Tag Archives: Brandon Sanderson

Review 220: Towers of Midnight (Wheel of Time 13)

LL 220 - WoT 13 - Towers of MidnightWheel of Time 13: Towers of Midnight by Robert Jordan and Brandon Sanderson

This is it, folks. We’re nearly done. Hang in there….

I’m finding this book tough to review for a few reasons. Firstly, reviewing it is kind of like preaching to the choir – if you’ve read this far into Wheel of Time then you really don’t need me to tell you that you ought to read this book. You probably already have, maybe more than once. If you haven’t started the series, there’s so much information you need to know in order for this book to make sense that this review will have no real significance for you. So I’ll just have to tell you what I thought and hope that’s enough.

Be warned: Spoilers ahead. I’ll try to keep them to a minimum, but they’re there.

As with all the Wheel of Time books, a lot happens in this volume. Some of the events have been anticipated by the fans for more than a decade, others are wonderful surprises. Either way, they’re setting us up for what I expect to be the Mother of All Finales when A Memory of Light comes out.

They do say Two Rivers folk could give lessons to mules in stubbornness, so...

They do say Two Rivers folk could give lessons to mules in stubbornness, so…

Let’s begin with Perrin, since he gets the most page time in this book. He has rescued his wife from the Shaido Aiel, along with a city full of refugees and former prisoners. Despite what he wants, these people look to him to be their leader, something he wants no part of. He just wants to send everybody home, forget that he was ever called the Lord of the Two Rivers, and go back to leading a normal life. But the Wheel won’t let that happen. Perrin Aybara is ta’veren, one of those individuals who both shape and are shaped by the Pattern, and what he wants doesn’t much figure into it.

One of the issues I’ve had with Perrin, actually, is this steadfast, stubborn ignorance of what and who he truly is. For many books now, he’s been going through this whole “I just want to be normal” phase, when it’s obvious to everyone else – his wife, the people traveling with him, the dead wolves he talks to, to say nothing of the readers – that Perrin can never lead a normal life again. As with real people, it’s frustrating to see them deny what’s so clearly true, and that was one of the reasons why Perrin has never been my favorite character.

He turns around on that in this book, however. He does finally start to make peace with who and what he is, and understands his duties to the people who follow him. With that understanding comes strength – the strength to win over his greatest enemies and to master the abilities available to him in the World of Dreams. Perrin is finally coming into his own as both a leader and a warrior, and it will be good to see him look forward to the future instead of long for a past he can’t have anymore.

At this point, Mat would probably say, "It's all part of the plan!!"

At this point, Mat would probably say, “It’s all part of the plan!!”

Mat is another who has been getting under my skin. While I love the way that Sanderson writes him – much funnier, more sarcastic, more modern than Jordan wrote him – he also wants nothing more than to opt out of the role that fate has decreed for him. Through his travels, he has been granted centuries of knowledge about battle and war, he has gone toe-to-toe against creatures that literally defy human understanding, and has a power over luck and fortune that has saved him more times than he can count. Yet he still resists the destiny that is clear to everyone else – to be a leader in the Last Battle.

And that battle is definitely coming soon. Vast armies of Shadowspawn are overwhelming the northern defenses, turning whole cities into killing grounds. Food is rotting at a rapid rate, sometimes as soon as it is prepared. The very fabric of space and time is twisting, moving things around randomly. Rooms, streets, entire villages might shift and vanish in the night. The Dark One is nearly free, and there are very few options open when it comes to stopping him.

Rand al’Thor, the Dragon Reborn, has one idea – to break the seals of the Dark One’s prison so that it may be re-sealed. Rand’s opinion, however, is not very well regarded at the moment. Despite being the prophesied warrior on whose shoulders the fate of the world rests, he’s been kind of an unpredictable nutjob of late. In an attempt to be ready to save the world, Rand tried to distance himself from all emotion, all ties to the world, so that he could be hard enough to do what must be done when the End Times come. He has done terrible things in the name of What Must Be Done, which has led some to fear that the world would be doomed regardless of who won the final battle.

He’s feeling much better now, though. He has come to a state of understanding that should allow him not only victory against the Dark One but also peace. Unfortunately, it’s going to take some time to convince others of that, especially Egwene – formerly the Girl Next Door, now the Amyrlin Seat, leader of all Aes Sedai.

