and gouged, yet even older than any of the ancient bones. From ten paces, she could sense pride and vanity.

If that ain’t a Mercedes-Benz hood ornament, I’ll eat my library.

Over in the White Tower, history is being made as Siuan Sanche becomes only the third Amyrlin Seat in history to be deposed in a move orchestrated by the hardest of the Red Ajah, Elaida a’Roihan. And all around, the shadow is indeed rising – the Forsaken are out there, building their power and waiting for Rand so that they might defeat him before he battles their master, the Dark One.

But the best part of the book, in my opinion, is none of these. The best part centers around Perrin Aybara, the young blacksmith who was one of the original three young men to travel out of the Two Rivers on that spring night long ago.

Hi. We’re the forces of evil, pleased to meet you. Nice village you have here…

Back in The Great Hunt, the vile Darkfriend Padan Fain challenged Rand to meet him – failure to do so would result in pain and suffering brought down on all those whom he loved. Through circumstances not entirely under his control, Rand never got to meet Fain, though he did manage to cause him great inconvenience nonetheless. Fain meant to keep his promise, though, and in this book that promise is realized. The Two Rivers has been under siege by creatures from the Shadow – Trollocs and Myrddraal – and less Dark, though still not very nice Children of the Light, an army of zealots who sees Darkfriends in everyplace they look. Rand can’t go home to help – his destiny lies in the Aiel Waste – and Mat’s destiny lies with Rand. Egwene has to go to the Waste as well, to learn Dreamwalking from the Wise Ones, and Nynaeve is off to Tanchico to hunt the Black Ajah.

That leaves only Perrin, who goes back to his home to find it a very different place. He and Faile, the Hunter for the Horn whom he loves, along with Loial and three Aiel, travel back to the Two Rivers and Emond’s Field to put paid to the Trollocs and see that the people there are safe. In the process, Perrin the blacksmith’s apprentice finds himself becoming far more than he ever thought he would be.

This sequence is one of my favorites in the series thus far, and I’m including all the books that come after this one. It’s written with such depth of character, and the relationship between Perrin and Faile is built with such care that every scene between them resonates with emotion and meaning. In one book, Jordan has taken a character who had been the least interesting of all the protagonists, and made him into the one you care the most about. It’s not for nothing that Jordan gave Perrin an entire book off in The Fires of Heaven.

No matter which era we’re looking at, no one will be as creepy as Padan Fain. (art by Seamus Gallagher)

The historical insight we have gained here will help us along through the rest of the series, as we take a broader look at the world as it is in the present. Every character, not just Perrin, is changed and moved forward, if not always in likable ways, and we get the real sense that a new history is being made right now. We know that stories will be told of Perrin Goldeneyes for generations to come in the Two Rivers, that Elayne and Nynaeve will become legends among Aes Sedai, though whether as heroes or object lessons we can’t be sure yet, and that the fate of the future rests not on Rand’s back alone. He makes the Aiel face their past, and those who can survive the ordeal will be the shapers of the future.

The thousand or so pages of this volume can drag, if you’re not paying attention to what’s going on. The history of Rhuidean is a good example – the first time I read it, I was really confused and didn’t really see the point of the whole thing – I wished it had focused less on the post-Breaking history and more on the Age of Legends, with its jo-cars and hoverflies, the Nym and the Ogier and the Da’shain Aiel working together. But once you give it thought – why it was vital that the clan chiefs and Wise Ones remember, and how the events of nearly three thousand years ago directly led to the birth of Rand al’Thor and the very story we are reading, it goes from being a slog to an adventure.

Still, I recommend taking notes.

—————————————————-
“Rand al’Thor may be lucky if the next Age remembers his name correctly.”
– Thom Merrilin
—————————————————-

Robert Jordan at Wikipedia
Robert Jordan at Tor.com
The Shadow Rising at Wikipedia
Wheel of Time at Wikipedia
The Shadow Rising at Amazon.com

Wheel of Time discussion and resources (spoilers galore):
Theoryland
Dragonmount
The Wheel of Time Re-read at Tor.com
The Wheel of Time FAQ
Wheel of Time at TVTropes.com

1 Comment

Filed under adventure, epic fantasy, fantasy, good and evil, history, quest, Robert Jordan, war, Wheel of Time

Review 179: John Dies at the End

John Dies at the End by David Wong

There are really only so many things you can do with horror these days. I think we’ve all been somewhat desensitized by the ever-increasing variety and imaginativeness that has come with the horror genre in recent years, and so you know that sooner or later you’re going to find yourself yawning theatrically at someone being forced to devour their own brains with a spoon made from their still-living child’s hollowed-out sternum and say, “Seen it.”

There are always new avenues for horror…

As that moment approaches, the aspiring horror writer will need to start worrying less about the mechanics of the whole thing – the inventiveness of their devices and the goriness of characters’ ends – and more about how their story will stand out among an ever-broadening field. David Wong has chosen to use two interesting techniques in the writing of his book: comedy and wondrous incomprehensibility.