This is gonna be AWESOME! (art by dem888 on DeviantArt)

This is gonna be AWESOME! (art by dem888 on DeviantArt)

Having ended the internecine feud within the White Tower and begun the process of reconciliation, Egwene finds herself at odds against Rand and those who follow him. She agrees with his ends – victory over the Dark One – but not his means. If necessary, she will stand against the Dragon Reborn all the way to the end of the world.

There’s so much more, too. There are action scenes between Mat and the vicious gholam that made me wish I had an animation studio at my disposal. A heartbreaking reunion between father and son. A terrible vision of the future of the Aiel, should things continue the way they are. Ragtag armies barely holding their own, people who we thought were dead revealed to be alive, sons reunited with their mother, battles against the forces of darkness, mislaid messages, a daring rescue, a growing army, and so, so much more.

The complexity of Wheel of Time is understandably off-putting for a lot of new readers, but I think Sanderson is doing a very good job at putting all the pieces together. We are now on the brink of the end, ready to dive into the Last Battle and the much-anticipated Fourth Age. Questions will be answered, people will live, nations will die, and the Wheel of Time will turn.

Stick with me folks, it’s only going to get better.

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“After what we went through together, it turns out that she’s Morgase Trakand. Not just a queen – the Queen. The woman’s a legend. And she was here, with us, serving us tea. Poorly.”
– Alliandre, Towers of Midnight
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Robert Jordan at Wikipedia
Robert Jordan at Tor.com
Towers of Midnight at Wikipedia
Wheel of Time at Wikipedia
Towers of Midnight at Amazon.com

Wheel of Time discussion and resources (spoilers galore):
Theoryland
Dragonmount
The Wheel of Time Re-read at Tor.com
The Wheel of Time FAQ
Wheel of Time at TVTropes.com

Leave a comment

Filed under adventure, Brandon Sanderson, epic fantasy, fantasy, Robert Jordan, war, Wheel of Time, wizardry

Review 216: The Gathering Storm (Wheel of Time 12)

LL 216 - WoT 12 - The Gathering StormWheel of Time 12: The Gathering Storm by Robert Jordan and Brandon Sanderson

Yes, of course there are some spoilers. Fewer than usual, perhaps, but still – do you want to take that chance?

Imagine you have a favorite band, and for one reason or another – accident, death, Yoko Ono – they break up. There will be no more music from them.

But it is decided that, regardless of what fate wants for the band, their music is too well-loved and too important to be allowed to stop. So a new band is formed, and they spend years poring over the original music. They get every recording, every bootleg, every interview about how and why these musical giants did what they did. They collect the original instruments and reproduce how the songs were recorded. They do everything in their power to understand that music as best they can. And then they start to make new music.

No one can ever replace you, Sonny...

No one can ever replace you, Sonny…

When you hear it, you can tell that it’s not the original group – maybe there’s a lyrical choice that the old band wouldn’t have used, or perhaps a certain favoring of chords that’s different – but if you sit back and relax, and let yourself just enjoy the music, you can almost believe that it’s your favorite band, come back together to make new and wonderful music again.

That’s kind of what it was like to read this book.

In his introduction, Sanderson says that he’s not trying to replace Robert Jordan – he’s not going to try and copy Jordan’s style or techniques. “Instead, I’ve adapted my style to be appropriate to the Wheel of Time. My main goal was to stay true to the souls of the characters.” This is certainly evident as you read the book – there are techniques that Sanderson uses that Jordan never did – especially in terms of narrative style, dialogue and thematic unity.

Sanderson is a generation younger than Robert Jordan, and this difference in age is reflected in the style of the book. While he certainly does his best to make it look as much like its predecessors as possible, for Sanderson to simply try to ape Jordan’s style would have been a disaster. The narration seems to have a lot more rhetorical commentary than in previous books – the introductory paragraphs of chapter one are a good example, where the narration itself is commenting on the fallen state of Tar Valon, asking “Where was the White Tower, the law?” This technique of the narrative asking questions of the characters is peppered throughout the book.

Having Mat end every chapter with "YOLO!" was perhaps a little TOO contemporary...

Having Mat end every chapter with “YOLO!” was perhaps a little TOO contemporary…

The narration seems a little tighter, more concise than Jordan’s style, which was long criticized for being somewhat superfluous in its verbosity. Again, this is probably a reflection of the generational difference between writers – Jordan probably grew up reading Tolkien, and Sanderson grew up reading Jordan. Each generation seeks to take the good from the previous one, while simultaneously trying to improve upon it. So by and large, the storytelling itself feels more contemporary than other books.

This is also true for the dialogue. There are more rapid-fire exchanges than usual, a sure sign of a younger author, and most of the time this works very well – he actually uses it in a few places to drop significant revelations about characters, so it seems he’s aware of what the quick back-and-forth can do. Each character has retained his or her original voice – with the possible exception of Mat Cauthon.

It became pretty clear as I read this book that Mat must be Sanderson’s favorite character, because he gets all the best lines. One thing that Jordan never did (and I don’t think he really cared to try) was make me laugh. On the other hand, nearly every chapter with Mat in it elicited at the very least an audible chuckle if not an outright laugh. Of all the characters in the book, Mat’s dialogue has become the most unique and, at the same time, the most contemporary, including, but not limited to, verbing a noun:

[Verin] reached into a pocket of her dress, pulling out several pieces of paper. One was the picture of Mat. “You didn’t ask where I got this.”
“You’re Aes Sedai,” Mat said, shrugging. “I figured you… you know, saidared it.”
Saidared it?” she asked flatly.
He shrugged.

Now for some readers, I have no doubt that this will be an intolerable change in a character’s voice. They’re going to go into paroxysms of rage that their favorite character has been turned into a Buffy guest star. And that’s a valid criticism, I suppose. I loved the change. Mat has always been the most rogueish of the characters, dicing and drinking and flirting, and you would expect that kind of person to be of a sharper form of wit. Sanderson’s decided to let Mat meet that potential, and I applaud him for it.

Even Liam Neeson called to tell Rand to lighten up  a little.

Even Liam Neeson called to tell Rand to lighten up a little.

By and large, though, the characters mostly sound like themselves. In some cases, more so, if that makes any sense. Rand, for example, is a lot more thoughtful than we’ve seen him before. For a long time, Rand was really a difficult character to get into. We were not often presented with those moments of sympathy that allow you to imagine yourself in that character’s skin, and perhaps that was a conscious choice of Jordan’s. Sanderson’s done a good job at letting us see what being the Dragon Reborn has done to Rand since he left Emond’s Field, and the path to disaster that he’s on. Rand has decided to become hard, as hard as he has to be so that he can live until the Last Battle, and we finally get a good look at why he thinks this is necessary. What’s more, we fear for him – there was one moment near the end of the book where, reading what Rand was about to do, I found myself saying, out loud, “No. No! Nonononono!” You’ll know it when you see it.

One other aspect of the work that Sanderson has focused on is thematic unity. Different characters experience similar situations that serve to reflect a certain theme of the work. Egwene’s trials, refusing to submit to the will of Elaida, are reflected in Aviendha’s increasingly ridiculous “punishments” by the Wise Ones, and bolstered by the appearance of Shemerin, an Aes Sedai who was, against all tradition, demoted to Accepted. They all serve to support the theme that you are who you say you are, and once you submit to another’s opinion of you, you lose. Egwene already knows it, Aviendha has to learn it, and Shemerin learned it too late.

The difference between being hard and being strong is another theme, this time balanced between Rand and Egwene. Rand, who has to unify the world under him before he fights the Dark One, has chosen to become hard. Not just steel-hard or rock-hard, but cuendillar-hard (a substance from the Age of Legends that is unbreakable by any known means). It is only by crushing his emotions, severing himself from others, and by doing whatever has to be done – up to and including mass murder – that he believes he can prepare for the inevitable confrontation.

Egwene - Keep up the good work! - HC

Egwene – Keep up the good work! – HC

Egwene, on the other hand, has to unify the White Tower before it’s too late. To do so, she must endure immense physical and emotional punishment at the hands of the very people she’s trying to save. She knows she’s right, of course, and the refusal of others to take her seriously would make it easy for her to just give up on the White Tower Aes Sedai. Leave them to their inevitable doom and build a new society of Aes Sedai loyal to her. But she doesn’t do that. She endures the pain, she controls her anger and her impulses, and constantly reminds herself why she is doing what she’s doing. In the end, this makes Egwene stronger, whereas Rand nearly shatters.