Wong (not his real name, for reasons he makes clear in the book) is a writer over at Cracked.com, a humor site on which I have spent many a good commute. Wong’s work there tends towards video games and social issues, generating columns such as, “9 Types of Job That Will Destroy Your Soul,” “5 Ways to Tell You’re Getting Too Old for Video Games,” and one of my favorites, “How Karate Kid Ruined the Modern World.” He and Cracked are part of one of my favorite archipelagoes of the internet, where pop culture is analyzed with more seriousness than it deserves, and where many of the ideas that we take for granted are put under the microscope. Yes, it tends to reduce issues and oversimplify things from time to time, but they’re fun reading.

His years of writing humor have allowed him to create a very distinctive voice for the narrator of this book, also named David Wong, who is telling his story to a reporter – the story of how David and his friend John came to be able to peel the lid off the universe and peer into its dark, black, pestilent heart. Through the use of a bizarre drug that they call Soy Sauce, they are able to see through time, to communicate over great distances through unconventional means, and to observe phenomena that no one else can see.

This is not nearly as much fun as it sounds. It turns out that there is a whole lot of stuff out there that we can’t see, and most of it is truly terrifying. Forget simple things like ghosts and other spookiness. We’re talking seven-legged spiders with bad blonde wigs, tiny corkscrew insects that scream as they infect their victims, red-eyed shadowmen that remove you from having ever existed, and, watching all of this from his own adjacent universe, Korrock. And the less you know about him, the better.

The dark god Khi’kho-Ma’an is a harsh and unforgiving master.

Where you and I, having seen what cannot be unseen, might just do the rational thing and kill ourselves, David and John go along for the ride, trying to figure out where the monsters are coming from and doing their best not to become them. This universe, you see, is a fundamentally bad place, in more ways than we can really understand. But it’s only bad from our very restricted point of view, as if that really made any difference. David and John are afforded a bit of a better perspective, thanks to the Soy Sauce, but it doesn’t help much. They fight against the darkness, all with a certain rough, adolescent wit that will keep you moving forward even through the rough patches in the book.

And there are certainly rough patches. This is Wong’s first novel, and he’s chosen to make a very ambitious start of it, telling a story that is not only one of embedded, non-linear narratives and vast, hyper-real situations, but with an unreliable narrator to boot. The story straddles vast levels, from the interpersonal to the interdimensional, and it’s being filtered through someone who isn’t entirely sure that he can explain what happened. The reporter he talks to is the avatar of the reader, a hard-boiled, heard-it-all-before type who has to be dragged and convinced every step of the way before he starts believing these tales of wig monsters and doppelgangers. And through it all, Wong drops hints of the horrors to come, the fact that his story isn’t finished yet and that it almost certainly will not end well.

That kind of structure would be tough for any writer to pull off, and Wong does a reasonably good job at it. The dialogue between David and John is quick and funny, tending towards penis jokes, pop-culture references and the occasional bad pun. They play off each other in the way that only old friends can, and they help keep the reader grounded in a story that is fundamentally about being completely uprooted. And even with all the heavy-handed foreshadowing, Wong makes sure that all his promises to the reader are kept.

Well, all but one. But I won’t tell you which one that is.

This is probably one of the more normal parts of the story.

So long as you don’t take too long in getting through the book, you should be fine. I read about a hundred pages and then, for a variety of reasons, had to put it down for a week or so. When I came back to it, I realized that I had no idea what had happened before and had to start again. Much like David and John, your only good option is to barrel ahead without reservation and just hope that everything will turn out okay in the end.

And does everything turn out okay? Well, considering that Wong is hoping to write more books in this particular line, and that JDatE has been picked up as a movie, I would say that “okay” is a fair assessment. The world is still a weird, messed-up place which, if we truly understood it, would crush our fragile psyches like a peanut under a tractor tire, but it does seem a little bit more manageable.

——————————–
“Son, the greatest trick the devil ever pulled was convincing the world there was only one of him.”
– Marconi, John Dies at the End

Leave a comment

Filed under adventure, apocalypse, David Wong, demons, disaster, doppelgangers, good and evil, horror, humor, madness, mystery, quest, world-crossing

Review 178: The Way of Kings

The Way of Kings by Brandon Sanderson

There are times when I hate having grown up to be a fantasy fan. Most of the time it’s when I pick up a book that seems promising – maybe because it’s from a familiar author, or because you heard from a friend of a friend that it was good – but it turns out to be disappointing. Stock characters, old and tired plotlines, and a world that’s basically Tolkien with some greasepaint and false noses added on. Given the number of people who write fantasy, the odds of coming across a truly interesting world with compelling characters and a story that has some surprises is difficult indeed.

Fortunately, it looks like Sanderson has managed to pull it off.

None of them, to my knowledge, say “Hey! Listen!”

The world of Roshar is a strange and tempestuous place. The seasons come and go in unpredictable ways, sometimes bringing with them great highstorms that are so powerful that even the plants of this world have evolved ways to hide from them. It is a world filled with spirits, ubiquitous beings called spren, which pop up for almost any reason. There are the spren of nature – windspren, firespren, rotspren, riverspren and the like. There are spren that seem attracted to humans, like alespren, gloryspren, anticipationspren and logicspren. No one really knows what they are or why they exist, but they are everywhere in this world.

The greatest kingdom in Roshar is that of Alethkar, which is barely a nation at all. A loosely bound alliance of ten high princes, the people of Alethkar are a hostile, ambitious, violent folk whose first and greatest love is battle and winning. Since the assassination of their king by the savage Parshendi, they have been involved in a seemingly endless siege of revenge on the great Shattered Plains.

The greatest warriors of Alethkar – or any nation – are those who wield the amazing shardblades. Swords that seem to condense out of mist, the shardblades can cut through anything, though if they cut through a person their effects are a little more subtle. A warrior armed with a shardblade, wearing shardplate armor, can use the incredible power of stormlight to achieve feats that no normal man could survive. Bound within glowing gemstones and restored by the howling winds of the highstorms, stormlight is Roshar’s greatest treasure.

Within this world we follow an ensemble cast which, while adhering to certain fantasy archetypes, still is made interesting and worth watching. Dalinar, the brother to the dead Alethi king, is searching for a way to hold together the weak nation that his brother formed. He has been learning of the old ways, the teachings of the vanished and reviled Knights Radiant, in the hopes that they can help hold his people together.

Concept art for Kaladin. Man, I wish I had someone who’d draw concept art for my characters…

On the other end of Alethi society is Kaladin. Once a promising young surgeon, Kaladin joined the army in hopes of being able to fight on the Shattered Plains. He made it there, but not as a soldier – as a member of a bridge crew, one of the most expendable resources in the entire war. He became the lowest of the low, forced to find a reason to stay alive.

In a city far from the fighting, young Shallan Davar has fought to become the ward of the great heretic scholar Jasnah Kholin. While she has ostensibly come to learn from the woman, her true purpose is to steal Jasnah’s soulcaster, a device which, if used properly, can turn something into something else – stone into smoke, glass into blood, a man into fire. With this, Shallan hopes to revive her family’s flagging fortunes after the death of her father. What she discovers with Jasnah, of course, is far, far more.

Then there’s Szeth-son-son-Vallano, truthless of Shinovar. Poor, poor Szeth. From a race of people known for their peaceful and easygoing natures, Szeth is the most powerful assassin the world has seen. He can harness the stormlight to manipulate gravity, making him able to do the impossible while he uses his shardblade to cut down anyone in his way. In truth, though, Szeth wishes only one thing – to find someone who is good enough to kill him, and end his tormented life.

As you may have guessed, it’s a complicated tale, and Sanderson doesn’t hold to this whole “Give the reader time to get used to it” style of writing. If you’re not paying attention from the beginning, you are likely to be very, very lost within the first chapter or so. But once everything settles down, the story turns into a fast-paced, multi-leveled adventure that takes place in a world that is imaginative and fascinating.

Seriously, you have to feel bad for Szeth, as awesome as he is…

The characters are enthralling, too, with many levels and – most importantly – flaws. While Kaladin is a brilliant organizer and leader, he has to fight continually against the despair of realizing what his life has come to. The easy thing would be to allow himself to die, but he knows he can’t let himself do that. Dalinar, plagued by visions of what might be Roshar’s ancient past, is fighting centuries of Alethi martial tradition by trying to bring the high princes together and end the war, rather than allowing it to go on. He’s pulled between the love of his nephew, the king, and his frustration that the king won’t be strong enough to do what needs doing. Shallan, who left her home with a clear purpose, is finding that nothing was what she thought it would be. Jasnah isn’t an evil woman, despite being a heretic, and her plan to steal the soulcaster becomes less and less certain the more she learns.

All of these characters are at the front edge of thousands of years of history, much of it shrouded in uncertainty – legendary Knights Radiant who fought Voidbringers before giving up their duty and turning against mankind. What actually happened is unknown, and perhaps won’t ever be known. But the effects of those events echo to the present day, causing problems which our characters will eventually have to deal with.

Perhaps the greatest compliment I can give to Sanderson is that when I finished the book, I immediately went back to the first page and started reading again. There are very few books that have inspired me thus, but this one did – especially after the cascading Big Reveals at the end, which explain a lot, and cast a new light on a whole lot more.

Definitely the climax of the book.