Overall, I was very happy with this book. Like many Wheel of Time fans, Jordan’s death worried me greatly. I worried that the whole story would just never be finished, that Rand would never find peace, the Tower would never be united, that Perrin would never have a quiet place just to be himself or that Mat would never be able to live a life with the responsibilities that he chooses. When Sanderson was announced as the author who would finish the series, I worried again, having never read his work. Would he be able to handle the task of finishing this series? Would he be able to pull together all the plot threads that were flying around and bring us to the conclusion that Jordan had known from the start? Would I, in other words, be utterly heartbroken?

I am very happy to say that I’m not worried anymore.

This was pretty much how I spent most of the book.

This was pretty much how I spent most of the book.

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“We can’t go back, Mat. The Wheel has turned, for better or worse. And it will keep turning, as lights die and forests dim, storms call and skies break. Turn it will. The Wheel is not hope, and the Wheel does not care, the Wheel simply is. But so long as it turns, folk may hope, folk may care. For with light that fades, another will eventually grow, and each storm that rages must eventually die. As long as the Wheel turns. As long is it turns….”
– Thom Merrilin, The Gathering Storm
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Robert Jordan at Wikipedia
Robert Jordan at Tor.com
The Gathering Storm at Wikipedia
Wheel of Time at Wikipedia
The Gathering Storm at Amazon.com

Wheel of Time discussion and resources (spoilers galore):
Theoryland
Dragonmount
The Wheel of Time Re-read at Tor.com
The Wheel of Time FAQ
Wheel of Time at TVTropes.com

Leave a comment

Filed under adventure, Brandon Sanderson, epic fantasy, fantasy, Robert Jordan, war, Wheel of Time

Review 178: The Way of Kings

The Way of Kings by Brandon Sanderson

There are times when I hate having grown up to be a fantasy fan. Most of the time it’s when I pick up a book that seems promising – maybe because it’s from a familiar author, or because you heard from a friend of a friend that it was good – but it turns out to be disappointing. Stock characters, old and tired plotlines, and a world that’s basically Tolkien with some greasepaint and false noses added on. Given the number of people who write fantasy, the odds of coming across a truly interesting world with compelling characters and a story that has some surprises is difficult indeed.

Fortunately, it looks like Sanderson has managed to pull it off.

None of them, to my knowledge, say “Hey! Listen!”

The world of Roshar is a strange and tempestuous place. The seasons come and go in unpredictable ways, sometimes bringing with them great highstorms that are so powerful that even the plants of this world have evolved ways to hide from them. It is a world filled with spirits, ubiquitous beings called spren, which pop up for almost any reason. There are the spren of nature – windspren, firespren, rotspren, riverspren and the like. There are spren that seem attracted to humans, like alespren, gloryspren, anticipationspren and logicspren. No one really knows what they are or why they exist, but they are everywhere in this world.

The greatest kingdom in Roshar is that of Alethkar, which is barely a nation at all. A loosely bound alliance of ten high princes, the people of Alethkar are a hostile, ambitious, violent folk whose first and greatest love is battle and winning. Since the assassination of their king by the savage Parshendi, they have been involved in a seemingly endless siege of revenge on the great Shattered Plains.

The greatest warriors of Alethkar – or any nation – are those who wield the amazing shardblades. Swords that seem to condense out of mist, the shardblades can cut through anything, though if they cut through a person their effects are a little more subtle. A warrior armed with a shardblade, wearing shardplate armor, can use the incredible power of stormlight to achieve feats that no normal man could survive. Bound within glowing gemstones and restored by the howling winds of the highstorms, stormlight is Roshar’s greatest treasure.

Within this world we follow an ensemble cast which, while adhering to certain fantasy archetypes, still is made interesting and worth watching. Dalinar, the brother to the dead Alethi king, is searching for a way to hold together the weak nation that his brother formed. He has been learning of the old ways, the teachings of the vanished and reviled Knights Radiant, in the hopes that they can help hold his people together.

Concept art for Kaladin. Man, I wish I had someone who’d draw concept art for my characters…

On the other end of Alethi society is Kaladin. Once a promising young surgeon, Kaladin joined the army in hopes of being able to fight on the Shattered Plains. He made it there, but not as a soldier – as a member of a bridge crew, one of the most expendable resources in the entire war. He became the lowest of the low, forced to find a reason to stay alive.

In a city far from the fighting, young Shallan Davar has fought to become the ward of the great heretic scholar Jasnah Kholin. While she has ostensibly come to learn from the woman, her true purpose is to steal Jasnah’s soulcaster, a device which, if used properly, can turn something into something else – stone into smoke, glass into blood, a man into fire. With this, Shallan hopes to revive her family’s flagging fortunes after the death of her father. What she discovers with Jasnah, of course, is far, far more.

Then there’s Szeth-son-son-Vallano, truthless of Shinovar. Poor, poor Szeth. From a race of people known for their peaceful and easygoing natures, Szeth is the most powerful assassin the world has seen. He can harness the stormlight to manipulate gravity, making him able to do the impossible while he uses his shardblade to cut down anyone in his way. In truth, though, Szeth wishes only one thing – to find someone who is good enough to kill him, and end his tormented life.

As you may have guessed, it’s a complicated tale, and Sanderson doesn’t hold to this whole “Give the reader time to get used to it” style of writing. If you’re not paying attention from the beginning, you are likely to be very, very lost within the first chapter or so. But once everything settles down, the story turns into a fast-paced, multi-leveled adventure that takes place in a world that is imaginative and fascinating.

Seriously, you have to feel bad for Szeth, as awesome as he is…

The characters are enthralling, too, with many levels and – most importantly – flaws. While Kaladin is a brilliant organizer and leader, he has to fight continually against the despair of realizing what his life has come to. The easy thing would be to allow himself to die, but he knows he can’t let himself do that. Dalinar, plagued by visions of what might be Roshar’s ancient past, is fighting centuries of Alethi martial tradition by trying to bring the high princes together and end the war, rather than allowing it to go on. He’s pulled between the love of his nephew, the king, and his frustration that the king won’t be strong enough to do what needs doing. Shallan, who left her home with a clear purpose, is finding that nothing was what she thought it would be. Jasnah isn’t an evil woman, despite being a heretic, and her plan to steal the soulcaster becomes less and less certain the more she learns.

All of these characters are at the front edge of thousands of years of history, much of it shrouded in uncertainty – legendary Knights Radiant who fought Voidbringers before giving up their duty and turning against mankind. What actually happened is unknown, and perhaps won’t ever be known. But the effects of those events echo to the present day, causing problems which our characters will eventually have to deal with.

Perhaps the greatest compliment I can give to Sanderson is that when I finished the book, I immediately went back to the first page and started reading again. There are very few books that have inspired me thus, but this one did – especially after the cascading Big Reveals at the end, which explain a lot, and cast a new light on a whole lot more.

Definitely the climax of the book.

What’s more, I found myself wishing that I had access to an animation studio while I read the action scenes. Fights can be hard to do in written form – there’s a tendency to either describe too much or too little, and very often the reader gets slowed down trying to visualize what’s happening in the story. Sanderson is very, very good at writing action, something I first noticed in Towers of Midnight. Even when Szeth is hopping from floor to ceiling to wall, flinging people around like toys, the action was very clear in my mind’s eye, and it’s something I would love to see animated, if not done in live action.

And yes, to get back to why I hate being a fantasy reader sometimes, it is the first book in a series, which means I’m likely to be following it for quite some time. There’s nothing truly wrong with that – there are plenty of series that I’ve followed in my day – but I never look forward to the waiting game that you have to play as the author works on the next book. To be fair, though, Sanderson is busy right now finishing up my favorite series, The Wheel of Time, so I think I can give him a little latitude.

In any case, if you’re looking for a dense, fun new series to read, definitely pick this up. I plan on getting into some of his other books, mainly in order to have something to do while I wait for the next one of these.

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“The purpose of a storyteller is not to tell you how to think, but to give you questions to think upon. Too often, we forget that.”
– Hoid, The Way of Kings

Brandon Sanderson on Wikipedia
Way of Kings on Wikipedia
Way of Kings on Amazon.com
Brandon Sanderson’s homepage

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Filed under adventure, Brandon Sanderson, epic fantasy, family, fantasy, war