What’s more, I found myself wishing that I had access to an animation studio while I read the action scenes. Fights can be hard to do in written form – there’s a tendency to either describe too much or too little, and very often the reader gets slowed down trying to visualize what’s happening in the story. Sanderson is very, very good at writing action, something I first noticed in Towers of Midnight. Even when Szeth is hopping from floor to ceiling to wall, flinging people around like toys, the action was very clear in my mind’s eye, and it’s something I would love to see animated, if not done in live action.

And yes, to get back to why I hate being a fantasy reader sometimes, it is the first book in a series, which means I’m likely to be following it for quite some time. There’s nothing truly wrong with that – there are plenty of series that I’ve followed in my day – but I never look forward to the waiting game that you have to play as the author works on the next book. To be fair, though, Sanderson is busy right now finishing up my favorite series, The Wheel of Time, so I think I can give him a little latitude.

In any case, if you’re looking for a dense, fun new series to read, definitely pick this up. I plan on getting into some of his other books, mainly in order to have something to do while I wait for the next one of these.

————————————–

“The purpose of a storyteller is not to tell you how to think, but to give you questions to think upon. Too often, we forget that.”
– Hoid, The Way of Kings

Brandon Sanderson on Wikipedia
Way of Kings on Wikipedia
Way of Kings on Amazon.com
Brandon Sanderson’s homepage

2 Comments

Filed under adventure, Brandon Sanderson, epic fantasy, family, fantasy, war

Review 177: The Dragon Reborn (Wheel of Time 03)

Wheel of Time 03: The Dragon Reborn

Think about this for a moment: imagine there was someone in history who was truly terrible. The stories about him tell that he was personally responsible for destroying civilization as they knew it at the time. Thanks to him, men who could wield immense power went mad and broke the world. He brought down an Age of Legends in a catastrophe from which, three thousand years later, humanity has still not fully recovered. Mothers tell their children stories about him to make them grow up right. He is known as the Dragon, the Kinslayer, and the world fears the day on which, the Prophecies say, he will return. For that will signal the End of the World and the final battle with the Shadow.

Next to this guy, Hitler is a minor-league bully.

HE WILL END US!!!

How would you feel if you found out that you were, in fact, him? In a world where reincarnation is a certainty, it’s possible to find out that you are an ancient hero reborn. Or perhaps a king, or a queen. Or maybe just Joe Peasant, who gets another ride on the Wheel. However it works out, you’ve discovered that you’ve pulled the unluckiest card in the reincarnation deck, and your future is to be hated and feared, and eventually to die in battle against the greatest evil humankind has ever known.

You might go a bit nuts. Rand al’Thor certainly does.

Not the inevitable madness of being a man who can channel, thank the Light, just the understandable mental breakdown that comes with knowing that you’re the doomed reincarnation of one of history’s greatest monsters. Rand is off to the great city of Tear, on the southern coast. In the great, power-wrought fortress that sits at its center, there is Callandor, the Sword That Is Not A Sword, and an object of great power for any male channeler who holds it. What’s more, only the Dragon Reborn can remove it from its suspension inside the Stone of Tear. By taking Callandor, Rand will finally prove to himself and the world that he is the Dragon Reborn.

His friends, in the meantime, think this is a mad plan. No army has ever broken the Stone of Tear, and the city itself hates and despises channelers. Moiraine knows that Rand could get himself killed in Tear, thus dooming the world. So, with Lan, Loial and Perrin, she chases after Rand to try and ensure that he fulfills his true destiny.

These guys will Mess. You. Up.

So it’s not for nothing that we don’t see a lot of Rand al’Thor in this book, despite him being the title character. In fact, except for occasional brief interludes, we don’t get a chapter from Rand’s point of view until chapter 55, just in time for the climactic final battle. I’m of two minds on this decision by Jordan. On the one hand, it frees up a lot of pages for the other characters in the book – Perrin gets a lot of time to shine, and Mat’s healing in the White Tower lets us get to know him a little better and get a better view of the White Tower and Tar Valon. We spend much more time with Egwene, Nynaeve and Elayne as they head down to Tear to chase down the Black Ajah, and get a good look at the Aiel, who will become much more important in the subsequent books.

On the other hand, however, we lose sight of Rand during what is a very important point in his character development – coming to terms with and accepting not only his identity as the Dragon Reborn but the horrible destiny that comes with it. In those brief interludes, we see that he’s being hunted by the Shadow, and has to remain on guard against its agents at all times. If we had followed him on this journey, much of what comes after would have made more sense. As it is, by letting him off on his own, Rand’s character suffers a great deal, and the reader’s ability to empathize with him is irrevocably harmed.

But on the third hand, maybe that was the whole point. No one can understand the Dragon Reborn – not Moiraine, not his best friends, not even the reader. From this book on, Rand will always be harder to understand than the other characters in the series, which may have been Jordan’s goal all along.

Another option, of course, is that Jordan wrote several thousand words of Rand’s journey to Tear and realized that just following this one guy all by himself as he tries to keep from going nuts wasn’t as interesting as we might have thought.

So there’s that.

Google Image Search can be a tough place to search for pictures of women in fantasy….

A word, then, on a topic that is central to this series, and I figure it’s better to look at it earlier rather than later – women.

As a genre, fantasy doesn’t have a very good reputation when it comes to female characters. More often than not, women are either objects of the male protagonist’s quest, or they are hindrances to him. Fantasy remains a very male-dominated genre, and for female readers there are slim pickings when it comes to whom you can imagine yourself being. While Wheel of Time is still an andro-centric story, the roles and responsibilities given to female characters are enormous, and Jordan has created a world in which the status of women is far higher than in most fantasy worlds. It is a world where men and women are different, but equal, and neither is presumed to be superior to the other. This is neatly illustrated in the nature of the True Source, the energy that turns the Wheel of Time and thus is the engine of all creation.

The Source is divided into female and male, saidar and saidin. While saidin was horribly corrupted by the Dark One, it is repeatedly made clear that neither is stronger than the other, and that the greatest works of the Age of Legends always came when men and women worked together. Even on a non-magical scale, it is shown that the roles of men and women in this world are distinctly different, but occupying a certain stable balance that allows the world to work. In personal relationships too, there is no relationship I can recall where either the man or the woman can be said to be “in charge” (except in cases like Lan and Moiraine, where one has specifically sworn to obey the other). One of my favorite examples: Egwene, Elayne and Nynaeve have gone to Tear to hunt the Black Ajah. Far away, in Caemlyn, Mat learns that their lives are in danger from the Shadow’s assassins, and promises right there that he’s going to save them. Classic male reaction to a Damsel in Distress.

The women of WoT will have none of this nonsense.

Once he finds them, however, they have pretty much saved themselves – another five minutes or so and they would have done it. Mat’s entire involvement in their rescue from the unbreakable Stone of Tear and the horrifying Black Ajah was to unlock a door. He risked life and limb on a quest to rescue these women, only to discover that they don’t need rescuing. And in classic male fashion, he spends the next few books sulking about how they didn’t thank him for unlocking that pesky door. Well, not all the time, of course, but it certainly comes up again.

It’s not feminist lit by any means – Jordan tends to resort to behavioral cliches more with his female characters then male; women glare or sniff or tug their braids as a kind of neon sign that says, “THIS CHARACTER IS ANGRY NOW.” But I imagine that female readers of this series will have less trouble finding a character to identify with than they would with, say, Lord of the Rings, which has only one female character of any note (Eowyn – Arwen is barely in the books at all). And there’s a lot of “I guess I’ll just never understand women” talk from a lot of the male characters, while the female characters tend to hold themselves in slightly higher esteem. But for all that, I imagine there were plenty of female readers who saw themselves in these books, and who spent more than a little time wondering which Ajah they would choose, if only they could be Aes Sedai.

Of course, I am a man, so I could be completely wrong.

—————————————————-
“Men fight when they should run, and fools fight when they should run. But I had no need to say it twice.”
– Zarine, The Dragon Reborn
—————————————————-

Robert Jordan at Wikipedia
Robert Jordan at Tor.com
The Dragon Reborn at Wikipedia
Wheel of Time at Wikipedia
The Dragon Reborn at Amazon.com

Wheel of Time discussion and resources (spoilers galore):
Theoryland
Dragonmount
The Wheel of Time Re-read at Tor.com
The Wheel of Time FAQ
Wheel of Time at TVTropes.com

3 Comments

Filed under adventure, epic fantasy, fantasy, good and evil, madness, quest, Robert Jordan, Wheel of Time, wizardry

Review 172: The Great Hunt (Wheel of Time 02)

Wheel of Time 02: The Great Hunt by Robert Jordan

Excerpted from the White Tower Guide to Channeling, Section Four: So You’re a Man who can Channel:

There comes a time in every young man’s life where he begins to notice some changes – maybe you have new feelings about the Girl Next Door, or you may want to spend more time away from your parents. And there will of course be changes in your body, that’s for sure. Yes, it’s all part of a young man’s journey into becoming an adult!

Some of these changes might be a little embarrassing – acne, wet dreams, or, in some cases, channeling the One Power.

Yes, some unlucky boys may find themselves able to move objects without touching them, light fires with their minds, or make the very earth under their feet shake and crack. If you have experienced unusual happenings, followed by feelings of sickness, euphoria or general unease, you may be able to channel the tainted saidin that drove Lews Therin and every male Aes Sedai of the Age of Legends horribly insane. If left alone, your future does not look good.

This is Jimmy. He started channeling when he was eighteen years old. He didn’t want to, and he tried to stop, but the Wheel Weaves as the Wheel Wills, and in one night he killed everyone in his village with a raging firestorm. Unfortunately, the Aes Sedai couldn’t get to him in time, and he hanged himself before his twenty-first birthday.

This is Freddie. He started to channel when he was twenty, and managed to hold it off for five years. Then the wasting disease set in. We would show you the other side of his face, but trust us – it’s not a pretty sight. If Freddie had gone to Tar Valon earlier, he might have avoided this terrible fate.

Billy here was one of the lucky ones. When he started to channel, he was quickly found by the diligent sisters of the Red Ajah. He was rushed to Tar Valon where he was gentled, making him a threat to society – and himself – no longer! Put on a happy face, Billy! You’re a productive member of society again!

So if you’re a young man experiencing the dangerous thrill of channeling saidin, rush to the White Tower today! Your life – and the lives of those you love – may depend on it!

Unless, of course, your name is Rand al’Thor and you happen to be the Dragon Reborn. In that case, you have a lot more to worry about.

Rand is caught in a bind. After the events in The Eye of the World, he has discovered that he’s able to channel saidin, the male half of the One Power that drives the Wheel of Time and thus underpins the universe. Unfortunately for him, saidin was tainted many years ago by the Dark One, as a final revenge against those who trapped him in his prison. The result is that any man who channels saidin is doomed to go mad, waste away, and die.

This thing is no end of trouble...

But Rand is not just any man. He is the Dragon Reborn, the man who is fated to face down and defeat the Dark One during the Final Battle. He is the reincarnation of one of the most powerful Aes Sedai of the Age of Legends, Lews Therin Telamon, the man who led the mission against the Dark One that ended in the Breaking of the World. If he were to go mad, it would be a Very Bad Thing, thus all the Capital Letters.

He loves his friends, but fears for their safety. He wants to leave the keep at Fal Dara along the border of the Blight, but he can’t. He wants to be free of Aes Sedai, but he soon finds himself before the Amyrlin Seat, the woman who leads all Aes Sedai. He cannot stay and he cannot go, and the pressure is starting to get to him, to the point where he tries the classic trick of trying to distance himself from his friends by making them think he doesn’t like them anymore. Mat and Perrin know something is up with their friend, but they don’t know what. As for as they know, Rand is just putting on airs and letting the fame of finding the fabled Horn of Valere go to his head. If their disdain is enough to protect them, of course, then Rand is willing to encourage it.

All of this is put on hold, however, when Padan Fain, one of the darkest Darkfriends in the world, escapes from his cell in Fal Dara’s dungeon and steals both the Horn and a cursed dagger that is linked to Mat’s soul. Without it, Mat could die within weeks. So, they go off on a great hunt for Fain and his co-conspirators, hoping to find the Horn before it is blown and the spirits of the greatest heroes in history are forced to serve the Shadow.

Though not quite as much trouble as this.

Elsewhere, Egwene and Nynaeve, two women from Rand’s village, are on their way to Tar Valon to start their training to become Aes Sedai. There they meet Elayne, the daughter-heir of Andor, and become entangled in a plot by the Black Ajah – a fervently denied secret group of Aes Sedai that serve the Dark One. The women find themselves in the coastal city of Falme, where they face an army of nightmares. The Seanchan have come from across the sea to reclaim the rights of their ancestors, and any woman who can channel the One Power is forced into horrible slavery.

It’s a dense book.

There were several times during the book where I looked at the diminishing pages in the back and thought, “Wait, isn’t there more that happens here?” The answer, of course, is yes, but what takes up comparatively little space in the book looms much larger in my mind. The events at Falme, for example, with Egwene’s captivity and the plot to set her free, to say nothing of the Seanchan occupation itself and Rand’s rematch with the horrible Ba’alzamon, only take about 120 pages. The ramifications of those events, and their importance to not only this book but the series as a whole, seems to overshadow the brevity with which they’re told. And so I found myself surprised that so much happens in so little space, without it feeling horribly rushed.

And not nearly as much as this.

That’s a common feature of these books, which usually – but not always – comes off without a hitch. Jordan jumps between character groups, spending a few chapters here and there so that we never forget who’s doing what, and with whom. There are the occasional interludes to show the wider world – in this case, the activities of the Children of the Light, a fanatical, quasi-religious group that are a classic example of how people can do evil in the name of goodness. But the information is laid out very carefully, so that once you get to the climax of the book, you know everything you need to know so that the action can move as quickly as possible.

Of course, our world starts to expand as well. We not only get to see a few new places – Cairhien and Falme in particular – but we get a look inside the way the White Tower works, with Nynaeve’s test to become Accepted and Egwene’s new life as a novice. We get to see more of the Whitecloaks, who will do anything to preserve what they believe to be The Light. And we get a new view of history, especially with regards to Artur Hawkwing, one of the greatest rulers of the world after the Breaking, who is a constant presence throughout the book, even if he only shows up at the end.

The overarching theme of this book, at least as pertains to Rand, is leadership. As the Dragon Reborn, Rand is going to have to lead the nations of the world in the last battle against the Dark One, something he doesn’t feel particularly confident about. But that’s destiny for you, and what he wants doesn’t really have anything to do with how he’s going to end up. So this book is about Rand coming to terms not only with his identity as a leader of men, but also as the man the world has hoped for and feared for so long – the Dragon Reborn.

And the less said about this, the better. Even the Dark One pauses...

If you’re reading the series, then you don’t need my encouragement to go pick this up. If you’re still unsure if you want to commit yourself, however, be assured that this book does exactly what it should do – it propels the story forward, keeping the energy of the first book and giving us more questions than answers. It ends with what turns out to be a surprisingly emotional sequence. As many times as I’ve read it, I’m still moved by Egwene’s rage, Rand’s determination and Ingtar’s redemption.

For as much as this is Epic Fantasy, which isn’t so much about the characters as it is about the world in which they live, Jordan has created great characters here. People you want to know better and feel for as you read. You fear for their safety, not just physically but the safety of their very souls. When they triumph, you share their joy, and when they fail, you share that too. As big a story as this is, it’s all about the characters at this point, which makes for excellent reading.

Enjoy.

———————————————-
“Rand al’Thor. It does not sound like a name to inspire fear and set the world on fire.”
– Siuan Sanche, The Amyrlin Seat, The Great Hunt
———————————————-

Robert Jordan at Wikipedia
Robert Jordan at Tor.com
The Great Hunt at Wikipedia
Wheel of Time at Wikipedia
The Great Hunt at Amazon.com

Wheel of Time discussion and resources (spoilers galore):
Theoryland
Dragonmount
The Wheel of Time Re-read at Tor.com
The Wheel of Time FAQ
Wheel of Time at TVTropes.com

Leave a comment

Filed under adventure, epic fantasy, fantasy, good and evil, madness, quest, Robert Jordan, Wheel of Time, wizardry

Review 168: Eye of the World (Wheel of Time 01)

Wheel of Time 01: The Eye of the World by Robert Jordan

Epic fantasy isn’t for everyone.

This kind of literature demands a lot from a reader, time and money foremost among them. More than that, though, it demands a great deal of trust, patience and tolerance for what is a very chancy genre to get into. Get into a new series and you run the risk of great disappointment. The characters you loved in the first book become stale and boring by the third. The world that was so interesting on a small scale doesn’t hold together on a large one. The cliches begin to grate on you – the Chosen One, the Monsters Too Horrible to Behold, the prophecies and Adversaries and lost treasures that may just save us all. And the plot holes are sometimes big enough to drive a whole fist of Trollocs through.

All this being said, there were never any midnight release lines for WoT. At least none that I knew about...

I’ve stuck with Wheel of Timesince the beginning because I think it’s a really good story. I like the world that Robert Jordan created, and the characters he gave to us, and for that reason I have spent the last twenty years of my reading life following this epic. It hasn’t all been roses, no – there were the slow parts, the bits that could have been cut out, and the characters I just wanted to throttle within an inch of their lives, but on balance it’s a world that I want to revisit, and look forward to revisiting every time a new volume comes out.

Having said that, if you start reading this series and decide that it isn’t for you, I understand – I’ve known many people who thought the same way, and while I do feel sad that they’re not going to Fantasy Heaven when they die, I hope their eternal torment in the afterlife isn’t too bad. I just hope you’ll trust me that I think you’ll enjoy it.

Our tale begins in a small, isolated village, where the people are generally kind and honest and have no need of the rest of the world.

Well, no, not really. Our tale really begins three millennia ago, in a time of terrible upheaval and destruction. The very earth itself was being rent apart by madmen who wielded the fundamental driving force of creation.

Actually, the story begins even before that, in an age of wonders and legends, where no one wanted for anything and there was nothing people could not do. It was an age of miracles that people thought would last forever.

As it is written at the outset of each book, there are neither beginnings nor endings to the turning of the Wheel of Time. But it is a beginning.

I suppose "idyllic and peaceful" is better than "hiding a horrifying secret" or "about to be torn down and made into a Wal-Mart."

In this little village there lives a young man, Rand al’Thor. He’s lived his whole life in Emond’s Field, with no real ambition but to follow in the footsteps of his shepherd father. He has friends, of course – Mat and Perrin – and a girl, Egwene, who he figures he’ll probably marry someday. It’s idyllic and peaceful, a little predictable and dull, but its all he ever wanted.

The night before the spring festival of Bel Tine, the peace of the village is shattered. Monsters from legend – Trollocs and Myrddraal – leap out of the darkness to hunt Rand and his friends. It is only through the intervention of the Aes Sedai named Moiraine and the power she wields that the village survived. She knows that there are dark forces hunting Rand, Mat and Perrin, and vows to take them to the great city of Tar Valon, where they might find safety.

Of course, safety is not theirs to have. They are assaulted from all sides as they journey – split up, brought back together. They meet new friends and old, familiar horrors and things unimaginable, all on their way to their destiny at the enigmatic Eye of the World. What they’re fighting for is nothing less than the salvation of the world from the horrors of an unnameable Dark One. For thousands of years he and his most powerful acolytes, the Forsaken, been imprisoned. But now that prison is weakening and the Dark One’s touch can be felt on the world once again. Should Rand and his friends fail, the world will fall into the Shadow forever.

Moiraine would whip Gandalf in a runway battle. Of that much I am sure. (art by Westling on DeviantArt)

The book starts very familiarly – in fact, Jordan said that he specifically modeled the opening of the book on Lord of the Rings so as to give new readers a recognizable place to start before he threw his entire world at us, which was probably a very good idea. And it is very LotR-ish at the outset: a small group of naive young people who discover that the fate of the world is in their hands whether they want it or not. They’re led by a mysterious magic-user, whose true motivations are unclear, and a world-hardened warrior who just happens to be an uncrowned king of a far-off land. There are horrible monsters who think of nothing but killing and death, and mysterious riders in black who are frightening just to behold.

There are some loaded names, too, both of places and people – the Mountains of Dhoom and the true name of the Dark One, Shai’tan, are both pretty obvious choices. Just once I’d like to see an ultimate villain named Ricky who lives in the Land of Glimmering Sunshine and who rides a beautifully groomed pony named Horsefeathers.

Anyway, all that similarity is just enough to get you comfortable in the story. As the book progresses, you get the inescapable feeling that we’re balanced on top of a vast and complex world, much more so than the one Tolkien built. This place has diverse cultural, political and philosophical forces at work, some of which we can only glimpse the barest edges of right now. But we know they’re there, and we know that they’ll be very important in the volumes to come.

What’s more, this book sets a very different mood from the world of Tolkien. This world is old, and it’s barren, and you get the feeling of centuries of change just waiting to be discovered. We hear about the Age of Legends and the Trolloc Wars, the reign of Artur Hawkwing and the tremendous Breaking of the World. As our heroes travel in a vain attempt to find shelter and help, it’s clear that they live in a place that is overwhelmingly empty of human habitation. But that it wasn’t always so. The characters, like we, know very little of the world and how it works, so by their hard-earned education, we also learn. And yes, there are some exposition-heavy scenes that skirt the edge of ponderousness – Moiraine’s first big speech about the sad fate of Manetheren comes to mind – but the images and the stories are vivid enough that the unreality of the moment isn’t so important.

Spoiler: Rand, Mat, and Perrin become awesome. (art by dem888 on DeviantArt)

As for the characters themselves, I have to admit that they’re painted with a fairly broad brush. Jordan has chosen a certain attribute for each of them, from which they don’t usually stray very far – Rand is the stubborn but noble farm boy, Mat is the Trickster, Perrin is the big-but-thoughtful blacksmith’s apprentice. Nynaeve can barely hold on to her temper, Lan is stony and all business, and Moiraine always knows more than she’s telling. Their actions and interactions are, broadly, variations on those themes throughout this book. That doesn’t make them bad characters by any means, and if you compare, for example, Perrin from this book with Perrin in the most recent, you’ll see a stark difference between them. The moments of character growth aren’t punctuated heavily, and often don’t come to fruition until much later. For right now, though, they are fairly simple to understand.

I remember getting this book from my father, looking at the cover art (which, in my opinion, has never been all that great – not a big Darrell K. Sweet fan and I hope they go with another artist when the inevitable Complete Collection comes out after the close of the series) and thinking, “Well, I’ll give this a try.” Soon I was completely wrapped up in the story, and I looked forward to the next book with both frustration and joy. I even joined a fan club that was so Back In The Day that they actually sent newsletters by mail. You hear that you whippersnappers? No web forums, no listservs – just a Prodigy bulletin board and a lot of patience.

When I read it again, I get a glimmer of what I felt when I was sixteen, and that’s enough to keep me coming back, year after year and book after book. If you can feel that too, then I think you’re really going to like this series. And it’ll be my pleasure to guide you through it.

—————————————————-
“The Dark One and all of the Forsaken are bound in Shayol Ghul, beyond the Great Blight, bound by the Creator at the moment of Creation, bound until the end of time. The hand of the Creator shelters the world, and the Light shines on us all.”
– Catechism of the Light, Wheel of Time: The Eye of the World
—————————————————-

Robert Jordan at Wikipedia
Robert Jordan at Tor.com
Eye of the World at Wikipedia
Wheel of Time at Wikipedia
Eye of the World at Amazon.com

Wheel of Time discussion and resources (spoilers galore):
Theoryland
Dragonmount
The Wheel of Time Re-read at Tor.com
The Wheel of Time FAQ
Wheel of Time at TVTropes.com

7 Comments

Filed under adventure, epic fantasy, fantasy, good and evil, quest, Robert Jordan, Wheel of Time